for lucky/unlucky

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Random drops (at the same rate as dye I guess) a small box drops. The skin for the forgotten trinket box could be used. You open it, small amount of gold 25 or so, 1 single crafting material or other cheap item drops. +1 lucky
rare crafting, rune, dye +5 lucky, nothing happens +1 unlucky, lose 10g from your stock +5 unlucky (I know this one is iffy but its all i got) THis would in my idea add another way to add to the title year round.

thanks

~the rat~

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Interesting idea. I wouldn't mind it being put in and I'm sure this idea will get flamed to hell. I think it can use some improvements, but I got nothing myself.

Not for or against this idea. But, since we are on the topic of Un/Lucky titles, I got an idea for those who QQ about too many titles. Give a negative effect for having the Unlucky titles. Like how Lucky adds to keeping salvaged items, Unlucky reduces the % for keeping salvaged items, those that max both get no benefit at all! would remove a title from wanting to be gained for GWAMM.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

You mean kind of like when you retain a lockpick. 250 to lucky title for retention and 25 to unlucky for breaking...(atleast I think those are the numbers).(as far as the title being year round)

Go buy 10 or so picks. Go to ascalon/shing jea/kamadan and then equip a run skill. Run around outside opening the chests in nm. You already have something like 75% chance of retention. + w/e your title already is. So you will retain it alot and get lucky title up very quickly and very cheaply. Compared to afking 9 rings.


Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Songbringer
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
Its called a joke -.-

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.


When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....


Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....

if you open chests, then you get ever 5 Points, regardless what color ther drop has ...

And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.

anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Phoenix Tears
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....


Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?

Anyways... /notsigned.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?

Anyways... /notsigned.
ok for some of the things mentioned by Tears I could see, it was excessive. I wanted to add a minor thing.

Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off.

I would like peoples opinions on this idea.

~the rat~

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?

Anyways... /notsigned.
keep your stupid sarcasm of nonsense please for yourself ya, you would pleasure us all !!

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by legion_rat
ok for some of the things mentioned by Tears I could see, it was excessive. I wanted to add a minor thing.

Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off.

I would like peoples opinions on this idea.

~the rat~
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.



Quote:
Originally Posted by Phoenix Tears
keep your stupid sarcasm of nonsense please for yourself ya, you would pleasure us all !!
You can't post a load of bull like you did and expect noone will reply.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.

You can't post a load of bull like you did and expect noone will reply.
Ya, but what a can expect at least is an answer without flamign sarcasm in it.
a normal sentence, that says your opinion, that you think, that it would make those titles too easy would have been enough, but no... you must ever put in some flamign shit or sarcasm, if you quote me, like a typical ass that searchs for quarrel

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
Which I would like to point out has an exploit. For those of us that just seem to play, I wanted a system that was truely based on luck.

~the rat~

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

Quote:
Originally Posted by Phoenix Tears
signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.


When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....


Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....

if you open chests, then you get ever 5 Points, regardless what color ther drop has ...

And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.

anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.
mate

you have the WORST ideas ever

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by legion_rat
Which I would like to point out has an exploit. For those of us that just seem to play, I wanted a system that was truely based on luck.

~the rat~
If it was entirely based on luck, that would take far too long to max. It's long enough with the "exploit". Nice creativity, but this idea is unneeded and unhelpful.