Assassin's Promise on a Ritualist
Cosmic Error
I'm making a new Channeling/Restoration hybrid variant. Waiting for weapon spells and binding rituals to recharge isn't fun, so I considered using [assassins promise] instead of [offering of spirit]. The energy management is still there, and it recharges all your skills, too. The only problem I can see is that it requires speccing into Deadly Arts.
Leetwalrushunter
and if u dont kill them fast
Dr Strangelove
If you can find stuff that needs the insta-recharge, go ahead, but I can't think of anything I'd really need drastically reduced recharge times on.
Trylo
i could understand this on a communing player... but what skills in resto/channel actually need promise for anything other than energy?
[weapon of shadow]... thats the only one that takes any time to recharge really...
[weapon of shadow]... thats the only one that takes any time to recharge really...
sir fluffums
really. channeling has almost NO recharge time comparded to communing. stick with the old one buddy and if 6 seconds is to long then...i dont even know. just be patient =D
horseradish
Quote:
Originally Posted by Trylo
i could understand this on a communing player... but what skills in resto/channel actually need promise for anything other than energy?
[weapon of shadow]... thats the only one that takes any time to recharge really... Don't forget [Warmonger's Weapon]
Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation].
[weapon of shadow]... thats the only one that takes any time to recharge really... Don't forget [Warmonger's Weapon]
Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation].
the savage nornbear
i prefer [serpent's quickness] but thats just me, i suppose it would work.
Felessan
I use AP in my spirit build (offence and defence spirits) and works like a charm. Especially offence spirits.
I'm at work now so can't send the build. but will post it tonight(CET)
I'm at work now so can't send the build. but will post it tonight(CET)
street peddler
Quote:
Originally Posted by horseradish
Don't forget [Warmonger's Weapon]
Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation]. [skill]union[/skill] [skill]shelter[/skill] [skill]displacement[/skill] these are the ones you'd be using.
Yeah, I agree, this would be better on a spirit spammer. Maybe not for attack spirits, but defensive ones, like [Recuperation]. [skill]union[/skill] [skill]shelter[/skill] [skill]displacement[/skill] these are the ones you'd be using.
MasterSasori
Quote:
Originally Posted by Cosmic Error
I'm making a new Channeling/Restoration hybrid variant. Waiting for weapon spells and binding rituals to recharge isn't fun, so I considered using [assassins promise] instead of [offering of spirit]. The energy management is still there, and it recharges all your skills, too. The only problem I can see is that it requires speccing into Deadly Arts.
Quite a few actually:
- Diluting your primary atts
- since you're really support, you probably won't always get the opportunity to kill whoever you hexed and therefore, you remain dependent on your damage dealer
- Rit's dont really have a problem with recharge unless you're going spirits and if you are going spirits, not only are there not many good builds for spirits, refer to the problem above.
- you're restricted to Sin as your secondary which prevents you from going for other better secondary professions for maximum support
However, if you're willing to put up with all this, I think this could work.
- Diluting your primary atts
- since you're really support, you probably won't always get the opportunity to kill whoever you hexed and therefore, you remain dependent on your damage dealer
- Rit's dont really have a problem with recharge unless you're going spirits and if you are going spirits, not only are there not many good builds for spirits, refer to the problem above.
- you're restricted to Sin as your secondary which prevents you from going for other better secondary professions for maximum support
However, if you're willing to put up with all this, I think this could work.
street peddler
the build on wiki: http://www.pvxwiki.com/wiki/Build:Rt...Spirit_Spammer
Cosmic Error
Thanks for all the input.
Here's the build:
Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts
[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light]
Here's the build:
Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts
[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light]
MasterSasori
Quote:
Originally Posted by Cosmic Error
Thanks for all the input.
Here's the build:
Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts
[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light] Probably recommend [life] instead of Bloodsong.
Here's the build:
Channeling: 11+1+2
Restoration: 11+1
All remaining points dumped into Deadly Arts
[Assassins Promise]
[Ancestors rage]
[splinter weapon]
[spirit rift]
[bloodsong]
[vengeful weapon]
[spirit transfer]
[Mend body and soul]/[spirit light] Probably recommend [life] instead of Bloodsong.
Bargamer
[build prof=Rt/Ass name="Cosmic Error's AP Build" Channeling=11+1+2 Restoration=11+1 Deadly=8 Spawning=2][Assassin's Promise][Ancestor's rage][splinter weapon][spirit rift][bloodsong][vengeful weapon][spirit transfer][Mend body and soul][/build]
Fixed. Yay for gwBB Code! I took out [Spirit Light] because you need condition removal, Bloodsong should keep itself alive, Spirit Transfer and Vengeful for healing everyone, and otherwise, the bar wouldn't save with 9 skills.
Fixed. Yay for gwBB Code! I took out [Spirit Light] because you need condition removal, Bloodsong should keep itself alive, Spirit Transfer and Vengeful for healing everyone, and otherwise, the bar wouldn't save with 9 skills.
Lhim
Quote:
Originally Posted by Bargamer
[build prof=Rt/Ass name="Cosmic Error's AP Build" Channeling=11+1+2 Restoration=11+1 Deadly=8 Spawning=2][Assassin's Promise][Ancestor's rage][splinter weapon][spirit rift][bloodsong][vengeful weapon][spirit transfer][Mend body and soul][/build]
I honestly have a hard time to see what needs an instant recharge in this build once in 45 sec. Maybe Bloodsong? That spirit generally lives longer then its 30 sec recharge, so there's is not really any need for AP there. And the other skills don't need AP imo.
Stormlord Alex
Quote:
Originally Posted by deank81
I honestly have a hard time to see what needs an instant recharge in this build once in 45 sec. Maybe Bloodsong? That spirit generally lives longer then its 30 sec recharge, so there's is not really any need for AP there. And the other skills don't need AP imo.
It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster.
As long as you can assure the kills, using it like that's fine.
However, using it for the insta-recharge effect is kinda laughable, as the skills that have long down-times for rits... well.... suck.
As long as you can assure the kills, using it like that's fine.
However, using it for the insta-recharge effect is kinda laughable, as the skills that have long down-times for rits... well.... suck.
Lhim
Quote:
Originally Posted by Stormlord Alex
It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster.
Ah ok, I didn't really think of that. And of course AP recharges itself also (smacks head), didn't think of that as well. Then still I think Rits already have good energy managment and there isn't really any need for AP there. Ive done fine with OoS spamming SW, AR and GDW without running into energy problems.
How would AP be on a hero btw? If it works it would be nice on a Rit hero with 14 channeling.
How would AP be on a hero btw? If it works it would be nice on a Rit hero with 14 channeling.
MasterSasori
Quote:
Originally Posted by deank81
How would AP be on a hero btw? If it works it would be nice on a Rit hero with 14 channeling.
I doubt the hero would be able to use it correctly knowing how the AI is whack.
Antithesis
Quote:
Originally Posted by Stormlord Alex
It's not so much the insta-recharge, it's more that if you're blowing shit up fast enough with Channeling stuff, AP is giving you more energy return than OoS - allowing you to spam your skills more to blow shit up even faster.
As long as you can assure the kills, using it like that's fine. And there's the catch...there's a big 'if' attached to AP, OoS can be used regardless of the presence of a spirit. Sure you get a sac, but i'd rather that than miss AP. AP also means one more att line to spec into.
I really don't see any point of running AP unless you're running a Spirit Spammer. Even then, isn't that why we've got [[summon spirits]?
As long as you can assure the kills, using it like that's fine. And there's the catch...there's a big 'if' attached to AP, OoS can be used regardless of the presence of a spirit. Sure you get a sac, but i'd rather that than miss AP. AP also means one more att line to spec into.
I really don't see any point of running AP unless you're running a Spirit Spammer. Even then, isn't that why we've got [[summon spirits]?
mistokibbles
Quote:
Originally Posted by MasterSasori
I doubt the hero would be able to use it correctly knowing how the AI is whack.
Actually, heroes use AP well. I was using it on norgu since many mes skills have fairly long recharge times and he seemed to use it on an enemy that i was attacking.
MasterSasori
Quote:
Originally Posted by mistokibbles
Actually, heroes use AP well. I was using it on norgu since many mes skills have fairly long recharge times and he seemed to use it on an enemy that i was attacking.
Oh thats good to know ^^
I'll try AP later when I get the time.
I'll try AP later when I get the time.
Drakken Breathes Fire
I'd be interested in seeing a more spirit heavy offensive build for this as well.
Right now I'm bringing;
[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation]
Right now I'm bringing;
[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation]
Cosmic Error
Quote:
Originally Posted by Drakken Breathes Fire
I'd be interested in seeing a more spirit heavy offensive build for this as well.
Right now I'm bringing;
[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation] Looks good, but I don't really see the point of creation sig. It would make more sense if you had more of the suicidal spirits, like [displacement].
Right now I'm bringing;
[dash][union][dissonance][shadowsong][pain][signet of creation][assassins promise][boon of creation] Looks good, but I don't really see the point of creation sig. It would make more sense if you had more of the suicidal spirits, like [displacement].
Drakken Breathes Fire
Quote:
Originally Posted by Cosmic Error
Looks good, but I don't really see the point of creation sig. It would make more sense if you had more of the suicidal spirits, like [displacement].
I've switched some things around, since I ran into a major problem with energy, and yes, signet of creation was redundant.
General;
[painful bond][shelter][shadowsong][vampirism][pain][mighty was vorizun][assassins promise][boon of creation]
Caster heavy;
[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation]
General;
[painful bond][shelter][shadowsong][vampirism][pain][mighty was vorizun][assassins promise][boon of creation]
Caster heavy;
[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation]
spirit of defeat
Quote:
Originally Posted by Drakken Breathes Fire
Caster heavy;
[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation] How do you keep EN up? the Mighty and boon cant do that. not flexible enough.
[painful bond][shelter][dissonance][disenchantment][pain][mighty was vorizun][assassins promise][boon of creation] How do you keep EN up? the Mighty and boon cant do that. not flexible enough.
Cosmic Error
Quote:
Originally Posted by spirit of defeat
How do you keep EN up? the Mighty and boon cant do that. not flexible enough.
He has Assassin's Promise, which will recharge the spirits AND give a huge boost of energy.
illidan009
If using AP for a spirit spammer build a team can probably take down a target fast enuff for lots of energy back plus recharge of spirits...
Frozen Was Tara
I doubt this is a AB build SO were is the RESS???
upier
Quote:
Originally Posted by Frozen Was Tara
I doubt this is a AB build SO were is the RESS???
It's a PvE build.
Frozen Was Tara
Quote:
Originally Posted by upier
It's a PvE build.
><
Only monks shouldn't bring a ress, everyone else should!
Only monks shouldn't bring a ress, everyone else should!
horseradish
Actually, it doesn't matter...especially with henchies.
with PUGs, okay...but if you know who you're playing with is competent, then a rez is just limiting.
with PUGs, okay...but if you know who you're playing with is competent, then a rez is just limiting.
upier
Quote:
Originally Posted by Frozen Was Tara
><
Only monks shouldn't bring a ress, everyone else should! As said above:
1. if you're playing with heroes - then you're playing with heroes. Completely your game. Completely not my place to say anything.
2. if you are playing with people - everything is up for discussion. There is more to life then just GO GO GO GO GO!1!!1!
Plus we have rez scrolls in GWEN.
Only monks shouldn't bring a ress, everyone else should! As said above:
1. if you're playing with heroes - then you're playing with heroes. Completely your game. Completely not my place to say anything.
2. if you are playing with people - everything is up for discussion. There is more to life then just GO GO GO GO GO!1!!1!
Plus we have rez scrolls in GWEN.