Bypassing weakness on wearying spear
Lishy
Hi.I'm trying to make a DPS build for paragon using the high damage of wearying spear.
Getting right down to my point:
I would like to hear your method of bypassing the weakness of wearying spear while still keeping up a nice amount of DPS.
Getting right down to my point:
I would like to hear your method of bypassing the weakness of wearying spear while still keeping up a nice amount of DPS.
Tyla
Wearying Spear on a 'Sin with Assassin's Remedy, in my opinion. ;0
I don't think there is, unless they give a condition to the skill on the enemy so you can Sig of Malice it off.
I don't think there is, unless they give a condition to the skill on the enemy so you can Sig of Malice it off.
deathy
plague sending yeye
blakecraw
Quote:
Originally Posted by GuildWiki
This skill's downside can be bypassed completely using Featherfoot Grace or a spirit of Recovery with a rune of clarity and a shield that reduces weakness.
Sounds like Recovery plus a bunch of spear throwers (n/rt + r/p, *cringe*) would be the best bet
kev read
If only it was 2 adren...
Focused Anger + Wearying Spear... ouchies...
Focused Anger + Wearying Spear... ouchies...
Chrono Re delle Ere
Quote:
Originally Posted by kev read
If only it was 2 adren...
Focused Anger + Wearying Spear... ouchies... I guess you didn't get the point here...
Focused Anger + Wearying Spear... ouchies... I guess you didn't get the point here...
Keira Nightgale
D/p with avatar of melandru would work well. For P/D variant featherfooth grace and runes of clarity allows you to avoid weakness entirely. I'm more for the D/p variant anyway since you would be running just mysticism (for Avatar and Ias) and spear.
Lishy
Quote:
Originally Posted by Keira Nightgale
D/p with avatar of melandru would work well. For P/D variant featherfooth grace and runes of clarity allows you to avoid weakness entirely. I'm more for the D/p variant anyway since you would be running just mysticism (for Avatar and Ias) and spear.
Maybe I should try that.
But I'm kinda looking to expand on Paragon builds, as SY/Ursan is kinda boring...
But I'm kinda looking to expand on Paragon builds, as SY/Ursan is kinda boring...
Snoes
The rune + shield upgrade that lowers the weakness by 20% + Recovery or the holy veil for conditions(dont know the name). This should lower the duraction that you'll hardly notice it
Khomet Si Netjer
I just won 10 consecutive in RA with this build, and match 10 was won with only 3 characters, one of our team ragequit right at the beginning. I think it is very strong, it combines good damage with condition overload. Your character is virtually immune to conditions thanks to plague signet. In fact, conditions like blind and poison help your team as you throw them onto the enemy with 40% increased duration.
[build prof=P/N name="Plague Signet" spear=10+1+1 command=8+1 leadership=11+1 curses=6][Anthem of Flame][Chest Thumper][Barbed Spear][Wearying Spear][Plague Signet][Leader's Comfort][Aggressive Refrain][Resurrection Signet][/build]
Use Anthem of Flame first, then Aggressive Refrain, the Anthem will refresh the Refrain when it ends. Keep spamming this throughout the battle. When you engage, try to use Plague Signet on your target of choice first to transfer your Cracked Armor to them (28 second duration!), then hit the target with Chest Thumper to deliver instant Deep Wound and Burning. Follow with Barbed Spear to provide Bleeding to cover the previous conditions. Use Wearying Spear for great damage and Plague Signet again to throw the weakness, cracked armor, and other conditions onto the enemy. After a few seconds your target should have Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness and possibly more if they put some conditions on you. :-) Make sure to tell your healer not to worry about conditions on you, they will waste energy removing them and reduce your effectiveness.
This could be the paragon equivalent of the Melandru Dervish with spammable deep wound and condition immunity... and every time you remove conditions from yourself, you hurt the enemy. Good hunting!
[build prof=P/N name="Plague Signet" spear=10+1+1 command=8+1 leadership=11+1 curses=6][Anthem of Flame][Chest Thumper][Barbed Spear][Wearying Spear][Plague Signet][Leader's Comfort][Aggressive Refrain][Resurrection Signet][/build]
Use Anthem of Flame first, then Aggressive Refrain, the Anthem will refresh the Refrain when it ends. Keep spamming this throughout the battle. When you engage, try to use Plague Signet on your target of choice first to transfer your Cracked Armor to them (28 second duration!), then hit the target with Chest Thumper to deliver instant Deep Wound and Burning. Follow with Barbed Spear to provide Bleeding to cover the previous conditions. Use Wearying Spear for great damage and Plague Signet again to throw the weakness, cracked armor, and other conditions onto the enemy. After a few seconds your target should have Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness and possibly more if they put some conditions on you. :-) Make sure to tell your healer not to worry about conditions on you, they will waste energy removing them and reduce your effectiveness.
This could be the paragon equivalent of the Melandru Dervish with spammable deep wound and condition immunity... and every time you remove conditions from yourself, you hurt the enemy. Good hunting!
Richardt
What about [remedy signet]?
Or roll with a hero that has some condition removal. A Necro with Foul Feast and a condition sending skill would be a nice way to spread weakness around.
Or roll with a hero that has some condition removal. A Necro with Foul Feast and a condition sending skill would be a nice way to spread weakness around.
farmerfez
^
I'd take out leaders and put in some kind of daze imo
I'd take out leaders and put in some kind of daze imo
snaek
Quote:
Originally Posted by Khomet Si Netjer
Try this out, I just won 10 consecutive in RA with it. Match 10 was won with only 3 characters, one of our team ragequit right at the beginning. I think it is very strong, it combines good damage with condition overload. Your character is virtually immune to conditions thanks to plague signet. In fact, conditions like blind and poison help your team as you throw them onto the enemy with 40% increased duration.
[build prof=P/N name="Plague Signet" spear=10+1+1 command=8+1 leadership=11+1 curses=6][Anthem of Flame][Chest Thumper][Barbed Spear][Wearying Spear][Plague Signet][Leader's Comfort][Aggressive Refrain][Resurrection Signet][/build]
Use Anthem of Flame first, then Aggressive Refrain, the Anthem will refresh the Refrain when it ends. Keep spamming this throughout the battle. When you engage, try to use Plague Signet on your target of choice first to transfer your Cracked Armor to them (28 second duration!), then hit the target with Chest Thumper to deliver instant Deep Wound and Burning. Follow with Barbed Spear to provide Bleeding to cover the previous conditions. Use Wearying Spear for great damage and Plague Signet again to throw the weakness, cracked armor, and other conditions onto the enemy. After a few seconds your target should have Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness and possibly more if they put some conditions on you. :-) Make sure to tell your healer not to worry about conditions on you, they will waste energy removing them and reduce your effectiveness. well...teh prob here is similar to mighty throw...
u spend time casting plague sending (1s everytime)
which u could be spending attackin and building up more adren instead
u could jus bring 2 lesser attack skills that add up teh same dmg bonus as wearying does while building up more adren for other skills
comparing it to mighty throw...
if u ias mighty throw with fa or fgj
u basically insta recharge it on attack
so every attack ur gettin teh +40dmg bonus...
but still...its some pretty lame dmg imo due to its slow attack speed
its similar to flare spam...repeating strike spam...etc
none r all that very effective
[build prof=P/N name="Plague Signet" spear=10+1+1 command=8+1 leadership=11+1 curses=6][Anthem of Flame][Chest Thumper][Barbed Spear][Wearying Spear][Plague Signet][Leader's Comfort][Aggressive Refrain][Resurrection Signet][/build]
Use Anthem of Flame first, then Aggressive Refrain, the Anthem will refresh the Refrain when it ends. Keep spamming this throughout the battle. When you engage, try to use Plague Signet on your target of choice first to transfer your Cracked Armor to them (28 second duration!), then hit the target with Chest Thumper to deliver instant Deep Wound and Burning. Follow with Barbed Spear to provide Bleeding to cover the previous conditions. Use Wearying Spear for great damage and Plague Signet again to throw the weakness, cracked armor, and other conditions onto the enemy. After a few seconds your target should have Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness and possibly more if they put some conditions on you. :-) Make sure to tell your healer not to worry about conditions on you, they will waste energy removing them and reduce your effectiveness. well...teh prob here is similar to mighty throw...
u spend time casting plague sending (1s everytime)
which u could be spending attackin and building up more adren instead
u could jus bring 2 lesser attack skills that add up teh same dmg bonus as wearying does while building up more adren for other skills
comparing it to mighty throw...
if u ias mighty throw with fa or fgj
u basically insta recharge it on attack
so every attack ur gettin teh +40dmg bonus...
but still...its some pretty lame dmg imo due to its slow attack speed
its similar to flare spam...repeating strike spam...etc
none r all that very effective
Khomet Si Netjer
Quote:
Originally Posted by farmerfez
^
I'd take out leaders and put in some kind of daze imo Agreed, but in RA you can't count on having a healer on your team, so I was carrying Leader's Comfort. :-\ For more organized teams you could sub in more offense (e.g. Spear Swipe, Holy Spear, Harrier's Toss) and remove the self heal. This build worked pretty well against the monks I came across (typically WoH) and others with condition removal (rangers with Mending Touch). Sure they can heal themselves and/or remove the conditions but you can reapply all of them for free. Then it becomes a war of attrition which they are probably going to lose. I can say that the immunity to Blind was very useful. :-)
I'd take out leaders and put in some kind of daze imo Agreed, but in RA you can't count on having a healer on your team, so I was carrying Leader's Comfort. :-\ For more organized teams you could sub in more offense (e.g. Spear Swipe, Holy Spear, Harrier's Toss) and remove the self heal. This build worked pretty well against the monks I came across (typically WoH) and others with condition removal (rangers with Mending Touch). Sure they can heal themselves and/or remove the conditions but you can reapply all of them for free. Then it becomes a war of attrition which they are probably going to lose. I can say that the immunity to Blind was very useful. :-)
Khomet Si Netjer
Quote:
Originally Posted by snaek
well...teh prob here is similar to mighty throw...
u spend time casting plague sending (1s everytime)
which u could be spending attackin and building up more adren instead
u could jus bring 2 lesser attack skills that add up teh same dmg bonus as wearying does while building up more adren for other skills
comparing it to mighty throw...
if u ias mighty throw with fa or fgj
u basically insta recharge it on attack
so every attack ur gettin teh +40dmg bonus...
but still...its some pretty lame dmg imo due to its slow attack speed
its similar to flare spam...repeating strike spam...etc
none r all that very effective Yes but in that 1s you are removing all conditions on you (ie. blind and others) while giving the enemy 28s of Cracked Armor and 8s of Weakness as well as all of the other conditions that were on you. Totally worth it IMO. I killed a lot of warriors and dervs and sins face to face, it worked pretty well.
u spend time casting plague sending (1s everytime)
which u could be spending attackin and building up more adren instead
u could jus bring 2 lesser attack skills that add up teh same dmg bonus as wearying does while building up more adren for other skills
comparing it to mighty throw...
if u ias mighty throw with fa or fgj
u basically insta recharge it on attack
so every attack ur gettin teh +40dmg bonus...
but still...its some pretty lame dmg imo due to its slow attack speed
its similar to flare spam...repeating strike spam...etc
none r all that very effective Yes but in that 1s you are removing all conditions on you (ie. blind and others) while giving the enemy 28s of Cracked Armor and 8s of Weakness as well as all of the other conditions that were on you. Totally worth it IMO. I killed a lot of warriors and dervs and sins face to face, it worked pretty well.
snaek
Quote:
Originally Posted by Khomet Si Netjer
Yes but in that 1s you are removing all conditions on you (ie. blind and others) while giving the enemy 28s of Cracked Armor and 8s of Weakness as well as all of the other conditions that were on you. Totally worth it IMO. I killed a lot of warriors and dervs and sins face to face, it worked pretty well.
well then the highlight of teh build is the condition removal...
not teh dps from wearying spear
primary condition control, secondary dps
melandrus d/p and a/p crit spear works,
cuz they spend all their time attackin pushin out dps
primary dps, secondary condition control
teh plague signet build can work,
but unless ur sending back poison/deepwound/blind/etc
its effectiveness is limited
i.e. if ur not bein attacked, its effectiveness is reduced (like riposte wars)
not teh dps from wearying spear
primary condition control, secondary dps
melandrus d/p and a/p crit spear works,
cuz they spend all their time attackin pushin out dps
primary dps, secondary condition control
teh plague signet build can work,
but unless ur sending back poison/deepwound/blind/etc
its effectiveness is limited
i.e. if ur not bein attacked, its effectiveness is reduced (like riposte wars)
Khomet Si Netjer
Quote:
Originally Posted by snaek
well then the highlight of teh build is the condition removal...
not teh dps from wearying spear
primary condition control, secondary dps
melandrus d/p and a/p crit spear works,
cuz they spend all their time attackin pushin out dps
primary dps, secondary condition control
teh plague signet build can work,
but unless ur sending back poison/deepwound/blind/etc
its effectiveness is limited
i.e. if ur not bein attacked, its effectiveness is reduced (like riposte wars) This build will be delivering Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness whether anyone is attacking you or not...
The Melandru derv can't be in form all the time, and the Assassin's Remedy sin can have the enchantment stripped off. The only way to stop the condition immunity of this character are things like Rust, Ignorance, Signet of Humility. The OP wanted a good way to make use of Wearying Spear without the drawback and I think this does what was asked, and then some.
not teh dps from wearying spear
primary condition control, secondary dps
melandrus d/p and a/p crit spear works,
cuz they spend all their time attackin pushin out dps
primary dps, secondary condition control
teh plague signet build can work,
but unless ur sending back poison/deepwound/blind/etc
its effectiveness is limited
i.e. if ur not bein attacked, its effectiveness is reduced (like riposte wars) This build will be delivering Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness whether anyone is attacking you or not...
The Melandru derv can't be in form all the time, and the Assassin's Remedy sin can have the enchantment stripped off. The only way to stop the condition immunity of this character are things like Rust, Ignorance, Signet of Humility. The OP wanted a good way to make use of Wearying Spear without the drawback and I think this does what was asked, and then some.
snaek
Quote:
Originally Posted by Khomet Si Netjer
This build will be delivering Cracked Armor, Deep Wound, Burning, Bleeding, and Weakness whether anyone is attacking you or not...
The Melandru derv can't be in form all the time, and the Assassin's Remedy sin can have the enchantment stripped off. The only way to stop the condition immunity of this character are things like Rust, Ignorance, Signet of Humility. The OP wanted a good way to make use of Wearying Spear without the drawback and I think this does what was asked, and then some. im not sayin its a bad build or it doesnt work...
its pretty good in that its fairly self-sufficient
especially in ra
i mean conditions overrun ra...
if rc was buffed to self-target, like woh...
u'd find it bein heavily used in ra
but....if u refer back to teh op...
hes aksin for a way to keep up nice dps
and i think if u were to take ur build to teh master of dmg...
u'll find that the dps is decent at best
The Melandru derv can't be in form all the time, and the Assassin's Remedy sin can have the enchantment stripped off. The only way to stop the condition immunity of this character are things like Rust, Ignorance, Signet of Humility. The OP wanted a good way to make use of Wearying Spear without the drawback and I think this does what was asked, and then some. im not sayin its a bad build or it doesnt work...
its pretty good in that its fairly self-sufficient
especially in ra
i mean conditions overrun ra...
if rc was buffed to self-target, like woh...
u'd find it bein heavily used in ra
but....if u refer back to teh op...
hes aksin for a way to keep up nice dps
and i think if u were to take ur build to teh master of dmg...
u'll find that the dps is decent at best
Khomet Si Netjer
Quote:
Originally Posted by snaek
im not sayin its a bad build or it doesnt work...
its pretty good in that its fairly self-sufficient
especially in ra
i mean conditions overrun ra...
if rc was buffed to self-target, like woh...
u'd find it bein heavily used in ra
but....if u refer back to teh op...
hes aksin for a way to keep up nice dps
and i think if u were to take ur build to teh master of dmg...
u'll find that the dps is decent at best I'm sure that there are builds with higher DPS, but remember that blind or weakened physical attackers (or crippled, if you're melee) have close to zero DPS. Aside from raw damage and permanent +25% IAS you also have bleeding, burning, and cracked armor which either add degen or increase damage by lowering armor. Collectively these do a pretty good job of killing higher armored targets along with the squishy ones.
its pretty good in that its fairly self-sufficient
especially in ra
i mean conditions overrun ra...
if rc was buffed to self-target, like woh...
u'd find it bein heavily used in ra
but....if u refer back to teh op...
hes aksin for a way to keep up nice dps
and i think if u were to take ur build to teh master of dmg...
u'll find that the dps is decent at best I'm sure that there are builds with higher DPS, but remember that blind or weakened physical attackers (or crippled, if you're melee) have close to zero DPS. Aside from raw damage and permanent +25% IAS you also have bleeding, burning, and cracked armor which either add degen or increase damage by lowering armor. Collectively these do a pretty good job of killing higher armored targets along with the squishy ones.
Axel Zinfandel
for PvE, I'm sure you could combine "Dodge This!" with Purifying Finale
Tyla
Or maybe even Song of Purification for a strong party-wide condition removal aswell as maintaining the strength of the skill?
Marverick
Take a -20% weakness shield and a Rune of Clarity (or whatever the -20% weakness one is called)
Put [skill]Recovery[/skill] at level 15 on a Rit.
That will lower the weakness duration to 1 second, meaning it will be gone by your next attack.
Put [skill]Recovery[/skill] at level 15 on a Rit.
That will lower the weakness duration to 1 second, meaning it will be gone by your next attack.
Hugh Manatee
Wearying looks like Executors Strike, use it after cruel or another deep wounder to finish off a spike chain, then worry about the weakness afterwards with remedy or something.
Lourens
Quote:
Originally Posted by Khomet Si Netjer
Quote:
Originally Posted by Tyla
Or maybe even Song of Purification for a strong party-wide condition removal aswell as maintaining the strength of the skill?
wonder if [Song of Purification] works the same as [assassin's remedy] if so that would be pretty cool and you would not have a weakened spear if you land the [Wearying Spear] attack
dies like fish
[Spear of Redemption]
12characters Richardt
Spear of Redemption only removes a condition if you miss or it's blocked.
Not a bad idea agaisnt foes that do a lot of blocking, but there's better ways to get around it. dies like fish
Quote:
Originally Posted by Richardt
Spear of Redemption only removes a condition if you miss or it's blocked.
Not a bad idea agaisnt foes that do a lot of blocking, but there's better ways to get around it. Stand behind a wall while using it. Axel Zinfandel
Quote:
Originally Posted by dies like fish
Stand behind a wall while using it.
Way too much work in most cases when you can just bring an alternate skill. :/ That skill is mainly used to remove blind. What happens when there is no wall?
MsMassacre
Quote:
Originally Posted by Marverick
Take a -20% weakness shield and a Rune of Clarity (or whatever the -20% weakness one is called)
Put [skill]Recovery[/skill] at level 15 on a Rit. That will lower the weakness duration to 1 second, meaning it will be gone by your next attack. Doesn't ACTUALLY work. It only goes down to about 1.5-1.333 seconds. Following wearying with mighty throw works with this setup, but then you have that stupid extra delay to deal with. Personally, neither mighty nor wearying are worth their downsides. For spear DPS combine an IAS with spamable attacks and/or conjure. carbajac
There's always [purifying finale], it's what I used in pve until I decided it really wasn't worth it because unless you spec in to motivation, you'll be reapplying it a lot.
odly
[Song of Purification] removes a condition before the skill is executed. So having it active when using [wearing spear] will nor keep you clear.
But if you follow up [wearing spear] with another attack skill it will remove weariness before that second attack hits. I probably wouldn't use that combo though. |