Defeating Disc of Chaos
MoreArrows
I can not beat this god-forsaken boss. I have never got him down to less than 85% health even while he is Dazed with me firing Distracting and Savage shots at him. I clear out the Destroyers around hims first of course.
I never knew what I was coming up against so I had taken Sabs 3 Necros, 2 monk henchies and Cynn and Herta. I've concluded that next time I shouldn't use Cynn due to its fire damage.
I play as a ranger and I was wondering which heroes and what builds would be optimal as well as which henchmen are the most useful in this case.
A link to his wikipage; http://guildwars.wikia.com/wiki/Disc_of_Chaos
Thanks~
MA
I never knew what I was coming up against so I had taken Sabs 3 Necros, 2 monk henchies and Cynn and Herta. I've concluded that next time I shouldn't use Cynn due to its fire damage.
I play as a ranger and I was wondering which heroes and what builds would be optimal as well as which henchmen are the most useful in this case.
A link to his wikipage; http://guildwars.wikia.com/wiki/Disc_of_Chaos
Thanks~
MA
Adje
I play as a ranger too, if you have factions I suggest you bring Broad Head Arrow, if not bring concussion shot (even if it's a bit hard to use and expensive energy-wise, it's worth it against him). I usually bring Talon, Warrior hero, Healing Rit Hero with recuperation, Herta, Lo Sha, Talon, Mhenlo and a Water Ele Hero if I'm going solo. I've never had trouble with this. On the water Ele it's nice to put maelstrom if possible.
A trick I use is to kill the group on the left, flag your party at the steps and then go back up to the top of the pyramid and head straight towards the disc of chaos. You'll be able to aggro it without attacking it. Head back to your heroes and pull him as far as he'll go, he should be alone or with another destroyer or two and they should be easily destroyed. At that point just keep it dazed and slowly kill it.
Good luck!
A trick I use is to kill the group on the left, flag your party at the steps and then go back up to the top of the pyramid and head straight towards the disc of chaos. You'll be able to aggro it without attacking it. Head back to your heroes and pull him as far as he'll go, he should be alone or with another destroyer or two and they should be easily destroyed. At that point just keep it dazed and slowly kill it.
Good luck!
smilingscar
Try dropping a monk and grabbing Talon, the N/rt and Mhenlo should be enough to keep your party healed.
Also, what is your golem setup like?
Also, what is your golem setup like?
Esoteric Mesmer
The golem set up is important, I did this on my monk, when I got to the Disc I put them all on melee, and just fouces on healing them and using them to tank. I kept my heros flagged back so they would deal damage, yet not take any.
If you want, micro one of your monk heros to heal the golems, they make life so much easier.
If you want, micro one of your monk heros to heal the golems, they make life so much easier.
Covah
Set the golems to melee, let them die around the disc so they body block him. Then aoe him and or shut him down.
BigDave
You've got to have some form of tanking/body blocking to hold him away from your casters. Usually some minions and the Golems are enough, even in HM. I usually set 2 to melee and one to heal. The disc does a lot of point blank AoE damage so having all 3 Golems in melee range will just make them die faster. When a Golem goes down switch the heal one to melee to replace it and re-activate the one that went down as soon as you can. If the disc moves towards your casters then back off and it should re-engage the Golems. The last thing you want is that thing hitting Flame Burst in the middle of your back line. Ward Against Elements or Ebon Battle Standard of Courage are very useful for reducing the damage, and if you can fit it in Ward Against Harm is even better since the disc does fire damage.
Daze also works very well combined with the melee Golems/minions although i don't usually bother.
It does have massive health and there's no real fast way to take it down. You just have to keep chipping away at it and stay alive.
Daze also works very well combined with the melee Golems/minions although i don't usually bother.
It does have massive health and there's no real fast way to take it down. You just have to keep chipping away at it and stay alive.
Loco roco
When it was my first time on gw:en ( as a monk + i never knew about destroyers being resistant to fire damage
) my h/h wped at the boss, with the room cleared too. I only had cynn + 3 ranged golem. I decided to try the boss with jus the 4 of them as i could be bother to die and res >.<. So i changed the ranged to melee to tank + daze and it worked!
The melee deal contant damge, i healed, cynn did nothing.. soon the boss fell and i completed quest. So if you have a full party along with 3 melee golem to tank it can be very easy. If you still have trouble i suggest that you prine a consumable, e.g. powerstone so that your party had 10% moral and boss will be really easy.

The melee deal contant damge, i healed, cynn did nothing.. soon the boss fell and i completed quest. So if you have a full party along with 3 melee golem to tank it can be very easy. If you still have trouble i suggest that you prine a consumable, e.g. powerstone so that your party had 10% moral and boss will be really easy.
Richardt
[pain inverter]
This is your bestest of most special friends. Just let your minion wall/golems take the brunt of the damage and just kick back and watch the swarm of -80s.
This is your bestest of most special friends. Just let your minion wall/golems take the brunt of the damage and just kick back and watch the swarm of -80s.
MoreArrows
Hmmm okay thanks for the help. I was thinking a warder with this setup...
I'll edit this in a sec... xD
EDIT: [build name="Warder" prof=Elementalist/Monk Earth=9 Water=11 Energy=10][Ward Against Harm][Ward Against Elements][Maelstrom][Water Attunement][Glyph of Lesser Energy][Deep Freeze][Extinguish][Resurrection chant][/build]
Also... my golems were all set in Melee mode until they all died and I could never manage to res them without being Flame Bursted.
So you guys are suggesting;
BHA Ranger <---This is me
Warder
N/Rt Healer
MM
2 warrior heroes
Monk hero
and [place proffesion here]
ANy improvements to above??
I'll edit this in a sec... xD
EDIT: [build name="Warder" prof=Elementalist/Monk Earth=9 Water=11 Energy=10][Ward Against Harm][Ward Against Elements][Maelstrom][Water Attunement][Glyph of Lesser Energy][Deep Freeze][Extinguish][Resurrection chant][/build]
Also... my golems were all set in Melee mode until they all died and I could never manage to res them without being Flame Bursted.
So you guys are suggesting;
BHA Ranger <---This is me
Warder
N/Rt Healer
MM
2 warrior heroes
Monk hero
and [place proffesion here]
ANy improvements to above??
serod
Take Sabway with you as a BHA, 2 warrior henchs, 1 monk and earth hench, plus the 3 golems in melee, he should go down pretty fast.
Adje
I honestly usually put the golems on defense, because they heal your party and allow the tanks to last longer and they also deal direct damage to destroyers... I don't think you should really worry about it too much though.
Richardt
Couple of things with your warder build-ward against elements is redundant. Remember armor bonus' from skills don't stack-it's only the biggest armor bonus that gets counted-i.e Ward Agaisnt Harm. Taking the 9 Earth Magic points and rounding out Water and Energy Storage will help.
Sometimes though the dead golems can be a boon-they'll make a small wall that the Disk simply can't navigate around-just make sure they'll die at the bottom of the stairs.
If you can, con a buddy into running SS-that'll tear into the Disk like crazy.
Sometimes though the dead golems can be a boon-they'll make a small wall that the Disk simply can't navigate around-just make sure they'll die at the bottom of the stairs.
If you can, con a buddy into running SS-that'll tear into the Disk like crazy.
Lykan
If you had sabway the SS should pwn it really.
BigDave
The key is basically to keep it away from your squishies. If it gets past the body blockers and gets into your backline you're pretty much guaranteed a wipe unless you have someone with SY or Ward Against Harm in your party, and even then you'll likely not last long enough to kill it. Even Pain Inverter doesn't make a huge dent in it's HP (it's HP is hhuuuuuuge) although it's certainly worth taking if you can. You need constant, sustainable damage to chip it down. SS and Barbs are great for this. I actually used offensive spirits on my Rit and they tore it to peices. Any kind of sustainable armour ignoring damage combined with body blocking will work the best. If you're a Ranger i'd definitely take BHA. The best way to prevent taking damage it to not let it get any spells off in the first place.
For H/H setup i took a HB healer, minion bomber with some prot (Sabway MM), SS hero, Lina, Herta (she has Ward Against Elements), Lo Sha and Eve. I ran an offensive spirit build with painful bond and Ebon Battle Standard of Courage and Alkars Alchemical Acid. The relatively small numbers of Destroyers you face makes a spirit build more effective than in most places. I took a Rt/P SS Spear Chucker once and that worked well too.
If you're still having problems then gimme a shout in-game. I'm only skill capping for the next few days so i should be able to take a break and help you through it.
IGN - Tavana Kurr
For H/H setup i took a HB healer, minion bomber with some prot (Sabway MM), SS hero, Lina, Herta (she has Ward Against Elements), Lo Sha and Eve. I ran an offensive spirit build with painful bond and Ebon Battle Standard of Courage and Alkars Alchemical Acid. The relatively small numbers of Destroyers you face makes a spirit build more effective than in most places. I took a Rt/P SS Spear Chucker once and that worked well too.
If you're still having problems then gimme a shout in-game. I'm only skill capping for the next few days so i should be able to take a break and help you through it.
IGN - Tavana Kurr
shogun avatar
I defeted the disk quite easy with ranger (beast master) and i think, the very same team setup you have. Golems were all set to range, untill i reach the disc, then switched to melee. I died twice due to symbiotic bond and me being stupid, but that's about it.
3 sabway necros
2 healer hencheis
earth ele
cynn or talon (don't remember any more)
and me (r/rt beastmaster)
3 sabway necros
2 healer hencheis
earth ele
cynn or talon (don't remember any more)
and me (r/rt beastmaster)
iluvpizza
As an elementalist, my strategy involves bringing Ward Against Elements, Mantra of Flame, and Great Dwarf Weapon. I tend to use the spell on the Golems so they dont wipe easily. And I use the wards and mantra to decrease the insane amount of damage caused by Mind Burn. The first time the Disc used it on me, I was hit for 764 dmg total!!!! If you manage to keep the golems alive and well (switch 2 to melee and 1 to ranged so you can always res the range without having to sac damage), you can take it down fairly easily.
MoreArrows
Ah right thanks guys. I tried your tips on golems and BigDave's party setup and it worked fine, got 1 wipe though. For somereason when disc was on 20% like 10 destryoers came out of nowhere and pummeled me, but Ive done it now so meh xD
Once again, thanks.
Once again, thanks.
Taisayacho
Okay I was able to Hench and Hero this NM (no joke), with this simple team:
Me (Degen ranger, yes I know burning is pointless, but I used BA anyway)
Lina
Tahlkora as ZB prot (or maybe it was Dunkoro as LoD, can't remember)
Ogden as WoH
Herta (ftw!)
Zho
Either Cynn or Devona, can't remember that one either
And... umm... trying to remember lol
Ah yes, Zhed/Sousuke as Savannah Heat Ele (no burning in the build ofcourse)
Dunno how I managed, but I did
Me (Degen ranger, yes I know burning is pointless, but I used BA anyway)
Lina
Tahlkora as ZB prot (or maybe it was Dunkoro as LoD, can't remember)
Ogden as WoH
Herta (ftw!)
Zho
Either Cynn or Devona, can't remember that one either
And... umm... trying to remember lol
Ah yes, Zhed/Sousuke as Savannah Heat Ele (no burning in the build ofcourse)
Dunno how I managed, but I did

MoreArrows
No yeah, most people who posted here H/Hed it.
CyclonicYoh
How about in HM? with sabway heroes and 2 healer hench, earth and interrupt hench, i still get party wiped maybe once before i can get the steady damage to flow while i keep recharging the defense golems. pain inverter does didly squat against him since he has several thousand points of life
BigDave
I honestly don't find it much more difficult in HM. Just make sure to take lots of party wide defensive and offensive buffs and you should do fine. Skills like Wards, Enfeebling Blood, Weaken Armor, Alkars Alchemical Acid if you have it, "chance to miss" hexes, etc.
Skills like SS, Price of Failure, Empathy, etc... all work better in HM anyway with the increased attack speed of the foes triggering their effects faster.
It is however more important in HM to keep the Disc off your back line. If you take a minion bomber with you make sure they carry Protective Spirit. A minion bomber like the one in Sabs build can run 3-4 monk protection spells at 9-10 in prot prayers quite easily. When you need to re-activate a Golem that's next to the Disc make sure you have the MM cast PS on you before you get close. If need be you can add to the body blocking yourself so long as you make sure PS in on you. The Disc doesn't do rapid fire heavy damage, it does short bursts of very heavy AoE. PS will absorb a good 80-90% of its damage if you need to add yourself to the front line.
Skills like SS, Price of Failure, Empathy, etc... all work better in HM anyway with the increased attack speed of the foes triggering their effects faster.
It is however more important in HM to keep the Disc off your back line. If you take a minion bomber with you make sure they carry Protective Spirit. A minion bomber like the one in Sabs build can run 3-4 monk protection spells at 9-10 in prot prayers quite easily. When you need to re-activate a Golem that's next to the Disc make sure you have the MM cast PS on you before you get close. If need be you can add to the body blocking yourself so long as you make sure PS in on you. The Disc doesn't do rapid fire heavy damage, it does short bursts of very heavy AoE. PS will absorb a good 80-90% of its damage if you need to add yourself to the front line.
blurmedia
Sometimes, when standing on top or at one of their sides, the golems (in defensive mode) will make you invincible with Phase Shield even if they're dead. It reduces all damage to 0 and it makes the disc of rape easy as hell. If you can't get it to work a melee character with PS on should be able to tank it just as fine.
Belonah15
I lure it to the left stairs and use the Golems to bodyblock it. Put 2 Golems in Melee mode and 1 in Defense mode, add [Pain Inverter] and Zho (Interrupt Ranger) and it goes down fast. If you are an Elimentalist use [Arcane Echo] with PI, and take [Ward Against Elements], makes it go down even quicker.
Fionn Falaich
For hard mode, I've filled many many books using this team build on both my ele and my paragon. It's also the build I run in NM on all my other characters of almost every profession (except assassin and dervish), so it works no matter what your class is with only minor tweaking.
You
MoW - SS curses necro
Livia - SS curses necro
Margrid - BHA
Mhenlo
Lina
Talon
Herta
Kill everything but the Disc (I usually leave one destroyer of lives on the bottom level for last). Set two golems to melee and one to defense. I usually disable all of Margrid's skills except BHA at this point and activate it manually on recharge to make sure it gets used as often as possible. The Disc will be dazed and interrupted well more than 50% of the time and will be dead in no time. Your team will take almost no damage throughout. When I'm on my ele, I basically just sit back, watch, cast Shell Shock and Enervating Charge every now and then, and, during the short periods when BHA wears off, Pain Inverter.
I prefer this method to using minions because the Disc can wipe the minions with its AOE.
You
MoW - SS curses necro
Livia - SS curses necro
Margrid - BHA
Mhenlo
Lina
Talon
Herta
Kill everything but the Disc (I usually leave one destroyer of lives on the bottom level for last). Set two golems to melee and one to defense. I usually disable all of Margrid's skills except BHA at this point and activate it manually on recharge to make sure it gets used as often as possible. The Disc will be dazed and interrupted well more than 50% of the time and will be dead in no time. Your team will take almost no damage throughout. When I'm on my ele, I basically just sit back, watch, cast Shell Shock and Enervating Charge every now and then, and, during the short periods when BHA wears off, Pain Inverter.
I prefer this method to using minions because the Disc can wipe the minions with its AOE.
sir fluffums
Lord all mighty, my not so effective startegy was contiually die and attack him. that took me two hours of pain and unbearable suffering.
draugr
Quote:
Originally Posted by Belonah15
I lure it to the left stairs and use the Golems to bodyblock it. Put 2 Golems in Melee mode and 1 in Defense mode, add [Pain Inverter] and Zho (Interrupt Ranger) and it goes down fast. If you are an Elimentalist use [Arcane Echo] with PI, and take [Ward Against Elements], makes it go down even quicker.
Ditto to this. Get him wedged up against that lefts stair and he's not too bad to finish.
MoreArrows
HM interests me now after completing gwen in NM so yeah this discussion on HM is worth me listening to ( as creator of this thread ).
I play BHA and I was thinking;
BHA Ranger
SS
MM
Paragon tank or Spirit Spammer
Devona
Talon
Mhenlo
Lina
What u think? I'm worried about my heroes' armor levels :P
I play BHA and I was thinking;
BHA Ranger
SS
MM
Paragon tank or Spirit Spammer
Devona
Talon
Mhenlo
Lina
What u think? I'm worried about my heroes' armor levels :P
MasterSasori
Pain Inverter ftw
Fionn Falaich
Quote:
Originally Posted by MoreArrows
I play BHA and I was thinking;
BHA Ranger
SS
MM
Paragon tank or Spirit Spammer
Devona
Talon
Mhenlo
Lina
What u think? I'm worried about my heroes' armor levels :P That set-up would probably work. Here are some suggestions for what they're worth.
I don't think you need both Devona and Talon. Talon has a better bar imo, so take him. In hard mode, Herta is much more valuable as a hench. I'd suggest Herta instead of Devona.
As between the paragon and the spirit spammer, I'd take the paragon, whether as high DPS, tank, party support, whatever - it's hard to lose with a paragon. I'd also consider putting something like a blindbot air ele in that spot, with Blinding Surge, Enervating Charge, Shell Shock, Epidemic, etc.
It looks like a lot of people in this thread like taking MMs. I don't. They would help on level 2 in the Norn pit, but they have less usefulness against the Disc. If it wipes them with AOE, there are no more corpses to rebuild your minions (except those of your teammates). If that happens, you're effectively left with only 7 people in your party using useful skills. It should still be enough, but I'd prefer if everyone was doing something.
Just my thoughts. Once you get the build down, the Disc is a pushover.
BHA Ranger
SS
MM
Paragon tank or Spirit Spammer
Devona
Talon
Mhenlo
Lina
What u think? I'm worried about my heroes' armor levels :P That set-up would probably work. Here are some suggestions for what they're worth.
I don't think you need both Devona and Talon. Talon has a better bar imo, so take him. In hard mode, Herta is much more valuable as a hench. I'd suggest Herta instead of Devona.
As between the paragon and the spirit spammer, I'd take the paragon, whether as high DPS, tank, party support, whatever - it's hard to lose with a paragon. I'd also consider putting something like a blindbot air ele in that spot, with Blinding Surge, Enervating Charge, Shell Shock, Epidemic, etc.
It looks like a lot of people in this thread like taking MMs. I don't. They would help on level 2 in the Norn pit, but they have less usefulness against the Disc. If it wipes them with AOE, there are no more corpses to rebuild your minions (except those of your teammates). If that happens, you're effectively left with only 7 people in your party using useful skills. It should still be enough, but I'd prefer if everyone was doing something.
Just my thoughts. Once you get the build down, the Disc is a pushover.
MsMassacre
People are too dependant on the sabway necros. They're not that great. This sort of fight is something they do very poorly at. Why?
1. Xandra does better than a n/r at ritty healing, esp. in protracted fights where the necro isn't getting any use out of soul reaping. I guess the same is true for that OTHER ritty hero, but since he isn't a foxy redhead I've never bothered to find out.
2. Minion HAVING is better than minion BOMBING, especially in protracted fights. Use a jagged bones MM with fiends and shambleys. Minion pressure helps.
3. Spiteful works great when controlled by a human, but is only so-so in the hands of a bot. Also, it's pretty worthless in, hey you guessed it, protracted fights against a single, slow-attacking enemy. Leave the SS necro at home and bring a lightning nuke when fighting destroyers.
And now some tips that aren't necro specific:
1. Set all your golems to melee and then pull, and back off a scootch. It's pretty easy to wind up with the golems and dwarf tanking the thing, and they've got enough armor to survive it's PBAO spells. Xandra and Mehnlo can keep them alive just fine.
2. BHA heroes/hench seem to have all gotten lobotomies. You pretty much have to force them to use BHA now. If all you have is Zho, don't rely on her.
1. Xandra does better than a n/r at ritty healing, esp. in protracted fights where the necro isn't getting any use out of soul reaping. I guess the same is true for that OTHER ritty hero, but since he isn't a foxy redhead I've never bothered to find out.
2. Minion HAVING is better than minion BOMBING, especially in protracted fights. Use a jagged bones MM with fiends and shambleys. Minion pressure helps.
3. Spiteful works great when controlled by a human, but is only so-so in the hands of a bot. Also, it's pretty worthless in, hey you guessed it, protracted fights against a single, slow-attacking enemy. Leave the SS necro at home and bring a lightning nuke when fighting destroyers.
And now some tips that aren't necro specific:
1. Set all your golems to melee and then pull, and back off a scootch. It's pretty easy to wind up with the golems and dwarf tanking the thing, and they've got enough armor to survive it's PBAO spells. Xandra and Mehnlo can keep them alive just fine.
2. BHA heroes/hench seem to have all gotten lobotomies. You pretty much have to force them to use BHA now. If all you have is Zho, don't rely on her.
MoreArrows
I am a BHA ranger so that is not anything to worry about...
Also wondering if anyone oculd give me the full build of this blindbot ele and the Xandra Rt healer?? Any suggestions for the Para tank also would be cool.
Also wondering if anyone oculd give me the full build of this blindbot ele and the Xandra Rt healer?? Any suggestions for the Para tank also would be cool.
Mark Nevermiss
Quote:
Originally Posted by MsMassacre
People are too dependant on the sabway necros. They're not that great. This sort of fight is something they do very poorly at. Why?
1. Xandra does better than a n/r at ritty healing, esp. in protracted fights where the necro isn't getting any use out of soul reaping. I guess the same is true for that OTHER ritty hero, but since he isn't a foxy redhead I've never bothered to find out.
2. Minion HAVING is better than minion BOMBING, especially in protracted fights. Use a jagged bones MM with fiends and shambleys. Minion pressure helps.
3. Spiteful works great when controlled by a human, but is only so-so in the hands of a bot. Also, it's pretty worthless in, hey you guessed it, protracted fights against a single, slow-attacking enemy. Leave the SS necro at home and bring a lightning nuke when fighting destroyers.
And now some tips that aren't necro specific:
1. Set all your golems to melee and then pull, and back off a scootch. It's pretty easy to wind up with the golems and dwarf tanking the thing, and they've got enough armor to survive it's PBAO spells. Xandra and Mehnlo can keep them alive just fine.
2. BHA heroes/hench seem to have all gotten lobotomies. You pretty much have to force them to use BHA now. If all you have is Zho, don't rely on her. I bet you just like to stare at Xandra
cannot say I blame you though :P
1. Xandra does better than a n/r at ritty healing, esp. in protracted fights where the necro isn't getting any use out of soul reaping. I guess the same is true for that OTHER ritty hero, but since he isn't a foxy redhead I've never bothered to find out.
2. Minion HAVING is better than minion BOMBING, especially in protracted fights. Use a jagged bones MM with fiends and shambleys. Minion pressure helps.
3. Spiteful works great when controlled by a human, but is only so-so in the hands of a bot. Also, it's pretty worthless in, hey you guessed it, protracted fights against a single, slow-attacking enemy. Leave the SS necro at home and bring a lightning nuke when fighting destroyers.
And now some tips that aren't necro specific:
1. Set all your golems to melee and then pull, and back off a scootch. It's pretty easy to wind up with the golems and dwarf tanking the thing, and they've got enough armor to survive it's PBAO spells. Xandra and Mehnlo can keep them alive just fine.
2. BHA heroes/hench seem to have all gotten lobotomies. You pretty much have to force them to use BHA now. If all you have is Zho, don't rely on her. I bet you just like to stare at Xandra

MasterSasori
Quote:
Originally Posted by MsMassacre
People are too dependant on the sabway necros. They're not that great. This sort of fight is something they do very poorly at. Why?
Yes, but people are lazy and if you have a Sabway, then might as well use it.
Haven't tried the paragon friends build somewhere on this forum, but I've heard they work better in this case. Won't know til I find some time to gear them up.
Haven't tried the paragon friends build somewhere on this forum, but I've heard they work better in this case. Won't know til I find some time to gear them up.