Swing swing swing swing swing swing swing
Banana scythe
Vampiric or sundering
Banana scythe...
Pop culture references are fun, but only when they're made integral to the game world, like Kilroy Stonekin. The more they stick out without game context to back them up - like, for example, many inscription names - the more likely someone is to be offended by the fact that they break the suspension of disbelief.
Speaking of which...
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Game update 5/2/2008:
New quests in Kryta! Tyrian adventurers should keep their eyes open for new opportunities to gain fame and fortune.
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Countryside Burnination
Summary:
1. Investigate the road north of Dakutu Village for the cause of the blockade.
2. Clear out the Inferno Imp infestation. You have eliminated X of 5 groups.
3. Escort the stranded caravan to Dakutu Village.
4. See Caravan Master Laris for your reward.
Obtained From: Elder Rabne in
Dakutu Village
Dialogue: (Elder Rabne)
Welcome to Dakutu Village, [player name]! Frankly, I’m surprised to see a new face. We’re so far out of the way that no one ever comes by to visit, and lately, even the trade caravans that usually stop here have ceased. The few valiant White Mantle Knights that volunteered to investigate the road to the north did not return, and the only survivor we found was severely burninated and refused to talk about what he saw. We suspect the burgeoning Inferno Imp population is at fault, but can spare no one to make certain of this. Could you offer us your assistance in locating the cause of this blockade – and eliminating it, if possible?
Accept: The road to victory shall be clear!
Reject: Sorry, I’m allergic to Inferno Imps. I get this burning sensation, you see…
Intermediate Dialogue 1 (Caravan Master Laris)
“Over here! Help us!”
Intermediate Dialogue 2 (Caravan Master Laris)
“Thank you for helping us fend off those infernal Imps. The road is swarming with them, and I fear my caravan won’t make it to Dakutu Village without aid. Will you escort us there?”
Alternate Intermediate Dialogue (Caravan Master Laris) [for Prophecies characters who completed Caravan in Trouble]
“Your timing is impeccable yet again, [player name]. I still remember what you did for me back in Ascalon. Perhaps you could help me further by leading my caravan to Dakutu Village?”
Reward Dialogue
“The roads of Tyria aren’t safe, of course, but my caravans seem to stumble into more than their fair share of trouble. Perhaps it is time for me to give up the trade and settle down for good.”
Notes
If you complete this quest and return to Talmark Wilderness again, you will find Laris Dankworth [Merchant] in Dakutu Village.
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Idle Worship
Summary:
1. Find the abandoned temple in Talmark Wilderness.
2. Slay the Inferno Imps inside the temple. You have eliminated X of 5 groups.
3. See Elder Rabne for your reward.
Obtained From: Elder Rabne in Dakutu Village
Requirements: Countryside Burnination
Dialogue: (Elder Rabne)
“Though we thank you for slaying the Inferno Imps that blocked the road to our village, our troubles are not yet over. For years, the imps have congregated in the abandoned temple to the north. Some say that it once was a shrine to Balthazar; others, that a deeper, more sinister presence has left the markings on the stones. Either way, the imps are drawn to the temple air, which seems to breathe fire itself, and multiply unchecked under its protection. If they are not rooted out of the ruins, our troubles will only recur. Can you give us your aid once more?”
Accept: Let’s make it hot!
Reject: I think my cape is still burning from the last time…
Reward Dialogue (Elder Rabne)
“You slew them all? And the runes glowed, you say? Hmm… Well, no matter; they’re gone now, and we can rest easily. I’m certain we’ll see nothing but bright days ahead here at Dakutu Village.”
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Burning in the Night
Summary:
1. Speak to Elder Rabne when you are ready to defend Dakutu Village.
2. Defeat the waves attacking Inferno Imps. You have X of 5 groups remaining.
3. Defeat the Acolyte of Rodgort.
4. See Elder Rabne for your reward.
Dialogue
“It appears I was definitely wrong about that whole ‘bright days’ thing. According to legend, those ruins were once a shrine to Rodgort the Burninator, an ancient dragon. Apparently, the shrine was still watched over by his present-day followers, and the imps were part of a plain to bring back their long-gone master. Now, an Acolyte of Rodgort is coming to burninate our village, and driving the imps before him! Tonight, we will surely die!
That is, unless you're willing to come to our aid once again? Please, our very lives depend upon your answer!”
Accept: They will not end today.
Reject: You know, maybe there is a reason no one ever comes here…
Notes:
The Acolyte of Rodgort is a level 24 Human Elementalist with the following skills: [skill]Immolate[/skill], [skill]Mark of Rodgort[/skill], [skill]Rodgort's Invocation[/skill], [skill]Aura of Restoration[/skill], [skill]Fire Attunement[/skill], [skill]Mind Burn[/skill], and two monster skills –
Spontaneous Combustion (from the arsenal of beta-ending pyromaniacal Gwen) and a new skill, “Burninate!”
“Burninate!” Shout. For 5 seconds, you are immune to conditions and hexes, and whenever you would take damage, you are healed for that amount instead. When you activate this skill, adjacent foes are set on fire for 3 seconds. (Cost: 10 adrenaline. Recharge: 20 seconds.)
Players who complete this quest will be able to use “Burninate!” as a PvE skill.
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A Peasant's Quest
Obtained From: Elder Rabne in Dakutu Village
Dialogue: (Elder Rabne)
"Perhaps now is the time to tell you the legend of our village. A long time ago, when the shrine of Rodgort was actually a great temple, our village suffered greatly at the hands of his followers. By day, they would raid us and take the fruits of our work; at night,
He would come to burninate our thatched roof cottages. We existed this way for centuries, until one night, my brave ancestor, Brother Dashing, struck back at the forces or Rodgort and routed them, going so far as to destroy the temple itself and seal Rodgort there for all eternity.
Forgive me, I am rambling. Please, take this book, which contains the story of that dark and stormy night, as well as my ancestor's weapons. Should you wish to relive his deeds, come back and speak to me again."
Intermediate Dialogue (Elder Rabne)
"You will be removed from your party to take on Rodgort. Do you wish to continue?"
Accept: Well, I'm already on fire...
Reject: Not tonight I don't.
This quest is actually a mini-mission (see
Bonus Mission Pack). A character who has completed Burning in the Night can talk to Elder Rabne to obtain his inherited weapons, a Long Sword of Dragonslaying (a replica of the
Henge of Denravi +5 energy sword with a +15% Dragonslaying mod) and a Protective Icon (which gives +6 energy, +25 health, and +10AL against fire damage), as well as a book titled A Peasant's Quest, all of which are customized for the character. Equipping both weapons and having the book in the inventory allows the player to initiate the bonus mission when speaking to Elder Rabne.
Upon completing the bonus mission, the players will find themselves in Lion's Arch, and will have the option to turn the completed story in to
Durmand [Historian] for a gold inscribable Fiery Dragon Sword.
Reward Dialogue: (Durmand)
"What's this? A story I've never heard of? Inconceivable!
If you wish to part with it, I can offer you this:"
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...Seriously, though, TROGDOR better be one of the "ancient dragons" we've been promised for GW2. I'm looking forward to Jeremy Soule's take on that immortal theme