Escape to Guild Hall

1 pages Page 1
s
sigshane
Lion's Arch Merchant
#1
Okay, say I and my henchmen are in a fight with a big mob of [insert enemy here]. If I am at a point of imminent death, and I whisk myself away to my guild hall, :

1) what happens at the scene of the fight?
2) what happens to my henchmen?
3) is this even do-able? I think it may be...

Thanks,

Shane
Shanaeri Rynale
Shanaeri Rynale
Desert Nomad
#2
The entire instance is closed down, meaning the answers to 1 and 2 are they just vanish.

Mapping to the GH is regarded as the safest way to bug out if you are a survivor. Closing the game suddenly often causes a small delay which can lead to your char dying before the session is closed.
s
sigshane
Lion's Arch Merchant
#3
Thanks for the reply.

So it has a use, but it won't let me do a quick pit stop then back into the action...

So if I map to the hall, then leave the hall, do I return to where I was before mapping?

Shane
Shanaeri Rynale
Shanaeri Rynale
Desert Nomad
#4
You return to the town you started off at.
w
w00t!
Wilds Pathfinder
#5
Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.

Either that or the instance shuts down...
L
Leetwalrushunter
Academy Page
#6
Quote:
Originally Posted by w00t!
Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.

Either that or the instance shuts down...
i wish i was a hero