Ultimate PvP Update

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

So, I think anyone can see that PvP is basically going to become really stale asap. There's not really many BIG IMPROVEMENTS going on except skill balances, and thats not enough for some people.

What I am proposing are ways to improve already existing PvP modes, add some new ones that will help bridge a link between PvE and PvP, and such.

PART A: Add Tiyuri's suggestion.
http://www.guildwarsguru.com/forum/s...php?t=10240284

Enough said.

I'd like to add the ability to create event modes through this as well. Stuff like a scrimmage Dragon Arena, with no rewards, any time.

PART B: Enhancing existing gameplay modes
*Add a Priest of Balthazar to the Rollebeetle Racing area, the Dragon Arena area, and any other event areas that have enter battle and don't have PoB. There is no reason for them to NOT be there.
*Prevent synching in Random Arenas from people in the same guild + alliance.
*Possibly double Balth faction rewards across the board.

PART C: New Modes
*I know this is PRETTY SILLY, but Costume Brawl was a huge succes. I saw a lot of people from PvE, and they were doing excellent in it (after awhile) because with defined (legal) skills, and defined equipment and such, everyone could GET INTO THE GROOVE of the game mode. So make something like this, maybe not called Costume Brawl, but with the same mechanics, more maps, and let people play.

PART D: Enhanced Rewards
*Everyone likes rewards. I came up with an idea, what if you took the idea of Victory Tokens/Zaishen Medals/etc and merged them for PvP. Call them idk Balthazar Tokens or something. You earn them in every game mode (in various amounts), and can turn them in for anything you can turn a Victory Token in for, anything you could turn Zaishen Medals in for, etc.

Complete List of what you could use these Tokens to buy:
* Sugary Blue Drink
* Bottle Rocket
* Sparkler
* Champagne Popper
# Bottle of Rice Wine
# Red Bean Cake
# Flask of Firewater
# Crème Brûlée
# Scroll of Adventurer's Insight
# Scroll of Rampager's Insight
# Scroll of Hunter's Insight
# Flame of Balthazar.
# Golden Flame of Balthazar.
# Celestial Sigil.
# PvP White / Black Dye? Can't be sold to merchants / traded?
# Possibly add special minipets to this thing?
# Possibly add unique to PvP things?

The last 2 mostly to entice PvE'ers into trying it. They could earn those rewards in the more casual and fun & less "elitist" areas like the new "Costume Brawl-like" areas, etc. It'd just possibly be quicker elsewhere.

Thoughts?

Yoshikuni Mahsu

Yoshikuni Mahsu

Lion's Arch Merchant

Join Date: Feb 2008

I must say I do like the idea of "baiting" pve'ers into PvP, as the [hardcore] PvP community is on a huge downward slide right now, this could possibly get more into the high end PvP scene.

Have the rewards scale to the level of PvP (EX: "costume brawl" thing would be 1x the rewards, TA 2x, HA 3x, gvg 4x etc. etc.) Kind of like leaving a trail of cookies leading from PvE to high end PvP.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Yoshikuni Mahsu
I must say I do like the idea of "baiting" pve'ers into PvP, as the [hardcore] PvP community is on a huge downward slide right now, this could possibly get more into the high end PvP scene.

Have the rewards scale to the level of PvP (EX: "costume brawl" thing would be 1x the rewards, TA 2x, HA 3x, gvg 4x etc. etc.) Kind of like leaving a trail of cookies leading from PvE to high end PvP.
Yeah that would be the intent.

I think the thing to realize is that even the hardcore PvE'ers will PvP if there's an enough of a reward for them in it. ie: Costume Brawl. I had teams FULL of people who just PvE'd (were in PvE guilds, had max PvE rep titles, etc.) but with a specifc set of skills, a specific set of items, not only is it easy to balance and way more fair initially, but it's easy to learn. You could learn any of the given bars in like 1-2 matches, and win games. It's fun, it had good rewards, and since so many people were doing it, there was very little people badmouthing anyone.

Once they get bored/go looking for other stuff, they will see that HEY...TEAM ARENAS GIVES ME DOUBLE THE REWARDS...lets try that! etc.

nugzta

Krytan Explorer

Join Date: Nov 2005

No, look at RA and AB, there are plenty PvE players over there and that is as far they can go. They can only do casual PvP because getting into high end PvP requires a lot more effort, skill and time.

CassiusDrehyg

Academy Page

Join Date: Jul 2006

LFGuild

P/W

Yeah. There are only so many times I can stand to see Crème Brûlées drop from the Zaishen Chest.

/Signed

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by DarkNecrid
PART D: Enhanced Rewards
*Everyone likes rewards. I came up with an idea, what if you took the idea of Victory Tokens/Zaishen Medals/etc and merged them for PvP. Call them idk Balthazar Tokens or something. You earn them in every game mode (in various amounts), and can turn them in for anything you can turn a Victory Token in for, anything you could turn Zaishen Medals in for, etc.

Complete List of what you could use these Tokens to buy:
* Sugary Blue Drink
* Bottle Rocket
* Sparkler
* Champagne Popper
# Bottle of Rice Wine
# Red Bean Cake
# Flask of Firewater
# Crème Brûlée
# Scroll of Adventurer's Insight
# Scroll of Rampager's Insight
# Scroll of Hunter's Insight
# Flame of Balthazar.
# Golden Flame of Balthazar.
# Celestial Sigil.
# PvP White / Black Dye? Can't be sold to merchants / traded?
# Possibly add special minipets to this thing?
# Possibly add unique to PvP things?

Thoughts?
thats called a Zaishen key...

i do how ever have to agree a pvp areana where there where a caped amount of skills everyone could use that are balanced just for that arena would be awesome.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

/signed

12plz

rustyduktape

rustyduktape

Frost Gate Guardian

Join Date: Apr 2007

massachusetts

R/Mo

/signed, good ideas man.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Many PvPers have been asking for a "sealed deck" type of environment for a while.

I think setting the skills ala costume brawl is a good idea, because it takes the element of build-crafting out of the game for a less complex mode of play. In this setting, it's a lot closer to a fighting game (e.g., Street Fighter), and almost purely skill-dependent. The real question though, is what sorts of builds, and how many different builds, to offer?

I would like to point out, however, that the "downward slide" at the high end of PvP cannot be cured by luring PvEers into PvP. In any game, the high-end competitive crowd represents your bleeding edge, and if that edge is dulling it means that there isn't enough being done to encourage further improvement and innovation at the high end. Trying to simply inflate the numbers at the high end often has the effect of dulling the edge further by dragging down the overall skill level.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Felixious
You talk about PvEers as if we were animals. (I like cookies).
'Nuff said.
Um.....okay?

All PvPers (99.9%) have PvE'd at same point, I'm strictly talking about the hardcore PvE'ers, okay? Don't be lame.

Quote:
thats called a Zaishen key...
Zaishen Keys don't drop 3/4ths of that list. :P

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Yes plox. Pvp deserves more attention, not just few skill balances. What was the last addition to pvp? Hero battles with Nightfall?

Oh, and I'm a sucker for Costume Brawl. No gimmicky build, no overpowered builds, equality, only skill. /droll

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

/signed

costume brawl was too fun and I dont know how RA synch hasnt been fixed yet.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

/signed

'cause who dosen't like presents?

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

they should leave all these new minigames here forever instead of taking them away so people have something to do.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

/signed with reservations

As a PvX player, I concur that better rewards would encourage more PvE players to try out PvP, where they might find they actually like it.

Unfortunately, the other side of the coin is, first you tempt them with rewards, then they come PvP with PvE builds, get their butts kicked in less than 30 sec and spammed "PWDT N00b" by some childish 15 (or 50) year old.

They decide it's not worth the emotional trauma and never PvP again. (I personally believe that this is the reason why most PvE'rs never make the shift over to PvP.)

If you make good PvP only rewards, you might have to set them such that you can't trade them, in order to encourage PvE'rs to actually play PvP instead of buying them from the PvP farming community. You might also have to make it easier to get the reward vice farming for loot and gold and buying what they want.

In defense of the Hard Core PvE player, which covers the bulk of my Alliance, beating three and a half chapters in Hard Mode requires a lot of effort, skill and time too. I won't ever do it, too freaking hard.

I'd much rather AB, RA and TA. You know, easy stuff.

nugzta

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Red Sand

In defense of the Hard Core PvE player, which covers the bulk of my Alliance, beating three and a half chapters in Hard Mode requires a lot of effort, skill and time too. I won't ever do it, too freaking hard.
At least in PvE, you know eventually you get the job done. I know for a fact it mainly requires time investment (because I have done them all already: skill cap, guardian, vanquisher, etc)

Sure introducing this will only encourage pve players to do casual PvP nothing else. The only part I'm disagreeing with is that this would not encourage them to do high end pvp.

Quote:
Originally Posted by Red Sand
I'd much rather AB, RA and TA. You know, easy stuff.
You prove my point because high end pvp is not for everyone. To do high end pvp you need:

Watch observer mode regularly to follow the meta
Practice your skills frequently
Build contact network, friends and guilds
Actively join in serious pvp discussions - game mechanics, skill balance, etc

Unfortunately the majority PvE players only play for "fun" and easy but not competitive.

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by Red Sand
In defense of the Hard Core PvE player, which covers the bulk of my Alliance, beating three and a half chapters in Hard Mode requires a lot of effort, skill and time too. I won't ever do it, too freaking hard.
Complete rubbish. There's probably 10 missions that are remotely difficult across the entire set in Hard Mode (and a few of tehm are only difficult because you need to find another competant player). The only thing Legendary Guardian requires is a bit of time and an IQ above 80.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by nugzta
The only part I'm disagreeing with is that this would not encourage them to do high end pvp.
I don't think that making rewards will make the hardcore PvE go hardcore PvP either. They will try it out, get killed and go lick their wounds and go back to play against mobs instead of people.
Quote:
Originally Posted by nugzta
To do high end pvp you need:

Watch observer mode regularly to follow the meta
Practice your skills frequently
Build contact network, friends and guilds
Actively join in serious pvp discussions - game mechanics, skill balance, etc
I do these things, albeit I'm still new to this game, but I will never be high end PvP and I will never be high end PvE for the same reason: I am completely uninterested in playing GW for a living. Too many miles to put on the motorcyle, too many girls to oogle at the beach, life's too damn short to try to win another cooperative or competitive MMO. In fact, when I stop writing this post, I'm gonna open a bottle of wine, fire up the grill, and smoke a cigar whilst I grill up some steaks.

Quote:
Originally Posted by nugzta
Unfortunately the majority PvE players only play for "fun" and easy but not competitive.
Here we disagree: it's fortunate that the majority of PvE players only play for fun, cause they support GW with their money just at least as much as PvP players do. Pays the bills, keeps the servers running and lets uber PvP'rs pwn each other in GvG.

Quote:
Originally Posted by Productivity
The only thing Legendary Guardian requires is a bit of time and an IQ above 80.
One could say the same about Legendary Guardian and Champion. Face it, titles don't mean anything when you can get them riding the coat tails of your guildies.

Have a great day!

Yoshikuni Mahsu

Yoshikuni Mahsu

Lion's Arch Merchant

Join Date: Feb 2008

/Signed BTW.

P.S. I. Want. permanent. Dragon Arena. With. Choosable. Teams.
PLEASE PLEASE PLEASE PLEASE PLEASE

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

it takes more than "OMG, REWARDS !" to get people into high-end PvP. It requires a large amount of time dedicated to getting better at the game before you can even consider yourself any good. On top of that, you need 7 other people to get all that required experience.

Long story short : simply "baiting" PvE-ers into PvP isn't going to get you any new player on the higher levels.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

PvE prizes won't bait many people to aspire to be top players, but you'll get a much larger "casual" crowd.

All I want is dragon or snowball arena to be available all the time

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

PvP is alive and well in the low end, it's high end that's the problem. The problem there is primarily the sheer cliff with spikes and angry gorillas that serves as the learning curve. UAX and better skill matching will go a lot further than new rewards will.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

If you really want to bait more pve'ers to pvp, then has anet to give pve'ers for pvp more alternatives to gain FAME POINTS, other then only HA !!!, which is full of damn elitists and people, which take only people into team with r6+ on fame

you are anythign lesser ? => >KICK !!!!

Also if you want to lure more PvE'ers into pvp, you have to give PvE#ers finally a way to gain PERMANETLY 24/7 365, whenever you play the mode, for example the costum brawl - a way to gain ever, when you win GAMING POINTS !!!

This title is so fraking stagnant, ands its so ******* annyong to be able only every x months or so, ever only when a special event is runnign to be able to gain more Gamer Points.
We play now for 3 year, I nearly participated on every stupid event and too all chances i could get to make gamer points and i'm FREAKING STILL NOT EVEN R1 !!!!!, just only silly 625 Points atm and would have been the latest event now not, i'd be at only 485 >.>

This has realyl to be speeded up, so slow how we can work on this 1 title, its just pissing me off massively as PvE'er !! And we have to play Pvp for gamer point,s give us a permanent costume brawl thing pvp and give us as reward a pvp word, where when can work permanently on this 1 title, which i would call as pvp title and its also accound based, but that helps not much, when you can work on that title only every few months.

Dragon Arena would be also something id vote for permanent pvp mode, but it should get some improvements.
Give this mode more skills, only 3 skilsl and rest are rez signets is boring.
This PvP Mode needs at least also a Shield Shill, that can protect you for a shport tiem versus Dragon Blasts that come in frontal or a Skill with that you can create some field effect, like a Well Skill and when you stand in, Dragon Shots will have a 25% chance to miss.

also theres a speed buff skill ,there short be a speed reduce skill.

just some examples, but enough, also battles should go faster, reduce the needed kills to 15..., or increase it to 30 and give groups full size of 8vs8.
Also the rewarding could be nicer, instead of giving the winner a reward, everone should get ever 1 Gamer Point, whenever the own team makes a Kill.

This has to be changed !!!

PvP titles have to become for pve'ers more attractive, because they are simple too much grind and too limited onto single pvp modes so that those titles become maybe more interesting over those 2 grindtitles, like Luxon/kurzick or the other huge grind stuff (wisdom, treasure hutner ect.) for peopel, which don't have it so good with the money to buy direct huge amounts of items to max such titles in record times.

Hero Titles really needs to speed up, if it requires of a player to play 3 years of hardcore pvp grind, then this goey way beyond normality. maxing hero title for anyone, be it pve'er or pvp'er, when you seriously work hard on it, should not take any longer time, than maximum say 6 months to 1 yea, but NOT FREAKING 3 years and we have still NO SINGLE PERSON WITH R15!!!!!!!!!!!

However, if anet really wants a good start for GW2 ,they have to make alot of thigns in GW1 much easier, then they are now, otherwise will surely stay alot of people for long time in GW1, working on their title huntign main charas, until they are ready with them and their HoM to move on to GW2 to miss none of the goodies for GW2 and to be sure to have really done 101% of the game, having nothing left out, what you could REGRET!!!

Thats my point of view about the thing of mergign more PvE with PvP - this will only happen, if the pvp mechanics will reward more PvE charas for playing PvP, through reducing certain insane grindfest concepts about pvp's titles, because they are at the moment, beneath the zaishen chest the only rewarding and interesting thing for pve'ers to play PvP. Would they not exits, no ass of a pvE'er would ever interest for PvP anyway, anyone would just say only:

Why make me the effort to play pvp with my pve toon, when i can have the same shit alot easier with a pvp toon, that gets everything pushed for nearly free into its virtual ass ???!!!, where peopel can even buy everything to get unlocked >.>

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

This isn't nessarily about getting PvE'ers into high end PvP, but getting them to PvP more in general. The more they play it, the more they get used to it, the more they learn, the more they branch out, the more they wind up in guilds like kisu or casual GvG guilds, and the more they'll work themselves up from there if they so desire to.

But a Costume Brawl area is def. a very good idea. It's just so conducive to learning basic PvP stuff. Splitting was a viable tactic on the maps, etc.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Anyone else have anything to say? :\

Zsig

Academy Page

Join Date: Jun 2007

/signed

This would certainly make a PvEr like me try a bit of PvP. To some extent.

Also, I'd like some improvements to the Observer feature thing. Make it so that you can save some matches to watch it later (up to a limit, like 5). Make it clearler for the observer in question to understand what's going on there, give pause, fast forward, and such. Ability to see what's affecting a given player, DP/MB, even Health and Energy.
Windows you could open where you could see attributes and skills, and maybe even gear used by each player. (Don't dare come saying that this would make people steal other's builds as that already happens all the time and everyone knows that, and that's easily made by experienced players). Anything that could make the observer more comfortable, as right now it's rather confusing. This could turn into something that even high end guilds could use to create and discuss tactics.

Also, not directly related to PvP, but it would be cool if that Trophy on Great Temple of Balthazar could provide some useful information about the winning guilds, like the build it was used by the winner, the "meta" on said tournament, and some observations from random people that knows about the subject regarding the finals and such.

Anyway, just two cents from a PvEr.