The paladin group

pyth0n

pyth0n

Ascalonian Squire

Join Date: Apr 2005

Mo/

Its a team with 8 W/mo's. It came up in my mind today, i tried to make the team but i couldn't find players to join.

W/mo Paladin

Attributes: Healing Prayers: 11
Strenght: 12 (10 + rune + helm)
Weapon Mastery: 11 (10 +rune)

Gear: Dragon or Brute Helm
Gladiator set
Knight's Boots (for global dmg. reduction)
Axe/Sword with zealous mod

Skills: 1 Frenzy
2 Warrior's endurance
3 Weapon attack
4 Weapon attack (can be snare, interrupt etc.)
5 Heal Other/Healing Breeze/Heal Party
6 Condition/Hex removal
7 Skill of choice (sprint, watch yourself, weapon atack, etc.)
8 rez siggy

Plan: 1. 8 Paladins that divide in 4 groups of 2 attacking 4 diffrent targets at once.
2. 2 groups of 4 attacking 2 targets.
3. 2 groups of 3 and 1 of 2 attacking 3 targets.
4. All attack random targets

I hope you understand my build.

Comments & critics pls.

The First Attacker

The First Attacker

Academy Page

Join Date: Jan 2006

Ferocious Fists

W/Mo

Its so simple it just might not work. I think allot of builds would beat it but its OK just needs more of a variation. Any team that actually targets the same target is good.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

You're about a week too late. Since the ladder freeze, a number of guild groups have been experimenting with unconventional groups, and this happens to be one of them. I've seen at least one top 50 team dominate with the paladin build in a GvG... it might become the next FoTM for all we know.

By the way, you need sprint and healing hands for an effective paladin build.

Rico

Shaun

Frost Gate Guardian

Join Date: Jul 2005

LBS(The Runners Academy)

Yah,I saw this several times yseterday. Cant remember the name of the guild,but a few of the W/Mo's outa the eight had heal area,would ball up to heal,hahah.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

I've seen similar builds run in tombs and GvG, though I can't recall any specifics...

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

This is the thread in question.

A couple days late.

pyth0n

pyth0n

Ascalonian Squire

Join Date: Apr 2005

Mo/

i swear i never saw anything similar

mattjones527

mattjones527

Lion's Arch Merchant

Join Date: Oct 2005

IF your interested in running an all paladin build, the key to winning is in the tactics. and yes I think it is the most fun build to play.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

the only problem w/ that build is energy management. u come up against a shutdown mesmer or energy spike mesmer yur in trouble. u wil have no energy for healing breeze, other, or party so u cant heal which means death to a pally. as mattjones said ya tatics is a must. u must have healing sig since it requires no energy though the -40 armor is a killer. (ANet screwed that up bad even w/ 85 armor u only have 45 armor which is stupid cause all yur health u gained is prolly lost in one or 2 hits w/ 45 armor) thus sprint to run away for a sec heal then charge back in. it mite work but it wil need some definite tweaking. ya healing hands would be good if u have the energy to use it as most tanks only have 20 energy. u must watch out for mesmers and w/ no monks u are venurable to a 3 monk team.