GW2 Runor & Mouse usage
Oliasys
I have been hearing rumors that mouse navigation will not be included in GW2....any fact to this? Anyone?
I sincerely hope that this is JUST a rumor. I use my mouse pretty much exclusively and I cannot see my self moving through a game w/o it. Matter of fact, lol, I won't. It's a basic expected premise. Keyboard navigation is just so, so, antiquated and outdated. Not to mention a lot more cumbersome than just pointing and clicking. I fully make use of keyboard for other functions but not to navigate and don't see myself [especially in this day and age] using a keyboard just to navigate.
Thoughts? Opinions? Ideas? Facts of knowledge?
I'd really hate to pass up on GW2 just because they won't keep up with the times.
I sincerely hope that this is JUST a rumor. I use my mouse pretty much exclusively and I cannot see my self moving through a game w/o it. Matter of fact, lol, I won't. It's a basic expected premise. Keyboard navigation is just so, so, antiquated and outdated. Not to mention a lot more cumbersome than just pointing and clicking. I fully make use of keyboard for other functions but not to navigate and don't see myself [especially in this day and age] using a keyboard just to navigate.
Thoughts? Opinions? Ideas? Facts of knowledge?
I'd really hate to pass up on GW2 just because they won't keep up with the times.
Mini Masher
What I've read states that click to move will not be a feature of gw2.
Bryant Again
It has indeed been stated that ANet wishes to remove the "point-n-click" method of movement.
Keyboard navigation isn't what I'd call "outdated", rather the most efficent and less problematic to have full 3D exploration (which is also something they've announced).
Can't say I'm too upset, since I'm an avid shooter fan and don't use the mouse a whole lot anyways when playing GW.
Keyboard navigation isn't what I'd call "outdated", rather the most efficent and less problematic to have full 3D exploration (which is also something they've announced).
Can't say I'm too upset, since I'm an avid shooter fan and don't use the mouse a whole lot anyways when playing GW.
Darkobra
I've never had any problem with WASD anyway. It's how I play all my games.
Oliasys
Quote:
Originally Posted by Mini Masher
What I've read states that click to move will not be a feature of gw2.
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Well, that just sucks, lol. That's one selling point I will not give in on. And, i really like GW a lot better than a lot of the other MMO's I tried.
Why would they take such a basic and integral function out of a game?
Quote:
Originally Posted by Darkobra
I've never had any problem with WASD anyway. It's how I play all my games.
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minaau
I don't see how point n' click is "new" and less "antique" than WASD
Even so, I think they should include the option to use point n' click if you want
Even so, I think they should include the option to use point n' click if you want
StormDragonZ
I use both methods, but WASD, for me, only implies to when I play Halo.
I use the arrow keys, but mostly the click style. Sad, for me, to know this is what can be expected from GW2.
I use the arrow keys, but mostly the click style. Sad, for me, to know this is what can be expected from GW2.
Oliasys
Quote:
Originally Posted by minaau
I don't see how point n' click is "new" and less "antique" than WASD
Even so, I think they should include the option to use point n' click if you want |
actually, WASD is so outdated that it is the basic use as far back as games like space invaders. We've come a lot further in technology areas now. WASD is so "pre-mouse".
Another aspect to look at, physically handicapped people depend on mouse useage and some are unable to make use of WASD effectively and efficiently.
Icy The Mage
I just don't want it turning into WoW :P
FXCW
I got used to using the AWSD keys when I tried WoW and I found it much easier to use especially when you have the ability to jump around etc.
the savage nornbear
the mouse will probably be used to look around. i assume something like morrowing will be taking place. The mouse controls what would be your head/eyes, while the WASD controls your legs.
Shayne Hawke
I only use point-and-click in DA, so I'd be fine with it not existing, unless they plan to bring DA into GW2 as well. Point-and-click is the superior form of movement in that arena.
SeraCombi
from what i understand, click to move will not be available.
i don't believe the OP is complaining about this, but rather mouse-move functionality...which should remain (i.e., pressing both buttons to move forward, using the mouse and either button to look about, etc.). Haven't heard that any of that is being taken away.
Soooo....unless you are just totally pissed that clicking-on-the-ground-to-move is being taken away (does anyone actually do this?)....then this is a non-issue.
i don't believe the OP is complaining about this, but rather mouse-move functionality...which should remain (i.e., pressing both buttons to move forward, using the mouse and either button to look about, etc.). Haven't heard that any of that is being taken away.
Soooo....unless you are just totally pissed that clicking-on-the-ground-to-move is being taken away (does anyone actually do this?)....then this is a non-issue.
Elena
bah its a nice function when being too lazy to push 4 keys
(wich i get sometimes)
can't understand why theyre doing away with it OH NOES WE CANT HAVE PEOPLE CLICKING TOO MOVE AZAMAGAD
(wich i get sometimes)
can't understand why theyre doing away with it OH NOES WE CANT HAVE PEOPLE CLICKING TOO MOVE AZAMAGAD
Chronos the Defiler
I use WASD for all my games, I guess It all depends on the person, But i find it much easier to work with. Right-click to lock/move camera and use A/D to strafe, I just find it gives you alot more precision especially "on the fly"
Akasuki
Its really that big of a deal, that your goin to not play the game? Keyboard movment is the way of ANY good rpg/fps I have played. FFXI, DAoC, WoW, any FPS game shall I go on, Tell me how this is outdated the only rpg's I have played with mouse clicking would have to be them lame free rpgs like SilkRoad Online, the Diablo set.. now them games seem a bit outdated to me.
Please Tell me how your goin to use a mouse to move around on a FPS like DoD4 or CS?
Quote:
Originally Posted by Oliasys
Well, like many people, I do not use keyboards for navigation. It makes no sense. You have a mouse that works so much better and are able to free your keyboard up for less important functions. Matter of fact, I recall seeing an article mentioning that mouse-navigation in games is an expected function by most players. Why bother having a mouse if cannot use it, lol.
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joshuarodger
Quote:
Originally Posted by SeraCombi
from what i understand, click to move will not be available.
i don't believe the OP is complaining about this, but rather mouse-move functionality...which should remain (i.e., pressing both buttons to move forward, using the mouse and either button to look about, etc.). Haven't heard that any of that is being taken away. Soooo....unless you are just totally pissed that clicking-on-the-ground-to-move is being taken away (does anyone actually do this?)....then this is a non-issue. |
Akasuki
Quote:
Originally Posted by joshuarodger
actually clicking on the ground or area is extremely useful when mapping some areas and when trying to run to a specific place. it's pretty difficult to line your character up in a directly straight line, to an exit for instance, just using wasd, without changing your line once or twice. and by "difficult" i don't mean it's actually a true pain in the ass, but it's much easier to click the middle of a exit portal and just go.
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Chronos the Defiler
Quote:
Originally Posted by joshuarodger
actually clicking on the ground or area is extremely useful when mapping some areas and when trying to run to a specific place. it's pretty difficult to line your character up in a directly straight line, to an exit for instance, just using wasd, without changing your line once or twice. and by "difficult" i don't mean it's actually a true pain in the ass, but it's much easier to click the middle of a exit portal and just go.
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gremlin
It could be a move towards a console version since many of those use the standard gamepad it could make sense to go in that direction.
Probably inevitable for most future games since the console market is so large.
Probably inevitable for most future games since the console market is so large.
Chronos the Defiler
Quote:
Originally Posted by gremlin
It could be a move towards a console version since many of those use the standard gamepad it could make sense to go in that direction.
Probably inevitable for most future games since the console market is so large. |
joshuarodger
Quote:
Originally Posted by Akasuki
You are really this lazy?
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Quote:
Originally Posted by Chronos the Defiler
Zoom in, look at your target and press R? takes about 1 1/2 seconds
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geez, my point was that it is easier, not that wasd is hard. i use wasd, my little variation of it, for most gameplay, i find it easier for most situations. there are situations, however when mouse-clicking is easier and faster. that's my point. either way it's not gonna stop me from playing GW 2. so stop flaming and try and look at the whole situation from other points of view.
warcrap
this may or may not be correct i just read it:
the reason they are removing a click-to-move utility is to implement extremely dynamic movement meaning you can basically do anything and move anyway you want "movement will be completely unrestrained"
for example, your running and you see a nearby tree branch you jump up grab the branch then start swinging as you swing you let go and jump to a rocky ledge were you can sidle your way across the hill, also if there is slippery surface you may slide to increase speed.
i haven't really heard much but movement will be really dynamic and in order to make it this way click-to-move must be eliminated.
im not gonna pass up gw2 for such a trivial thing.
the reason they are removing a click-to-move utility is to implement extremely dynamic movement meaning you can basically do anything and move anyway you want "movement will be completely unrestrained"
for example, your running and you see a nearby tree branch you jump up grab the branch then start swinging as you swing you let go and jump to a rocky ledge were you can sidle your way across the hill, also if there is slippery surface you may slide to increase speed.
i haven't really heard much but movement will be really dynamic and in order to make it this way click-to-move must be eliminated.
im not gonna pass up gw2 for such a trivial thing.
Burst Cancel
I'm not happy about it, but I can understand not including it. Click-to-move only works well if pathing isn't complicated. If they're going to be doing stuff like jumping and swinging on trees, mouse movement would be a nightmare to implement (probably).
Mouse movement has a number of non-trivial advantages:
- Instant direction change. You don't have to turn to change directions, nor do you have to backpedal or sidestep.
- You can look in a direction other than the one you're running in. Using stuff like autorun doesn't allow this.
- Frees up keyboard for other shortcut keys (i.e., monks can map party members 1-8 to QWERASDF).
- As a corollary to the above, you can move without holding down keys or resorting to autorun - one click, one move - which frees up your fingers for other keys at the same time.
- Shortest path at close distance. The game calculates the shortest straight-line path to your click point, which is usually shorter than your own WASD navigation. Granted, good WASD players come pretty close.
- Click-and-forget. You can click to move to a particular spot and then turn your attention to anything else (checking any of your UI windows, rearrange your inventory - be creative).
WASD mostly has precision/positional advantage, in that it's much easier to be exactly where you want to be, and you don't get screwed by weird pathing around bridges and other obstacles, or by accidentally clicking on an object instead of the ground.
I used to be a WASD player, but I switched to mouse-movement over a year ago and never looked back.
Mouse movement has a number of non-trivial advantages:
- Instant direction change. You don't have to turn to change directions, nor do you have to backpedal or sidestep.
- You can look in a direction other than the one you're running in. Using stuff like autorun doesn't allow this.
- Frees up keyboard for other shortcut keys (i.e., monks can map party members 1-8 to QWERASDF).
- As a corollary to the above, you can move without holding down keys or resorting to autorun - one click, one move - which frees up your fingers for other keys at the same time.
- Shortest path at close distance. The game calculates the shortest straight-line path to your click point, which is usually shorter than your own WASD navigation. Granted, good WASD players come pretty close.
- Click-and-forget. You can click to move to a particular spot and then turn your attention to anything else (checking any of your UI windows, rearrange your inventory - be creative).
WASD mostly has precision/positional advantage, in that it's much easier to be exactly where you want to be, and you don't get screwed by weird pathing around bridges and other obstacles, or by accidentally clicking on an object instead of the ground.
I used to be a WASD player, but I switched to mouse-movement over a year ago and never looked back.
0wn3d
Since I've played a ton of fps games I prefer WASD and I barely left click to move, but i right click to change my camera angle.
Shadow
I was a bit dismayed that it wouldn't be included. It was generally easier to tell my character to figure out how to get there rather than to figure it out myself with the case of being up on a hill with only one pathway down and whatnot. But I imagine the z axis will eliminate this problem. I'm sure it'll be fine.
MagmaRed
Have you read the sticky topic at the top of Sardelac?
pumpkin pie
- OPTION TOGGLE -
I've heard that it will be disable as well, i use both keyboard and mouse to move, in different situation, the truth is they are both useful. especially getting out of a body block situation.
- TOGGLE OPTION -
I've heard that it will be disable as well, i use both keyboard and mouse to move, in different situation, the truth is they are both useful. especially getting out of a body block situation.
- TOGGLE OPTION -
HawkofStorms
WASD is far superior for kiting/serious play. You literally just can't perform certain sidestep moves with a mouse.
Only time I use click to walk was when I was first learning the game or whenever I get lost/stuck in a complex/multileveled area.
Only time I use click to walk was when I was first learning the game or whenever I get lost/stuck in a complex/multileveled area.
Gli
Mouse-click movement is convenient. I like convenience. Having to move by keyboard 100% of the time is inconvenient. I don't like inconvenience. I especially don't like inconvenience intruding upon my entertainment. It defeats the point of entertainment. Which is why I'm not buying into GW2 if it doesn't have mouse-click movement.
Keyboard movement is fine at times when that's what I need to do to get the job done, but really, I couldn't be assed to move around huge outposts and trivially easy parts of the game with keyboard movement exclusively. I'd be tired and annoyed with it after 5 minutes.
Keyboard movement is fine at times when that's what I need to do to get the job done, but really, I couldn't be assed to move around huge outposts and trivially easy parts of the game with keyboard movement exclusively. I'd be tired and annoyed with it after 5 minutes.
DarkGanni
Quote:
Originally Posted by Oliasys
Keyboard navigation is just so, so, antiquated and outdated.
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/endsarcasm
As far as I know most pc games these days are played with Keyboard + Mouse together and you say keyboard is outdated.
nuff said.
pamelf
i'm happy so long as my right mouse button is still used to change my camera angle. I love that feature, and I usually stop playing games in about 5 days now that don't have that feature because it just drives me crazy.
Operative 14
How about if you try the game first before deciding not to buy it for such a trivial matter? If they don't have click to move, then they are going to have a user interface that is at least equally as easy to use.
Gli
Quote:
Originally Posted by Operative 14
How about if you try the game first before deciding not to buy it for such a trivial matter? If they don't have click to move, then they are going to have a user interface that is at least equally as easy to use.
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Punio4
Quote:
Originally Posted by Burst Cancel
Mouse movement has a number of non-trivial advantages:
- Instant direction change. You don't have to turn to change directions, nor do you have to backpedal or sidestep. |
Quote:
Originally Posted by Burst Cancel
- You can look in a direction other than the one you're running in. Using stuff like autorun doesn't allow this.
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Quote:
Originally Posted by Burst Cancel
- Frees up keyboard for other shortcut keys (i.e., monks can map party members 1-8 to QWERASDF).
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Quote:
Originally Posted by Burst Cancel
- As a corollary to the above, you can move without holding down keys or resorting to autorun - one click, one move - which frees up your fingers for other keys at the same time.
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Quote:
Originally Posted by Burst Cancel
- Shortest path at close distance. The game calculates the shortest straight-line path to your click point, which is usually shorter than your own WASD navigation. Granted, good WASD players come pretty close.
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Quote:
Originally Posted by Burst Cancel
- Click-and-forget. You can click to move to a particular spot and then turn your attention to anything else (checking any of your UI windows, rearrange your inventory - be creative).
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You cannot implement a click-to-move feature in a full 3d game.
Also, I hope that the combat will be more skill/action oriented than "c-space", or "c-123456"
Quote:
Originally Posted by Burst Cancel
WASD mostly has precision/positional advantage, in that it's much easier to be exactly where you want to be, and you don't get screwed by weird pathing around bridges and other obstacles, or by accidentally clicking on an object instead of the ground.
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For instance, you are on the edge of the aggro circle. You want to check that baddie's level. Click. Oh no, he moved one pixel! Your party starts running into combat. Wipe. Happened to me on atleast 10 occasions. Until I turned off the blasted feature. Also, strafing FTW.
Omnidragon42
Pretty sure the first thing I did on install was disable click to move. That was actually one of my conditions for buying the game is that you could turn it off, because nothing's more annoying then trying to click on a mob to attack and running 2 feet past it.
You say it makes mapping easier, how do you scrape walls? Click 9 billion times? I'd rather just stuff my face into the wall at a 45 degree angle and occasionally juke out when I hit a snag. Just finished my legendary carto without using click to move once.
Moving with the keyboard allows you to select targets and cast skills with the mouse, microing all the action on one hand would seriously slow you down.
You say it makes mapping easier, how do you scrape walls? Click 9 billion times? I'd rather just stuff my face into the wall at a 45 degree angle and occasionally juke out when I hit a snag. Just finished my legendary carto without using click to move once.
Moving with the keyboard allows you to select targets and cast skills with the mouse, microing all the action on one hand would seriously slow you down.
GaaaaaH
i use the touchpad on my laptop, with limited keyboard use.
it would be nice it they allowwed a combinatino approach eg. hold left+right click to move forward (exists now) with space to jump.
it would be nice it they allowwed a combinatino approach eg. hold left+right click to move forward (exists now) with space to jump.
Burst Cancel
Quote:
Originally Posted by Punio4
That's an MMO problem which needs to be solved. It's not a feature, it's a limitation to conserve bandwidth (or the devs are just lazy). Instant animation/direction change/model position FTL.
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Yes it does. I use it all the time. Bound "Free Look" to my thumb button. |
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That is true. However if you play with WASD instead of the mouse, you will have no problem pointing and clicking on a player in the party list. |
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Onoz. Resorting to autorun. What's the difference? Instead of point-and-clicking, you point-and-R. ^see above^ |
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As far as the devs have said, GW2 will play more like a TPS/RPG then your average over-the-top 2d rts game/mmo. You cannot implement a click-to-move feature in a full 3d game. Also, I hope that the combat will be more skill/action oriented than "c-space", or "c-123456" |
Quote:
Yes. That's one of the main reasons that click-to-move sucks. For instance, you are on the edge of the aggro circle. You want to check that baddie's level. Click. Oh no, he moved one pixel! Your party starts running into combat. Wipe. Happened to me on atleast 10 occasions. Until I turned off the blasted feature. Also, strafing FTW. |
Frankly, I think that GW's selection box is too large, and is geared around the assumption that most people do not mouse-move. I've had many cases where my mouse pointer was easily a dozen pixels away from a character avatar and I ended up selecting that character anyway. Shrinking this box would make mouse movement a lot less aggravating - but at the same time would make mouse-targetting harder.
Again, I understand why mouse-movement isn't going to be implemented, but to say that mouse movement isn't needed or is categorically inferior is simply not true.
Operative 14
Quote:
Originally Posted by Gli
Controls and user interface aren't a trivial matter.
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If you refuse to play a game becuase you don't like having to use the WASD keys (I personally remap them all to the arrows ) over having a click to move interface, then that is your decision. Though, it still seems like a trivial matter to refuse to play or quit a game over.
enxa
its not a rumor its says so on http://wiki.guildwars2.com/wiki/Guild_Wars_2 under Control...