Escape to Guild Hall

sigshane

Lion's Arch Merchant

Join Date: Mar 2007

Augusta, GA

R/

Okay, say I and my henchmen are in a fight with a big mob of [insert enemy here]. If I am at a point of imminent death, and I whisk myself away to my guild hall, :

1) what happens at the scene of the fight?
2) what happens to my henchmen?
3) is this even do-able? I think it may be...

Thanks,

Shane

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

The entire instance is closed down, meaning the answers to 1 and 2 are they just vanish.

Mapping to the GH is regarded as the safest way to bug out if you are a survivor. Closing the game suddenly often causes a small delay which can lead to your char dying before the session is closed.

sigshane

Lion's Arch Merchant

Join Date: Mar 2007

Augusta, GA

R/

Thanks for the reply.

So it has a use, but it won't let me do a quick pit stop then back into the action...

So if I map to the hall, then leave the hall, do I return to where I was before mapping?

Shane

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

You return to the town you started off at.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.

Either that or the instance shuts down...

Leetwalrushunter

Academy Page

Join Date: Dec 2007

Buffalo NY

Wandering Eye (Perv)

Me/

Quote:
Originally Posted by w00t!
Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.

Either that or the instance shuts down...
i wish i was a hero