[build prof=Assassin/Mesmer][Fevered Dreams][Death's Charge][Black Mantis Thrust][Sneak Attack][Lotus Strike][Twisting Fangs][Black Spider Strike][Feigned Neutrality][/build]
[build prof=Ranger/Necromancer][Broad Head Arrow][Volley][Poison Tip Signet][Weaken Armor][Savage Shot][Lightning Reflexes][Troll Unguent][Resurrection Signet][/build]
[build prof=Ranger/Ritualist][Barrage][Splinter Weapon][Distracting Shot][Concussion Shot][Savage Shot][Screaming Shot][Nightmare Weapon][Death Pact Signet][/build]
[build prof=Necromancer/Monk][Jagged Bones][Animate Bone Minions][Putrid Flesh][Death Nova][Foul Feast][Infuse Condition][Dwayna's Sorrow][Resurrection Chant][/build]
[Sneak Attack] can be swapped for [Blinding Powder] if you don't have a high rank in the Ebon Vanguard. Take 2 (1 if you're feeling cocky) healer henchies, and 2 warrior henchies. I tend to rush in using Deaths Charge, load of the chain, and then use Feigned while running off again. When Death's isn't recharged, I aggro the mob with feigned on me instead.
Build is pretty self-working (providing blind + daze as shutdown to mobs), but you might want to micro the BHA to make sure it hits the right target. I've added concussion shot on the other ranger as a safety pin incase Jin is so stupid as to not follow the targets I call, but that can be swapped.
The necro builds up a small army of minions, used for transferring conditions and for minion bombing, giving damage to the opposing mob and health to the party.
The barrage ranger is just there to keep most of the spells from being activated.
Any suggestions would be helpful, or am I just better off running the standard Moebius+DB chain again?
