Ursan question

Mad King Corn

Banned

Join Date: Dec 2006

When PUGS are looking for an ursan group, besides ursan, what skills are they looking for? I primarily use a ranger.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

It doesn't even matters.

Bring ursan and some res and they'll be happy.

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

bring ursan, and maybe a few eotn pve only summon skills I.E. djinn, imp, vanguard assassin, etc.

and A REZ

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Squishy ftw
It doesn't even matters.

Bring ursan and some res and they'll be happy.
It does matter. You'll at times run out of energy, after all. Probably a basic pet build would be best: [[Charm Animal], [[Comfort Animal], and [[Call of Protection]. CoP lasts 2 minutes, so just use it before you hit Ursan to give your pet a bit of damage reduction.

Since you can't really use a bow while Ursan, it's probably a good idea to go R/W for a Tactics shield and cheap adrenal attack skills for when something drains your Energy (Mist Vaettirs are really annoying that way). An Axe would probably be best for the cheap adrenal attacks. I prefer a combo of [[Dismember] and [[Keen Chop], for easy spammability, while you wait for your Energy to get to 10+ and UB to recharge.

[Dismember][Keen Chop]["I Am The Strongest!"]["For Great Justice!"][Ursan Blessing][Call Of Protection][Comfort Animal][Charm Animal]

[[Penetrating Blow] could be substituted for [[Keen Chop], if you prefer, while [["For Great Justice!"] can be replaced by [[Resurrection Signet] if the PUG absolutely demands it. The only point of the non-pet skills is to give you something to do when Ursan's down.

For stats, only enough Tactics to use your shield and put both Beast Mastery & Axe Mastery as high as you can get them, with Beast Mastery being the priority (to maximize Call of Protection's effectiveness and your pet's damage and critical hit rate) if one can go higher than the other.

So, basically, if you're outside of [[Ursan Blessing], just do [["I Am The Strongest!"] & [[Call of Protection] before you head into battle and activate Ursan. If Ursan runs out for some reason, start auto-attacking and [[Dismember] & [[Keen Chop]/[[Penetrating Blow] as needed, using [["For Great Justice!"] the instant you get 5 energy (since your energy will almost certainly regen to 10 long before Ursan becomes available again there's really no risk).

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by ogre_jd
It does matter. You'll at times run out of energy, after all. Probably a basic pet build would be best: [[Charm Animal], [[Comfort Animal], and [[Call of Protection]. CoP lasts 2 minutes, so just use it before you hit Ursan to give your pet a bit of damage reduction.

Since you can't really use a bow while Ursan, it's probably a good idea to go R/W for a Tactics shield and cheap adrenal attack skills for when something drains your Energy (Mist Vaettirs are really annoying that way). An Axe would probably be best for the cheap adrenal attacks. I prefer a combo of [[Dismember] and [[Keen Chop], for easy spammability, while you wait for your Energy to get to 10+ and UB to recharge.

[Dismember][Keen Chop]["I Am The Strongest!"]["For Great Justice!"][Ursan Blessing][Call Of Protection][Comfort Animal][Charm Animal]

[[Penetrating Blow] could be substituted for [[Keen Chop], if you prefer, while [["For Great Justice!"] can be replaced by [[Resurrection Signet] if the PUG absolutely demands it. The only point of the non-pet skills is to give you something to do when Ursan's down.

For stats, only enough Tactics to use your shield and put both Beast Mastery & Axe Mastery as high as you can get them, with Beast Mastery being the priority (to maximize Call of Protection's effectiveness and your pet's damage and critical hit rate) if one can go higher than the other.

So, basically, if you're outside of [[Ursan Blessing], just do [["I Am The Strongest!"] & [[Call of Protection] before you head into battle and activate Ursan. If Ursan runs out for some reason, start auto-attacking and [[Dismember] & [[Keen Chop]/[[Penetrating Blow] as needed, using [["For Great Justice!"] the instant you get 5 energy (since your energy will almost certainly regen to 10 long before Ursan becomes available again there's really no risk).
No, it really doesn't matter as long as they have Ursan at a high rank, and a couple rezzes. Anything else like high energy weapon sets or pets and such are just complimentary.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Never gone group Ursan in Slavers', but I would have thought that [frozen soil] would still be useful.

Maybe?

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Well, as my ranger, I bring running skills and R/A put 12 into dagger mastery, 12 into expertise, I bring this:
[skill]Ursan Blessing[/skill][skill]Dash[/skill][skill]Zojun's Haste[/skill][skill]"I am the Strongest!"[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Sunspear Rebirth Signet[/skill]

Pain Inverter works well also. Be sure to use Totem of a Man right before you kill a boss so you can recharge your res.

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

Dwarven Stabilty and the long lasting mesmer stances(mantra of frost, lgihtning, earth and flame) physical resistance and elemental resistance.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

Dwarven stability + serpents quickness will give you a 33% damage boost from the fast recharge for a while. always bring a res.

for weapon sets, use a zealous 1 handed wep of defense with +5 energy, and a shield. and second set, a +15/-1 offhand for if there is a pause but you dont want to lose form.

i often go r/p and bring a motivation shield and cast mending refrain on myself. the "ursan roar" can keep up mending refrain for a while, taking a little strain off of the monks.

Solaris Darklight

Pre-Searing Cadet

Join Date: Apr 2008

N/

Do you think that a necromancer would get accepted for ursans?

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Solaris Darklight
Do you think that a necromancer would get accepted for ursans?
Sure, 90% of ursan groups don't care about profession.

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

That people like the OP actually ask this kind of question is an excellent demonstration of how the GW universe has... how can I put this diplomatically... um... changed.

Mad King Corn

Banned

Join Date: Dec 2006

Thanks for replies everyone, never ran an ursan build before, just figured I would give it a try.

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

I think we can all agree that ursan has..."ruined" the game. But it comes with tradeoffs.

It creates equality in ALL classes, so no one is discriminated. And it saves a LOT of time, so people can move on to other things, or enjoy a real life.

Bluefeather

Bluefeather

Lion's Arch Merchant

Join Date: Dec 2005

Philippines

[PNOY]

W/R

Quote:
Originally Posted by krypt1200
I think we can all agree that ursan has..."ruined" the game. But it comes with tradeoffs.

It creates equality in ALL classes, so no one is discriminated. And it saves a LOT of time, so people can move on to other things, or enjoy a real life.
I think you mean to say "uniformity."

Diversified equality is better (balanced without making it "uniform" [one form])

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Sure, 90% of ursan groups don't care about profession.
Theres still time.....