mistrust, shame, and guilt
weretoad
ok these skill confuse me, could some one explain which ones are used against party supports, and swich are used on eles and nercos. it says foe but the conice skill descriptions says it in oppisite termalogy. please right a easy to read version of these
TrippieHippie89
Guilt is when someone on the opposite team casts a spell on one of your allies
Shame is when someone on the oppsite team casts a spell on one of thier allies
Mistrust deals damage to the targets allies
i hope this has cleared things up a bit
Shame is when someone on the oppsite team casts a spell on one of thier allies
Mistrust deals damage to the targets allies
i hope this has cleared things up a bit
Bront
PvE or PvP?
[shame] - Monk/healer Shutdown. Will also help with Healing Rits or others who cast spells on allies. Slightly more useful in PvP as energy denial is better there than in PvE.
[mistrust] - Good for enemy casters, particularly ones who spam spells. [cof] is slightly more effective if you can time it right due to the area interupt, but it's a fire and forget spell that does area damage. Probably slightly better in PvE, where mobs will cast though it. Follow up with [Wastrel's Worry] and it's a "damned if you do, damned if you don't" situation.
[guilt] - Enemy caster energy drain. About equal in PvE vs PvP. Energy denial isn't exciting in PvE, but it still interupts, and you get energy, and it's cheep. in PvP, a caster may chose to not cast though it, but that's a win in PvP at that point. Follow up with [Wastrel's Worry] and you make your opponent chose his fate.
Of course, I think Wastrel's Worry isn't a great skill usually, and these skills are a little too conditional for my taste. Guilt, with it's low cost, probably is the one I'd most likely think of using. But they have their uses.
Hope that helps.
[shame] - Monk/healer Shutdown. Will also help with Healing Rits or others who cast spells on allies. Slightly more useful in PvP as energy denial is better there than in PvE.
[mistrust] - Good for enemy casters, particularly ones who spam spells. [cof] is slightly more effective if you can time it right due to the area interupt, but it's a fire and forget spell that does area damage. Probably slightly better in PvE, where mobs will cast though it. Follow up with [Wastrel's Worry] and it's a "damned if you do, damned if you don't" situation.
[guilt] - Enemy caster energy drain. About equal in PvE vs PvP. Energy denial isn't exciting in PvE, but it still interupts, and you get energy, and it's cheep. in PvP, a caster may chose to not cast though it, but that's a win in PvP at that point. Follow up with [Wastrel's Worry] and you make your opponent chose his fate.
Of course, I think Wastrel's Worry isn't a great skill usually, and these skills are a little too conditional for my taste. Guilt, with it's low cost, probably is the one I'd most likely think of using. But they have their uses.
Hope that helps.
weretoad
thanks alot guy
so since shame is good against monks, that why i see it so much in high lvl pvp.
this really helps
so since shame is good against monks, that why i see it so much in high lvl pvp.
this really helps
Alleji
Quote:
Originally Posted by weretoad
thanks alot guy
so since shame is good against monks, that why i see it so much in high lvl pvp.
this really helps The more important point is that shame puts the enemy team in a tight spot, whereas guilt and mistrust do not.
A monk must cast to keep people alive. Well-timed shame means "lose 13 energy (plus cost of the spell) or have someone on your team die." (And then they can still die if you're not fast enough to cast the second time after clicking shame.) A well-timed guilt will steal 13 energy from an offensive caster and stop one spell, which will only negate a tiny bit of pressure on your own team. A poorly-timed guilt will simply result in the target not casting for 6 seconds.
The above is for pvp. In PvE, guilt and mistrust are good spells. Stopping huge nukes from lvl 28 mobs is pretty good, and in PvE you can also rely on guilt as energy management, because mobs will always click it.
so since shame is good against monks, that why i see it so much in high lvl pvp.
this really helps The more important point is that shame puts the enemy team in a tight spot, whereas guilt and mistrust do not.
A monk must cast to keep people alive. Well-timed shame means "lose 13 energy (plus cost of the spell) or have someone on your team die." (And then they can still die if you're not fast enough to cast the second time after clicking shame.) A well-timed guilt will steal 13 energy from an offensive caster and stop one spell, which will only negate a tiny bit of pressure on your own team. A poorly-timed guilt will simply result in the target not casting for 6 seconds.
The above is for pvp. In PvE, guilt and mistrust are good spells. Stopping huge nukes from lvl 28 mobs is pretty good, and in PvE you can also rely on guilt as energy management, because mobs will always click it.
weretoad
that is very umm deep digging advice, it really shows the the dynamics of those skills
Bront
Quote:
Originally Posted by Alleji
A well-timed guilt will steal 13 energy from an offensive caster and stop one spell, which will only negate a tiny bit of pressure on your own team. A poorly-timed guilt will simply result in the target not casting for 6 seconds.
Either of these results is still good, as you either get energy back and start energy denial of an opposing caster, or he's basicly doing nothing but wand for 6 seconds.
Now, the disadvantage of all of these, is they are useless against physicals for the most part. Warriors rarely cast spells, same with Paragons, and in PvE, rangers and sins aren't likely to cast much ether.
There are ways around them too. Guilt an elementalist? His wards and enchantments won't trigger it. Other casters have things they can do without casting against a foe.
Shame won't stop Aegis, or any area/party heals either.
Now, the disadvantage of all of these, is they are useless against physicals for the most part. Warriors rarely cast spells, same with Paragons, and in PvE, rangers and sins aren't likely to cast much ether.
There are ways around them too. Guilt an elementalist? His wards and enchantments won't trigger it. Other casters have things they can do without casting against a foe.
Shame won't stop Aegis, or any area/party heals either.
weretoad
very true but there still powerful non the less, and mesmers have many many many more tricks to deal with those things
Tyla
Quote:
Originally Posted by Bront
snippeh
Not really much of a disadvantage, as you can also slap them with Cry of Frustration, Power Leak (If PvP) or another interrupt.
Bront
Quote:
Originally Posted by Tyla
Not really much of a disadvantage, as you can also slap them with Cry of Frustration, Power Leak (If PvP) or another interrupt.
That doesn't change the fact that it's a disadvantage of those specific skills (which is all I was talking about).
Ben-A-BoO
Quote:
Originally Posted by Bront
[cof] is slightly more effective if you can time it right due to the area interupt, but it's a fire and forget spell that does area damage. Probably slightly better in PvE, where mobs will cast though it.
Your [[cry of frustration] icon is misleading since your description points to [[mistrust] (or [[backfire] without the AoE reference).
[[Shame] and [[Diversion] are godly in PvP since one way or the other get their monks in trouble. A good timed [[shame] on the high energy set of the monks really hurts and [[diversion] on a spirit bond gives you a nice 'spike' window etc.
[[mistrust] and [[guilt] are not seen that often in pvp. [[Backfire] can have it's use there sometimes because of the longer duration and by that forced hex remove or down time, for both back and midline.
In PvE [[empathy] is the way to go for single target damage since the stupid AI just wands through it.
[[Shame] and [[Diversion] are godly in PvP since one way or the other get their monks in trouble. A good timed [[shame] on the high energy set of the monks really hurts and [[diversion] on a spirit bond gives you a nice 'spike' window etc.
[[mistrust] and [[guilt] are not seen that often in pvp. [[Backfire] can have it's use there sometimes because of the longer duration and by that forced hex remove or down time, for both back and midline.
In PvE [[empathy] is the way to go for single target damage since the stupid AI just wands through it.
weretoad
empathy and backfire on a monk makes them kill them self
Moonlit Azure
Quote:
Originally Posted by weretoad
empathy and backfire on a monk makes them kill them self
Since when do monks attack?
Anyway. Say if I cast [diversion] and [shame] on a target. Which one of those would trigger?
Anyway. Say if I cast [diversion] and [shame] on a target. Which one of those would trigger?
Lynyrd Skynyrd
Quote:
Originally Posted by Moonlit Azure
Since when do monks attack?
Anyway. Say if I cast [diversion] and [shame] on a target. Which one of those would trigger?
SINCE PVE STARTED.
Anyway. Say if I cast [diversion] and [shame] on a target. Which one of those would trigger?
SINCE PVE STARTED.
Kale Ironfist
Shame triggers first. It doesn't let the skill activate in the first place.
weretoad
Quote:
Originally Posted by Lynyrd Skynyrd
SINCE PVE STARTED.
right the prevoius post to me said that enampathy hurts caster because they wand right though it
Bront
Quote:
Originally Posted by Moonlit Azure
Since when do monks attack?
PvE enemies? Always.
PvE Monks? occasionaly (especialy solo h/H monks)
PvP Monks, rarely, but it does happen (Finshing off a target, cleaning up a stragler or two, etc)
Backfire hurts a monk more, but that's what hex removal is for. However, Backfire doesn't interupt the spell, so they can cast important spells though it.
PvE Monks? occasionaly (especialy solo h/H monks)
PvP Monks, rarely, but it does happen (Finshing off a target, cleaning up a stragler or two, etc)
Backfire hurts a monk more, but that's what hex removal is for. However, Backfire doesn't interupt the spell, so they can cast important spells though it.
weretoad
backfire isn't the most reliable way to kill some one, infact most mesmers thrive off the fact that some one in some opposing group is casting spells so saying monks get around it isn't a arguement. who know maybe there will be a party of 8 war gvg build and all the mesmers get so sad they die lol