New competitive PvE areas.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I'm not sure if this idea has been bought up before as I don't browse this area of the forum much.

Anyway basically my idea is to bring a little more competitive play into PvE. I know there are the competitive missions already but I was thinking more head to head.

The idea is that you go to the missions outpost, make a team of 8 (Hopefully it would be organized, guild teams and such.). You would then enter the area with another team of 8. You would not be able to interact with the other team, they would be separated from you. Various enemies (I guess depending on the area) would come at you in waves and you would have to survive as many enemies as you could.

You would have a counter in the corner tells you how many foes you have killed (and maybe how many you opponent team has killed (this may lead to leavers if they get too far behind though)) then after the timer has run down (say 15 minutes) one team is declared the winner and the winning team gets a prize, maybe a chest with gold weapons drops or something.


Anyway that would be my idea, competitive PvE with prizes. I'm hoping it would get as much interest as guild battles and there would be team builds for it and such, you could even change the foes over time to change the meta.

Anyway hope you like the idea, this is pretty rough if you want any points cleared up just ask.

Cheers.
~A Leprechaun~


*new ideas*

Marty Silverblade -> "I've got something to add: For every x kills you get something regardless (so if you face someone who'll dominate (*cough* Racthoh *cough*) theres point in staying), and an extra bonus comes to the team that wins. That way, theres emphasis on winning but there are still rewards if you lose (or else you would have just wasted 15 mins)."

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Hmmm, it's an interesting idea, I'll /sign.

I've got something to add: For every x kills you get something regardless (so if you face someone who'll dominate (*cough* Racthoh *cough*) theres point in staying), and an extra bonus comes to the team that wins. That way, theres emphasis on winning but there are still rewards if you lose (or else you would have just wasted 15 mins).

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Good addition, I'll add it to my main post (with your name to it of course).

It could be an amount of gold foe every X kills, or every so often you would get a boss to kill, with the chance of good drops there? Maybe, not sure.

~A Leprechaun~

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

sounds really nice. Might even get me back into PvE again

/signed

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Hmmm, another concern I just thought of, dying.
Would your team be out if they wiped? Or have rez shrines? Or even rez priests? Or you could instant rez at a shrine if you wipe, but you lose some of the cash you have earned by killing foes, any good? DP or no DP?
Any ideas?

~A Leprechaun~

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

random or not, if so how do you address sync team joining where one team lets the other win.

wipe = booted out. No (more) afk rewards thanks.

as its currently presented i'll forgo signing this.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

So, two teams enter on the same map to competitively do the mission, but can't interact with each other?

Sounds a little confusing. The only way I can imagine it being competitive is if both teams were on their own instance and were racing against each other and stuff. If they were both on the same map, I'd care less about getting bonuses for speed and care more about there being 8 more players on this map helping me with the mission.

Donkey Prince

Donkey Prince

Frost Gate Guardian

Join Date: Dec 2007

NC

R/Me

/signed good idea

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N




Not bad idea but I have this feeling that it'd get pretty boring after a while.
No obs mode, no Ursan. Go go go.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

/signed also i want the deldrimor arena back in droks man that place was fun

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

I thought Alliance Battle was competitive PvE.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

You mean like Zos Shivros Channel, only with decent rewards?

Sure, I'm in.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

/signed

but whatever, we know that it won't be added anyway... zillion of ideas in last months and not sure if any was added

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

sounds good
/signed

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I think some people have the wrong idea, yes the teams would be in the same instance (so its head to head) but they are in different areas (you could just about see the other team on your mini-map) and can't get to the other teams area. They are not all just bunched in together.

The idea is that the team stays still and waves of foes come at them.

Or I could change it, each team could have a linear track in front of them (Not very wide, maybe 2-3 aggro bubbles wide) with enemies situated along it. You would have to fight and kill groups of enemies as you go along your teams track, the groups get harder and harder the further you go along. The other team would also have a track running parallel to yours but too far away to interact with, but you could see how far along the enemy team was (making it more competitive). If you team wipes you get teleported back to the beginning of the track and have to run to catch up. At the end of the track is a chest, a team can only open the chest if they have killed all the foes. Only the first team to kill all the foes gets the chest.

I prefer the idea of just fighting off waves of foes coming towards you but this other idea is an alternative. Or any other idea, keep them coming.

The main idea is just to have two teams seeing who can kill a set number of foes the fastest and still survive, being in the same instance would make it more fun, head to head and not to mention the fact that the teams can talk to each other in "all" chat, that could be fun ^^.

I'm not sure how to stop people from letting the other team win. Would it be prevalent, you would not get to pick the other team.

~A Leprechaun~

Oh and yes, I don't think PvE skills should be allowed. I want it to be more like PvP, not just a farming for chest items spot.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

/signed, i likes it

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PvE =/= Competition.

Competition is in PvP.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Isn't this basically just challenge missions but instead of a monthly/weekly scoreboard you have to compete against another team in real time?

/notsigned
The idea already sorta exists, and is pretty unpopular already (partly due to the existing rewards). Getting a team for a challenge mission is PAINFUL. Getting TWO so you can start would be a nightmare. A better option would be to improve/fix the rewards of the existing challenges and maybe add this competitive 2 team aspect as an option.

Rohan

Rohan

Frost Gate Guardian

Join Date: Aug 2006

Wasted Days [wD]

lol competitive pve.

Would never happen anyways.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by HawkofStorms
Isn't this basically just challenge missions but instead of a monthly/weekly scoreboard you have to compete against another team in real time?

/notsigned
The idea already sorta exists, and is pretty unpopular already (partly due to the existing rewards). Getting a team for a challenge mission is PAINFUL. Getting TWO so you can start would be a nightmare. A better option would be to improve/fix the rewards of the existing challenges and maybe add this competitive 2 team aspect as an option.
Lol, this is the whole point, the challenge missions we have atm are really lame. This would be way of making them better/more serious and hopefully getting more interest.

~A Leprechaun~

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by A Leprechaun
I'm not sure if this idea has been bought up before as I don't browse this area of the forum much.

Anyway basically my idea is to bring a little more competitive play into PvE. I know there are the competitive missions already but I was thinking more head to head.

The idea is that you go to the missions outpost, make a team of 8 (Hopefully it would be organized, guild teams and such.). You would then enter the area with another team of 8. You would not be able to interact with the other team, they would be separated from you. Various enemies (I guess depending on the area) would come at you in waves and you would have to survive as many enemies as you could.

You would have a counter in the corner tells you how many foes you have killed (and maybe how many you opponent team has killed (this may lead to leavers if they get too far behind though)) then after the timer has run down (say 15 minutes) one team is declared the winner and the winning team gets a prize, maybe a chest with gold weapons drops or something.


Anyway that would be my idea, competitive PvE with prizes. I'm hoping it would get as much interest as guild battles and there would be team builds for it and such, you could even change the foes over time to change the meta.

Anyway hope you like the idea, this is pretty rough if you want any points cleared up just ask.

Cheers.
~A Leprechaun~


*new ideas*

Marty Silverblade -> "I've got something to add: For every x kills you get something regardless (so if you face someone who'll dominate (*cough* Racthoh *cough*) theres point in staying), and an extra bonus comes to the team that wins. That way, theres emphasis on winning but there are still rewards if you lose (or else you would have just wasted 15 mins)."
Isnt this we are getting in GW2?

Basically a constant pve area where two sides fight for higher points and dominance or somet, in the mists nor somet.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

/Notsigned.This is not being competitive as you are still talking about waves of mobs much like THK mission and a few in NF.It would be ok if you were facing a radom or guild of 8 real ppl.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

As mentioned this doesn't add anything over challenge missions. Makes more sense to fix those up.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

yea i like the idea /signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Age
/Notsigned.This is not being competitive as you are still talking about waves of mobs much like THK mission and a few in NF.It would be ok if you were facing a radom or guild of 8 real ppl.
*Chuckle*... GvG

So it'd be a good idea if it was completely not PvE?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by HawkofStorms
*Chuckle*... GvG

So it'd be a good idea if it was completely not PvE?
Yes that is right and it wouldn't require a Guild Hall but I think it is to late for that as to GW2.