for lucky/unlucky
legion_rat
Random drops (at the same rate as dye I guess) a small box drops. The skin for the forgotten trinket box could be used. You open it, small amount of gold 25 or so, 1 single crafting material or other cheap item drops. +1 lucky
rare crafting, rune, dye +5 lucky, nothing happens +1 unlucky, lose 10g from your stock +5 unlucky (I know this one is iffy but its all i got) THis would in my idea add another way to add to the title year round.
thanks
~the rat~
rare crafting, rune, dye +5 lucky, nothing happens +1 unlucky, lose 10g from your stock +5 unlucky (I know this one is iffy but its all i got) THis would in my idea add another way to add to the title year round.
thanks
~the rat~
Konig Des Todes
Interesting idea. I wouldn't mind it being put in and I'm sure this idea will get flamed to hell. I think it can use some improvements, but I got nothing myself.
Not for or against this idea. But, since we are on the topic of Un/Lucky titles, I got an idea for those who QQ about too many titles. Give a negative effect for having the Unlucky titles. Like how Lucky adds to keeping salvaged items, Unlucky reduces the % for keeping salvaged items, those that max both get no benefit at all! would remove a title from wanting to be gained for GWAMM.
Not for or against this idea. But, since we are on the topic of Un/Lucky titles, I got an idea for those who QQ about too many titles. Give a negative effect for having the Unlucky titles. Like how Lucky adds to keeping salvaged items, Unlucky reduces the % for keeping salvaged items, those that max both get no benefit at all! would remove a title from wanting to be gained for GWAMM.
Songbringer
You mean kind of like when you retain a lockpick. 250 to lucky title for retention and 25 to unlucky for breaking...(atleast I think those are the numbers).(as far as the title being year round)
Go buy 10 or so picks. Go to ascalon/shing jea/kamadan and then equip a run skill. Run around outside opening the chests in nm. You already have something like 75% chance of retention. + w/e your title already is. So you will retain it alot and get lucky title up very quickly and very cheaply. Compared to afking 9 rings.
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
Go buy 10 or so picks. Go to ascalon/shing jea/kamadan and then equip a run skill. Run around outside opening the chests in nm. You already have something like 75% chance of retention. + w/e your title already is. So you will retain it alot and get lucky title up very quickly and very cheaply. Compared to afking 9 rings.
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
Konig Des Todes
Quote:
Originally Posted by Songbringer
Edit: Unlucky title should have no affect. That idea is terrible /notsigned to losing salvaged items.
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Phoenix Tears
signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
if you open chests, then you get ever 5 Points, regardless what color ther drop has ...
And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.
anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare"
If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point....
if you open chests, then you get ever 5 Points, regardless what color ther drop has ...
And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items.
anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed.
MirkoTeran
Quote:
Originally Posted by Phoenix Tears
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point....
Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare" If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point.... |
Anyways... /notsigned.
legion_rat
Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?
Anyways... /notsigned. |
Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off.
I would like peoples opinions on this idea.
~the rat~
Phoenix Tears
Quote:
Originally Posted by MirkoTeran
And you should also get 50k each time you exit or enter a town, and 30k for outposts, right?
Anyways... /notsigned. |
MirkoTeran
Quote:
Originally Posted by legion_rat
ok for some of the things mentioned by Tears I could see, it was excessive. I wanted to add a minor thing.
Would you explain why you choose to not sign? I believe the reason for these threads is to discuss, not just (NO!) and walk off. I would like peoples opinions on this idea. ~the rat~ |
Quote:
Originally Posted by Phoenix Tears
keep your stupid sarcasm of nonsense please for yourself ya, you would pleasure us all !!
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Phoenix Tears
Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
You can't post a load of bull like you did and expect noone will reply. |
a normal sentence, that says your opinion, that you think, that it would make those titles too easy would have been enough, but no... you must ever put in some flamign shit or sarcasm, if you quote me, like a typical ass that searchs for quarrel
legion_rat
Quote:
Originally Posted by MirkoTeran
As we already have a method of obtaining lucky and unlucky titles besides weekend events (breaking or retaining lockpicks). I think the current system is good enough and it doesn't need a fix.
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~the rat~
dunky_g
Quote:
Originally Posted by Phoenix Tears
signed... those 2 titles need definetely a serious speed up, more alternatives to gain point,s so does also too imo Wisdom Title and Treasure Hunter.
When you identify a golden drop, it yould give 5 wisdom points, not only 1, if you identify purple stuff, then 3 points and blue stuff will give you 1 point.... Same with treasure hunter, when somethign golden drops for you, you should get 5 points, because you found some treasure at all, tha is "rare" If purplwe stuff drops for you, u get 3 points and again for blue stuff you get 1 point.... if you open chests, then you get ever 5 Points, regardless what color ther drop has ... And to be effective, your idea of this box must have better drop rate, than dyes... nah, give it the drop rate of blue to purple items. anything, implemented and changed, what would reduce the insane senseless grind of this game about those grind titles, which require 0 Skill, but only 100% richness is appreciated by me and signed. |
you have the WORST ideas ever
- Tain -
Quote:
Originally Posted by legion_rat
Which I would like to point out has an exploit. For those of us that just seem to play, I wanted a system that was truely based on luck.
~the rat~ |