See me
To begin with I would like to be excited about the idea that Guildwars is coming out with another game,
to end with I would like to be confused. Instead of releasing a new campaign or new “Expansion” Arena net has decided to release a new Guild wars called Guild wars 2.
I would also like to state that before you go on some major bashing trip saying “that’s not right” or “your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid” or some other stupid idiotic thing…..read this…:
So you think you know all there is to know?
Wrong.
With the release of Guildwars 2 there will be some epic changes, it will go from the game we love and play to having a few of these features:
The new game will have a much higher level cap - and the team is actually playing around with the idea of having no cap at all. |
One of the major new additions to Guild Wars 2 is persistent world areas. The original game was entirely instanced which, according to the ArenaNet team, did wonders for their ability to tell a story (there's a major event in the middle of the original game that completely alters the world forever). "What you lose in an entirely instanced game is a lot of social opportunities," Mike O'Brian said. "There's a lot to be said for running into the same people over and over again. If you run with a pick-up group and you never meet them again, it can make a completely instanced game a very lonely experience." While Guild Wars 2 will contain a lot of instanced mission content, it will also sport a lot of shared landscape and will also be divided up into different servers filled with smaller groups of people in the manner of traditional MMOs. Strain is quick to emphasize that that doesn't mean that players will be ghettoized into their own unique shards. "We're doing this to create more of a neighborhood feeling," Strain said. "But we also want people to be able to switch worlds easily and also interact with players from other worlds." In order to do this, the team is introducing a big addition to the game's lauded PvP systems called "World PvP." |
I am starting to see how they cant or are having a hard time keeping up to certain RPG’s out there (if you get my drift….*cough* WoW *cough*) although I could be reading into it all wrong.
That, of course opens up the question of what happens to the first Guild Wars when the new game launches. "Nothing," Strain said. "If people want to continue playing Guild Wars 1 they can. We're going to continue to support it and there's no 'cut-off' date when we're going to shut off the lights. In the end, though, we expect everyone will migrate to the new game." And the business model? "The same," Strain said. "No monthly fee and we'll be bringing out new content for purchase on a regular basis." He wouldn't elaborate further on exactly how that worked save to say that it probably wouldn't be the same 'Campaign' system they used for the original game. "ArenaNet is the Guild Wars company," Strain concluded. "We've got about 100 people here focused on nothing but what's best for Guild Wars. The new campaigns were great, but in the end, that wasn't what our players wanted. They wanted a deeper experience that we just weren't going to be able to provide for them in the original. Thus Guild Wars 2." And what about the future? "Well, we're not saying anything, but assuming everything goes well, there's no reason for the franchise to end with Guild Wars 2." Strain said. |
So in the end, the guild wars we know and love is having a “face lift” so to speak.
only time will tell what will truly become of her child (the original guild wars)….