Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?
Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us.
Why doesn't Awaken The Blood affect Death Magic?
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Originally Posted by natural_Causes
Over powered minion masters most likely
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Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
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Originally Posted by ShadowStorm
Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?
Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us. |
Because we don't need more deathspikes in PvP.
Because Anet didn't initially think about it when they made the skill.
Because for over 2 years, it worked fine like this.
Because it simply isn't needed, death magic is a fine attribute line.
Because Blood Magic is/was underpowered, and only sees play in SV farming builds and Bloodspike (PvP). The +2 gave a nice buff to do a bit more damage. Unfortunatly, Anet didn't realize it simply is the skills that suck, not the fact they didn't do enough damage.
I wouldn't care if it gave +1 Death aswell, but I simply don't see the point besides some IMBA PvP death magic spikes aswell as PvE Minnion Masters buff. (Which it doesn't need)
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Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
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Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%
If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)
11 minions = 5% + 11(2%) = 27%
Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
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Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."
Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25% If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic) 11 minions = 5% + 11(2%) = 27% Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you. |
read teh skill description
u get +2 attrib at a cost...
sowrie...reread wut he wrote...
he said 50% more hp
not that u'd sacrifice 50% of ur hp
but anyways
its really 27%hp x 1.5 = 40.5%hp
which really is quite high
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Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."
Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25% If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic) 11 minions = 5% + 11(2%) = 27% Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you. |
Not reading ftl. AtB causes all life sac to be 50% greater.
Where you got your sarcasm from is beyond me...
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Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."
Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25% If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic) 11 minions = 5% + 11(2%) = 27% Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you. |

Quote:
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Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."
Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25% If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic) 11 minions = 5% + 11(2%) = 27% Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you. |
