+3 energy vs +30 armor
Fox Mulder
+3 energy from 3 extra Radiants & a minor rune on the head piece
or +30 armor from specific insignias & a superior rune.
Which do you prefer? Which scenerio would stay alive longer?
I set up my heroes with 3 +10 armor & 2 radiants.
The necro MM has only 2 but they are +15, because of blood stained
getting thrown in, so that works. The only problem is enchantment
stripping from using blessed.
or +30 armor from specific insignias & a superior rune.
Which do you prefer? Which scenerio would stay alive longer?
I set up my heroes with 3 +10 armor & 2 radiants.
The necro MM has only 2 but they are +15, because of blood stained
getting thrown in, so that works. The only problem is enchantment
stripping from using blessed.
Carinae
Armor insignias don't stack. It's location specific, when you get hit one of those five pieces gets hit alone.
Alleji
Survivor imo.
On pretty much everything.
On pretty much everything.
zwei2stein
Quote:
Originally Posted by Alleji
Survivor imo.
On pretty much everything. |
Radiant is (epic) waste of insignia slot, but if you really want armor vs. energy, go full +armor.
kazjun
What class are you? If you're a caster, or a ranger, there's not that much need for extra armour so long as you can kite, and don't hang off the back of your melee. Course, the energy isn't that important if you have some e-management.
So I'd go neither. Get survivor's instead. If you mess up, it'll mean you're not as likely to be one hitted and die in a humiliating fashion
So I'd go neither. Get survivor's instead. If you mess up, it'll mean you're not as likely to be one hitted and die in a humiliating fashion

Stormlord Alex
Armour insignia don't stack.
And radiants are epic bad unless you're a shockaxe.
And radiants are epic bad unless you're a shockaxe.
Knight O Cydonia
While on the subject can anyone help me with a question? Do you need a full set of stonefist insignias to gain the bonus of the 1 sec KD increase, or can you get away with only 1 (e.g on helm)? Cheers.
JR
Quote:
Originally Posted by Knight O Cydonia
While on the subject can anyone help me with a question? Do you need a full set of stonefist insignias to gain the bonus of the 1 sec KD increase, or can you get away with only 1 (e.g on helm)? Cheers.
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Radiant is decent if you run a bar with exhaustion skills like Shock/Gale.
Knight O Cydonia
Quote:
Originally Posted by JR
You only need one. I put it on the gloves for that RP value, yo.
Radiant is decent if you run a bar with exhaustion skills like Shock/Gale. |
Div
Quote:
Originally Posted by Stormlord Alex
Armour insignia don't stack.
And radiants are epic bad unless you're a shockaxe. |
Holly Herro
Quote:
Originally Posted by Stormlord Alex
Armour insignia don't stack.
And radiants are epic bad unless you're a shockaxe. |
=^,..,^=
(',') (',')
Blayza Baygo
Radiant works if you have all radiants. 8 extra energy on a monk will give a hero a little extra longevity in battles. They drain enough energy as it is. i think its always best to give them as much energy as possible.
CagedinSanity
I use survivors on all my characters, even my casters.
AJD
I put radiants on my chest and leggings then survivor on everything else with runes of vitae thrown in too.
Powerful White Man
4 Strength 4 Stam Leather Belt?
Hp / Armor >> Energy.
Hp / Armor >> Energy.
I pwnd U
Hp>>Armor>>>Energy
Especially in HM, HP becomes quite important. Energy not so much as you should be able to e-manage your energy no problem hopefully.
Especially in HM, HP becomes quite important. Energy not so much as you should be able to e-manage your energy no problem hopefully.
Savio
Quote:
Originally Posted by Blayza Baygo
Radiant works if you have all radiants. 8 extra energy on a monk will give a hero a little extra longevity in battles. They drain enough energy as it is. i think its always best to give them as much energy as possible.
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dunky_g
Health is the most needed i think, then armor, energy should be last as its easy to manage unless your stupid.
Master Knightfall
Since there are so many armor penetrating spells/skills the armor buff isn't that great, but, it is still much better than the 3 energy. On the other hand though like I use for my monks is stance armor (+10 while in stance) and shield with installed incriptions of +10 vs slashing or +10 vs blunt or +10 vs piercing or +10 vs fire (depending on what we'll face most in the encounters). I don't see that many stance breaking encounters as I do disenchanting mobs so I went stance and use mantra of resolve so my monk doesn't suffer those unlimited interupts and still can get heals off. This is why I can do a lot of areas with just 3 heroes and myself in hard mode. So my monks are running around with 40 energy and 88AL most of the time, throw in a guardian and/or other protective spells and they are hard to take down by the enemy AI.
There are other ways to toss up armor on your casters though like from the mesmer line the mantra of persistance? the one that gives +40 armor vs melee at a reduction of armor vs elemental or vicey versa with +40 armor vs elemental at a reduction of armor vs melee. Then you have the earth line elemental armors (lord knows we see the likes of these all the time in FA Obsidian armor) Back in the day when we could stack armors you could make practically invincible characters. <grin> Anet have nerfed most everything in the armor buff catagory though now. Watch Yourself used to be an excellent armor buff, but, it's been ground into the dirt.
But, anyways back to OP's question, go with the armor if you're going to go with anything and perhaps put Survivor in foot slot as that is what I do along with superior vigors.
On the other hand if you want to make a superior ele with a huge energy bank put energy into every slot available except of course your main skill attribute and getcha one of those +15 -1e recovery wands and a +15 -1e recovery focus item and you'll have a huge energy bank to begin with, but, once used up you'll be nothing more than a depleted warrior after sex. <grin>
There are other ways to toss up armor on your casters though like from the mesmer line the mantra of persistance? the one that gives +40 armor vs melee at a reduction of armor vs elemental or vicey versa with +40 armor vs elemental at a reduction of armor vs melee. Then you have the earth line elemental armors (lord knows we see the likes of these all the time in FA Obsidian armor) Back in the day when we could stack armors you could make practically invincible characters. <grin> Anet have nerfed most everything in the armor buff catagory though now. Watch Yourself used to be an excellent armor buff, but, it's been ground into the dirt.
But, anyways back to OP's question, go with the armor if you're going to go with anything and perhaps put Survivor in foot slot as that is what I do along with superior vigors.
On the other hand if you want to make a superior ele with a huge energy bank put energy into every slot available except of course your main skill attribute and getcha one of those +15 -1e recovery wands and a +15 -1e recovery focus item and you'll have a huge energy bank to begin with, but, once used up you'll be nothing more than a depleted warrior after sex. <grin>
romeus petrus
Radiant insignias = epic phail
I go full survivor for PvP. Same can be said for PvE especially in HM unless you are trying some very special builds that require high base energy (e.g FoC spike)
I go full survivor for PvP. Same can be said for PvE especially in HM unless you are trying some very special builds that require high base energy (e.g FoC spike)
odly
Quote:
Originally Posted by Savio
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But try to make that point stick in these survivor insignia rules forums.
Dark Kal
Radiant runes have their uses just like survivor runes do, saying otherwise is plain stupidity. There's no point in being alive as a caster if you have no energy to use skills. Regardlessly of how well you manage your energy it will run out.
Stormlord Alex
Quote:
Originally Posted by odly
Maximum health is not health management either.
But try to make that point stick in these survivor insignia rules forums. |
Maximum energy does nothing for you, unless you're handling exhaustion on a low-energy class (warr with shock).
Radiants are baed.
Dark Kal
Quote:
Originally Posted by Stormlord Alex
Maximum health, however, does stop you dying.
Maximum energy does nothing for you, unless you're handling exhaustion on a low-energy class (warr with shock). Radiants are baed. |
Let me open an entire new world for you:
http://guildwars.wikia.com/wiki/Heal...uick_reference
No, radiant signias are not bad.
Stormlord Alex
Quote:
Originally Posted by Dark Kal
lulz
|
Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you through when the shit hits the fan. Now stop being stupid..
Carinae
Radiants are great on a 55 build. That's about it.
Dark Kal
Quote:
Originally Posted by Stormlord Alex
Lolol. Yes.
Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you through when the shit hits the fan. Now stop being stupid.. |
Stormlord Alex
Quote:
Originally Posted by Dark Kal
And healing skills do nothing? More energy = more skills you can use to stay alive. You're the one who should stop being stupid.
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Funnily enough, they don't.
Dark Kal
Quote:
Originally Posted by Stormlord Alex
your maximum energy comes from weapon sets. Seriously, get a clue - if radiant was so damn good every monk in GvG would be running it.
Funnily enough, they don't. |
Kale Ironfist
The difference between maximum health and maximum energy is that, if you're out of health, you're dead. If you're out of energy, you can wand.
Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter.
Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter.
Dark Kal
Quote:
Originally Posted by Kale Ironfist
The difference between maximum health and maximum energy is that, if you're out of health, you're dead. If you're out of energy, you can wand.
Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter. |
GaaaaaH
you cant heal yourself as a shock axe - HA
(im not going to be the next person to get into a flaming match with you).
(im not going to be the next person to get into a flaming match with you).
Earth
Quote:
Originally Posted by Dark Kal
One 5 energy heal spell can heal me for the entire worth of your full survivor set (+40hp) and leave me with an additional 3 energy. Both survivor and radiant insignias have their uses. Survivor insignias are good for catching high damage spikes, radiant insignias allow for longer energy management. Saying one is better than the other is idiocy, unless you have no health management but somehow you have no problem with energy management whatsoever?
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Tyla
Kal, more energy isn't energy management.
If you need energy management, change your skills or use a Zealous Weapon.
If you need energy management, change your skills or use a Zealous Weapon.
Dark Kal
Quote:
Originally Posted by Earth
More energy =! energy management.
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You can't say more energy doesn't equal energy management while at the same time say more health does equal health management.
Tyla
Actually he can.
Please go to The Campfire and read Divine's (Holymasamune) thread for more information.
And yeah, more survivability > more energy.
Please go to The Campfire and read Divine's (Holymasamune) thread for more information.
And yeah, more survivability > more energy.
Avarre
More energy doesn't change your rate of energy recovery. Hence, in a prolonged conflict, radiants will not stop you running out of energy. If energy is an issue, change build or playstyle.
Dark Kal
Quote:
Originally Posted by Avarre
More energy doesn't change your rate of energy recovery. Hence, in a prolonged conflict, radiants will not stop you running out of energy. If energy is an issue, change build or playstyle.
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Stormlord Alex
Quote:
Originally Posted by Dark Kal
More health doesn't change your rate of health recovery. Hence, in a prolonged conflict, survivors will not stop you running out of health. If health is an issue, change build or playstyle.
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Seriously, get a clue - if Radiants were good, monks would use them in GvG.
Tyla
More health increases your survivability.
There's a difference between survivability and energy management.
Energy management will help prolong your energy and make red bars go up more.
Health management will make you hold out longer while your Monk's or Rit's energy management makes your red bar go up with Survivor's making you less prone to death.
You can also get hit by energy denial, which renders a low energy set a little more useless and stops radiants being useful, granted you have more energy than usual, you could of easily switched to a high energy set and casted, then switch back keeping: The survivability from Survivor's Insignias and not having a wasted set of insignias.
There's a difference between survivability and energy management.
Energy management will help prolong your energy and make red bars go up more.
Health management will make you hold out longer while your Monk's or Rit's energy management makes your red bar go up with Survivor's making you less prone to death.
You can also get hit by energy denial, which renders a low energy set a little more useless and stops radiants being useful, granted you have more energy than usual, you could of easily switched to a high energy set and casted, then switch back keeping: The survivability from Survivor's Insignias and not having a wasted set of insignias.