GW needs more emotion to it

xoorauch

xoorauch

Pre-Searing Cadet

Join Date: Dec 2006

South Africa

[ChUg]

W/A

*Spoilers may be in this entire post*

How many times have you watched the main NPC hero of a GW storyline die yet you feel nothing of his death and play on?

Rurik? His sacrifice for our passage? His battle against his friends?

Togo? His love for his brother and the students he had brought, with another sacrifice for the good of us all?

Kormir? (Although she lives at end, what about her dissapearance mid-game?) and her conversion to a god too?

What about, what I feel was intended, the sorrow of Jora having to kill her own brother? I was just happy about killing the blasted thing, I didn't even see any grief or further mention of her brother, maybe just norn.

The fact that people (well dwarves and asurans) were being slaughtered by the destroyers in GWEN?

How about that all 'sad' day when you saw ascalon destroyed? I thought that would have atleast been a touching moment, but actually, I just regreted the loss of a playable area.

The first moment I actually started to get attached to the characters was mostly in GWEN and the bonus pack.

What the bonus pack did, was actually get you more involved in those previous, good for nothing NPC's, it showed you their 'lives', how the worked, what they really were. You saw more of gwen's hardships and understood now theat great fight of nightfall.

You also see hatred in GWEN, as Gwen is inscreasingly forced to work with Charr, and also in turn you see the evil side of Charr as in the one (quite good) cut scene, Pyre puts an arrow through another Charr's throat after getting all he needed from him.

I feel that the main problem is, you are dumped with too many new things all most too soon, you have so many NPC's and plot lines flowing in at once, you have no time to understand the ones you begin with. I also never undertood my characters, did you? you're just dumped with a almost fully aged character that has no history at all.

I suppose for the sake of the replay factor of a MMO, it would be hard/annoyying to constantly go through all that stuff as you replay the game for like, the 4th time.

I do believe though, that it would be good to have more emoton and feeling involved in maybe GW2 and later expansions/series.

Thnx
Xoo

P.S. I do realise that it might just be me and I could be heartless to a degree.

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Personally, I dont really mind. I have never found a computer game in which I felt sorry for the charries that were killed, or really loved the NPCs. If I want that, Ill go read a book

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

I think it comes down to how much we hate Rurik, Togo and Kormir.

Rurik - Suicidal Rampage on Charr, very annoying in hard mode no doubt.
Togo - get stuck, dies a lot, a general retard.
Kormir - Does no work, and becomes a God.

In order for for us to get emotional over a characters death, we have to like them enough.

Valaric

Ascalonian Squire

Join Date: Jan 2007

UK

Defenders Of The Lost

E/Mo

Shuuda does have a point, its a little hard to "feel" something for a AI char that messing up a mission for you because they keep dying by charging off or doing some random miscellaneous act that you cannot fathom!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Not everyone can create another Planescape: Torment.

PlasticBlue

PlasticBlue

Frost Gate Guardian

Join Date: Apr 2008

Middelburg

The Sneezing Dragons

E/

Kilroy anyone? ^^
In the end, you get used to it right? You start loving that lil ol dwarf for rushing into every room and dying, leaving you with a giant mob in HM.
Spoiler! And god I cried my eyes out when Gadd died!

But true, I didn't feel anything for the death of Rurik, Togo or Kormir. Maybe it's in the storytelling... I don't know.
On the one side, mostly you just want to continue gaming, instead of having to QQ about the death of some polygons. On the other side, the more you feel connected with your character/the world/the story, the more you will feel for the characters.

I won't wine about it though. Hope they will correct the storytelling mistakes in GW2.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I felt quite shocked that Rurik died before he could get his people to Kryta. He defied his king in order to save his people and his penalty was death.

Togo, the voice acting was so horrible and flat on that, it was like watching an anime done excellent in Japanese turned to a 90% censored and chopped apart American cartoon with voice actors who just don't care. And Danika.... You really can't get involved in a story that is told horribly with worse voice acting. Shiro could have been so much better.

Nightfall and Kormir, well it was fun. Heroes who actually talk with you in your story. Swords displayed that you give them. You expected Kormir to die, but the whole transcendance to a god?


Prophecies was the only decent story out of the four. Eye of the North was FAR too short story wise and didn't wrap up the things we really wanted to know. Instead of answering our questions, it instead gave us more. But the Prince of Persia and Brain have to be the best voice actors they ever had.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

It depends on the char. Some of them I liked and didnt want to see die. Togo/Rurik were not one of them. I refuse to lead in the mission where rurik dies because I dont want to see my char run and say "RURIK NOOO!" cause I would be yelling "Give him another you little demon midget?"

But when I thought Gwen died in the searing that bothered me. I like her random babble and following me around. So I think it was how attached we were to the chars in general.

~the rat~

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Darkobra
I felt quite shocked that Rurik died before he could get his people to Kryta. He defied his king in order to save his people and his penalty was death.
I was surprised by those parts of the story as well. Rurik's split with his father and his untimely death were two nice twists.

That being said, it's still a video game. It can never have the same dynamics of a book or movie, no matter how good the storyline is.

Really though, how deeply you get pulled into it (level of emotion) is entirely up to you.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Its a game, not a book/movie. It has a nice story, but the point isn't the story, its killing stuff with your character. The story just allows us to enjoy that killing.

What exactly is your suggestion anyway? Add emotion? Seems kind of broad.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

I was suprised when Rurik died. The whole Prophecies storyline was quite good in my opinion, still he's no Aerith.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Actually I thought the scene where the undead Rurik is laying there (undying? ) and telling us to stop the Lich was quite touching. Sure he may have been a little annoying at times, but he did it all 'for the good of his people'; and in the end, that's still all he cared about as well.

For Tyria!!!

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Meh. In my opinion, MGS's storyline will always pwn every other game. In complexity and awesomesauce.

xoorauch

xoorauch

Pre-Searing Cadet

Join Date: Dec 2006

South Africa

[ChUg]

W/A

Quote:
Originally Posted by MagmaRed
Its a game, not a book/movie. It has a nice story, but the point isn't the story, its killing stuff with your character. The story just allows us to enjoy that killing.

What exactly is your suggestion anyway? Add emotion? Seems kind of broad.
Yes, thought about that too and I do realize my topic is very broad.

I would suppose it focus's more on storyline and how your character progress's with everyone around you.

I do also realize that one is not compelled in anyway to feel anything in most games as a person is only focusing on completion.

What I'm taking a shot at here in my suggestion is, mabe give people more history so you just know them, not just those 2 cents every time a hero joins you or a short monologue by the person as you discover them. This is most probably drawing the game in too much detail and pulling attention away from major storylines or other game features.

I would feel a bit more 'attached' to a NPC that was fighting with me when I knew actually who they were.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Don't we have Gwen for the strong EMOtions? You know you want to give her a charr plushie and a knife to cut it up.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

heh the only deep emotion i felt was feeling sad for Vekk in GWEN

PlasticBlue

PlasticBlue

Frost Gate Guardian

Join Date: Apr 2008

Middelburg

The Sneezing Dragons

E/

Quote:
Originally Posted by Elena
heh the only deep emotion i felt was feeling sad for Vekk in GWEN
Exactly!
I think they tried to show in the EotN story how the people at A-Net felt about Kevin Gadd leaving the team. (Just what I make up out of the story, no proof of that anywhere)

But as I said before, you just play the game to play the game, not to cry your eyes out. Though I wouldn't mind to get more close to NPC's.
I do feel a lot of love for Vekk (Gadd dying), Gwen (the whole Charr thingy) and Tahlkora (being rejected by Koss) which results in me taking them along more then other heroes.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I've had a couple of aww moments in GW, which is more than I can say for any other games (other than ff7, 9, 10, and x-2).

I think they almost over-used the "killing your leader" bit. Rurik dies. Togo dies. Kormir kinda dies-ish. Gadd dies. It got to the point where I was expecting it.

I think the game does a fine job of drawing you into it, for an mmorpg. I know I got choked up at the searing, and to this day there's a few mission cutscenes I refuse to skip because I like them.

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

If you want to see an exaple of attachement to characters, check mass effect. the gameplay tried too hard to be what it wasnt, but the story and the way it was told was great.

I hope that all developers try to make some attaachment to their story.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i didn't like the fact of togo's death cuz i kinda liked that guy
but i hated rurik and don't care about kormir
and i was happy i got rid of gadd cuz he used [iron mist]

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Why don't they get a Hollywood Writer XD?!

And make a very sad story XD.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by [M]agna_[C]arta
Why don't they get a Hollywood Writer XD?!

And make a very sad story XD.
because they are baed?

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Oh, Yeah why don't they make GW those HD looking Cutscences XD.
Like in Final Fantasy, Where the Graphics get's intense and emotions really take place XD.

Instead of NPCs doing emotes -_-.

But crappy computers only get SD quality T_T.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

the chars are very emotionless
when you type the emote /head he'll bow his head and show no emotion
not even breathing or a blink of an eye

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Throughout Prophecies I wanted to see Rurik die a horrible death. When he wasn't playing Leeroy he would stay back and "help" the refugees while I had to do all the work. "You go kill all the bad guys and I'll catch up with you when you're done."

Enjoyed watching him die the first time. Even more fun when I got to kill him in Hell's Precipice.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Rurik? Rurik? RURIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIK!!!!

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

for emotion for characters, you also need something more, than just only a silly 0815-Story around a characters sacrifice, that is licked out like a lollipop in the rpg genre, especially when anet is then so dumb to brign the same shit 3x in a row >.>, only with slightly personal changes and "histories" *if you even get some told of them in the story at all) of the sacrificed characters.

To make an sacrifice emotional, you must not only bring the players on to like the Characters, but you must give the players also soem epic stories - best something, that you can compare with the real life - stuff, that could have also happened you or your best friend for example. Then you receive a better image of the characters's personality.
ALso the characters (npcs) must show emotions, when I see NPC's in a game, like feelingless pixels, then this is just only boring.

When the Character Designers created then such a character, with such an epic story, that has a wodnerful likesome personality and the game designers let this character then lifer for LONGER than just only 1 stupid campaign, when the character is somehow more special to the game, than normal 0815-NPC's like any silly Quest Givers, then will people become maybe a bit emotional about the loss of this NPC, especially when the one was for several stories in the game and played soem important roles in the story, other than to die like the biggest noob of the world running into a stupid predictable trap, like Rurik did, just looking how the Snow overwhelms hisself, instead of fleeing, when he had enough time to avoid it >.<

Togo was the classical victim "sacrifice", beign murdered by the villain of the game, not much to say about.

Kormir is the most ridiculous b*tchslap into a players face for giving a community the most retarded story end, I've ever seen. Story Writers should have let her go to grenth, for beign the biggest lazy npc of the game, which deserves only a big kick into the butt >.<
---------

I really hope, the story of GW2 will be more original and full of clichee about those sacrifices, like anet did with GW1 3x in a row, as if they couldn't create better stories, where no npc must sacrifice itself in the story so early like Rurik in proph.

Sacrifices come best, when they come near to the end, when you traveled most of tghe journy with characters, got to know them and got enough time get eventually some kind of "feelings" for them, if you really liked those characters very much. THEN and only then are such story elements like sacrifices really epic !!

I'm sure, nearly everyone here played Final Fantasy 7!!
Why do you people think, is this RPG called one of the most epic RPG's ever ?
The Gameplay?, the Story?, the Character Design?, the games Setting and Scenario? with other words, its Game World?.

There must be something, that lets players keep this game forever in their mind and remember on it.
It is the STORY paired together with an wonderful epic Character Design!!
FF7 is epic, because 1 very special part has burned into our minds, because this scene was soooo epic, dramaturgic and extreme sad, that I know, that much Hardcore gamers, when they play this game for their 1st time, are near to the tears !!!! when not even really QQ and why ?
Its because of the epic character design, that very much people really sympathazise to the games characters and their stories.

Aeris's Death Scene to say it by its name - the moment in RPG's history, that millions of players will NEVER forget anymore, because of such epic character design paired with a wonderful game's story and a wodnerful sad Melody, that supports very much to QQ about that wonderful Character's Death!!!

Her death comes like a SHOCK ^^ to that is the death of rurik like a bad joke ...

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

I really hope they put more emotion into GW2.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I've found that I'm not upset about anything that happens in Guild Wars because I've felt that none of the characters were particularly likeable. Togo may've been the only exception, so there I was a bit upset, but for the rest it's hard to like them. Talk to the henchmen in the GWEN outposts to see what I mean.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Seeing how GW has a very "meh" storyline, its not suprising we don't feel for the characters.

When Saidra gave her life to give us more time to run from the Mursaat and died about 2 seconds later from Spectral Agony, instead of feeling any sadness, I was laughing my ass off.

If GW wants us to believe in their characters, they need to make us believe in their storyline.

EDIT: For the record, the only intense feeling I had was how much I hated Rurik for putting me through all that Char crap in Ascalon.

That and Saidra.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by MasterSasori
When Saidra gave her life to give us more time to run from the Mursaat and died about 2 seconds later from Spectral Agony, instead of feeling any sadness, I was laughing my ass off.
/Agree!
Gah, I remember on some film (Quite a while ago) where some guy just walks into some other guy who is evil and ends up getting squashed like a fly.
I Will Avenge *Splat*!