I love when Anet makes this game more difficult

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by n/a
The stuff the guy before me said...and to all the A.net whiners in general...
yea...cause you know, GUNS KILL PEOPLE

in case i have to spell it out for anyone: s a r c a s m

A.net doesn't want to nerf skills...anymore then *most* police want to arrest people
but if people are going to keep abusing the gameplay in a way A.net doesn't desire there will be more nerfs
this is A.net's game whether or not you like it...they DO have a right to say how YOU play it.

MMORPG...lol

How is being able to solo 4 lvl 28 monsters at lvl 20 roleplaying. How can you truely roleplay alone...I mean hell if you can, might as well go sit in a corner, be cheaper then crapping out 50 bucks for GW. Besides this isn't a RPG...AS STATED...stop wasting our time. You can't COMPETE alone, if you disagree see previous sentences...besides no one is forcing you to play...go play WoW and get your guarenteed "godly" weapons...

What you refer to is POWERGAMING...(the wanting to run around soloing everything, the having great items for little work, etc...)
Go get a one player game and apply God Mode and leave the rest of us better off.
If you are going to buy a multiplayer game...play with other people.
If your just bitching because you liked doing no work with your solo build to get uber items/armor and show off...grow up.

Quote:
Originally Posted by Baratus
One thing I left out. The game is VERY unrewarding as hard as it is. You rarely get any really good drops, dye almost never drops, and even if you explore the farthest reaches of the maps, you get NOTHING for it. That's total BS! If I spend three hours exploring some far-out place, what's wrong with a random high-end drop? Not a specific item, or at a specific place in that far-out area, just a random item that is high-level for the area. Like, how about a Kryta-level drop out in Dragon's Gullet (or whatever it is behind the place you get Althea's Ashes)? I found that area and cleared it once all pumped about getting a good drop, and I got JACK-$HIT for my wasted time. Hell when you kill a hard mob or do a hard mission, why not a special high-level drop or something? The game just does NOT reward you.
I get dye all the time...if your expecting to see black everyday...I got 2 purple 1 blue and a green just today and I only played for 3 hours. There are plenty of *high lvl* drops all the time. I see decent golds drop all over desert and after...it isnt always mine I admit and none were perfect but PERFECT item drops shouldn't be poping out of everything.

All previous aside I do agree with you A.net needs to do something about quest/mission rewards as well as implementing some sort of benefit to harder monsters vs. load of griffons/ettins/you get the idea, as well as some reason to explore the whole map vs. repeat farming of specific areas...IDS/UW/FoW

Just so the last paragraph is constructive...it would be nice to see all weapon combonations available in PvE be it through missions/quests/far away collectors...with only the skin being special to gold drops. Meaning some skins are not collectorable...as well as some skins be only from collectors...please. It's not like the rare skins have to be pretty...

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

Quote:
Originally Posted by Baratus
I have similar complaints with GW. I spent my first two retail months building my W/Mo up as a sword-warrior, finally get my last piece of Drok's armor, then get to enjoy it for a VERY short time before they nerf the sword-warrior. Why was it nerfed? PvP complaints! Thing is, I now suffer in PvE and NEVER play PvP because I don't enjoy it. Couple of months down the tube.
you lost me on that one, how were sword wars nerfed?

Morangen

Morangen

Academy Page

Join Date: Dec 2005

Mountain West

Xen of Onslaught[XoO]

Mo/W

Personaly I think Anet game designers (or any online game designer) has a really tough job because they need to try and make the game fun / enjoyable for the entire player base. Now I consider myself to be a casual player (I have only logged just over 300 hours since the game was released) and so I dont have the same game experience as many of you. The thing is that I havent really seen much of an affect on my gameplay with the updates. Sure some areas might be harder to get through (although I prefer the huge number of griffins in the desert to some of the areas with the hydras) but that doesnt really bother me. It makes me rethink the skill sets I am using and try new things.

I would like to see drops get better in some instances but again if you increase drops for everyone then all the elite farmer people will make more money causing more complaints. Its all a give and take, and I think that we should be more appreciative of the things Anet does try to do for us as players.

Red Sonya

Desert Nomad

Join Date: Jul 2005

I'd just be happy if they brought back Henchies for FOW/UW, I'm really getting tired of having to hang around waiting to get in a group. Too much down time. I'd just as soon pay the 1 plat and take my chances with henchies as have to stand around and do nothing.

I don't care about what other people do, if they want to play 55 monks and can do it, fine by me, but, don't punish me because I am not a 55 monk, let me play with henchies EVERYWHERE!

Kidney Licker

Kidney Licker

Wilds Pathfinder

Join Date: Aug 2005

Europe Server

One thing I like about the 55hp build is that it lets you explore in a way that you would never be able to in a normal group, and it is fun. I've just started (trying to) solo UW, and the good thing is that I'm able to examine every nook and cranny of the map that I normally wouldn't be able to in a group (as a trapper), where it's just relentless farming.

I'm quite looking forward to soloing the FOW and just having a look at around at my own pace.

Outside of FOW and UW sure I can take henchies when exploring, but there is a certain thrill just going out on your own.


The gear/book/keg trick should be nerfed.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

I think those who want the 55 monk out of the game might just be jealous that they are not able to afford 5 sup. runes to put on them and sold the -50 health item to the merchant thinking, that a -50 health item would be stupid.
And when you have taken 6 chars (each a different primary profession) thru all the missions and quests, there's nothing much left to do but to either help people do the same, or farm.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

IMO/IME...

PvE player playing the game: enjoys when ANet makes the game more challenging.

Farmer: wants everything to stay exactly as it is, gets annoyed when rules change & game becomes more challenging.

PvP player: only plays PvE to farm, so same as farmer but would like farming to become even easier. Gets EXTREMELY upset when rules change & game becomes more challenging.


Ashley: you can't seriously really think that everyone who don't like the invincimonks do so because they cant afford to make one.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Quote:
Originally Posted by Carinae Dragonblood
Just one VT should be enough, shouldn't it?
For a 55 Monk It would. But if it's a 105 Monk that'll get the job done.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Numa Pompilius
you can't seriously really think that everyone who don't like the invincimonks do so because they cant afford to make one.
give me another motive, why some want the 55 monk to be gone?

Does anybody seriously believe that soloing 55s (or 55s teaming with ss/sv necs) ruin the drop rate of ectos for "serious" 8-ppl-teams?

Or is the 55 just unfair?

What is it with the 55 that some people hate that build so much?

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

Anet is defenetely doing a great job on the game adjustments, (maybe not on drop nerfs though) at least PvE-wise.

I wish they would greatly increase AI so that PvE monsters would act much more like PvP players. As someone stated above, give mobs more interrupts, concentrating fire, better moving patterns, etc... This would be much more interesting for experienced players. For it not to harm the beginners, this AI improvement could be thrown in just after reaching drok.


[OFFTOPIC]
Anyway IMO, 'destroying' the 55 hp build is just stupid (and yes I use one). Most people wanting to 'nerf' Protecting spirit do NOT use it, so they don't care about it (at least from the people i've talked to).

The reason people farm is because they want to get some decent drops/ectos/gold. You can't stop it, this is part of the MMORPG culture.

Just what had to be done to get rid of UW/Fow farming is to FORCE 8-MEN GROUPS to enter these areas. Plain and simple if you're not 8 you cannot get in. This would emphasis teamplay and drops in these areas could be raised a bit (IMO members of an 8 team group getting an OK trip in the UW should come out with 3-4 ectos each).
[/OFFTOPIC]

Getting back to the OP point ^^ now...

/Sign on the fact that game AI should be improved more, and become more challenging. When there is a glitch in the game, other than nerfing skills Anet should adapt to it and invent a mob-reaction-effect to the glitch.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I'd post something but I'd probably get flamed to hell and back by some people and probably banned for responding lol anyway, just to say if the game (heck ANY game) is becoming so frustrating and anger inducing to an individual then it's probably time to either

a) take a break from it
b) uninstall it and find something more suitable for you
c) some mix of the above

While it's fair enough to have complaints and thoughts about bugs/exploits/changes to gameplay, if it really gets to you to the point you're cussing and have abusive thoughts towards it.. it is no longer a game, and no longer what you may have purchased it for - entertainment. Time to move on/take a break. (I am NOT putting down people who have complaints/observations etc, I have a few myself) just some posts come across like the persons are really, really, really angry... and that's just not good, regardless of what game you play.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Ashley Twig
give me another motive, why some want the 55 monk to be gone?

Does anybody seriously believe that soloing 55s (or 55s teaming with ss/sv necs) ruin the drop rate of ectos for "serious" 8-ppl-teams?

Or is the 55 just unfair?

What is it with the 55 that some people hate that build so much?
Well I can give you one good reason. Because they can solo they get "all" the ecto instead of it getting spread out on a more evenly basis between a team of 8 players, thus, one player can drive up the costs of things because they have an abundance of ectos, they can also drive down the price of ectos to other players as they horde up a large sum of them and then sell them all at once to the vendors. There's groups of farmers out there with 1000's of ectos that when the merchant price hits a certain point, bam, they sell all of them, get the most coins and then up the prices on other items and charge you "cheap" ectos for them but a larger proportion amount so they can do this sequence all over again. You give them 10 ectos and 100k for whatever and they will turn around and sell those ectos eventually for 11k 12k or 13k each.

Ectos aren't the only commodity I've seen these groups doing this in. But, it's the most profitable and the one that drives up the cost of gold perfect items more often. There's a couple more out there though that they can and do do the same things with.

If they wanted to make things easier for everyone they would drop the amount of plat you can have total is 200k. Everyone can eventually get 200k and all armors should be around that price to obtain all the pieces. Then the farmers would go away, the 55 monk builds would go away and the PVP portion of the game would thrive more since THAT would become the only thing left to do. It would also screw the hell out of ebay farmers and bots. Would be no reason to buy plat on ebay since anyone and everyone should be able to get 200k easily. I did, and I did most of mine just selling resources to vendors and all the mediocre loot that drops off of mobs. Prices of everything would drop and/or many people would probably just start giving stuff away.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Ashley Twig
give me another motive, why some want the 55 monk to be gone?
Well, I can only speak for me. Originally I disliked the invincimonks because I considered them an exploit, just like I do gear tanks now. However, ANet obviously disagree as they easily could've stopped them at the big shake-up when AoE spells were changed, but didn't.
So now I dislike invincimonks for being a cheap & cheesy build for skill-less players, and because I feel the game mechanics are broken when it's easier to keep an avatar alive the less health it has.

It's by no means the only build I dislike - apart from the gear-tank AI exploit I also feel there's something wrong with the game mechanics when an avatar is easier to keep alive the more enemies are beating on it, as is the case with the cyclone-axe/bonetti wamo farmer. Invincimonks just happen to be the most common & popular of the 'broken' builds.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by Manic Smile
How is having to actually play the game as intended instead of repeatedly going into the same area alone for the sole purpose of getting more wealth a punishment. That's like joining track and saying that having to run the whole 440 instead of cutting accross field is punishing you.

What benefit do you bring to the gaming community as a whole in GW if all you do is solo farm UW? If anything your a detrement...in numerous ways I won't waste my time repeating.

woot made councillor...
Excuse me, I never said I was a farmer. The benefit I bring to the game is a competent arsenal of chars that play the game and help other people do the same. Apparently, you assume I rack up tons of wealth by myself doing Griffons or UW runs. You are very wrong.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

So nerf the 55hp build. Never mind the equally compact trapper groups, the solo UW warriors, the fact that warriortank with SS necro can 2-man as well, hell even earth ele can tank aatxes. Press armor of earth and other spells every 8 seconds, take 6 dmg from aatxe hits. Oh yes. Huge skillz.

So you nerf it, effectively reducing ecto drops to PvE guilds, warrior soloers, trappers, and those who really find it fun to join 100 PUG groups with paladin tanks. Oh joy... so the game is hard now. So what?

I have fissure armor and everything I could ever have wanted on my mesmer. Most of it i got through soloing / 2manning the UW, with 55 builds. I guess I have no skills, but I just thought i should be allowed to maybe have fun while playing. To be able to go where I want, apply effort, and get what I like eventually. I didn't pay money to have to grind hours of FoW/UW with my mesmer in PUGs.

But of all the little problems GW faces, people always go after others. Now its the 55 build that apparently destroyed the world. Oh noes.

If you're playing the game, play to have fun. For yourself. If you want a challenge, create it for yourself. You don't have to go into the UW with a megapowered group, or use 55hp chars. So maybe the 'skill-less' players get to have fun and enjoy the vast intricasies of the guildwars economy and (gasp) FoW armor. What a massive tragedy.

I'm glad to see an changing environment from Anet, with the AI changes. It gives us something new to experience from what we had to fight before. The key point in what im saying now is experiencing. You get to experience new groups, new things that are defined by the boundaries of your skill and the skill of your group. Some people have less skill, and are confined to 55hp builds in certain areas of the UW, or to prophet's path. If they choose to do that, its not hurting you. Go play without the book trick, play without 55hp, and play the game how you want to play it.

The critisizing attitude of people that have little effect but to allow others to do things the normally couldn't simply disgusts me.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by KANE OG
Excuse me, I never said I was a farmer. The benefit I bring to the game is a competent arsenal of chars that play the game and help other people do the same. Apparently, you assume I rack up tons of wealth by myself doing Griffons or UW runs. You are very wrong.
If you are not a farmer then why do the nerfs bother you? They were made across the board, so there is no inequality in PvP. Maybe you have to make a new build but it's just a build, how is that a reason to want to stop playing. In PvE you can still party any monster/location in game so your "competent arsenal of chars" can still "help other people do the same." Where is your reason for being upset.


Quote:
Originally Posted by Avarre
So nerf the 55hp build. Never mind the equally compact trapper groups, the solo UW warriors, the fact that warriortank with SS necro can 2-man as well, hell even earth ele can tank aatxes. Press armor of earth and other spells every 8 seconds, take 6 dmg from aatxe hits. Oh yes. Huge skillz.
I honestly don't like any of that...I don't think any skills should be nerfed personally either but I do think that 55 monks/55 nec/2 or 3 man trappers/ tandem monk/ss and solo war tanks should not be possible in any end game location. 5 man parties don't bother me though I'm sure it does some but that's 5 people...seems pretty "party" like to me. So who cares if it's 5 rangers trapping. It isnt the skill requirement that annoys me with 55 monks, as it is challenging. It's the I'm going to solo farm repettively to get the "best" weapons and armor without having any impact on other players short of showing off my items/gear. Powergaming bugs me. It is the selfish attitude and the people that come along with it that annoy me. Plenty of people solo farm but it's mainly the ones that do nothing but that are compling about nerfs. It's these same people that give nothing back to the gaming community. I know this game isn't really a RPG but it is still a multiplayer game...play with other people...or if your soloing solo for the fun of it. If you are soloing for wealth, you have no moral ground as A.net is OBVIOUSLY AGAINST IT...


Quote:
Originally Posted by Dazzen
Anet is defenetely doing a great job on the game adjustments, (maybe not on drop nerfs though) at least PvE-wise.

I wish they would greatly increase AI so that PvE monsters would act much more like PvP players. As someone stated above, give mobs more interrupts, concentrating fire, better moving patterns, etc... This would be much more interesting for experienced players. For it not to harm the beginners, this AI improvement could be thrown in just after reaching drok.

[OFFTOPIC]

The reason people farm is because they want to get some decent drops/ectos/gold. You can't stop it, this is part of the MMORPG culture.
Don't even get me started on that. I think MMORPGs should have RPG lawfully removed from the MMO part. The most effective thing A.net could do...but they won't...is a blanket decleration that in 3 months anyone found using the 55 monk build for repetive farming will be banned outright....simple done.

Quote:
Originally Posted by Ashley Twig
I think those who want the 55 monk out of the game might just be jealous that they are not able to afford 5 sup. runes to put on them and sold the -50 health item to the merchant thinking, that a -50 health item would be stupid.
And when you have taken 6 chars (each a different primary profession) thru all the missions and quests, there's nothing much left to do but to either help people do the same, or farm.

I'm sitting on 150 plat in gold and another 400k in items I could easliy sell. I make no claims at being filthy rich...no crystalines or no mod swords or 250 stack of ecto for me...but I have enoughf ro a 55 build. I've even gone so far as to have a monk, have the runes the -50 nec focus and a FFS but I haven't bothered to take him out of presearing.

You can say it's just me but that's not my point. The previous paragraph is just to show that is not the reason for me...and for many people I know. It's the attitude for many of the farmer "purist" and all the times I've had 55 monks try to sneak in on my ToA parties only to run off to farm that I'm complaining about. Pure farmers are like telemarketers.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Morangen
Personaly I think Anet game designers (or any online game designer) has a really tough job because they need to try and make the game fun / enjoyable for the entire player base. Now I consider myself to be a casual player (I have only logged just over 300 hours since the game was released) and so I dont have the same game experience as many of you. The thing is that I havent really seen much of an affect on my gameplay with the updates. Sure some areas might be harder to get through (although I prefer the huge number of griffins in the desert to some of the areas with the hydras) but that doesnt really bother me. It makes me rethink the skill sets I am using and try new things.

I would like to see drops get better in some instances but again if you increase drops for everyone then all the elite farmer people will make more money causing more complaints. Its all a give and take, and I think that we should be more appreciative of the things Anet does try to do for us as players.
Thank Morangen for proving that some people are here for fun. This is the attitude people...I'm not gonna go so far as saying you MUST see it this way but if you are really upset...take a sec to think about why then look up the defnintion of powergaming...if it matches then STFU.

Quote:
Originally Posted by Kidney Licker
One thing I like about the 55hp build is that it lets you explore in a way that you would never be able to in a normal group, and it is fun. I've just started (trying to) solo UW, and the good thing is that I'm able to examine every nook and cranny of the map that I normally wouldn't be able to in a group (as a trapper), where it's just relentless farming.

I'm quite looking forward to soloing the FOW and just having a look at around at my own pace.

Outside of FOW and UW sure I can take henchies when exploring, but there is a certain thrill just going out on your own.


The gear/book/keg trick should be nerfed.

Not as a complaint at all but try getting together a adventure/quest group for UW/FoW, I think you'd find it'd satisfy your desire to "look around at [your] own pace" and still have some fun with other people.

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

I was not referring to soloing earlier. Yes, I do enjoy soloing, but not specifically for farming either. There are times where I just want to be alone and do something I enjoy. To hell with whether or not I get an uber green item that will smack everybody down or sell for a billion plat. I just wanna' enjoy the scenery at times. My monk can do that.

My warrior has been nerfed and there's tons of proof out there to back it up. I do believe that when a lv13 Mo/N can take down six to nine of those Caromi near the New Ascalon settlement and a lv20 W/Mo cannot, even with max damage sword, Drok's armor, and max shield, that something is seriously wrong. My monk averages 30 damage with an 11-22 staff, double that on undead, and he does it from a range while healing the party. My warrior averages 17~22 damage with the occasional 60~70 due to a critical, and that's with strength and swordsmanship above max due to runes. If anything, he should be doing more damage simply because he's right up next to the enemy physically cutting through them with a weapon. This is the nerf I am referring to. When I first had my warrior beefed with Drok's armor and that fellblade he did an average of 50 damage, which is about what it should be. Then one day I get on and everything's changed, and he is almost useless.

As for dye drops, I am not talking about pre-searing. That's the only place I can find dye anymore. I play for maybe 4~8hrs during the average week (I work away from home, so i can't play every day) and I have not had a dye drop anywhere in ages. Don't argue it, I am stating FACT here, and my inventory proves it. I also have no dyed armors because I can't find dye to do it with.

Another point was made earlier that brings up another for me. ANet needs to stop increasing AI. I think the monsters are fine for now. Not all of us play or enjoy PvP, and if I gotta' sit there and fight eight enemies that can do 150+ damage each every other turn, and they're playing like PvP, then that's jjust a bore. I would honestly be ready to cheat at that point and am close to wanting to now because of the constant BS I see. I have yet to get a green drop, I can't get dye, my freaking weak monk does more damage in combat than my maxed out warrior, exploring gives you no rewards, and thanks to the lovely economy, the only way to afford some of the higher-value runes is to do a 55hp build monk and farm for a few days. That's BS, plain and simple. The game was fun up until they started nerfing drops before they banned all those botters. After that it has been a gradual downhill slide, with the exception of the removal of refund points. I'll give them two thumbs up on that one.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Baratus
I was not referring to soloing earlier. Yes, I do enjoy soloing, but not specifically for farming either. There are times where I just want to be alone and do something I enjoy. To hell with whether or not I get an uber green item that will smack everybody down or sell for a billion plat. I just wanna' enjoy the scenery at times. My monk can do that.

My warrior has been nerfed and there's tons of proof out there to back it up. I do believe that when a lv13 Mo/N can take down six to nine of those Caromi near the New Ascalon settlement and a lv20 W/Mo cannot, even with max damage sword, Drok's armor, and max shield, that something is seriously wrong. My monk averages 30 damage with an 11-22 staff, double that on undead, and he does it from a range while healing the party. My warrior averages 17~22 damage with the occasional 60~70 due to a critical, and that's with strength and swordsmanship above max due to runes. If anything, he should be doing more damage simply because he's right up next to the enemy physically cutting through them with a weapon. This is the nerf I am referring to. When I first had my warrior beefed with Drok's armor and that fellblade he did an average of 50 damage, which is about what it should be. Then one day I get on and everything's changed, and he is almost useless.

As for dye drops, I am not talking about pre-searing. That's the only place I can find dye anymore. I play for maybe 4~8hrs during the average week (I work away from home, so i can't play every day) and I have not had a dye drop anywhere in ages. Don't argue it, I am stating FACT here, and my inventory proves it. I also have no dyed armors because I can't find dye to do it with.

Another point was made earlier that brings up another for me. ANet needs to stop increasing AI. I think the monsters are fine for now. Not all of us play or enjoy PvP, and if I gotta' sit there and fight eight enemies that can do 150+ damage each every other turn, and they're playing like PvP, then that's jjust a bore. I would honestly be ready to cheat at that point and am close to wanting to now because of the constant BS I see. I have yet to get a green drop, I can't get dye, my freaking weak monk does more damage in combat than my maxed out warrior, exploring gives you no rewards, and thanks to the lovely economy, the only way to afford some of the higher-value runes is to do a 55hp build monk and farm for a few days. That's BS, plain and simple. The game was fun up until they started nerfing drops before they banned all those botters. After that it has been a gradual downhill slide, with the exception of the removal of refund points. I'll give them two thumbs up on that one.
How does having to take henches along screw up the scenery?

I don't know how your monk averages 30 dmg with his wand when my mez using a max dmg cane does around 6 dmg in desert/SF. If you mean by skills then yea...solo monking is called Invicimonk for a reason...and witout enchant removal they are. Hopefully A.net will add some in real soon.

I'm confused as to where you were doing 50 damage with a normal sword in end game...but maybe I wasn't around for that nerf as I started with a nec. But as far as I know the only place where even a max dmg sword would do 50 damage alone is in ascalon area when you're lvl 20. If you mean with skills my war can top 100 dmg with just one skill even in end game he does 80ish damage average.

My warrior can solo those birds, in fact it's not even really hard with the damage absorbtion and armor bonuses. It hasn't cost me much at all to get 6 abs and the armor bonuses are from skills. Cheapest way: Major Abs Rune, 1,5k ascalon boots, -2 shield.

Average dps of 50 is attainable with an axe, do a search if you do not believe me, the sword is somewhat lower but there's always an IW build if you really have to see big numbers every swing.

I wasn't talking about pre with die. My mez just finished ascending so the dyes were mostly from desert missions...the three before ascension, mainly repeating that damn pvpish one. And do you have an aversion to buying the dye? 1k is easy to get and that pays for 4 of most dyes.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Manic, maybe you're talking in general, but I never said I wanted to stop playing either. My opinion is that if there is a problem with bots, destroy them. There is no need to constantly change the game mechanics (we've seen in Augury Rock that this doesn't work anyway.) This is one of the best games of all time IMO, pre or post "nerf" patch. My question still stands, why should I be punished by having to change or adjust a build that I enjoy playing the way it is because of bots?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Baratus
I do believe that when a lv13 Mo/N can take down six to nine of those Caromi near the New Ascalon settlement and a lv20 W/Mo cannot, even with max damage sword, Drok's armor, and max shield, that something is seriously wrong.
Although I agree that monks are almost ridiculously uber in PvE (do more damage and tank better than any other class), I think I should tell you that I've been farming those caromi tengu with my W/Mo the last few days. I go from Beetletun to Hot Springs, killing all Ettin & tengu in my way... The key is protecting your enchantments with a "garbage" enchantment, because the Wild will shatter enchant; I fire off a Healing Breeze then charge the Wild.

Baratus

Baratus

Lion's Arch Merchant

Join Date: Jul 2005

Elizabethtown, NC

Deathkings of The Dark Citadel

D/Me

I have to take that comment back to an extent, Numa. I tried tonight for laughs and amazingly I could take down three at a time, but it was DAMN close. My monk can destroy them now though, since he's ascended. I mean he can take three or four groups with ease. I find that SO wrong. The warrior should be toughest, most damage-dealing person since he has to get up close, but is susceptable to magic because of it.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by KANE OG
Manic, maybe you're talking in general, but I never said I wanted to stop playing either. My opinion is that if there is a problem with bots, destroy them. There is no need to constantly change the game mechanics (we've seen in Augury Rock that this doesn't work anyway.) This is one of the best games of all time IMO, pre or post "nerf" patch. My question still stands, why should I be punished by having to change or adjust a build that I enjoy playing the way it is because of bots?
With that point I agree...and if that is the sole case you shouldn't...but it's not like this isn't true in life as well. The idiots/aholes always muck up the fun for the rest of us. Why should I need a virus scanner or microsoft updates...oh i can go on with things that annoy me that are due to a minoritie's selfishness.

Quote:
Originally Posted by Baratus
I have to take that comment back to an extent, Numa. I tried tonight for laughs and amazingly I could take down three at a time, but it was DAMN close. My monk can destroy them now though, since he's ascended. I mean he can take three or four groups with ease. I find that SO wrong. The warrior should be toughest, most damage-dealing person since he has to get up close, but is susceptable to magic because of it.

Elemental resistance? Only nec mez mob combos are annoying. MENDING FTW!

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Please forgive me if I do this wrong, this is my first post. Also, this isn't intended to attack Manic Smile, for some parts I agree with stuff you write. However, I believe that there needs to be a counter-opinion to what you are saying. I chose you instead of others because you are precise and cover a LOT of ground :-)

Quote:
Originally Posted by Manic Smile

this is A.net's game whether or not you like it...they DO have a right to say how YOU play it.
I agree with you to a point, although, some of us have a vested interest in the game as well (aka 50 dollars).

Quote:
Originally Posted by Manic Smile
MMORPG...lol
Quote:
Originally Posted by GuildWars FAQ
http://www.guildwars.com/faq/default.html
GAME DETAILS
...
What kind of game is Guild Wars?
Guild Wars is a global online roleplaying game. Players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles.
...
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
Maybe you meant it's not an MMORPG (as stated), which is correct.


Quote:
Originally Posted by Manic Smile
How is being able to solo 4 lvl 28 monsters at lvl 20 roleplaying. How can you truely roleplay alone...I mean hell if you can, might as well go sit in a corner, be cheaper then crapping out 50 bucks for GW.
Yeah, the solo 4 lvl 28 monters is out of hand I imagine (at least without requiring extreme skill... after all, Conan could probably do it, and most of us did save Tyria :-), but as far as the solo: two things
1)
Quote:
Originally Posted by GuildWars FAQ
Can my character be killed by other players?
You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges.
...
Do you have to be in a guild to play Guild Wars?
Although there are many positive aspects to belonging to a guild, players have access to a wide variety of solo adventuring possibilities as well as team cooperative and competitive missions that will ensure you of many of those gaming sessions that run into the wee hours, no matter your playing style.
Of course they mention missions in the faq in both places, but solo 'adventuring' is up to you to decide. I, myself, cannot handle extremely repetitive tasks (such as nolani farming) for very long. This means that adventuring for me is exploring and hunting beasties such as tales of dragonslayers and such.

2) It's a matter of opinion. Some of us longtime DnD players remember Solo Adventures and Choose Your Own Adventure books (and some of us actually liked them). I think it has more to do with degree of imagination (I, myself, have a pet for every character that keeps me 'company :-). Besides, quite a number of people play the elder scrolls games (as well as are looking forward to Oblivion) and it's solo. Guild Wars costs about the same price as the new one will cost I believe.

Quote:
Originally Posted by Manic Smile
Besides this isn't a RPG...AS STATED...stop wasting our time. You can't COMPETE alone, if you disagree see previous sentences...besides no one is forcing you to play...go play WoW and get your guarenteed "godly" weapons...
Again, that is not the case (AS STATED).

Quote:
Originally Posted by Manic Smile
What you refer to is POWERGAMING...(the wanting to run around soloing everything, the having great items for little work, etc...)
Go get a one player game and apply God Mode and leave the rest of us better off.
If you are going to buy a multiplayer game...play with other people.
If your just bitching because you liked doing no work with your solo build to get uber items/armor and show off...grow up.
Quote:
Originally Posted by Manic Smile
My warrior can solo those birds, in fact it's not even really hard with the damage absorbtion and armor bonuses. It hasn't cost me much at all to get 6 abs and the armor bonuses are from skills. Cheapest way: Major Abs Rune, 1,5k ascalon boots, -2 shield.
Are you wearing full Ascalon armour, or are you just using the 'broken' absorption the boots provide in a similar manner to the way knight's boots work? If you are, then that would be considered POWERGAMING by many people, and not playing the game it was meant to play (read the decriptions on the knight's boots in say Korean, Italian, or French. I personally have done that in the past but look for to the day when they 'fix' that so knight's armour (other than boots) and ascalon armour (other than boots) will mean something. Unless you are 'roleplaying' like those guys wearing gladiator's armour with knights/ascalon boots :-).

P.S. My monk (Van) has both drok armour and invinci/la armour. We (me and my spitey buddy) tried doing UW, but he has to go N/Mo because I get owned too much and he has to rez me. After a while (short while) we got bored (post-nerf droprate) and stopped doing it at all. The time and effort wasn't worth it to us. I did get my spider (Capn Stabbin) with a good group though :-)

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Continued... (If I can do that, sorry if I'm not supposed to - netiquette-wise I mean)...

Quote:
Originally Posted by Manic Smile
I get dye all the time...if your expecting to see black everyday...I got 2 purple 1 blue and a green just today and I only played for 3 hours. There are plenty of *high lvl* drops all the time. I see decent golds drop all over desert and after...it isnt always mine I admit and none were perfect but PERFECT item drops shouldn't be poping out of everything.
I think I can help on this topic, which seems to be the biggest argument in the forums that I have seen (concerning drops/rarities/frequencies). I believe everyone may be right. My first cahracter to finish the game (Zellac and his warthog Worf) never got a black dye, got maybe 1 or 2 gold drops, but not much else worth anything. He still had enough to get droks armour (full set of knights as I didn't know about the boots cheat - later when I found out I got plate except boots, because of the hog on the breastplate :-). Zellac was good at getting greens (outside greens) when the expansion came out, but nothing else.

After over 1000 hours of playing, my second character (a monk) went out to do the quests (didn't care for doing the missions again as that's like playing a regular game over and over to me) and started getting some golds and even my first black dye. My monk wouldn't get greens though. In my group of friends, we can usually predict which characters will get the good drops, some will get more than others, and some will get nothing).

The theory we have come to (and we have absolutely no proof, but since ANet is keeping its lips tight concerning drop ratios, they can't really knock us for speculating based upon some collective experience) is that each character has some kind of random number generated for it upon creation. Somehow this random number is used when entering a zone (or when items drop) to determine if you get anything good. I can take Zell out and kill tons of ettins, and get nothing. I can then take Van (my monk) out and do the same runs and get 3-7 gold each time (a few runs for each char) plus a ton of purples. Of course the auto-nerf still works on all characters as eventually you'll get nothing on any char. Obviously, from this the greens are setup a bit differently or use different numbers to compare to you char's number. Those chars I know that get good drops consistently - some never get greens (or never have), others get them periodically. Obviously the drops aren't just completely random. The reason I say this with certainty is this:

Quote:
Originally Posted by GuildWars Update Archive
Update - Friday, September 16
Fixed a bug introduced in the Sorrow's Furnace Update that was causing unequal loot distribution among party members.
So they are using some kind of system (or were) that is not just a simple random decision at drop time equally among players and/or henchies (ignoring the obvious -nothing's truly random- argument of course). Some people may have 4 characters that were generated 'lucky' - for lack of a better term. I can tell on my account the 1st and 4th chars are unlucky, the 2nd is pretty lucky, and the 3rd looks like she may be lucky, but she's fairly inexperienced. Maybe some other people can look at this idea and give some better input. If there is a number generated within a range, and a number chosen for the zone/drops (or even if it's a number specific to whether you get drops, not who gets drops) then there could be some skewing. For example, 1-10 (simplicity) - Zell has 1, Van has 5, and a number chosen is 3 or 7 (well Van has a good chance either way of at least getting something whereas Zell, being at the extreme, only get one decent chance. All of this is simplified for explanation, but several of us believe something similar is the case.


Quote:
Originally Posted by Manic Smile
All previous aside I do agree with you A.net needs to do something about quest/mission rewards as well as implementing some sort of benefit to harder monsters vs. load of griffons/ettins/you get the idea, as well as some reason to explore the whole map vs. repeat farming of specific areas...IDS/UW/FoW
Yeah, after 1mil experience for Zell, I could care less about XP rewards for high level quests (repeatable).

Quote:
Originally Posted by Manic Smile
Just so the last paragraph is constructive...it would be nice to see all weapon combonations available in PvE be it through missions/quests/far away collectors...with only the skin being special to gold drops. Meaning some skins are not collectorable...as well as some skins be only from collectors...please. It's not like the rare skins have to be pretty...
I finally had to break down and buy a longsword the other day (max dmg) because I was either getting crappy ones (or in the case of crafter/collector longswords, they put a stupid shortsword/gladius skin on it - a longsword that's short). I did so not because it was better, but because I think Zell looks neat with a big-assed sword and a fat, hearty lvl 20 pig (and a hog breastplate). Btw, I am collecting the different sword and shield skins and have 3 sets of droks armour, 1 set of henge armour - the highest level ringmail that still looks like pre-searing armour :-) (never bought 15k and can't afford fissure). That's what I like. I like showing them off to my friends. They like showing their stuff off. Otherwise its just another dungeon siege.

Illidan

Ascalonian Squire

Join Date: Jun 2005

/double agree

Please more challening Missions in Chapter 2

Red Sonya

Desert Nomad

Join Date: Jul 2005

[If you are soloing for wealth, you have no moral ground as A.net is OBVIOUSLY AGAINST IT...]

They are? Funny that, maybe you should go back and read Gailes comments about farming. ANET is NOT against farming, ANET is against BOT farming. You're just jealous cause you don't have anything or everything others have. Too bad. I don't have a single invici anything, but, I love to farm what I can with just my normal build. And I can farm a lot of areas and make lots of plat. If you spent more time playing/farming you'd have these things also. But, you seem to think just because you can't get them easily no one else should either. lol

Independent farming does affect the economy, but, the bot farmers affect it even more because they farm more often and all the time. As more and more plat pours into the economy than items there's always going to be inflation to a point. Not everyone jumps on the charge them as much as you can band wagon. And because of bot farmers it does force others to independent farm and pretty soon everyone has to farm to get the items they want or the plat they need to buy something. That's just the way of the online game worlds, I don't know of a single one that has a steady unchanging economy over time.

A good combatant is to form a "Farming Guild" where you all farm for "each other" and as a group you can get things much faster than as an individual because you can kill things faster. The only drawback to this is scammers joining them to get their items and then leave. I saw this happen in EQ when Epic quests were popular. People would join, get their Epic weapon and then disappear. Some people are just sad sad beings real NOOBS.

But, what makes GW's unique once again you DON'T NEED fissure armor and there are many good collectors weapons out there that can be modded to be just as good or even better (customizing them) than gold dropped items. So, some of you are just making mountains out of mole hills about farmers and the economy. And especially FISSURE armor. Gesh are you really that hung up on a LOOK and a VANITY item?? lol Now that is pretty childish.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Good Crap everyone!

Do you hate the 55 build cuz you don't have one?
Do you hate soloing because you can't do it well?
Do you hate everything that doesn't fit in with your idea of fun?

I have about 35 plat from all 4 of my characters (obviously I am not a hardcore farmer), but I love trying to find ways to solo enemies. The part I love the most is that it is dang hard to find a skill set that works against more than just one type of monster.

Let people have fun in the game however they want. I am pretty sure that Anet doesn't really hate farmers (real farmers not bot farmers), they bought the game and will probably buy the expansion. Why would they hate them? For increasing the companies revenue? Sounds pretty lame to me.

If you hate all the bugs/exploits/cheats/etc., then don't use them. I love when Anet makes the game harder, but it doesn't always mean that they need to nerf skills or builds.

EDIT:

I do not have an invincimonk, but maybe that is cuz my monk is only lvl 15. And I have never been griffon farming even though I have a warrior that I could use. I tried the Incinvimesmer that I found in this forum, but it was very difficult to play effectively. I just play the game for fun, and btw that is the same reason that I write in this forum. I am not sure why, but I can still have fun in a game that I am not the richest/most powerful/best/strongest/with most items.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
I agree with you to a point, although, some of us have a vested interest in the game as well (aka 50 dollars).
About the 50 dollars thing/you bought the game, that's a common misunderstanding with games/software in general. The reality is you don't. All you pay for is the priviledge of playing their game. In essence you are paying Anet/NCSoft so that they give you permission to play their game. In the world of the EULA, you effectively have no ownership, and no automatic right to play the game or anything at all. All control and power is with the developer/publisher etc. Take it from someone who's worked in the software industry, they could decide tomorrow to turn off the servers and stop people playing (and it would be perfectly legal, all in the rules).

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Red Sonya
[If you are soloing for wealth, you have no moral ground as A.net is OBVIOUSLY AGAINST IT...]

They are? Funny that, maybe you should go back and read Gailes comments about farming. ANET is NOT against farming, ANET is against BOT farming.
Yeah well whatever Gaile said, it's pretty obvious they dont like real players farming either. Drops everywhere are beyond a joke for a reason.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Keyote
Drops everywhere are beyond a joke
Sheerest rubbish.
It's not ANets fault that nothing except gold perfect is worth anything any more, nor were gold perfect items more common in the past than they are now.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

I won't flame a man for vocing his opinion as long as he keeps the bullshit out of it...yes it's subjective but take it as you(readers) will. I see no need to flame anything you(poster) said.

Quote:
Originally Posted by CyberNigma
I agree with you to a point, although, some of us have a vested interest in the game as well (aka 50 dollars).
Agreed...that gives you the right to submit desires to A.net. I'm am only against people whining constantly about A.net making changes to their game for the purpose of keeping their intension from being waylaid by exploits.


Quote:
Originally Posted by CyberNigma
It's a matter of opinion. Some of us longtime DnD players remember Solo Adventures and Choose Your Own Adventure books (and some of us actually liked them). I think it has more to do with degree of imagination (I, myself, have a pet for every character that keeps me 'company :-). Besides, quite a number of people play the elder scrolls games (as well as are looking forward to Oblivion) and it's solo. Guild Wars costs about the same price as the new one will cost I believe.
Yep...old school D and D here and I agree I enjoyed solo table top, Torment, BG, BG2, and the Fallout series (special not D&D) but all "single player" games. In a MMO the forcus is interaction...soloing is fine I do it...but when soloing is a detrement AS SEEN BY A.net if mho isn't enough then it should be "nerfed"...else why be multiplayer. Perhaps I got a bit overzelous but the truth still is no one can claim solo farming isn't having a large impact on GW society...be it good or bad iyo. Just look at all the posts on it.

Quote:
Originally Posted by CyberNigma
Are you wearing full Ascalon armour, or are you just using the 'broken' absorption the boots provide in a similar manner to the way knight's boots work? If you are, then that would be considered POWERGAMING by many people, and not playing the game it was meant to play (read the decriptions on the knight's boots in say Korean, Italian, or French. I personally have done that in the past but look for to the day when they 'fix' that so knight's armour (other than boots) and ascalon armour (other than boots) will mean something. Unless you are 'roleplaying' like those guys wearing gladiator's armour with knights/ascalon boots :-).
I agree I am "abusing" it as well but I swear you would hear not one word of complaint if they fixed it. I am apposed to exploits but I like getting a party and being competitiv in PvP as well.

This game makes RPing pretty difficult...the whole getting into it...and I mean more the player enviroment then any game design...shouting needs to be removed and made distance related. I need a way to talk to people not in my party without heaing that moron spam his crap 50 damn more times.

Quote:
Originally Posted by CyberNigma
P.S. My monk (Van) has both drok armour and invinci/la armour. We (me and my spitey buddy) tried doing UW, but he has to go N/Mo because I get owned too much and he has to rez me. After a while (short while) we got bored (post-nerf droprate) and stopped doing it at all. The time and effort wasn't worth it to us. I did get my spider (Capn Stabbin) with a good group though :-)
I'm not placing blame on anyone who has used any solo build(short of extreme cases)(think back yard pot growers for own use vs. large scale drug dealers) but those that are angered by the call for balancing.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Numa Pompilius
Sheerest rubbish.
It's not ANets fault that nothing except gold perfect is worth anything any more, nor were gold perfect items more common in the past than they are now.
cough *farming* cough...it's true in all online games...but of course all online games have farming problems...I wish A.net would just take hardline stand on it all and start banning extreme abusers.

Quote:
Originally Posted by LouAl

Let people have fun in the game however they want. I am pretty sure that Anet doesn't really hate farmers (real farmers not bot farmers), they bought the game and will probably buy the expansion. Why would they hate them? For increasing the companies revenue? Sounds pretty lame to me.

If you hate all the bugs/exploits/cheats/etc., then don't use them. I love when Anet makes the game harder, but it doesn't always mean that they need to nerf skills or builds.
This is a common good...what one person does effects all of us and our respective game experience. Even if I dont' use the exploit I still get fed over by others. If you don't believe me just try and get a real party for ToA quests vs. farming.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Red Sonya
[If you are soloing for wealth, you have no moral ground as A.net is OBVIOUSLY AGAINST IT...]

They are? Funny that, maybe you should go back and read Gailes comments about farming.
Gaile isn't perfect...IDS anyone?...nor do we always interpret her correctly...my point is if they wanted high lvl solo farming why do they keep trying to nerf it away? What is a person who does nothing but solo farm over and over without doing anything else in game community but a bot anyway.

The rest I agree with you and I'm not even bothering with fissure armor..and I am by no means poor...i can SS if you need. My point is this...fissure armor is an end game armor, people should have to work for it not just exploit unintended skill synergy. You should not be able to make a 55 monk in 3 days get the gear in maybe a week and have FoW in a month...ok...I have no idea real times for complete new player versus long time players just making a monk but either way we all know FoW armor has absolutely no meaning any longer.(This kinda assumes I have no cash to start but have knowledge of the game as well as a good bit of time to farm for runs and later for the the runes and the offhand/FFS...forget the HoD)

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Numa Pompilius
Sheerest rubbish.
It's not ANets fault that nothing except gold perfect is worth anything any more, nor were gold perfect items more common in the past than they are now.
Actually it IS Anets fault.

They put in collector and green items, therefore anything but perfect gold items are useless. Why would anyone have use for anything else?

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Keyote
Actually it IS Anets fault.

They put in collector and green items, therefore anything but perfect gold items are useless. Why would anyone have use for anything else?
perfects were useless before that...greens were a response to lvl the field

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

And now everyone has everything they need and hunts for perfect weapons because they're the only thing that might be better than we already have. We find anything less not worth looking for because Anet made it pointless.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

This topic seems to be more about people against solo farming and playing how people want others to play it like them. I think everyone should calm down about nerfing this or that, and stop flaming one another about how "jealous" they are because they can't make money like them. I think everyone should leave each other alone. If they want to play the game this way (i.e. soloing and what not), then let them play the game that way, it's their choice. If they want to play the game the other way (i.e. groups/henches and hard work), then let them. You can always find more people that want to play in groups, it's your choice too. It's all about having fun in your own way and not caring about another's style of gameplay.

I have a 55hp Monk and I rarely solo farm with him, only for a little while. And I never farm UW with my Monk because I have no need for ectos or getting FoW armor. I farm because to get better items for myself and guild members/people I know, save up some money for new armor (rarely now) and save up some money for the next chapter, then I am set. I do all that because of boredom, since I've beaten the game four times with my characters. But I'm not rich like most because I get bored of farming too, I have little money in storage (maybe 300k).

I play the game in groups also because I just feel like helping people with quests/missions and I find that way a little more fun. Having funny conversations with the groups and not knowing what random thing might happen during the quests/missions. Also, give some advice when people progress further into the game

Juhanah

Juhanah

Lion's Arch Merchant

Join Date: Apr 2005

in my house

Quote:
Originally Posted by Keyote
Yeah well whatever Gaile said, it's pretty obvious they dont like real players farming either.
Quote:
Originally Posted by Gaile Gray, 07-24-2005, 03:46 AM
On the subject of nerfing, farming, and bot catching, I think that you will see some changes in the coming weeks. It's true that an effort to remove bots can adversely affect farmers, and honestly, we have nothing against an honest farmer!
They have nothing against farmers and i don't see why they should. But farmer these days are doing the exact same thing as a bot do. The only difference is they waste their time doing it instead of having a program do it.

The only thing i have against farming is that there's nothing else than farmers everywhere you go. I did all the SF quest alone with NPC because everyone else was forming farming group. I never had a chance to go in FoW or UW because i could never find anyone who wasnt there to farm.

Even GuildwarsGuru forum is all about farming now. Tyrian Explorers' league forum should change its name to Tyrian Farmers' Association. The Campfire forum is all about farming builds and people get criticized if they post a build that can't solo UW or FoW. Screenshot exposition is all about your new Fow Armor and Riverside inn all about why everyone love/hate farming... Even this post turned about a "love/hate farming" while it was talking about game difficulty at first.

But on topic i also love when Anet make the game more challenging. I love when i come up to a diversified group of monsters that can shatter your enchantment or interupt your skills. I think all monster groups should be more diversified.. not 1 group of warrior here, 1 group of mesmer there and 1 group of ranger over there. They should all be mixed up. I think the time i had more fun with my monk was when our party was splitted into 2 group and i had to run between each other to keep everyone alive.

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Yeah, I love farming too, but I completely agree with you. I absolutely love that it isn't mindless farming like Diablo 2.. the economy is actually pretty decent.. and they keep changing them game to make us HONOURABLE farmers adapt. It really keeps things so interesting, and I love them for it.

CHEERS ANET!! <3