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Originally Posted by Hugh Manatee
15^50 vamp axe with 14 in mastery, auto attacking the 80 al target was about 40+3 life steal, only slightly more then IW with 14.
I thought a Warrior was supposed to take down the squishies?
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Those were crits, in between much, much lower damage hits. This was less against the 100 al target. So unless you get 100% critical rates against targets less then 80 al(most 60 al targets will have shields to protect themselves with getting their armor to about 70-78ish), the above is not quittrue.
Don't forget to keep in mind this is: Not using any skills, and you can also use attack skills and apply deep wound more easily.
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Moreover, that damage can be mitigated with blocking, blinds, certain hexes ect. These are common melee defenses IW bypasses. Besides, If you're trying to attack a 60 al target right away you're doing it wrong, let your hard hitters punch trough their armor, throw some diversions at it every now and then, and chip at the thing the other classes aren't likely to hit for 40 damage consistently, the stuff that's likely to chase you around anyway.
Blinds, hexes...you have a Monk backing you up, and although bad, Sight Beyond Sight is round the corner on /Rt.
Blocks...I herd switching targets wuz gud.
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Maybe I'm missusing the term, what I mean is when warriors/sins/dervii are chasing your soft backline allies, overextended from their monks, in frenzy or what not, these targets are prime candidates for you to destroy with IW. Once these are dead, all you need do is suppress res, and destroy their soft targets at your leisure.
You're still sacrificing your elite slot, and either way, cancel stances exist for Frenzy, which also double as a run buff.
You're also a squishy frontliner.
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It gets laughed at till their dead in the dirt and start calling you a 'homo' and rage quit(true story, some dork saw IW going up, started taunting in all chat and got his ass stomped by yours truly using a Me/R IW blackout beast master). And you seem to be under the impression that IW is the only skill on the bar... There's a lot of skills that combo well with an IW mesmer that lead to interesting results and things other melee can't do, like dark escape, feigned neutrality, heket's rampage black out, ect.
And there's also things that IW's don't offer.
Bull's Strike, reliable deep wound....
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As for it being a 'fragile' enchant, it's easy for a mes to cover, usually there's more important stuff to shatter. If you don't be a dumbass and cast it standing right next to a D-Shot ranger and you'll be fine. Like I said, it changes the 'melee' rules and bypasses a lot of common defenses prevalent in the small arenas, even if you can't stack the effects of vamp, zealous +damage ect. People in RA, AB ect may suck, but IW will kill them more often then not.
RA and AB, so THAT'S why it's working!
People there are usually bad. | | |