Simple question, lets say someone announced that they were developing GW-like game, what features are first things that would cross your mind and would you expect to appear in that game?
Please refrain from judging current GWs features, or features of another game.
(For example, if some says Diablo clone, most people immediatelly think of 3/4 izometric view, clickfest-action, rich item system, potions ... ; )
What would you expect from "GW clone"?
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GW-like game?
eh...
PvE vs. PvP "Neither can live while the other survives" relationship.
Instance-a-tons, although you rarely get to "modify the environment, change the world" as advertised (so the instancing ends up as just a bandwidth-reducer...).
This new game can't improve on any of these either, or else it won't even remotely be Guild Wars.
eh...
PvE vs. PvP "Neither can live while the other survives" relationship.
Instance-a-tons, although you rarely get to "modify the environment, change the world" as advertised (so the instancing ends up as just a bandwidth-reducer...).
This new game can't improve on any of these either, or else it won't even remotely be Guild Wars.
D
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment. For a GW clone, the lack of monthly fees is important of course, since that is a big part of what makes GW different then the rest. The limited amount of skills you can take with you at a time is another thing. And the mesmer can't be missing either of course.
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Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
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Originally Posted by DivineEnvoy
Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology It's a shame the game isn't fairly balanced. |
....and don't you think it's quite a stretch to say that your linked game is GW-clone? Seriously? THAT?
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People still don't seem to get it, but the question was something like "what would a game have to be to be considered a GW clone?". Not "what do you want to see in GW" or "what would you want to see a GW clone improve on". So basically the question is what makes GW the game it is? Now if you think not being able to use 7 heroes, the lack of an auction house and the limited storage are what makes a game a clone of GW.....
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Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Some things I'd expect: No mothly fee, familiar interface with more options, instancing, 7 heroes this time, same type of attiribute / skill development, same core professions with a new twist here and there, etc.
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Originally Posted by Esan
Realistic textures and animation for PCs, dramatic lighting, cheap or free reskilling and recustomization, instances with almost no respawning mobs, multiple difficulty tiers, team-based and strategic competition, few necessary treadmills (none required to be competitive), no subscription fees.
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