Humsig doesn't work with SoI lol
tinygod
Especially in PVP. But still powerfull in PVE
In PVP 16 in illusion 13 in Fast Casting.
[skill]conjure phantasm[/skill][skill]conjure nightmare[/skill][skill]Signet of Illusion[/skill][skill]Scourge Healing[/skill][skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill][skill]Kitah's Burden[/skill][skill]Signet of Humility[/skill]
Use this build to stack degen on a monk, than steal two heals, disable his elite heal and leave anyother healing he has left doing 90 dmg to him, everty time it goes off. Say good Night Monk. (worsk best in Fort Aspenwood, on either side) Yes Granted you won't kill anyone directly, unless they are alone, but you can shut down an enemy caster, and than pick up his roll for your team. Shut down a monk, than help heal, shutdown a nuker than nuke back. You have 100% shutdown and I'd say about 40 additional percent recontribution to team, while that player is shut down.
In PVP 16 in illusion 13 in Fast Casting.
[skill]Shrinking Armor[/skill][skill]fragility[/skill][skill]Accumulated Pain[/skill][skill]Signet of Illusion[/skill][skill]immolate[/skill][skill]steam[/skill][skill]slippery ground[/skill][skill]aura of restoration[/skill]
Aura of restoration can easily be replaced with eng management as can Slippery Ground. If you find your self over using your eng supply. I often drop slippery ground, for [skill]Kitah's Burden[/skill]. Aura of restoration is amazingly good with SoI so much so that it really needs to be nerfed to read, healed for all ELE spells, and not just any spell.. With this build the idea is to get shrinking armor followed by fragility off first, than just spam the bar rinse and repeat. the conditions will be coming on fast, and doing major dmg, plus you actually WANT them to spam condition removal, since each of those skills has sucha short recast, you can reapply the conditions as soon as they remove them, doing another 40 additional dmg with each spell.
Both of these builds were designed with FORT ASPENWOOD in mind, however would work anywhere.
AS FOR PVE I need only say this.
Your Normal Title Track SKill [skill]Deft Strike[/skill] it has a max lvl of 10 that is the highest dmg that skill can do and you must grind for EVER and a day to use it even at lvl 10, HOWEVER.
With [skill]signet of illusion[/skill] it activates at lvl 16 Rediculously powerfull. it makes title tracks 60% more powefull, and useable at any lvl of the tract, without grinding.
In PVP 16 in illusion 13 in Fast Casting.
[skill]conjure phantasm[/skill][skill]conjure nightmare[/skill][skill]Signet of Illusion[/skill][skill]Scourge Healing[/skill][skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill][skill]Kitah's Burden[/skill][skill]Signet of Humility[/skill]
Use this build to stack degen on a monk, than steal two heals, disable his elite heal and leave anyother healing he has left doing 90 dmg to him, everty time it goes off. Say good Night Monk. (worsk best in Fort Aspenwood, on either side) Yes Granted you won't kill anyone directly, unless they are alone, but you can shut down an enemy caster, and than pick up his roll for your team. Shut down a monk, than help heal, shutdown a nuker than nuke back. You have 100% shutdown and I'd say about 40 additional percent recontribution to team, while that player is shut down.
In PVP 16 in illusion 13 in Fast Casting.
[skill]Shrinking Armor[/skill][skill]fragility[/skill][skill]Accumulated Pain[/skill][skill]Signet of Illusion[/skill][skill]immolate[/skill][skill]steam[/skill][skill]slippery ground[/skill][skill]aura of restoration[/skill]
Aura of restoration can easily be replaced with eng management as can Slippery Ground. If you find your self over using your eng supply. I often drop slippery ground, for [skill]Kitah's Burden[/skill]. Aura of restoration is amazingly good with SoI so much so that it really needs to be nerfed to read, healed for all ELE spells, and not just any spell.. With this build the idea is to get shrinking armor followed by fragility off first, than just spam the bar rinse and repeat. the conditions will be coming on fast, and doing major dmg, plus you actually WANT them to spam condition removal, since each of those skills has sucha short recast, you can reapply the conditions as soon as they remove them, doing another 40 additional dmg with each spell.
Both of these builds were designed with FORT ASPENWOOD in mind, however would work anywhere.
AS FOR PVE I need only say this.
Your Normal Title Track SKill [skill]Deft Strike[/skill] it has a max lvl of 10 that is the highest dmg that skill can do and you must grind for EVER and a day to use it even at lvl 10, HOWEVER.
With [skill]signet of illusion[/skill] it activates at lvl 16 Rediculously powerfull. it makes title tracks 60% more powefull, and useable at any lvl of the tract, without grinding.
Kattar
Ok...and?
So you just want everyone to know the SoI is amazing? People that use it already know. Hell, people that don't use it already know. Is there any other point to this thread?
So you just want everyone to know the SoI is amazing? People that use it already know. Hell, people that don't use it already know. Is there any other point to this thread?
Tyla
In PvP, superior runes fail.
And yeah, Power Block, Energy Surge and Hex Eater Vortex are better in PvP.
Plus no Diversion is bad.
Diversion > all in PvP.
(And if you use AB, FA or RA for an argument, I'm going to lol irl.)
And yeah, Power Block, Energy Surge and Hex Eater Vortex are better in PvP.
Plus no Diversion is bad.
Diversion > all in PvP.
(And if you use AB, FA or RA for an argument, I'm going to lol irl.)
Orange Milk
I agree with Tyla.
Sup Runes in PvP = bad
Diversion = uber
No Rez = fail
Also PD is a better elite in PvP.
Though there are uses for this Skill, I think your over doing it a tad.
Plus I thought Ursan Blessing was the only PvE elite ever used anymore these days?
Sup Runes in PvP = bad
Diversion = uber
No Rez = fail
Also PD is a better elite in PvP.
Though there are uses for this Skill, I think your over doing it a tad.
Plus I thought Ursan Blessing was the only PvE elite ever used anymore these days?
tinygod
Well I don't know what you mean by 121212? So I'll leave that alone
As far as no diversion, I agree Diversion is always a good skill to have, and could be added to the build at the top easily, but IMO, it's situational, you have to decide rather you are shutting down casters or mele, trying to focus on both is never gonna work. and stealing 2 skills and diversion on elite is a better choice IMO. but thats just me. And I'm talking about Aspenwood in general here, where monks often hide behind walls and heal NPC's and need to be shut down quickly.. places where scourge healing is not just good but downright unfair.
If I was to fight a GVG or a TA I would adjust the build for one of those places. My argument is not for the build, so much as the Skill [skill]signet of illusion[/skill]
It is an amazing PVP skill and IMO replaces hexeater vortex everytime. Hexeater vortex is MEH, and i would rather use inspired hex with SOI anyday
NO REZ is because as I said, if you read it, were talking either AB or Fortaspen wood, there is rez in place, no need to bring it.
and please expalin how something as small as the loss of life from a sup, is fail in pvp. considering the ability to cast 5 differetn skills sets at 16.. it's fail if your only casting illusion at 16 but if your casting illusion, inspiratio, fire, water, engstorage at 16, its RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WORTH IT..
PS: I hate the phrase is Fail, please try and realize how stupid you sound when you say it
As far as no diversion, I agree Diversion is always a good skill to have, and could be added to the build at the top easily, but IMO, it's situational, you have to decide rather you are shutting down casters or mele, trying to focus on both is never gonna work. and stealing 2 skills and diversion on elite is a better choice IMO. but thats just me. And I'm talking about Aspenwood in general here, where monks often hide behind walls and heal NPC's and need to be shut down quickly.. places where scourge healing is not just good but downright unfair.
If I was to fight a GVG or a TA I would adjust the build for one of those places. My argument is not for the build, so much as the Skill [skill]signet of illusion[/skill]
It is an amazing PVP skill and IMO replaces hexeater vortex everytime. Hexeater vortex is MEH, and i would rather use inspired hex with SOI anyday
NO REZ is because as I said, if you read it, were talking either AB or Fortaspen wood, there is rez in place, no need to bring it.
and please expalin how something as small as the loss of life from a sup, is fail in pvp. considering the ability to cast 5 differetn skills sets at 16.. it's fail if your only casting illusion at 16 but if your casting illusion, inspiratio, fire, water, engstorage at 16, its RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WORTH IT..
PS: I hate the phrase is Fail, please try and realize how stupid you sound when you say it
Carboplatin
[ignorance]
pwned. 12 char.
pwned. 12 char.
Kattar
Ok, to rephrase: I don't think anyone thinks SoI is bad. Cheap maybe, gimmicky definitely. But no necessarily bad. Is there a reason you're defending it?
This reminds me of that kid on youtube telling people to leave Britney Spears alone. And I don't mean that as a slam against you, OP. By no means do I mean that at all. It just seems like you were having an argument about SoI that none of us were privy to, yet you act like we were.
This reminds me of that kid on youtube telling people to leave Britney Spears alone. And I don't mean that as a slam against you, OP. By no means do I mean that at all. It just seems like you were having an argument about SoI that none of us were privy to, yet you act like we were.
X89
Quote:
Originally Posted by R Langdon
[ignorance]
pwned. 12 char. You sir have won the thread.
pwned. 12 char. You sir have won the thread.
snaek
sowrie...
but both those builds arent that great
they have terrible energy management
they're both pressure builds...
but can only keep up pressure for maybe 1min
before u start to run out of energy
spike builds have an excuse to have lesser emanagement
because cooldown acts as emanagement
besides...soi does not affect skills or signets
so i hope u realize that ur sighom isnt doing any real threat
and arcane spells r hit-or-miss
meaning they're not reliable
meaning they rely on luck
meaning if ur pwning wit them, its cuz ur gettin lucky and not cuz of ur skills
skill > luck
but both those builds arent that great
they have terrible energy management
they're both pressure builds...
but can only keep up pressure for maybe 1min
before u start to run out of energy
spike builds have an excuse to have lesser emanagement
because cooldown acts as emanagement
besides...soi does not affect skills or signets
so i hope u realize that ur sighom isnt doing any real threat
and arcane spells r hit-or-miss
meaning they're not reliable
meaning they rely on luck
meaning if ur pwning wit them, its cuz ur gettin lucky and not cuz of ur skills
skill > luck
Orange Milk
You have no self heal
You have no defense in build 1, a little bit in the Blind in build 2
You have what 425 HP or so? Cause you'll want those 40/40 sets to increase the spammability of the condition skills in build 2, to get max damage. OR are you a master weapon swapper?
So You are going to be working your Monk to death because ANY monk with 1 brain cell is going to tell his team "get the Mesmer" before he even know what you have in your bar.
So yes 75 more HP is > Sup Runes in PvP
I said no rez = fail because you mentioned the word/letters "PvE" twice
I agree it's a good skill, I like it infact, I simply disagree with parts of your build around it and your statement that it is the best elite ever.
And the word "fail" is really the best way to describe somathing that "fails"
You have no defense in build 1, a little bit in the Blind in build 2
You have what 425 HP or so? Cause you'll want those 40/40 sets to increase the spammability of the condition skills in build 2, to get max damage. OR are you a master weapon swapper?
So You are going to be working your Monk to death because ANY monk with 1 brain cell is going to tell his team "get the Mesmer" before he even know what you have in your bar.
So yes 75 more HP is > Sup Runes in PvP
I said no rez = fail because you mentioned the word/letters "PvE" twice
I agree it's a good skill, I like it infact, I simply disagree with parts of your build around it and your statement that it is the best elite ever.
And the word "fail" is really the best way to describe somathing that "fails"
N1ghtstalker
this thread made me lol
there are other better elites then sig of illussion seriously think before you post
there are other better elites then sig of illussion seriously think before you post
tinygod
Nope, this is the best period.
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu
N1ghtstalker
Quote:
Originally Posted by tinygod
Nope, this is the best period.
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu lol that's just dumb
there are loads of great mesmer skills that are often used by many
to name one that all should know [clumsiness]
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu lol that's just dumb
there are loads of great mesmer skills that are often used by many
to name one that all should know [clumsiness]
Kattar
Oh good, so this was just a troll post. Thought so.
Now I can move on to other things.
Now I can move on to other things.
Celestial_Kitsune
Quote:
Originally Posted by tinygod
Nope, this is the best period.
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu
t00115577
Quote:
Originally Posted by tinygod
Nope, this is the best period.
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu i was laughin before i read this post, then i just couldnt stop after What are you.... like, 8 or something?
All other mes skills suck lmfao, think you should take advice from your own PS:
Ever use MoR, Ineptidude, Power Block, Fevered Dreams, IW, Expel Hexes?
To name a few elites that are better than SoI, and not gimicky, which is ftw
Your snide 1 liners mean nothing to me.
and all other mez skills suck.. period..
PS: stfu i was laughin before i read this post, then i just couldnt stop after What are you.... like, 8 or something?
All other mes skills suck lmfao, think you should take advice from your own PS:
Ever use MoR, Ineptidude, Power Block, Fevered Dreams, IW, Expel Hexes?
To name a few elites that are better than SoI, and not gimicky, which is ftw
Syntonic
The problem with SoI builds in PvP is that they create a single point of failure. If signet of illusions gets diverted or dshotted or whatever, you are more or less screwed for awhile and aren't able to do anything. It's gimmicky at best.
Tyla
Quote:
Originally Posted by tinygod
Quote: As far as no diversion, I agree Diversion is always a good skill to have, and could be added to the build at the top easily, but IMO, it's situational, you have to decide rather you are shutting down casters or mele, trying to focus on both is never gonna work. and stealing 2 skills and diversion on elite is a better choice IMO. but thats just me. And I'm talking about Aspenwood in general here, where monks often hide behind walls and heal NPC's and need to be shut down quickly.. places where scourge healing is not just good but downright unfair. 2 random skills.
Diversion MAKES the enemy come to quick decisions, and so has a more...mental effect on the enemy it was used on.
Heck, Diversion should be an elite in my opinion.
Quote: If I was to fight a GVG or a TA I would adjust the build for one of those places. My argument is not for the build, so much as the Skill [skill]signet of illusion[/skill] And in GvG or TA, what if a Ranger gets smart and hits your SoI with a D-Shot?
If the Ranger is well positioned, byebye SoI.
Quote:
Quote:
and please expalin how something as small as the loss of life from a sup, is fail in pvp. considering the ability to cast 5 differetn skills sets at 16.. it's fail if your only casting illusion at 16 but if your casting illusion, inspiratio, fire, water, engstorage at 16, its RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING WORTH IT..
The health loss isn't worth it. Judging from it's use ONLY being projected in scrub arenas (RA, AB, FA) it's just a little help across the borders, but the health loss is NOT worth it. If you take this into any higher level of PvP (TA, HA, GvG) you will see: Armour-ignoring damage spikes. That is why health is valued in PvP, and those Survivor Insignias + Minor Runes have saved my characters arse more times than I care to remember. Quote:
I can agree with this, its a decent monk stance to protect them from diversion :P
Quote: |
The health loss isn't worth it. Judging from it's use ONLY being projected in scrub arenas (RA, AB, FA) it's just a little help across the borders, but the health loss is NOT worth it. If you take this into any higher level of PvP (TA, HA, GvG) you will see: Armour-ignoring damage spikes. That is why health is valued in PvP, and those Survivor Insignias + Minor Runes have saved my characters arse more times than I care to remember. I remember that most build used to always have superior in something. If you have armor ignorind damage spikes, most of these spikes are mad to take out something maybe with over 600+ hp. Health can be valued, but a protection monk can make it like you wouldnt even need 10 hp. Quote:
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