I remember just a month ago when you were laughed at if you brought anything other than a WoH bar into a PUG group. Now it seems it's like that with HB. Why is this? Was there a Nerf to WoH/Buff to HB?
Thanks.
Has HB Become The New WoH?
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C
The previous post put it perfectly, with the rise of Ursan came the rise of HB. I don't think either one was buffed/nerfed, just the wide spread usage of Ursan made the duty of the monk into one that focuses on party wide heals. Hence the staples of all HB monks being Glyph of Lesser Energy and Heal party.
HB gives the possibility for fast healing in large amounts
ursans have large amounts of hp so large healing is needed
[healer's boon] + [orison of healing] = big heal
it heals good and fast and can be done repeatable
i saw WoH being rolled in one place in an ursan pug and that was at Mallyx's Ebony citadel cuz of the use of enchants isn't allowed
ursans have large amounts of hp so large healing is needed
[healer's boon] + [orison of healing] = big heal
it heals good and fast and can be done repeatable
i saw WoH being rolled in one place in an ursan pug and that was at Mallyx's Ebony citadel cuz of the use of enchants isn't allowed
T
To expand on the Ursan thought:
Prot spirit kinda loses effectiveness when your Ursans have 900 health.
Healing Seed is amazing when half the party is balled all the time.
You don't need condition removal.
You don't need as much hex removal, if any.
Consumables make you immune to critical hits, -5 damage reduction, +25 AL overall with the Ursan bonus.
So... yeah, push the bars up.
Prot spirit kinda loses effectiveness when your Ursans have 900 health.
Healing Seed is amazing when half the party is balled all the time.
You don't need condition removal.
You don't need as much hex removal, if any.
Consumables make you immune to critical hits, -5 damage reduction, +25 AL overall with the Ursan bonus.
So... yeah, push the bars up.
C
Hey now, some of us were using HBoon in PvE to great effect long before ursan came on the scene.
Anywho, HBoon buffs up healing so that every spot heal is near-WoH-quality and heal party is near-old-LoD-quality. If all you want is to make red bars go up, there's no better choice. The downside is that it both consumes a skillslot and encourages the allocation of heal skills off the other monk and onto you, which can make it hard to hybridize a HBoon build.
Anywho, HBoon buffs up healing so that every spot heal is near-WoH-quality and heal party is near-old-LoD-quality. If all you want is to make red bars go up, there's no better choice. The downside is that it both consumes a skillslot and encourages the allocation of heal skills off the other monk and onto you, which can make it hard to hybridize a HBoon build.
Quote:
Originally Posted by Tyla
WoH is better on Hybrid bars, and Prot isn't really needed in Ursanway.
That is what I was going to say WoH is more Hybrid protect bars and in Healer Boons most are doing not just ursan but HM as well.I much prefer are Healers Boon not to get confused Healing Breeze.
To dimitjeeuuhhThat is a nice bar btw.
To dimitjeeuuhhThat is a nice bar btw.
D
Quote:
Originally Posted by dimitjeeuuhh
[PvE HB Monk Ursan;OwYT043AZajwBUiIH8jAZIuSmAA]
This is what I use, you should at least have r7 SS. Wouldn't Divine Spirit be more useful that GoLE on that bar?
[Divine Spirit]... let's see, 12 seconds of half-casting time heals that cost 5 energy each = Win! Add an enchanter's healing staff for even better results.
Then you could go RT for Death Pact signet, or use Restore Life (which is quite functional at Healing Prayers 12+)
This is what I use, you should at least have r7 SS. Wouldn't Divine Spirit be more useful that GoLE on that bar?
[Divine Spirit]... let's see, 12 seconds of half-casting time heals that cost 5 energy each = Win! Add an enchanter's healing staff for even better results.
Then you could go RT for Death Pact signet, or use Restore Life (which is quite functional at Healing Prayers 12+)
Quote:
Originally Posted by Racthoh
To expand on the Ursan thought:
Prot spirit kinda loses effectiveness when your Ursans have 900 health.
Healing Seed is amazing when half the party is balled all the time.
You don't need condition removal.
You don't need as much hex removal, if any.
Consumables make you immune to critical hits, -5 damage reduction, +25 AL overall with the Ursan bonus.
So... yeah, push the bars up. Damn you invading my turf!!!
At least I don't have to type it up now
And yeah, it's much easier to redbar than to prot effectively. Fits the stereotypical idiot ursan group.
Prot spirit kinda loses effectiveness when your Ursans have 900 health.
Healing Seed is amazing when half the party is balled all the time.
You don't need condition removal.
You don't need as much hex removal, if any.
Consumables make you immune to critical hits, -5 damage reduction, +25 AL overall with the Ursan bonus.
So... yeah, push the bars up. Damn you invading my turf!!!
At least I don't have to type it up now

And yeah, it's much easier to redbar than to prot effectively. Fits the stereotypical idiot ursan group.
Quote:
Originally Posted by Bront
Wouldn't Divine Spirit be more useful that GoLE on that bar?
[Divine Spirit]... let's see, 12 seconds of half-casting time heals that cost 5 energy each = Win! Add an enchanter's healing staff for even better results.
Then you could go RT for Death Pact signet, or use Restore Life (which is quite functional at Healing Prayers 12+) I use Divine Spirit on my heroes and I use it when I'm doing Spell Breaker or LoD.
But when I do those, I STILL use mimicry to take the HB. from another monk.
When I'm HB'ing myself, I always bring the GolE. I haven't really taken the time to effectively compare and contrast the two.
However, the GolE has the advantage of NOT being an enchantment and can be used when fighting Mallyx.
[Divine Spirit]... let's see, 12 seconds of half-casting time heals that cost 5 energy each = Win! Add an enchanter's healing staff for even better results.
Then you could go RT for Death Pact signet, or use Restore Life (which is quite functional at Healing Prayers 12+) I use Divine Spirit on my heroes and I use it when I'm doing Spell Breaker or LoD.
But when I do those, I STILL use mimicry to take the HB. from another monk.
When I'm HB'ing myself, I always bring the GolE. I haven't really taken the time to effectively compare and contrast the two.
However, the GolE has the advantage of NOT being an enchantment and can be used when fighting Mallyx.

