An idea to reduce PvE grind
Winterclaw
Here's a new idea to reduce the need for PvE grinding.
How about a PvE only skill line? Instead of grinding titles, you'd allocate skill points to PvE skills (one skill line preferably). The skills would probably need to be tweaked to work on a 1-12 scale and the titles could remain for title purposes. The idea is if you are a "veterian" in pve affairs, ie you've played to 20, having one skill line would be sufficient to represent it so killing 20,000 monsters or ABing until you get Carpel Tunnel isn't needed to use this silly shout and killing another 20,000 mobs isn't needed to use that silly shout.
As an added benefit, it'd be easier for people to have access to the mighty Ursan and reduce elitism. Just run off and cap it, and you're good.
How about a PvE only skill line? Instead of grinding titles, you'd allocate skill points to PvE skills (one skill line preferably). The skills would probably need to be tweaked to work on a 1-12 scale and the titles could remain for title purposes. The idea is if you are a "veterian" in pve affairs, ie you've played to 20, having one skill line would be sufficient to represent it so killing 20,000 monsters or ABing until you get Carpel Tunnel isn't needed to use this silly shout and killing another 20,000 mobs isn't needed to use that silly shout.
As an added benefit, it'd be easier for people to have access to the mighty Ursan and reduce elitism. Just run off and cap it, and you're good.
Taurus
/notsigned
I think the time over skill for an acomplishment is the main characteristic of the PvE world, and should stay that way.
I think the time over skill for an acomplishment is the main characteristic of the PvE world, and should stay that way.
RedStar
/notsigned
You'd have to waste skill points for those PvE skills.
And getting to r9 doesn't take that long.... if you do a normal book each day, you'd be r8 in few days and doing a few HM books (not necessarily full) it should take you 2 to 3 days to r10.
So one week for r10 isn't that long.
You'd have to waste skill points for those PvE skills.
And getting to r9 doesn't take that long.... if you do a normal book each day, you'd be r8 in few days and doing a few HM books (not necessarily full) it should take you 2 to 3 days to r10.
So one week for r10 isn't that long.
Zydonis
Better idea.. Remove all PvE only skills.
Winterclaw
Quote:
So one week for r10 isn't that long. |
cellardweller
The best option would be removing them from the game, but we all know thats not going to happen.
Tying them to an attribute line is a definitely a step in the right direction.
Tying them to an attribute line is a definitely a step in the right direction.
RedStar
Well, you could be fast and do it in 2 days (for 1 rank) xD.
Except for ursan and some other skills, not all of them are needed / used a lot in a build.
So still /notsigned
Except for ursan and some other skills, not all of them are needed / used a lot in a build.
So still /notsigned
Savio
Keep the titles, require a specific (low) rank to be able to obtain their associated PvE skills, but make their numbers associated with attribute lines instead (SY requires r1 Kurzick to get but scales up with Tactics). Also don't make the PvE skills retardedly more powerful than normal skills, it's obvious they should be slightly stronger but not Ursan or SY-style.
MithranArkanere
There could also be a PvE-Common attribute line, with separate attribute points that are increased by making things in PvE (Missions, Quests, etc...)
200 points for PvP
200 points for PvE
And you distribute them freely.
200 points for PvP
200 points for PvE
And you distribute them freely.
MirkoTeran
Quote:
Originally Posted by Zydonis
Better idea.. Remove all PvE only skills.
|
Jetdoc
Quote:
Originally Posted by Zydonis
Better idea.. Remove all PvE only skills.
|
Seriously, that's the only reason I'm tempted to grind for title points, and even that temptation stops once I've reached the mid-point of each title track.
Phoenix Tears
I sign this idea for the PvE only Skills of Luxon/Kurzick ...
Players should have an other way to increase the power of those skills, instead of grinding kurz./lux. points ...
Say you receive those PvE Skills after using 3000 Kurzick/Luxon Points for unlock for your character.
Skill is than on Rank 1.
After that players should be able to power up those specific pve only skills through using Skill Points (this way SP would also receive a slight new usage)
Wen you want to increase the power of your Kurzick/Luxon Skill to level 2, then you have to pay 10 Skill Points for the Power Up.
For Rank 3 then 15, then 20 for R4 and so on.
For maximum Power of the Skills at R12 this would mean to pay 60 Skill Points.
All together you would have to pay from start to the end then:
10
15
20
25
30
35
40
45
50
55
60
------
385 Skill Points
I think this is enough "Grind" to power up those Skills and still would go alot faster, than gettign those 10 Million Faction Points to get the Title on R12
Just give us an NPC in factions, to whom we can donate Skill Points and so more we donate to that NPC, so strogner become with donated points our Luxon/Kurzick Skills
Players should have an other way to increase the power of those skills, instead of grinding kurz./lux. points ...
Say you receive those PvE Skills after using 3000 Kurzick/Luxon Points for unlock for your character.
Skill is than on Rank 1.
After that players should be able to power up those specific pve only skills through using Skill Points (this way SP would also receive a slight new usage)
Wen you want to increase the power of your Kurzick/Luxon Skill to level 2, then you have to pay 10 Skill Points for the Power Up.
For Rank 3 then 15, then 20 for R4 and so on.
For maximum Power of the Skills at R12 this would mean to pay 60 Skill Points.
All together you would have to pay from start to the end then:
10
15
20
25
30
35
40
45
50
55
60
------
385 Skill Points
I think this is enough "Grind" to power up those Skills and still would go alot faster, than gettign those 10 Million Faction Points to get the Title on R12
Just give us an NPC in factions, to whom we can donate Skill Points and so more we donate to that NPC, so strogner become with donated points our Luxon/Kurzick Skills
bel unbreakable
what grind there isint a great deal of it
Trinity Blade
Quote:
Originally Posted by RedStar
/notsigned
You'd have to waste skill points for those PvE skills. And getting to r9 doesn't take that long.... if you do a normal book each day, you'd be r8 in few days and doing a few HM books (not necessarily full) it should take you 2 to 3 days to r10. So one week for r10 isn't that long. |
Jking :P
Richardt
/unsigned
It's stupidly easy to get rep. points for the 4 main titles.
For example, by doing one of each dungeon in NM you can easily reach rank5-6 in Delver. With a little more investment (say a days work farming Snowmen) you can bump this up to 7-8.
For the others-just play the game! There are several threads in the EotN section detailing how you can abuse book rewards to max out these titles. Is it repetitive? Sure! But considering how IMBA some of these PvE skills are I'd expect that if you want the maximum amount out of them, then you'll put in the work.
It's stupidly easy to get rep. points for the 4 main titles.
For example, by doing one of each dungeon in NM you can easily reach rank5-6 in Delver. With a little more investment (say a days work farming Snowmen) you can bump this up to 7-8.
For the others-just play the game! There are several threads in the EotN section detailing how you can abuse book rewards to max out these titles. Is it repetitive? Sure! But considering how IMBA some of these PvE skills are I'd expect that if you want the maximum amount out of them, then you'll put in the work.
quickmonty
Playing a game should be fun. If you think it is a "grind" them stop playing and find something else to do.
/not signed
/not signed
the savage nornbear
I like Phoenix's idea of using skill points to upgrade the skills. I dont have much of a use for mine right now, and this would give a pretty decent reward for leveling fater 20. Although any monk that 55s would own with Seed of Life..
Tamuril elansar
agreed for using skill points to boast pve only skills, best idea favoring pve i've ever heard.
GrimweeperX
Unfortunately Arenanet will never take out ursan... or nerf it.. people buy GW-EN so they can so-called "farm" but a PvE only skill line sounds interesting, its much better for the people who want to get on and play.. rather than grind for using skills they wish to use!
-Grim-
-Grim-
BlackSephir
Quote:
Originally Posted by Richardt
/unsigned
It's stupidly easy to get rep. points for the 4 main titles. For example, by doing one of each dungeon in NM you can easily reach rank5-6 in Delver. With a little more investment (say a days work farming Snowmen) you can bump this up to 7-8. |
Richardt
Quote:
Originally Posted by BlackSephir
Oh, days. Someone tell this guy that it's supposed to be skill over time, not time over skill. But he probably won't understand.
|
And I do get that it is skill over time, but that's not the issue here. My point is that the majority of PvE skills are powerful enough at the lower levels that they are still viable-and you can get rank5-6 just by playing through the game. But if you want these IMBA skills to have their maximum effect then I would expect that it would be hard/time consuming to do.
doudou_steve
whats bad about grinding?
/notsigned
/notsigned
Axel Zinfandel
Heres an idea. Instead of whining, run a regular bar. No one is forcing you to use them.
Save for Ursan, because it's so Imba that you can't get into higher end groups without it... Even though you shouldn't PUG high end areas. That's what Guildies are for :/
Save for Ursan, because it's so Imba that you can't get into higher end groups without it... Even though you shouldn't PUG high end areas. That's what Guildies are for :/
Yawgmoth
When I started reading that, I REALLY liked the idea of a new separate PvE-only 'attribute' that can get increased by putting skill points into it and having PvE-skills linked to it...
BUT
Not moving the existing PvE skills to that attribute!
I dont see any problems with the acquisition of them, such a change would be a bad nerf for those who already got them. Most of them work fine as they are and some could just use a balancing update *coughnerfursancough.
Now this new skil line could be used in a future expansion of some sort if that was ever to come. So instead of a new title to grind it would include an 'attribute' that increaseswithskill points put into it. Great - it's a use for those hundreds of otherwise useless skill points!
But I can easily imagine all those whiners who always whine about their game turning into Grind Wars saying that this is baad, this is just more more grind, etc. 'Grind' haters would consider it just more grind.
Old 'main' characters would probably just jump in and instantly max the attribute, even if it costed 400 skill points to max. For others it would effectively become character progression above level 20, depending on playstyle it could be much longer than maxing an EotN rep title. Looks totally unfriendly to players playing multiple characters, no love for them as always.
Improvement idea:
"Whenever a character gains a skill point, he gets +1 extra point right into the new title. If another character on your account already has this attribute max'ed, gain +2 points instead."
So old charaacters that farmed a lot can instantly max it by just spending that ~400 skill points.
People who didn't farm much with their primary character can 'grind' just 200 new skill points after the update and get 200 added straight to the attrib for free.
And most importantly - any players who hit the max one one char can get it even easier for other chars, even a completely new one can just get 200 skill points, hit max title from free +2s and spend those skill points on skills!
/half-signed - a huge sink for hundreds of skill points would be good
/half-not - completely changing the way of powering up the old pve skills is bad
BUT
Not moving the existing PvE skills to that attribute!
I dont see any problems with the acquisition of them, such a change would be a bad nerf for those who already got them. Most of them work fine as they are and some could just use a balancing update *coughnerfursancough.
Now this new skil line could be used in a future expansion of some sort if that was ever to come. So instead of a new title to grind it would include an 'attribute' that increaseswithskill points put into it. Great - it's a use for those hundreds of otherwise useless skill points!
But I can easily imagine all those whiners who always whine about their game turning into Grind Wars saying that this is baad, this is just more more grind, etc. 'Grind' haters would consider it just more grind.
Old 'main' characters would probably just jump in and instantly max the attribute, even if it costed 400 skill points to max. For others it would effectively become character progression above level 20, depending on playstyle it could be much longer than maxing an EotN rep title. Looks totally unfriendly to players playing multiple characters, no love for them as always.
Improvement idea:
"Whenever a character gains a skill point, he gets +1 extra point right into the new title. If another character on your account already has this attribute max'ed, gain +2 points instead."
So old charaacters that farmed a lot can instantly max it by just spending that ~400 skill points.
People who didn't farm much with their primary character can 'grind' just 200 new skill points after the update and get 200 added straight to the attrib for free.
And most importantly - any players who hit the max one one char can get it even easier for other chars, even a completely new one can just get 200 skill points, hit max title from free +2s and spend those skill points on skills!
/half-signed - a huge sink for hundreds of skill points would be good
/half-not - completely changing the way of powering up the old pve skills is bad
Narcissia
/not signed
there isnt much grinding in guild wars, especially compared to some other games.... not at all.
there isnt much grinding in guild wars, especially compared to some other games.... not at all.
BlackSephir
Quote:
Originally Posted by Richardt
Hey now...I'm a chemist not an english major
And I do get that it is skill over time, but that's not the issue here. |
MithranArkanere
Grind must vanish. Story ends, you wake up on your bed, and you believe whatever you want to believe.
Sethellington
Quote:
Originally Posted by Zydonis
Better idea.. Remove all PvE only skills.
|
Winterclaw
I would be happy with either Savio's or Mithran's suggestion.
Here's the thing about GW: it is supposed to be about where time is inconsequential and the important factors were what build you had, what points you put into it, and how you used it. That was what made GW unique among all the other games out there. However, over time, ANet has diverged from that idea and people saying "well the new grind isn't that bad" isn't helping the situation. I remember back when ANet scrapped the respec points because you had to grind to get them. If the Anet of today was faced with that choice, part of me thinks they'd double the exp requirement to get one.
I'll admit that generally the grind in GW is lighter than other games, however that's missing the fundmental point that GW is supposed to be grindless. Nowadays you have to grind to get into PvP (I don't disagree with the rank system completely) and you have to grind to get into PvE now (thanks ursan). I'm not against a Ursan pve-only skill being in the game. What I am against is you have to waste your time getting it to 10 in GW. That behavior belongs in other games.
Here's the thing about GW: it is supposed to be about where time is inconsequential and the important factors were what build you had, what points you put into it, and how you used it. That was what made GW unique among all the other games out there. However, over time, ANet has diverged from that idea and people saying "well the new grind isn't that bad" isn't helping the situation. I remember back when ANet scrapped the respec points because you had to grind to get them. If the Anet of today was faced with that choice, part of me thinks they'd double the exp requirement to get one.
I'll admit that generally the grind in GW is lighter than other games, however that's missing the fundmental point that GW is supposed to be grindless. Nowadays you have to grind to get into PvP (I don't disagree with the rank system completely) and you have to grind to get into PvE now (thanks ursan). I'm not against a Ursan pve-only skill being in the game. What I am against is you have to waste your time getting it to 10 in GW. That behavior belongs in other games.