Hey
I keep seeing necros with a shield and sword/shield and wondering why they have got these as it seems pretty pointless to me.
Thanks
Question about necros with shield
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well, its pretty pointless to be having ur +60health set out at all times...
so it is possible that it is an enchant sword...
in fact its pretty pointless to be holdin a shield at all unless ur bein attacked
im thinkin teh most typical reason is vanity
where exactly r u seein these necs?
pve? pvp? obs mode?
i see a lot of pve'rs showin off their high-end pve equips in ra
which is kinda ironic, cuz most of teh time they suk at pvp
so it is possible that it is an enchant sword...
in fact its pretty pointless to be holdin a shield at all unless ur bein attacked
im thinkin teh most typical reason is vanity
where exactly r u seein these necs?
pve? pvp? obs mode?
i see a lot of pve'rs showin off their high-end pve equips in ra
which is kinda ironic, cuz most of teh time they suk at pvp
No sneak, its not vanity. A shield with the right +10 armor mod provides ~23% damage reduction. I would't call that vanity. I'd call that functionality.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough.
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Originally Posted by HawkofStorms
No sneak, its not vanity. A shield with the right +10 armor mod provides ~23% damage reduction. I would't call that vanity. I'd call that functionality.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough. |
but since teh op has provided little information of where hes seen em
its highly likely that teh ppl r in fact showing them for vanity
situations where u actually have lots of time to look at other ppl and their equips
btw...weapon swapping isnt seriously hard...
in pvp...u have time to see wars coming at u
and u have time to see if their holding an axe or a hammer
that is of course...unless u have no battlefield awareness at all...
btw...ur sayin weapon swapping is bad...
but u recommend al+10 shield sets (as do i)
yet ur forggetin to realize that al+10 shield sets promote weapon swapping
(switchin to al+10 vs slashing, al+10vs blunt..etc...etc)
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Originally Posted by snaek
yes...i kno teh functionality of shields...
but since teh op has provided little information of where hes seen em its highly likely that teh ppl r in fact showing them for vanity situations where u actually have lots of time to look at other ppl and their equips btw...weapon swapping isnt seriously hard... in pvp...u have time to see wars coming at u and u have time to see if their holding an axe or a hammer that is of course...unless u have no battlefield awareness at all... btw...ur sayin weapon swapping is bad... but u recommend al+10 shield sets (as do i) yet ur forggetin to realize that al+10 shield sets promote weapon swapping (switchin to al+10 vs slashing, al+10vs blunt..etc...etc) |
And it is highly likely he is seeing this in PvP... most likely RA or AB. And... even if somebody IS showing off a weapon for vanity... that doesn't change the fact that it is also functional.
C
+5 armor weapon, +8 armor (16 if meeting req) shield with +10 vs damage type
Thats a minimum +13 (21% reduction) armor vs all attacks, or +23 (33% reduction) armor if you have the damage type right. Taking a third less damage just because you swapped weapons? It's a good trade.
In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them.
In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage.
edit: Fixed my borked numbers
Thats a minimum +13 (21% reduction) armor vs all attacks, or +23 (33% reduction) armor if you have the damage type right. Taking a third less damage just because you swapped weapons? It's a good trade.
In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them.
In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage.
edit: Fixed my borked numbers
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Originally Posted by Taisayacho
Caster sword: +5 energy +20% enchants
Shield: 16 AR, even if you don't meet the req you still get +8 AR. With a -5/20% and +30hp that's pretty good protection. |
-5/20% is among the least optimal mods for a shield there are. If you can do the math, -5/20% is basically -1 dmg/hit. Wow. You'll find as you move onto "high-level" PvP that +10AL mods will, literally, save your life. Making 1-5 sin combos do 200 dmg instead of 300 helps a lot when you're in a tight situation.
And Tylas is right, decent casters have at least 4 sets, a defensive set, a casting set, a high set, and an alternative casting set. The necros you see are just in their defensive set, probably with a +30 mod (20% enchant mods are pratically useless if you wep swap before you cast an enchant) w/ either a +5/-5 energy mod and a shield w/ a +30 mod and a +10AL vs X (vs. Slashing is optimal because, well, slashing is probably the most common damage type there is with all the sins and Crippling Slash wars skipping out there).
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Originally Posted by Food
-5/20% is among the least optimal mods for a shield there are. If you can do the math, -5/20% is basically -1 dmg/hit. Wow. You'll find as you move onto "high-level" PvP that +10AL mods will, literally, save your life. Making 1-5 sin combos do 200 dmg instead of 300 helps a lot when you're in a tight situation.
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Originally Posted by The Meth
+5 armor weapon, +8 armor (16 if meeting req) shield with +10 vs damage type
Thats a minimum +13 (25% reduction) armor vs all attacks, or +23 (49% reduction) armor if you have the damage type right. Taking nearly 50% less damage just because you swapped weapons? It's a good trade. In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them. In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage. |
The percent reduction is how much less damage you would have taken than if you didn't have the armor bonus. It doesn't matter what your original or base armor is, you're taking that much less damage so long as you have that boost.
For example, +48 armor (two hits of +24, if armor stacking was still allowed) reduces your damage by 55.5% (4/9ths), vs +40 armors' 50%.
For example, +48 armor (two hits of +24, if armor stacking was still allowed) reduces your damage by 55.5% (4/9ths), vs +40 armors' 50%.
