Merge Title Points from different chars into a selected one.
ilipol
It has been suggested before that some titles should become account based. However since ANet probably intended those titles to be gold sinks becoming account based kind of defies their purpose.
I'm suggesting that we be allowed to merge the points for those titles from different chars on a char of our choice. Note that I am referring to non - having to kill stuff titles such as :
* Drunkard
* Treasure Hunter
* Wisdom
* Sweet Tooth
* Party Animal
That way we can play more chars without having to switch back to a specific one in order to id stuff, open chests, or consume.
I'm editing this in order to clarify some points people don't seem to grasp or choose to ignore.
* The titles could become permanent on a char once they are added to the HoM.
* This solution doesn't make the titles easier to obtain since if you want them for multiple chars you would still have to gather the same amount of points as you do now ( ex. if you want 2 drunkard you would still need 2 * 10000 minutes ). The only difference is that you wouldn't actually have to play only those 2 chars in order to gather the points.
This way the titles still function as gold sinks. You would still need the same amount of money/time for each maxed title.
Unless of course someone thinks that because the game would become more enjoyable for some of us that makes it easier.
I'm suggesting that we be allowed to merge the points for those titles from different chars on a char of our choice. Note that I am referring to non - having to kill stuff titles such as :
* Drunkard
* Treasure Hunter
* Wisdom
* Sweet Tooth
* Party Animal
That way we can play more chars without having to switch back to a specific one in order to id stuff, open chests, or consume.
I'm editing this in order to clarify some points people don't seem to grasp or choose to ignore.
* The titles could become permanent on a char once they are added to the HoM.
* This solution doesn't make the titles easier to obtain since if you want them for multiple chars you would still have to gather the same amount of points as you do now ( ex. if you want 2 drunkard you would still need 2 * 10000 minutes ). The only difference is that you wouldn't actually have to play only those 2 chars in order to gather the points.
This way the titles still function as gold sinks. You would still need the same amount of money/time for each maxed title.
Unless of course someone thinks that because the game would become more enjoyable for some of us that makes it easier.
danalp
good idea.
lets see Anet reply .
lets see Anet reply .
Trinity Blade
What about the God Walking Among Mere Mortals title track?
It would be adorable if you can show it with all you favorite chars!
(lets say you started with a warrior, and you reached GWAMM, and then you try the monk, you love it and you never play again on your warrior! [/bummer])
It would be adorable if you can show it with all you favorite chars!
(lets say you started with a warrior, and you reached GWAMM, and then you try the monk, you love it and you never play again on your warrior! [/bummer])
Shayne Hawke
I'd agree fully with Drunkard, Sweet Tooth, and Party Animal. The other two are sorty iffy.
MirkoTeran
Yet another cheap attempt to make game easier. Get in line with others.
Adja1005
I can understand why people would want to have the non-combat orientated titles become account based instead of character based. However i would not like to see this happen, it removes all purpose for these titles.
It just seems people want the game to be easier as "party items" and the like have gone up in price. But i bet if the prices for these items were semi reasonable then people wouldn't care so much.
It just seems people want the game to be easier as "party items" and the like have gone up in price. But i bet if the prices for these items were semi reasonable then people wouldn't care so much.
Miska Bow
The goal of these title is to ACHIEVE something for your personal pleasure. Any way to make those easier to get you should discuss with the people who already got those the way it is now.
Any sugestions to make title obtaining easier will never get my vote.
/very not signed
Any sugestions to make title obtaining easier will never get my vote.
/very not signed
Richardt
While I agree that wisdom and treasure hunter should have an account wide influence, I'm going to have to pass on this idea.
Lets say for instance I max Drunkard. Should I then be able to switch that from one character to another? If anything similar to this is implemented, it'll need to be strongly regulated.
Lets say for instance I max Drunkard. Should I then be able to switch that from one character to another? If anything similar to this is implemented, it'll need to be strongly regulated.
BigT
I think i would prefer the thousands of party points i used before the title came out to be counted, if that were the case, insta life of the party, but alas, it is not and two years or so of party crap down the drain
Artisan Archer
/notsigned
Pre-searing
Pre-searing
Jenn
I don't understand why you guys are going on about this "making the game easier" - ESPECIALLY for the consumable related titles. Why do you care so much what character someone pops an ale on? There's a fine line between reasonable convenience, and making a title easier to get. Do you HONESTLY think that being able to pop an ale on any character is an unreasonable convenience that lowers the integrity of a player? Good lord, folk.
Do you think the allegiance titles (Kurz/Lux) should be character based, too? It sounds assanine, doesn't it? Because then you're condemned to ABing on character. To doing vanquishes on one character. To running HFF on one characer. Is it an unreasonable convenience for it to be account-based? I know a lot more goes time goes in to that title, but hey! It's the principle of the matter, isn't it?
It just seems petty and a waste of time to care about such a miniscule thing. I guess the effort of putting a gold in storage to ID it on your main character makes or breaks the integrity of a player.
Do you think the allegiance titles (Kurz/Lux) should be character based, too? It sounds assanine, doesn't it? Because then you're condemned to ABing on character. To doing vanquishes on one character. To running HFF on one characer. Is it an unreasonable convenience for it to be account-based? I know a lot more goes time goes in to that title, but hey! It's the principle of the matter, isn't it?
It just seems petty and a waste of time to care about such a miniscule thing. I guess the effort of putting a gold in storage to ID it on your main character makes or breaks the integrity of a player.
MithranArkanere
The thing is easy:
- Playing as a monk is absolutetly not the same as palying as an assassin, isn't it?
- And it's even more different in PvP, where you must focus much more in the gameplay and you cannot "C, space, mashnumbers" like in many PvE areas.
But PvP titles are shared.
Why aren PvE titles account based too?
If you could freely 'move' the points from one character to another, the 'regret' of playing with one character instead of with another would comletely vanish.
And that's VERY good.
To prevent pre-Searing characters getting this, it would be required and NPC that will not exist in pre-Searing.
Talk to the NPC (The Xunlai Agent would do just fine) and 'leave' the title in her hands.
Log in with another character, and the other character 'takes' the points as long as the character do not have that title aready maxed.
That would really do the job.
- Playing as a monk is absolutetly not the same as palying as an assassin, isn't it?
- And it's even more different in PvP, where you must focus much more in the gameplay and you cannot "C, space, mashnumbers" like in many PvE areas.
But PvP titles are shared.
Why aren PvE titles account based too?
If you could freely 'move' the points from one character to another, the 'regret' of playing with one character instead of with another would comletely vanish.
And that's VERY good.
To prevent pre-Searing characters getting this, it would be required and NPC that will not exist in pre-Searing.
Talk to the NPC (The Xunlai Agent would do just fine) and 'leave' the title in her hands.
Log in with another character, and the other character 'takes' the points as long as the character do not have that title aready maxed.
That would really do the job.
zamial
This is a /not signed.
I am not an advocate of making anything in this game easier. Its way to easy now. The casual players that consist of a minuscule portion of this games community have been pampered to enough. I will not powder your bottom and tell you that you are special.
I am not an advocate of making anything in this game easier. Its way to easy now. The casual players that consist of a minuscule portion of this games community have been pampered to enough. I will not powder your bottom and tell you that you are special.
Jetdoc
Quote:
Originally Posted by Illfated Fat
Why do you care so much what character someone pops an ale on?
|
Personally, I like the idea of having the Treasure Hunter and Seeker of Wisdom titles being account wide...not sure why they were made to be character-based to begin with. The consumables...meh, I'm indifferent since I don't invest in those gold sinks anyways. Other titles, like the Protector, Guardian, Vanquisher and Cartographer titles...I'm vehemently against, since those are gained strictly by playing the game and not by simply investing money.
Phoenix Tears
Quote:
Originally Posted by Miska Bow
The goal of these title is to ACHIEVE something for your personal pleasure. Any way to make those easier to get you should discuss with the people who already got those the way it is now.
Any sugestions to make title obtaining easier will never get my vote. /very not signed |
Life is often not fair, to improve the gameplay of a game permanently it IS so, that very much people have then to bite into a sour apple, but most people make titles like drunkard or Sweettooth and Treasure Hutner so or so only with their title hunting Main Character, due to the insane grind of those titles and their cost. People with more than 1 Character having thsoe grind titles maxed are so or so imo sure some of those damn armbrace cheaters mostly under a very few handful maybe of honest players, which made it through extreme powerselling and luckers, which got on extreme rare Minipets, like Kanaxai....
But Life is fair enough, that those people, which already have the titles with their main charas will have it also then easier with ALL their other characters, that actualy don't have the title. Playing GW then with more than 1 Character would make simple again more fun and would be more like the GW again ,we had, when Titles didn't existed !!!!!, because then you could give a shit on it, if you play only with 1 Character, of if you give yourself the time and effort to play 8 or more characters. People should start to understand finally this important point and stop looking at things ever first with their personal selfish point of view... gets annoying to hear ever again the same ridiculous retarded reasons, why something should not be done by Anet, that would heavily improve the gameplay of GW, because ... ya because the almighty Ass "X" with his character "Blah Blah Blah" has already done something the old way and would be emo forever, if Anet would change something, that would make millions of other players totally HAPPY !!!!
MithranArkanere
Quote:
Originally Posted by Miska Bow
The goal of these title is to ACHIEVE something for your personal pleasure. Any way to make those easier to get you should discuss with the people who already got those the way it is now.
Any sugestions to make title obtaining easier will never get my vote. /very not signed |
That is, ONE person.
Two different persons cannot play in the same account, the EULA forbids so.
So the person that plays with one character is the same that plays as another.
Just like in PvP titles are completely shared, there's nothing against doing something similar in PvE.
Arduin
Sure, if this makes getting my remaining titles any easier.
Div
Hi. My name is gold sink. Plz do not nerf. Damn elitists!
Dallcingi
I think they should be account based as well lol.
Covah
Oh no! my pure monk has 1 minute drunk! /transfer to warrior.
/notsigned
/notsigned
Yawgmoth
Just make them account based instead of complicating things. At least Wisdom and Treasure Hunter, the other 3 are much less important. Either sum up all points in those titles from all characters (ohno, someone may qq about the title becoming easier, even if it won't be, roflmao) or just take the highest present value among all characters, for simplicity.
Miska Bow
Simple solution of all: Dont spread your titles across 172 characters.
MithranArkanere
Quote:
Originally Posted by Miska Bow
Simple solution of all: Dont spread your titles across 172 characters.
|
The ONLY way to prevent that is playing with a single character.
And that's BORING.
Titles should be maxable while playing normally, and having fun.
Bruce Leeroy
/signed for Treasure Hunter & Wisdom
This would actually make sense to make these titles account based instead. I play many toons and it would make the game more enjoyable to be able to open up chests with 'the neglected characters'. It feels as if I need to focus on just one character to make opening chests worthwhile as the titles have an effect. I doubt they will make these 2 titles account based. /signed so my other characters can open up chests too.
/notsigned for all other titles.
This would actually make sense to make these titles account based instead. I play many toons and it would make the game more enjoyable to be able to open up chests with 'the neglected characters'. It feels as if I need to focus on just one character to make opening chests worthwhile as the titles have an effect. I doubt they will make these 2 titles account based. /signed so my other characters can open up chests too.
/notsigned for all other titles.
furanshisuko
i tought of that no bs
/agree
/agree
HawkofStorms
/notsigned
Get a monument in your hall with one character... give it to another who can then do the same.
Too many possible exploitations.
Get a monument in your hall with one character... give it to another who can then do the same.
Too many possible exploitations.
R.Shayne
/Signed
I have ten characters and I consider none to be primary. For the sake of being able to salvage rare material (rubies, sapphires, steel, etc..) and if I want to get two mods off an item I have to move stuff around in my inventory and ID stuff on only one character.
Treasure hunter is different for me because I have been opening all chests, no matter what character I was on, for the last 3 years and I am not going to stop now. (There was that one time while running a friend to droks forge and I stopped to open a chest along the way and caused myself to get killed but it only happen once, or twice, ok it happens a lot, I just can’t pass them up!!!)
Drinking title, I have no use for this title. I use alcohol combined with [Dwarven [email protected]] when farming areas with KD (such as Oola's Lab and ooze pit) so game wise the consumable has a use, the title has no use.
So I am all for wisdom being made account wide so I can stop playing musical inventory with gold items. The other title do not affect me or my style of play so I have no view on them being made account based.
That really sounds boring, playing only one character ftl.
I have ten characters and I consider none to be primary. For the sake of being able to salvage rare material (rubies, sapphires, steel, etc..) and if I want to get two mods off an item I have to move stuff around in my inventory and ID stuff on only one character.
Treasure hunter is different for me because I have been opening all chests, no matter what character I was on, for the last 3 years and I am not going to stop now. (There was that one time while running a friend to droks forge and I stopped to open a chest along the way and caused myself to get killed but it only happen once, or twice, ok it happens a lot, I just can’t pass them up!!!)
Drinking title, I have no use for this title. I use alcohol combined with [Dwarven [email protected]] when farming areas with KD (such as Oola's Lab and ooze pit) so game wise the consumable has a use, the title has no use.
So I am all for wisdom being made account wide so I can stop playing musical inventory with gold items. The other title do not affect me or my style of play so I have no view on them being made account based.
Quote:
Originally Posted by Miska Bow
Simple solution of all: Dont spread your titles across 172 characters.
|
MithranArkanere
Quote:
Originally Posted by HawkofStorms
/notsigned
Get a monument in your hall with one character... give it to another who can then do the same. Too many possible exploitations. |
Or when a title is moved, it vanishes from the Hall.
Anet devs won't fail in such cheap bugs.
Phoenix Tears
A player should play with his main character all the titles and all other non main characters should get those things, which are imaginable as account wide too, once you played through with the non main character all campaigns and reached after that the Hall of Monuments with them.
Only the Elite Armor Monument will get not affected by it then, because those you have to buy for all your characters personally, because players can't simple buy other armors of other professions, than the one, they play right in the moment and a ranger (insert other prof here) can only put ranger armor on the elite armor monument...
Example: you play your main character, get legendary survivor with it, than you play one of your non main character, get through all campaigns and to the hall and you will be able to put the LS monument on that chara then too into your hall and the title will be putable on the hall for all your character, once they have played through all campaigns and got to the hall...
Same with minipets, destroyer items, hero elite armor, as said, just only not with character elite armor, because thats the only Monument of the hall, which is IMPOSSIBLE to make account wide, because it affects every single profession for themself alone. it doesn't show all your elite armors of all your professions, would it do that, than would have the HoM really to become a whole account based feature, because then there would be really nothing, which would stop anet from changing it completely...
However, the whole HoM is until now only a huge dissappointment of being crap concepted and it won't change, because it would require anet to work really on GW1 and for that, they are 1. too busy with GW2, 2. too lazy and 3. they seem absolutely not to care about, what crap they made out of the game from Campaign to Campaign ... they ignored our complaints totally from the start on and never changed something significantly, when they had the time for it and the chance, to change soem greater things, without too drastically results for the lore or the gameplay... now the time is longly over and the chance to fix alot of crap concepts of the game is missed - so the problems have become for GW1 unrepairable and we can just hope only, that anet does it better with GW2 from the start on and will hopefully care more for the games gameplay system issues and lore, when they implemented new stuff, so that they can change bad things, before its too late to change them...
With a "We don't do something today, we do it tommorow-Mentally" you can't maintain very good an online game over long time Anet
Only the Elite Armor Monument will get not affected by it then, because those you have to buy for all your characters personally, because players can't simple buy other armors of other professions, than the one, they play right in the moment and a ranger (insert other prof here) can only put ranger armor on the elite armor monument...
Example: you play your main character, get legendary survivor with it, than you play one of your non main character, get through all campaigns and to the hall and you will be able to put the LS monument on that chara then too into your hall and the title will be putable on the hall for all your character, once they have played through all campaigns and got to the hall...
Same with minipets, destroyer items, hero elite armor, as said, just only not with character elite armor, because thats the only Monument of the hall, which is IMPOSSIBLE to make account wide, because it affects every single profession for themself alone. it doesn't show all your elite armors of all your professions, would it do that, than would have the HoM really to become a whole account based feature, because then there would be really nothing, which would stop anet from changing it completely...
However, the whole HoM is until now only a huge dissappointment of being crap concepted and it won't change, because it would require anet to work really on GW1 and for that, they are 1. too busy with GW2, 2. too lazy and 3. they seem absolutely not to care about, what crap they made out of the game from Campaign to Campaign ... they ignored our complaints totally from the start on and never changed something significantly, when they had the time for it and the chance, to change soem greater things, without too drastically results for the lore or the gameplay... now the time is longly over and the chance to fix alot of crap concepts of the game is missed - so the problems have become for GW1 unrepairable and we can just hope only, that anet does it better with GW2 from the start on and will hopefully care more for the games gameplay system issues and lore, when they implemented new stuff, so that they can change bad things, before its too late to change them...
With a "We don't do something today, we do it tommorow-Mentally" you can't maintain very good an online game over long time Anet
HawkofStorms
Quote:
Originally Posted by MithranArkanere
There would be no problems if once a title is maxed and given to the Monumentm it can't be moved again.
Or when a title is moved, it vanishes from the Hall. Anet devs won't fail in such cheap bugs. |
Prophecies days I'd agree with you. When it comes to the HoM though...
legion_rat
I think all titles should be account based except Survivor and LDoA.
The reason is simple, my sin was never in pre searing how could she have it. and as far as survivor based titles. if you died a lot playing a mesmer but freaking pwnd playing a ranger, why would the mesmer get the title? But the others are grind based. Open a box, ident treasure, drink something, eat something, kill something. People may gripe, your lvl 1 has drunkard....so what. Its just a title.
I do agree with the one poster who said that elite armor should be per char.
one question: Would this count for heros as well? and the 1337 pets?
~the rat~
The reason is simple, my sin was never in pre searing how could she have it. and as far as survivor based titles. if you died a lot playing a mesmer but freaking pwnd playing a ranger, why would the mesmer get the title? But the others are grind based. Open a box, ident treasure, drink something, eat something, kill something. People may gripe, your lvl 1 has drunkard....so what. Its just a title.
I do agree with the one poster who said that elite armor should be per char.
one question: Would this count for heros as well? and the 1337 pets?
~the rat~
The Meth
/signed
This doesn't make titles easier, unless you thought double clicking an ale every minute was hard to begin with. It reduces grind. Why is it people have troubles distinguishing between easier vs less grind?
Face it, the only titles that require any amount of skill other then c-spacing with henchies for a year is the guardian/vanquisher line of titles, and those require a high norn rank and consumables along with c-spacing. If you want to complain about titles being made easier, complain about heroes/pve skills/consumables.
This doesn't make titles easier, unless you thought double clicking an ale every minute was hard to begin with. It reduces grind. Why is it people have troubles distinguishing between easier vs less grind?
Face it, the only titles that require any amount of skill other then c-spacing with henchies for a year is the guardian/vanquisher line of titles, and those require a high norn rank and consumables along with c-spacing. If you want to complain about titles being made easier, complain about heroes/pve skills/consumables.
kazjun
/signed for wisdom
Don't really care about the others either way.
Don't really care about the others either way.
RavagerOfDreams
/notsigned
those title are supposed to be hard (and by hard i mean you gotta have a lotta cash to blow) to get
those title are supposed to be hard (and by hard i mean you gotta have a lotta cash to blow) to get
Tender Wolf
I'd love to see this implemented. Sadly, I don't think it will be. But I agree that it should only be with certain titles, such as the Drunkard, Sweet Tooth, etc. Not for things like Protector, Guardian, Vanquisher, and things like that.
Konig Des Todes
/signed for the grinding titles that are not reputation titles *meaning just the 5 the OP mentioned.* If not that, then make Wisdom and Treasure Hunter Account based. *Of course, it doesn't matter to me that much, as I lost about 900 min of drunkness, 600 sweet tooth points, and 300 wisdom/treasure hunter points from deleting my old title character, so idc that much unless I can get those back*
Of course, I wouldn't even mind if it was for titles like Protector either *less work for new characters Woot!*
Of course, I wouldn't even mind if it was for titles like Protector either *less work for new characters Woot!*
ShadowsRequiem
/signed
Don't see how this would be a bad thing for consumable titles and skill titles.
Don't see how this would be a bad thing for consumable titles and skill titles.
Mohnzh
It doesn't affect me as I only play one character (I actually do not enjoy any of the other classses nearly as much). But I don't see how this would hurt. The OP answered all my concerns in his edit. Just those 5, once dedicated in the HOM untransferrable.
I would make one suggestion, though. Once one character is a recipient of a transfer, that character should not be able to transfer points away. This prevents shifting your treasure hunter around to increase lp retention.
I am not opposed, but would be blown away if it was ever implemented. Too much work on ANets part.
I would make one suggestion, though. Once one character is a recipient of a transfer, that character should not be able to transfer points away. This prevents shifting your treasure hunter around to increase lp retention.
I am not opposed, but would be blown away if it was ever implemented. Too much work on ANets part.
I Can Cure Cancer
/Signed but limit the amount of times you can transfer points or people will be able to just transfer KOABD from character to character, and that would be counter-productive