I'm new I need good daggers
Ruku Carrin
I'm kinda new, already lvl 20, but I can't seem to choose a set of max daggers.... Could anybody help me out here?
Any suggestions?
Any suggestions?
Coloneh
anything zealous, +5energy with either a +5 defense mod or a +30 hp mod
lots of poeple will tell you to use a 15^50 rather than a +5 energy mad, but it dosnt really matter on daggers as the extra damage only works on the 7-17.
lots of poeple will tell you to use a 15^50 rather than a +5 energy mad, but it dosnt really matter on daggers as the extra damage only works on the 7-17.
GaaaaaH
If you want cheap, green (doesnt necesaritly mean good), max dagggers, then the Claws of the Broodmother go for about 1.5k now. They could suit you until you can save enough to get some with your exact stats.
Esoteric Mesmer
Well you have a couple of options...
First buy a cheap green set of daggers that suit you well, this way you won't have to mod a pair yourslef. Here is a link to wiki that shows all green daggers in the game, as well as the mods on them http://guildwars.wikia.com/wiki/Assa...uick_reference
Once you find the pair you want just head into Lions Arch/Kaining/Kamadan and ask to buy the daggers you are looking for. At the same time you can say the price you are willing to pay, and since they are green daggers chances are you will get what you want. Just be willing to be patient, if they are obscure daggers, it may take a little while to find a seller. However, this is a good thing because that means they will just be glad to get rid of them. Also I would say 95% of green daggers are between 3-8k, don't pay more then 10k
The second option, and probably more expensive option is to mod a pair of your own. This involves finding a skin you like which this wiki tells all the skins. http://guildwars.wikia.com/wiki/Daggers With this option you have to buy the mods though, so a 15^50/+5 costs 1k, zealous 1-2k, +30 2-3k. In the end this is the more expensive route, but you get the exact skin you want.
As for the green pair I suggest Mallyx's Zeal, unique skin and awesome looking daggers.
First buy a cheap green set of daggers that suit you well, this way you won't have to mod a pair yourslef. Here is a link to wiki that shows all green daggers in the game, as well as the mods on them http://guildwars.wikia.com/wiki/Assa...uick_reference
Once you find the pair you want just head into Lions Arch/Kaining/Kamadan and ask to buy the daggers you are looking for. At the same time you can say the price you are willing to pay, and since they are green daggers chances are you will get what you want. Just be willing to be patient, if they are obscure daggers, it may take a little while to find a seller. However, this is a good thing because that means they will just be glad to get rid of them. Also I would say 95% of green daggers are between 3-8k, don't pay more then 10k
The second option, and probably more expensive option is to mod a pair of your own. This involves finding a skin you like which this wiki tells all the skins. http://guildwars.wikia.com/wiki/Daggers With this option you have to buy the mods though, so a 15^50/+5 costs 1k, zealous 1-2k, +30 2-3k. In the end this is the more expensive route, but you get the exact skin you want.
As for the green pair I suggest Mallyx's Zeal, unique skin and awesome looking daggers.
RavagerOfDreams
your going to want zealous (+1/-1) 15^50 +30 daggers
easy pick up in kaineng or kamadan. Don't pay more then 5k or else your just wasting your money
easy pick up in kaineng or kamadan. Don't pay more then 5k or else your just wasting your money
BlackSephir
I'm using zealous 15^50 +30hp and I'm okay
Stormlord Alex
A cheap green set like the Ceremonial daggers will do you fine. Basically, zealous is good - the other two mods are preference (I'm a 15^50/+30 fan meself)
Bobby2
Darkroot's Daggers have always done well for me - still use em
The Meth
As everyone so far has said, Zealous is very good since it provides quite a bit of energy management with your attack chains and such. Another good set to have is vampiric, which will give all of your attacks 3 life steal and that adds up quickly with all the dual attacks you get often.
However, if you only have enough cash for 1 set, definitely zealous as your first choice of mods. Inscriptions are kind of weak for daggers, +15% is only +1 damage per attack, and +5 energy means you can only use one extra 5 energy skill per battle, so choose one of those based on whatever you want. For the dagger tang, +30 health and +5 armor are both about equal for general PvE, but +20% enchants is very nice if you are using things like Critical Agility (which you should always be using) or Critical Defenses (which you should be using in any physical heavy area). So I would have to recommend +20% enchants for your last mod.
To sum it up: Zealous + (15%^50 or +5 energy) + 20% enchant is my recommendation.
Unfortunately, there isn't any greens that match this that are cheap, but you can probably get the mods rather easily.
Pywatt's Talons : +15% enchanted, zealous, +20% enchants
Daggers of the Hierophant: +15%^50, zealous, +20% enchants
If you are willing to sacrifice the +20% enchants for armor or health mod, there are a great many greens, so I'll just link you to the assassin green page on wiki
However, if you only have enough cash for 1 set, definitely zealous as your first choice of mods. Inscriptions are kind of weak for daggers, +15% is only +1 damage per attack, and +5 energy means you can only use one extra 5 energy skill per battle, so choose one of those based on whatever you want. For the dagger tang, +30 health and +5 armor are both about equal for general PvE, but +20% enchants is very nice if you are using things like Critical Agility (which you should always be using) or Critical Defenses (which you should be using in any physical heavy area). So I would have to recommend +20% enchants for your last mod.
To sum it up: Zealous + (15%^50 or +5 energy) + 20% enchant is my recommendation.
Unfortunately, there isn't any greens that match this that are cheap, but you can probably get the mods rather easily.
Pywatt's Talons : +15% enchanted, zealous, +20% enchants
Daggers of the Hierophant: +15%^50, zealous, +20% enchants
If you are willing to sacrifice the +20% enchants for armor or health mod, there are a great many greens, so I'll just link you to the assassin green page on wiki
Kale Ironfist
I don't see how Critical ____ get any better with +20% enchanting. They refresh on critical hits, so the only benefit is if you're not actively hitting. That then leads to two conclusions: you're attacking, but not hitting or you're not attacking. The former means your midline needs to start fixing up the situation, and the latter means you should be focusing on getting to your destination, whether to attack or kite away.
Moreover, Critical Agility lasts long enough that if you don't get a critical hit while affected by it as an Assassin, something has gone horribly wrong, and the enchanting mod won't be of much help with your situation.
Moreover, Critical Agility lasts long enough that if you don't get a critical hit while affected by it as an Assassin, something has gone horribly wrong, and the enchanting mod won't be of much help with your situation.
Div
15^50 or ench depending on build.
Vamp or zealous.
+30.
Vamp or zealous.
+30.
Ruku Carrin
Right now I have korambits....... are those good enough?
Tyla
What are the mods on it?
As in the prefix and the suffix, and the damage addon?
As in the prefix and the suffix, and the damage addon?
Coloneh
Quote:
Originally Posted by Ruku Carrin
Right now I have korambits....... are those good enough?
the skin has no affect on function. its just superficial.
RavagerOfDreams
yea coloneh is right the skin is purely for looks. The mods are what really count. This makes guild wars balanced in the realm of weapons we also have similar systems for armor.
however some daggers deal slashing some piercing but thats only a damage type and neither one has a advantage over the other
however some daggers deal slashing some piercing but thats only a damage type and neither one has a advantage over the other
Triplex Bbq
Just buy some cheap green daggers.
samcobra
Thunderfist's Brass Knuckles!
Issac
Quote:
Originally Posted by samcobra
Thunderfist's Brass Knuckles!
Lol thats what I was ganna say. Mines modded up with 15^50, zealous and +30 health, it works nicely
Belonah15
I was wondering: Daggers with a +15% and customized for +20% gives ~23.5 which is slightly more than a sword. Am I correct?
Coloneh
Quote:
Originally Posted by Belonah15
I was wondering: Daggers with a +15% and customized for +20% gives ~23.5 which is slightly more than a sword. Am I correct?
not a customized 15^50 sword
Bobby2
Quote:
Originally Posted by Belonah15
I was wondering: Daggers with a +15% and customized for +20% gives ~23.5 which is slightly more than a sword. Am I correct?
Just f-ing forget base Dagger damage. Your threat source: armour-ignoring +dmg from attack skills.
DO NOT care about the 15^something, as the difference in damage output is laughable.
DO NOT care about the 15^something, as the difference in damage output is laughable.
Ruku Carrin
I really don't know HOW to mod, yet I have claws of the broodmother.
Where, and how do I mod?
Where, and how do I mod?
Njaiguni Blaze
http://wiki.guildwars.com/
Try that site.
Claws of the Broodmother are unique weapons (or greens). These items can not be modified.
Furthermore, there are no "good weapons". [sarcasm]Only weapons that are good are the ZOMG Icy Dragon Swords of the 1337 whammo's [/sarcasm]. There are weapons that work best for your builds. If your build requires high energy, you want Zealous or +5 energy. If your build relies on enchantments to last, you want an Enchanting mod.
http://wiki.guildwars.com/wiki/Upgrade_component
Try that site.
Claws of the Broodmother are unique weapons (or greens). These items can not be modified.
Furthermore, there are no "good weapons". [sarcasm]Only weapons that are good are the ZOMG Icy Dragon Swords of the 1337 whammo's [/sarcasm]. There are weapons that work best for your builds. If your build requires high energy, you want Zealous or +5 energy. If your build relies on enchantments to last, you want an Enchanting mod.
http://wiki.guildwars.com/wiki/Upgrade_component
ogre_jd
Quote:
Originally Posted by Kale Ironfist
I don't see how Critical ____ get any better with +20% enchanting. They refresh on critical hits, so the only benefit is if you're not actively hitting. That then leads to two conclusions: you're attacking, but not hitting or you're not attacking. The former means your midline needs to start fixing up the situation, and the latter means you should be focusing on getting to your destination, whether to attack or kite away.
Moreover, Critical Agility lasts long enough that if you don't get a critical hit while affected by it as an Assassin, something has gone horribly wrong, and the enchanting mod won't be of much help with your situation. There are other useful Assassin Enchantments - [[Way of Perfection] and [[Way of the Master], for example. And with their 60 second durations, they really benefit from 20% Enchanting (72 seconds).
Moreover, Critical Agility lasts long enough that if you don't get a critical hit while affected by it as an Assassin, something has gone horribly wrong, and the enchanting mod won't be of much help with your situation. There are other useful Assassin Enchantments - [[Way of Perfection] and [[Way of the Master], for example. And with their 60 second durations, they really benefit from 20% Enchanting (72 seconds).
Bobby2
Aw hell no
Viable uses for +20%ench
- For Shadow Form (in which case you'd want it on a staff)
- to get the most out of short, powerful enchants like Feigned Neutrality (in which case you'd want it on your Spear/Shield set)
Long-lasting stuff like WotM and WoP (the latter being crap anyway) definitely does not need the duration buff. Click on them, don't worry until the fight is over - they do quite alright as they are.
Honestly, I can't think of any scenario in which I'd want +20%ench instead of +30HP on Daggers.
Viable uses for +20%ench
- For Shadow Form (in which case you'd want it on a staff)
- to get the most out of short, powerful enchants like Feigned Neutrality (in which case you'd want it on your Spear/Shield set)
Long-lasting stuff like WotM and WoP (the latter being crap anyway) definitely does not need the duration buff. Click on them, don't worry until the fight is over - they do quite alright as they are.
Honestly, I can't think of any scenario in which I'd want +20%ench instead of +30HP on Daggers.
zling
your best bet would be to use 2 sets.
1 vampiric
1 zealous
both with 15^50/+5 and +30
if you only have enough money for 1 than get the zealous as vampiric without weapon switching is a bit annoying, but not too much at that...
1 vampiric
1 zealous
both with 15^50/+5 and +30
if you only have enough money for 1 than get the zealous as vampiric without weapon switching is a bit annoying, but not too much at that...