Assassin's Promise on a Ritualist

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

I'm making a new Channeling/Restoration hybrid variant. Waiting for weapon spells and binding rituals to recharge isn't fun, so I considered using [assassins promise] instead of [offering of spirit]. The energy management is still there, and it recharges all your skills, too. The only problem I can see is that it requires speccing into Deadly Arts.

Leetwalrushunter

Academy Page

Join Date: Dec 2007

Buffalo NY

Wandering Eye (Perv)

Me/

and if u dont kill them fast

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

If you can find stuff that needs the insta-recharge, go ahead, but I can't think of anything I'd really need drastically reduced recharge times on.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

i could understand this on a communing player... but what skills in resto/channel actually need promise for anything other than energy?

[weapon of shadow]... thats the only one that takes any time to recharge really...

sir fluffums

sir fluffums

Academy Page

Join Date: Apr 2008

Droknar's Forge

Just type slah resign [Noob]

W/

really. channeling has almost NO recharge time comparded to communing. stick with the old one buddy and if 6 seconds is to long then...i dont even know. just be patient =D

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by Trylo
i could understand this on a communing player... but what skills in resto/channel actually need promise for anything other than energy?

[weapon of shadow]... thats the only one that takes any time to recharge really... Don't forget [Warmonger's Weapon]

Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation].

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

i prefer [serpent's quickness] but thats just me, i suppose it would work.

Felessan

Ascalonian Squire

Join Date: May 2006

I use AP in my spirit build (offence and defence spirits) and works like a charm. Especially offence spirits.
I'm at work now so can't send the build. but will post it tonight(CET)

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by horseradish
Don't forget [Warmonger's Weapon]

Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation]. [skill]union[/skill] [skill]shelter[/skill] [skill]displacement[/skill] these are the ones you'd be using.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Cosmic Error
I'm making a new Channeling/Restoration hybrid variant. Waiting for weapon spells and binding rituals to recharge isn't fun, so I considered using [assassins promise] instead of [offering of spirit]. The energy management is still there, and it recharges all your skills, too. The only problem I can see is that it requires speccing into Deadly Arts. Quite a few actually:

- Diluting your primary atts
- since you're really support, you probably won't always get the opportunity to kill whoever you hexed and therefore, you remain dependent on your damage dealer
- Rit's dont really have a problem with recharge unless you're going spirits and if you are going spirits, not only are there not many good builds for spirits, refer to the problem above.
- you're restricted to Sin as your secondary which prevents you from going for other better secondary professions for maximum support

However, if you're willing to put up with all this, I think this could work.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

the build on wiki: http://www.pvxwiki.com/wiki/Build:Rt...Spirit_Spammer

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Thanks for all the input.
Here's the build:

Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts

[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light]

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Cosmic Error
Thanks for all the input.
Here's the build:

Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts

[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light] Probably recommend [life] instead of Bloodsong.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

[build prof=Rt/Ass name="Cosmic Error's AP Build" Channeling=11+1+2 Restoration=11+1 Deadly=8 Spawning=2][Assassin's Promise][Ancestor's rage][splinter weapon][spirit rift][bloodsong][vengeful weapon][spirit transfer][Mend body and soul][/build]
Fixed. Yay for gwBB Code! I took out [Spirit Light] because you need condition removal, Bloodsong should keep itself alive, Spirit Transfer and Vengeful for healing everyone, and otherwise, the bar wouldn't save with 9 skills.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Bargamer
[build prof=Rt/Ass name="Cosmic Error's AP Build" Channeling=11+1+2 Restoration=11+1 Deadly=8 Spawning=2][Assassin's Promise][Ancestor's rage][splinter weapon][spirit rift][bloodsong][vengeful weapon][spirit transfer][Mend body and soul][/build] I honestly have a hard time to see what needs an instant recharge in this build once in 45 sec. Maybe Bloodsong? That spirit generally lives longer then its 30 sec recharge, so there's is not really any need for AP there. And the other skills don't need AP imo.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by deank81
I honestly have a hard time to see what needs an instant recharge in this build once in 45 sec. Maybe Bloodsong? That spirit generally lives longer then its 30 sec recharge, so there's is not really any need for AP there. And the other skills don't need AP imo. It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster.

As long as you can assure the kills, using it like that's fine.
However, using it for the insta-recharge effect is kinda laughable, as the skills that have long down-times for rits... well.... suck.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Stormlord Alex
It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster. Ah ok, I didn't really think of that. And of course AP recharges itself also (smacks head), didn't think of that as well. Then still I think Rits already have good energy managment and there isn't really any need for AP there. Ive done fine with OoS spamming SW, AR and GDW without running into energy problems.

How would AP be on a hero btw? If it works it would be nice on a Rit hero with 14 channeling.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by deank81
How would AP be on a hero btw? If it works it would be nice on a Rit hero with 14 channeling. I doubt the hero would be able to use it correctly knowing how the AI is whack.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Stormlord Alex
It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster.

As long as you can assure the kills, using it like that's fine. And there's the catch...there's a big 'if' attached to AP, OoS can be used regardless of the presence of a spirit. Sure you get a sac, but i'd rather that than miss AP. AP also means one more att line to spec into.

I really don't see any point of running AP unless you're running a Spirit Spammer. Even then, isn't that why we've got [[summon spirits]?

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by MasterSasori
I doubt the hero would be able to use it correctly knowing how the AI is whack. Actually, heroes use AP well. I was using it on norgu since many mes skills have fairly long recharge times and he seemed to use it on an enemy that i was attacking.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by mistokibbles
Actually, heroes use AP well. I was using it on norgu since many mes skills have fairly long recharge times and he seemed to use it on an enemy that i was attacking. Oh thats good to know ^^

I'll try AP later when I get the time.

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

I'd be interested in seeing a more spirit heavy offensive build for this as well.
Right now I'm bringing;

[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation]

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by Drakken Breathes Fire
I'd be interested in seeing a more spirit heavy offensive build for this as well.
Right now I'm bringing;

[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation] Looks good, but I don't really see the point of creation sig. It would make more sense if you had more of the suicidal spirits, like [displacement].

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Cosmic Error
Looks good, but I don't really see the point of creation sig. It would make more sense if you had more of the suicidal spirits, like [displacement]. I've switched some things around, since I ran into a major problem with energy, and yes, signet of creation was redundant.

General;

[painful bond][shelter][shadowsong][vampirism][pain][mighty was vorizun][assassins promise][boon of creation]

Caster heavy;

[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation]

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by Drakken Breathes Fire
Caster heavy;
[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation] How do you keep EN up? the Mighty and boon cant do that. not flexible enough.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by spirit of defeat
How do you keep EN up? the Mighty and boon cant do that. not flexible enough. He has Assassin's Promise, which will recharge the spirits AND give a huge boost of energy.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

If using AP for a spirit spammer build a team can probably take down a target fast enuff for lots of energy back plus recharge of spirits...

Frozen Was Tara

Frozen Was Tara

Ascalonian Squire

Join Date: May 2008

Belgium

Mu Tants [MU]

Rt/

I doubt this is a AB build SO were is the RESS???

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Frozen Was Tara
I doubt this is a AB build SO were is the RESS??? It's a PvE build.

Frozen Was Tara

Frozen Was Tara

Ascalonian Squire

Join Date: May 2008

Belgium

Mu Tants [MU]

Rt/

Quote:
Originally Posted by upier
It's a PvE build. ><

Only monks shouldn't bring a ress, everyone else should!

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Actually, it doesn't matter...especially with henchies.

with PUGs, okay...but if you know who you're playing with is competent, then a rez is just limiting.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Frozen Was Tara
><

Only monks shouldn't bring a ress, everyone else should! As said above:
1. if you're playing with heroes - then you're playing with heroes. Completely your game. Completely not my place to say anything.
2. if you are playing with people - everything is up for discussion. There is more to life then just GO GO GO GO GO!1!!1!
Plus we have rez scrolls in GWEN.