Why doesn't Awaken The Blood affect Death Magic?

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?

Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us.

natural_Causes

natural_Causes

Krytan Explorer

Join Date: Mar 2008

Hall of Monuments

N/

Over powered minion masters most likely

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by natural_Causes
Over powered minion masters most likely
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
its not that bad especially for those people that run the N/Ds with aura of the lich.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

As mm hero > human. heros dont spam blood of the masters during fights, neither should you. You dont have to use awaken the blood between fights when you need to use botm to keep minions alive. +2 attribute doesnt only add +1 to maxed minion amount, but it also gives 1-2 more lvls to minions.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by ShadowStorm
Just as the title says. Is there a good reason why you don't get +2 to your Death Magic Attribute as well? Elemental Lord and Glyph of Elemental Power affect all of an elementalists' attributes except for their primary, so why shouldn't Awaken the Blood be the same way? Is there a death magic skill that would unbalance the game if allowed to reach attribute level 18?

Discuss below. Also, if you agree with me, say so. Maybe Izzy will change it for us.
Because Minnionmasters are already strong enough for the skill invested in running them.
Because we don't need more deathspikes in PvP.
Because Anet didn't initially think about it when they made the skill.
Because for over 2 years, it worked fine like this.
Because it simply isn't needed, death magic is a fine attribute line.
Because Blood Magic is/was underpowered, and only sees play in SV farming builds and Bloodspike (PvP). The +2 gave a nice buff to do a bit more damage. Unfortunatly, Anet didn't realize it simply is the skills that suck, not the fact they didn't do enough damage.

I wouldn't care if it gave +1 Death aswell, but I simply don't see the point besides some IMBA PvP death magic spikes aswell as PvE Minnion Masters buff. (Which it doesn't need)

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

why would it?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

it'd be nice, and create some interesting builds
but anet is too lazy to change it

tho, things r fine teh way they r without it
and no...it wouldnt be imba if they did it

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by ShadowStorm
I don't know about you, but I wouldn't enjoy sacrificing 50% more health every time I spammed Blood of the Master. Sounds painful for a minion master to use that. And all for just 1 more minion? Doesn't seem worth it.
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
[awaken the blood]
read teh skill description
u get +2 attrib at a cost...

sowrie...reread wut he wrote...
he said 50% more hp
not that u'd sacrifice 50% of ur hp

but anyways
its really 27%hp x 1.5 = 40.5%hp
which really is quite high

Ancient Menace

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.

Not reading ftl. AtB causes all life sac to be 50% greater.

Where you got your sarcasm from is beyond me...

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
GG math prof

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by MagmaRed
"All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way."

Cost is a 5% sacrifice. 10 minions = 5% + 10(2%) = 25%

If you had 18 Death Magic, you could get 11 minions (for as long as you could maintain the 18 Death Magic)

11 minions = 5% + 11(2%) = 27%

Wow, an increase of 2% life sacrifice. Where you got 50% is beyond me, but having 11 minions isn't the key factor to it. The minion would be a higher level, which means they deal more damage, have more health, and have more armor. They live longer and do more for you.
Sorry, I misunderstood what he wrote.