Okay, say I and my henchmen are in a fight with a big mob of [insert enemy here]. If I am at a point of imminent death, and I whisk myself away to my guild hall, :
1) what happens at the scene of the fight?
2) what happens to my henchmen?
3) is this even do-able? I think it may be...
Thanks,
Shane
Escape to Guild Hall
sigshane
Shanaeri Rynale
The entire instance is closed down, meaning the answers to 1 and 2 are they just vanish.
Mapping to the GH is regarded as the safest way to bug out if you are a survivor. Closing the game suddenly often causes a small delay which can lead to your char dying before the session is closed.
Mapping to the GH is regarded as the safest way to bug out if you are a survivor. Closing the game suddenly often causes a small delay which can lead to your char dying before the session is closed.
sigshane
Thanks for the reply.
So it has a use, but it won't let me do a quick pit stop then back into the action...
So if I map to the hall, then leave the hall, do I return to where I was before mapping?
Shane
So it has a use, but it won't let me do a quick pit stop then back into the action...
So if I map to the hall, then leave the hall, do I return to where I was before mapping?
Shane
Shanaeri Rynale
You return to the town you started off at.
w00t!
Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.
Either that or the instance shuts down...
Either that or the instance shuts down...
Leetwalrushunter
Quote:
Originally Posted by w00t!
Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.
Either that or the instance shuts down... |