I swear my Healing Seed is broken.
Blayza Baygo
So, HB monk typical set u. HB Jamel's gaze, Etherial Light, Seed of Life, Healing Seed etc.
Healing seed at 16 Healing Prayers heals for +32Hp per hit to target and adjacent allies for 12 seconds (%20 enchant mod)
Seed of Life at r7 sunspear and 14 divine favor heals for +28 per hit to every party member for 4 seconds
So how come when i cast seed of life the target health shoots up to near full in 4 seconds, while with healing seed it barely keeps the health where it was originally. Is there something functionally going on here. I tested this in UW hm last night and my healing seed just didnt ever seem to work. It was working for the other HB (he casted it on me while running through the obsidian burrowers) and i saw my health go up. But when i casted it on anyone i didn't see any numbers rise above the targets head and i didnt see their health go up. So is mine just broken and is their a skill repair shop or did my monk just fail healing 101 at shing jea.
So yeah any info would be helpful thanks
Healing seed at 16 Healing Prayers heals for +32Hp per hit to target and adjacent allies for 12 seconds (%20 enchant mod)
Seed of Life at r7 sunspear and 14 divine favor heals for +28 per hit to every party member for 4 seconds
So how come when i cast seed of life the target health shoots up to near full in 4 seconds, while with healing seed it barely keeps the health where it was originally. Is there something functionally going on here. I tested this in UW hm last night and my healing seed just didnt ever seem to work. It was working for the other HB (he casted it on me while running through the obsidian burrowers) and i saw my health go up. But when i casted it on anyone i didn't see any numbers rise above the targets head and i didnt see their health go up. So is mine just broken and is their a skill repair shop or did my monk just fail healing 101 at shing jea.
So yeah any info would be helpful thanks
K O S T A S
When you cast Healing Seed on someone you can't see the health gain he receives.He can only see the numbers.It doesnt work like Seed of Life.
graverobber2
you're using [Healer's Boon]
[Healing Seed] vs. [Seed of Life]
first, read the skill descriptions
[Healing Seed] gives life GAIN
[Seed of Life] heals
this means only only seed of life is affected by healer's boon
it's just Life gain VS healing
EDIT: this should also means that the 'life gain' from [Healing Seed] isn't reduced by [Healer's Covenant], but the healing from [Seed of Life] is
(haven't tested it, my monk doesn't have healer's covenant yet)
[Healing Seed] vs. [Seed of Life]
first, read the skill descriptions
[Healing Seed] gives life GAIN
[Seed of Life] heals
this means only only seed of life is affected by healer's boon
it's just Life gain VS healing
EDIT: this should also means that the 'life gain' from [Healing Seed] isn't reduced by [Healer's Covenant], but the healing from [Seed of Life] is
(haven't tested it, my monk doesn't have healer's covenant yet)
zwei2stein
Quote:
Originally Posted by graverobber2
you're using [Healer's Boon]
[Healing Seed] vs. [Seed of Life] first, read the skill descriptions [Healing Seed] gives life GAIN [Seed of Life] heals this means only only seed of life is affected by healer's boon it's just Life gain VS healing EDIT: this should also means that the 'life gain' from [Healing Seed] isn't reduced by [Healer's Covenant], but the healing from [Seed of Life] is (haven't tested it, my monk doesn't have healer's covenant yet) |
Blayza Baygo
Ok uhh, the dude a couple dudes above me. First that barely made sense. But i think i know what your saying kinda
Healing Seed heals for 32 everytime you get hit so if i get hit at damage 20 with healing seed thus a net heal of 12. But with seed of life it cancels the damage and heals for 28 thus a net heal of 28. Gained, healed whatever that didn't make sense but is this what your saying?
And healers boon doesn't effect either seed by the way (it only affects initial DF bonus and base HP heals). and where did healers covenant come from.
Healing Seed heals for 32 everytime you get hit so if i get hit at damage 20 with healing seed thus a net heal of 12. But with seed of life it cancels the damage and heals for 28 thus a net heal of 28. Gained, healed whatever that didn't make sense but is this what your saying?
And healers boon doesn't effect either seed by the way (it only affects initial DF bonus and base HP heals). and where did healers covenant come from.
Mitchel
Nice thread title.
graverobber2
blayza, you're right
Healer's boon only affects healing prayers
(though it should affect Healing seed, don't think it does, tho)
Healer's boon only affects healing prayers
(though it should affect Healing seed, don't think it does, tho)
zling
I think you're just unfamiliar with how the skills work.
Healing Seed-> whenever the person you cast Healing Seed on takes damage he and allies adjacent to him gain x health. you as the Monk who cast the spell dont see their health gain.
Seed of Life->whenever the person you cast Seed of Life on takes damage your entire party including you gain your DF rank*2 health so you do see +x health on everybody.
neither skill negates the damage done, Reversal of Fortune and Mark of Protection do that not Healing Prayer's skills. they just heal when you take damage.
Healing Seed-> whenever the person you cast Healing Seed on takes damage he and allies adjacent to him gain x health. you as the Monk who cast the spell dont see their health gain.
Seed of Life->whenever the person you cast Seed of Life on takes damage your entire party including you gain your DF rank*2 health so you do see +x health on everybody.
neither skill negates the damage done, Reversal of Fortune and Mark of Protection do that not Healing Prayer's skills. they just heal when you take damage.
Blayza Baygo
Quote:
Originally Posted by graverobber2
[healer's covenant] reduces all healing (even from [healing signet], for exemple)
the reason why [healer's boon] increases the healing from [Seed of Life], but not from [Healing seed] is because 'Healing' and 'Life gain' are two different game mechanics (which is why, i think, [healer's covenant] shouldn't reduce the 'life gain' from [Healing seed] |
Blayza Baygo
Quote:
Originally Posted by zling
I think you're just unfamiliar with how the skills work.
Healing Seed-> whenever the person you cast Healing Seed on takes damage he and allies adjacent to him gain x health. you as the Monk who cast the spell dont see their health gain. Seed of Life->whenever the person you cast Seed of Life on takes damage your entire party including you gain your DF rank*2 health so you do see +x health on everybody. neither skill negates the damage done, Reversal of Fortune and Mark of Protection do that not Healing Prayer's skills. they just heal when you take damage. |
And how does seed of life heal more in 4 seconds with less per hit HP than healing seed does in 12 (remember %20 enchant mod)
afya
Quote:
Originally Posted by graverobber2
[healer's covenant] reduces all healing (even from [healing signet], for exemple)
the reason why [healer's boon] increases the healing from [Seed of Life], but not from [Healing seed] is because 'Healing' and 'Life gain' are two different game mechanics (which is why, i think, [healer's covenant] shouldn't reduce the 'life gain' from [Healing seed] |
2nd, I don't think SoL would work like [skill]Mark Of Protection[/skill]
if got hit by 100 dmg and then heal/life gain by the seed(lets say 28 from SoL and 32 from healing seed), -100+28=-72, -100+32=-68. Still, healing seed should heal more.
what i think SoL seems to heal more is that, seed of life heals if you take 0 dmg but healing seed don't (SoL heals for 0dmg but don't know if healing seed would. if healing seed don't, then this would explain the difference).
Blayza Baygo
Quote:
Originally Posted by afya
what i think SoL seems to heal more is that, seed of life heals if you take 0 dmg but healing seed don't (SoL heals for 0dmg but don't know if healing seed would. if healing seed don't, then this would explain the difference).
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bartj??
1. maybe there is an other monk casting SoL on a other party member so SoL heals more because there are 2 of it?
2. maybe there is a healing seed on the guy on who you casted SoL so there is a gain of 28+32 and if you cast healing seed on it the time of healing seed will just be increased so healing only for 28
3. you don't see the health gain of healing seed so maybe its just imagination?
4. I don't know anymore reasons>.<
2. maybe there is a healing seed on the guy on who you casted SoL so there is a gain of 28+32 and if you cast healing seed on it the time of healing seed will just be increased so healing only for 28
3. you don't see the health gain of healing seed so maybe its just imagination?
4. I don't know anymore reasons>.<
Lorekeeper
It depends on the nature of the damage you are taking. Seeds work best when you are taking low to medium strength packets of damage; you will see health bars go up if and only if the damage being done is lower than the healing done by the seeds. So at 16 healing prayers if you are taking continual hits of 50 your health bar wont go up, it will gradually go down by 18 each hit. Everytime you take damage lower than 32 your health bar will go up by however much under 32 the damage was... so if you were hit for 9 damage your health will go up by 23 overall.
If you are taking packets of high damage, seed will do very little. If you are taking packets of low damage seed will do alot.
Therefore, if you do things to help reduce the damage an ally is taking while under seed you will see them reaping much more benefit from the seed than if you didnt. Damage reduction can be done by using skills like, [shielding hands] [shield of absorption][protective spirit] or skills that increase armour like [dolyak signet]. By using these skills you will increase the number of times that your ally will be taking packets of damage under 32... which results in that ally's health bar going up. The less your ally takes packets of damage over 32 the faster that ally's health bar will go up while taking packets of damage under 32.
I guess the only explanation I can think of for your particular situation, is that your ally just had seed on and was taking packets of damage that were above the 32 mark... or simply that the damage being taken was generally close to or above the 32 mark with very few packets of damage going way below that mark. If you seeded a monk, this is high possible, especially if you werent protting that monk while it was taking damage.
Thats the problem with taking pure healing and relying on seed... you need some kind of damage reduction, especially when using it on casters who naturally have low armour and therefore take larger packets of damage. Seed generally works very well on tanks in PvE without much use of damage reduction buffs because tanks in PvE generally take packets of low damage.
So general rule of thumb to get the best out of seeds on low armour targets use protective spirit followed by shielding hands or shield of absorption.
But even then... it wont be all that great.
Seed works best on high armour allies, and unless you have ways of boosting the armour of your low armoured allies, its generally less effective when cast on them. You certainly wont see their health bars shooting up like you would on a seeded warrior.
If you are taking packets of high damage, seed will do very little. If you are taking packets of low damage seed will do alot.
Therefore, if you do things to help reduce the damage an ally is taking while under seed you will see them reaping much more benefit from the seed than if you didnt. Damage reduction can be done by using skills like, [shielding hands] [shield of absorption][protective spirit] or skills that increase armour like [dolyak signet]. By using these skills you will increase the number of times that your ally will be taking packets of damage under 32... which results in that ally's health bar going up. The less your ally takes packets of damage over 32 the faster that ally's health bar will go up while taking packets of damage under 32.
I guess the only explanation I can think of for your particular situation, is that your ally just had seed on and was taking packets of damage that were above the 32 mark... or simply that the damage being taken was generally close to or above the 32 mark with very few packets of damage going way below that mark. If you seeded a monk, this is high possible, especially if you werent protting that monk while it was taking damage.
Thats the problem with taking pure healing and relying on seed... you need some kind of damage reduction, especially when using it on casters who naturally have low armour and therefore take larger packets of damage. Seed generally works very well on tanks in PvE without much use of damage reduction buffs because tanks in PvE generally take packets of low damage.
So general rule of thumb to get the best out of seeds on low armour targets use protective spirit followed by shielding hands or shield of absorption.
But even then... it wont be all that great.
Seed works best on high armour allies, and unless you have ways of boosting the armour of your low armoured allies, its generally less effective when cast on them. You certainly wont see their health bars shooting up like you would on a seeded warrior.
MagmaRed
I agree Seed of Life seems to do more than it should. Healing Seed seems to work fine for me, and as I expect. However, Seed of Life does cause health bars to skyrocket. Although I have not tested it, I think Seed of Life is bugged. It appears to heal for FAR more than it should. I think it is bugged in this way:
8 man team
1 player taking damage
Seed of Life applied to that player
Monk has 13 Divine Favor (26 heal)
Player takes 30 damage
With Seed of Life, all 8 players would receive 26 health. Since the player with Seed of Life on him took 30 damage, his health would go down by 4. However, I think Seed is bugged, and applying the heal to the player for each party member.
26x8 = 208 health gained
With a damage of 30, the player gains 178 health. As I said, I have not tested this, but I see health shoot up fast, when it should go down slowly, or raise VERY slowly.
8 man team
1 player taking damage
Seed of Life applied to that player
Monk has 13 Divine Favor (26 heal)
Player takes 30 damage
With Seed of Life, all 8 players would receive 26 health. Since the player with Seed of Life on him took 30 damage, his health would go down by 4. However, I think Seed is bugged, and applying the heal to the player for each party member.
26x8 = 208 health gained
With a damage of 30, the player gains 178 health. As I said, I have not tested this, but I see health shoot up fast, when it should go down slowly, or raise VERY slowly.
Blayza Baygo
Hey magma read the post from afya i think he/she nailed it
MagmaRed
Quote:
Originally Posted by Blayza Baygo
Hey magma read the post from afya i think he/she nailed it
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DarkNecrid
Quote:
Originally Posted by MagmaRed
I agree Seed of Life seems to do more than it should. Healing Seed seems to work fine for me, and as I expect. However, Seed of Life does cause health bars to skyrocket. Although I have not tested it, I think Seed of Life is bugged. It appears to heal for FAR more than it should. I think it is bugged in this way:
8 man team 1 player taking damage Seed of Life applied to that player Monk has 13 Divine Favor (26 heal) Player takes 30 damage With Seed of Life, all 8 players would receive 26 health. Since the player with Seed of Life on him took 30 damage, his health would go down by 4. However, I think Seed is bugged, and applying the heal to the player for each party member. 26x8 = 208 health gained With a damage of 30, the player gains 178 health. As I said, I have not tested this, but I see health shoot up fast, when it should go down slowly, or raise VERY slowly. |
Mohnzh
Healing Seed does heal even if you take zero damage.
I do not know if SoL is bugged
HS causes health "gain" while SoL "heals". The difference is that you will see when a player is "healed" because of you, but not when they "gain" health.
Why SoL seems to be working faster than HS is a mystery to me. I haven't really done much with SoL. I will check it later tonight.
I do not know if SoL is bugged
HS causes health "gain" while SoL "heals". The difference is that you will see when a player is "healed" because of you, but not when they "gain" health.
Why SoL seems to be working faster than HS is a mystery to me. I haven't really done much with SoL. I will check it later tonight.
NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
Pyro maniac
Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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Racthoh
It's entirely possible there are other factors at play since there isn't enough information given to form any conclusions here.
It does not negate.
Quote:
Originally Posted by DarkNecrid
SoL negates then heals. It's like a party-wide RoF.
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Blayza Baygo
is there any way to test it
Xunlai Secret Agent
Quote:
Originally Posted by Blayza Baygo
is there any way to test it
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Personette
Blayza - I have noticed exactly what you are saying.
Everybody is getting distracted trying to compare Seed of Life and Healing Seed. The only reason to compare them is to get an accurate idea of the number of hits the seeded player is taking.
I've stopped carrying Healing Seed because while I used to see blue numbers go up after casting it, I haven't lately. I see the a blue number when I cast it and then nada. I've thought it was broken for a few weeks now.
Everybody is getting distracted trying to compare Seed of Life and Healing Seed. The only reason to compare them is to get an accurate idea of the number of hits the seeded player is taking.
I've stopped carrying Healing Seed because while I used to see blue numbers go up after casting it, I haven't lately. I see the a blue number when I cast it and then nada. I've thought it was broken for a few weeks now.
A11Eur0
Just take an obsi-flesh tank to slaver's and have him screenshot both seed of life and healing seed on him while getting hit. It should show the numbers for both heal and damage received from each hit, as well as all enchants on him. This will settle the debate once and for all.
Blayza Baygo
Quote:
Originally Posted by A11Eur0
Just take an obsi-flesh tank to slaver's and have him screenshot both seed of life and healing seed on him while getting hit. It should show the numbers for both heal and damage received from each hit, as well as all enchants on him. This will settle the debate once and for all.
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and Shes Come Undone, she undone because her damn spells dont work
bartj??
Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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GloryFox
Quote:
Originally Posted by NoXiFy Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so. |
Age
Quote:
Originally Posted by Racthoh
It's entirely possible there are other factors at play since there isn't enough information given to form any conclusions here.
It does not negate. |
Lycan Nibbler
Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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Masseur
Really, I agree, 16 is pretty much required in Healing if you wish to be an effective Monk. Having 500HP is more than good enough unless you're too new to the game to know where to stand when you're healing your party.
The Meth
Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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Decent players run minor runes and don't die, laughing at the noobs who die.
Good players run sups and don't die, laughing at the decent players who needed the 75 extra health.
I will agree that sups on a monk is more out of place then other classes though, if the area was easy enough that you can spare 75 health, why do you need more healing power? On damage dealing classes, sups are fine if you aren't dieing.
As to the OP: As far as I can tell, they both work exactly as they should. The difference is you just notice its effects much more on Seed of Life then on Healing Seed because its party wide and you can see all the numbers.
MagmaRed
Quote:
Originally Posted by The Meth
As to the OP: As far as I can tell, they both work exactly as they should. The difference is you just notice its effects much more on Seed of Life then on Healing Seed because its party wide and you can see all the numbers.
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I haven't used it for several days, so I still haven't looked into it more. I do think what I saw was a very odd occurrance, or a bug with the skill.
Age
I have tested this today and I saw the numbers come up so it isn't broken.Healing Seed is fine and fully functional.
MagmaRed
Quote:
Originally Posted by Age
I have tested this today and I saw the numbers come up so it isn't broken.Healing Seed is fine and fully functional.
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Tested it how?
Saw what numbers?
Healing Seed, Seed of Life, or both?
If you took the time to test it, you can take the time to explain how and where, and provide the results. Screenshots may also be nice, depending on how you tested.
pumpkin pie
Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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and for the OP, i just can't resist :P~ try these
lots of sunshine and water helps too.
Age
Quote:
Originally Posted by MagmaRed
That tells me nothing, and I doubt it tells anyone else anything.
Tested it how? Saw what numbers? Healing Seed, Seed of Life, or both? If you took the time to test it, you can take the time to explain how and where, and provide the results. Screenshots may also be nice, depending on how you tested. |
Lorekeeper
Quote:
Originally Posted by Age
What is you really want to know I went out and cast it on Koss and saw the numbers come up?That is all really you can do to test it out if the nice blue numbers are coming up it is working fine.I am talking about Healing Seed the skill in question as in the topic.
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If anyone can do a test of Healing Seed vs Seed of Life that would be appreciated... otherwise the thread is quite dead and pointless. But maybe everyone is so busy farming with Seed of Life and Ursanway to really care about Healing Seed anyway... figures.
Lord Sojar
There is another explanation for this.
Healing seed doesn't stack. Seed of Life does.
In other words, if Monk A casts HS on Target A, and then Monk B casts HS on Target A 2 seconds later, Target A will have Monk A's Healing Seed removed, and will only have Monk B's.
However, with seed of life. If Monk A casts SoL on Target A, and Monk B 1 second later casts SoL on Target A, then Target A will have 2 Seeds of Life on them, and will be healing themselves (and the rest of the party) for Monk A's SoL value and Monk B's SoL value on each hit by each enemy.
Sorry if that doesn't make sense. I tried. Otherwise, I have no idea.
Healing seed doesn't stack. Seed of Life does.
In other words, if Monk A casts HS on Target A, and then Monk B casts HS on Target A 2 seconds later, Target A will have Monk A's Healing Seed removed, and will only have Monk B's.
However, with seed of life. If Monk A casts SoL on Target A, and Monk B 1 second later casts SoL on Target A, then Target A will have 2 Seeds of Life on them, and will be healing themselves (and the rest of the party) for Monk A's SoL value and Monk B's SoL value on each hit by each enemy.
Sorry if that doesn't make sense. I tried. Otherwise, I have no idea.