What would you expect from "GW clone"?
zwei2stein
Simple question, lets say someone announced that they were developing GW-like game, what features are first things that would cross your mind and would you expect to appear in that game?
Please refrain from judging current GWs features, or features of another game.
(For example, if some says Diablo clone, most people immediatelly think of 3/4 izometric view, clickfest-action, rich item system, potions ... ; )
Please refrain from judging current GWs features, or features of another game.
(For example, if some says Diablo clone, most people immediatelly think of 3/4 izometric view, clickfest-action, rich item system, potions ... ; )
Gun Pierson
The golden trio:
- 7 heroes
- auction house
- more storage
- 7 heroes
- auction house
- more storage
Empraim Wainwright
-more playable races
-auction house
-auction house
Esan
Realistic textures and animation for PCs, dramatic lighting, cheap or free reskilling and recustomization, instances with almost no respawning mobs, multiple difficulty tiers, team-based and strategic competition, few necessary treadmills (none required to be competitive), no subscription fees.
Breakfast Mc Rit
All I would really expect is for it to look and play well even without a hardcore gaming rig.
7 heroes, an auction house and more storage would be more than welcome, though.
7 heroes, an auction house and more storage would be more than welcome, though.
Cacheelma
GW-like game?
eh...
PvE vs. PvP "Neither can live while the other survives" relationship.
Instance-a-tons, although you rarely get to "modify the environment, change the world" as advertised (so the instancing ends up as just a bandwidth-reducer...).
This new game can't improve on any of these either, or else it won't even remotely be Guild Wars.
eh...
PvE vs. PvP "Neither can live while the other survives" relationship.
Instance-a-tons, although you rarely get to "modify the environment, change the world" as advertised (so the instancing ends up as just a bandwidth-reducer...).
This new game can't improve on any of these either, or else it won't even remotely be Guild Wars.
DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment. For a GW clone, the lack of monthly fees is important of course, since that is a big part of what makes GW different then the rest. The limited amount of skills you can take with you at a time is another thing. And the mesmer can't be missing either of course.
zwei2stein
Quote:
Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Onarik Amrak
A Public Relations person named Gaile Gary.
Cacheelma
Quote:
Originally Posted by Onarik Amrak
A Public Relations person named Gaile Gary.
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DivineEnvoy
Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
Turtle222
no fees, instancing. Nuff said
Cacheelma
Quote:
Originally Posted by DivineEnvoy
Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology It's a shame the game isn't fairly balanced. |
....and don't you think it's quite a stretch to say that your linked game is GW-clone? Seriously? THAT?
Miska Bow
Funny clothes, a red nose, yellow hair, big funny shoes...
Wait, CLONE not CLOWN...
7 heroes
Auction House
More storage
Wait, CLONE not CLOWN...
7 heroes
Auction House
More storage
DutchSmurf
People still don't seem to get it, but the question was something like "what would a game have to be to be considered a GW clone?". Not "what do you want to see in GW" or "what would you want to see a GW clone improve on". So basically the question is what makes GW the game it is? Now if you think not being able to use 7 heroes, the lack of an auction house and the limited storage are what makes a game a clone of GW.....
Miska Bow
The fact that you get your own map to hunt, the fact that the way you use your skill will make you a succesfull player or a failliure instead of the equipment you have is what makes GW what it is.
Olim Chill
Quote:
Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Some things I'd expect: No mothly fee, familiar interface with more options, instancing, 7 heroes this time, same type of attiribute / skill development, same core professions with a new twist here and there, etc.
Eru Valenehtar
Quote:
Originally Posted by Esan
Realistic textures and animation for PCs, dramatic lighting, cheap or free reskilling and recustomization, instances with almost no respawning mobs, multiple difficulty tiers, team-based and strategic competition, few necessary treadmills (none required to be competitive), no subscription fees.
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nugzta
Many people here fail at reading apparently.
I want from GW Clone:
Free
PvP
H/H for PvE
Graphics
I want from GW Clone:
Free
PvP
H/H for PvE
Graphics
Malice Black
Good for the first year, pretty fail after that.
zamial
The graphics should be equal or better.
the instances should be in a "seemless" enviorment that is full or as close to fully explorable as possible. The idea is like this, not a uninstanced world but a world in chunks that you can pass from chunk to chunk seamlessly.
NO LINEAR STORYLINE
story line is cool as long as it is presented as optional and not: do a, then b, then c, to get to d.
NO PVP/PVE just the game, incorporate 1 into the other. and/or have a carebear server.
fix existing graphical anomalies.
the instances should be in a "seemless" enviorment that is full or as close to fully explorable as possible. The idea is like this, not a uninstanced world but a world in chunks that you can pass from chunk to chunk seamlessly.
NO LINEAR STORYLINE
story line is cool as long as it is presented as optional and not: do a, then b, then c, to get to d.
NO PVP/PVE just the game, incorporate 1 into the other. and/or have a carebear server.
fix existing graphical anomalies.
Malice Black
PvPvE already exists in many games.
FoxBat
- Level Cap, Level-less system, or Level just has a minor effect compared to most games.
- Max items easily available, rare prestige items that are merely cosmetic.
- Tons of skills to pick, but only X to bring into a mission/area.
- Logical classification system for skill effects to facilitate removal (Hex/Enchantment/Condition etc.)
- Half-decent PvP that doesn't rely on skill spam like 99% of MMOs.
I think that's about it. Expansions, fees, AI support, secondary professions, full instancing etc. are optional.
- Max items easily available, rare prestige items that are merely cosmetic.
- Tons of skills to pick, but only X to bring into a mission/area.
- Logical classification system for skill effects to facilitate removal (Hex/Enchantment/Condition etc.)
- Half-decent PvP that doesn't rely on skill spam like 99% of MMOs.
I think that's about it. Expansions, fees, AI support, secondary professions, full instancing etc. are optional.
Gun Pierson
Quote:
Originally Posted by zwei2stein
Guess it was ineviteable, but here for masses of "Gun Pierson" type posters: I don't want this to be "suggest-gw1-feature" thread, please. It is not one.
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Quote:
Originally Posted by DutchSmurf
People still don't seem to get it, but the question was something like "what would a game have to be to be considered a GW clone?"
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My answer to the clear question:
- level cap
- no fee
- skill over time played
- great graphics and engine that can run on lower end systems
- streaming technology and the servers system
- human race only to play with
- specialised and unique PvP play
- no imba items/weapons/armor but the vanity approach
- henchies and heroes
Highlander Of Alba
Have you guys not had a look at Aion...release date sept by Ncsoft??? (same stable)
want similarities then have a look.
Also if you look at some of jeff strains predictions if can use that word, like climbing winging ect...Aion has it
just go the official ncsoft site and have a look at the video
want similarities then have a look.
Also if you look at some of jeff strains predictions if can use that word, like climbing winging ect...Aion has it
just go the official ncsoft site and have a look at the video
Bryant Again
I'd expect playable races and mounts. In general anything that seems like a "step up" to Guild Wars, much like the many failures that were "step ups" to WoW.
Fril Estelin
Ok, let's put this thread back on its rails (I hope you'll tell us why you're asking ... creating an MMO yourself? ):
instanced
storyline
realistic 3d
skill-based
capped level
no monthly fee
Community Relation Manager
streaming content
runs on modest config
guilds
arenas
/dance
instanced
storyline
realistic 3d
skill-based
capped level
no monthly fee
Community Relation Manager
streaming content
runs on modest config
guilds
arenas
/dance
HawkofStorms
No fees
Instancing
Low level cap
No long term consequences to choices (ie, change your skill tree at any time, etc, change your secondary).
Instancing
Low level cap
No long term consequences to choices (ie, change your skill tree at any time, etc, change your secondary).
ShoGunTheOne
explorable areas all for yourself
no potions
max weapons
low to non grinding for level
skill point put onto attribute instead of spisific skill
skill > grind/level
no potions
max weapons
low to non grinding for level
skill point put onto attribute instead of spisific skill
skill > grind/level
Wolfcp11
Instancing
No monthly fee
Henchmen/Heroes
Make own build
Low system requirements, nice Art Direction
Balance
Little required grind
Skill > Time
Ease of use
Those are what make Guild Wars, Guild Wars
No monthly fee
Henchmen/Heroes
Make own build
Low system requirements, nice Art Direction
Balance
Little required grind
Skill > Time
Ease of use
Those are what make Guild Wars, Guild Wars
Pleikki
Quote:
Originally Posted by nugzta
Many people here fail at reading apparently.
I want from GW Clone: Free PvP H/H for PvE Graphics |
Longasc
I would expect a game designed around PvP that is played by many times more PvE only players. A game not designed around grind, but later making it so-called endgame content. I also expect skills to degenerate into a mess after years of bad balancing based on the skill balancer reading up the meta of some freaks posting on message boards like Guru.
(Skill > Time is no longer true, most advantages, titles and stuff are gotten by grinding and not by being a better player at all.)
I would also expect heavy instancing, henchmen and fee-free gameplay and really good graphics and an easy and intuitive user interface (and unfortunately a lack of storage somehow...^^).
You did not ask it, but I would prefer games to be more like Ultima Online. :>
(Skill > Time is no longer true, most advantages, titles and stuff are gotten by grinding and not by being a better player at all.)
I would also expect heavy instancing, henchmen and fee-free gameplay and really good graphics and an easy and intuitive user interface (and unfortunately a lack of storage somehow...^^).
You did not ask it, but I would prefer games to be more like Ultima Online. :>
nugzta
Quote:
Originally Posted by Pleikki
Fail. . .. .... ..
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zwei2stein
Quote:
Originally Posted by Longasc
You did not ask it, but I would prefer games to be more like Ultima Online. :>
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4thVariety
- Reconfigurable builds (No late punishment for bad early choices)
- Low Level cap, character development is finding skills for builds (hunter and gather aspect)
- Items truly increase vanity, e.g. Monks have 32 max armor designs to choose from. Players do not end up having all the "best" item with "that" skin. (individuality aspect)
- Instancing provides good designed levels not randomly generated ones!
- no fee, not only is it more competitive, it also eliminates quite some bad design decision aimed at dragging the game out artificially.
- RTS like gameplay. No spamclicking, no health potion binging, no one-man armies. Instead GW has (mostly) meaningful skillactivation and requires at least AI partners. (Farmingbuilds notwithstanding)
- Low Level cap, character development is finding skills for builds (hunter and gather aspect)
- Items truly increase vanity, e.g. Monks have 32 max armor designs to choose from. Players do not end up having all the "best" item with "that" skin. (individuality aspect)
- Instancing provides good designed levels not randomly generated ones!
- no fee, not only is it more competitive, it also eliminates quite some bad design decision aimed at dragging the game out artificially.
- RTS like gameplay. No spamclicking, no health potion binging, no one-man armies. Instead GW has (mostly) meaningful skillactivation and requires at least AI partners. (Farmingbuilds notwithstanding)
mazey vorstagg
It's not about what you want, it's what would be in it:
Realistic graphics
Instanced Areas
Heavy focus on PvP
Mostly group play
Realistic graphics
Instanced Areas
Heavy focus on PvP
Mostly group play