Thanks in advance for any help.
fyi, youll notice where i start to get tired of looking at them. lol. i have some more on other chars but too lazy to type em up =P
These items are ALL GOLD
Fiery Crude Daggers of Fortitude, ins
Max Dmg Req 11, +29 health, brawn over brains 14/5
(my guess is 5k?????)
Round Shield, ins
16 armor req 13 tactics, tactics +1 19%
(my guess 1k or a bit more if im lucky?)
Inscribed Chakram, ins
Energy +12 req 11 dom, ins life is pain +5 en/-20 health
(not sure about inscription worth, but item id say 2k?)
Crystal Wand of Quickening, ins
Max chaos dmg req 11 insp
Halves recharge spells 10%, ins guided by fate 14%
(prob merhcant?)
Ominous Eidolon of Endurance, ins
en +12 req 12 dom, health +44 in stance, ins man of all seasons armor 5vs ele
(merchant?)
Zealous Crescent Blades of Fortitude, ins
Slashing max dmg req 9, en+1/-1 regen, health +30,
ins vengeance is mine dmg +19% health above 50%
(prob sell health seperately and the rest seperately?)
Cane of Quickening, ins
max dmg req 10 illusion, halves recharge 9%, ins measure for measure
(merchant?, or just salvage?, prob merchant the sucker)
Imposing Scepter of Quickening, ins
max dmg req 10 dom, havles recharge 9%, ins vengeance is mine 19/50)
(prob merchant that too)
Shocking Greater Highlander Blade of Defense, inscribable
max lightning dmg req 9 sword, armor +5, ins show me the money
(make it clean and sell it? dunno how much though)
Arcane Scepter of Quickening, inscribable
max dmg req 13 fast cast, halves recharge 10%, ins show me money
Defensive Clairvoyant Staff of Mastery, inscribable
max dmg req 11 dom, en +10, Armor +5, Dom Mag +1 19%,ins have faith en+5 while enchanted
(my guess is not too much, 4k?)
Vampiric Gilded Daggers of Shelter, inscribable
max piercing req 10, life stealing 3/-1, armor +7 vs phys, ins dmg 14%/50
(prob 2k or so?)
Zealous Bronze Crusher of Warding, ins
max dmg req 12, en +1/-1 regen, armor +7 vs ele, ins dont think twice 9%
(merchant?)
Adept Jeweled Staff of Illusion Magic, ins
max dmg req 10, en +10, halves casting of illusion 19%, illusion +1 19%, ins vengeance is mine 19/50
(not a lot. prob merchant or 2 or 3k?)
Zealous Arrowblade Daggers of Shelter
max dmg req 11, en +1/regen -1, armor +7 vs phys dmg, ins, measure4measure
(2k?)
Swift Ensorcelling Staff, ins
max dmg req 11, en +10, havles casting 10%, ins seize the day en +14, energy regen -1
(crap, merchant)
Silencing Recurve Bow, ins
max dmg req 10, lenghten dazed 33%, ins measure4measure
(merchant or 2k?)
Shield of the Lion of Fortitude, ins
16 armor req 12 strenght, health +28, ins i can see clearly now 20%
(take out 28 and ins, sell that way, i think ive seen those go for a few k)
Ebon Crude Daggers of Enchanting, ins
earth dmg req 9, max dmg, enchants 19%, ins vengeance is mine 19%/50)
(2k?)
Jeweled Chakram of Fortitude, ins
En +12, Health +30, req 10, ins ignorance is bliss arm+5/en-5
(take out fortitude and sell separately for the loot?)
Zealous Steel Broadsword of Shelter, ins
max dmg req 10, en +1, regen -1, armor +7 vs phys, ins snow money
(dunno)
Flatbow of shelter, ins
max dmg req 9, armor +7 vs phys dmg, ins strength and honor dmg 15/50
(a few k i suppose?)
Fiery Bronze Crusher of Defense, ins
max fire dmg req 13, armor +5, ins measure4measure
(salv defense? merchant rest?)
-----NON INS GOLD ITEMS!------
Feathered Flatbow of Deathbane
max dmg req 13 mark, halves recharge 9%, dmg 19% undead
(merchant prob)
Hale Accursed Staff of Blood Magic
max dmg req 12 curses en +10, halves casting 1-%, health +27, Blood +1/20
(nooo idea, bad at 27, prob a few cause of blood magic???)
Cruel Spiked Axe of Fortitude
max dmg req 12, lengthen deep wound 33%, health +29
(2k?)
------PURPLE ITEM PURPLE ITEM-------
Jeweled Chakram of Valor, ins
En+12 req 9 illusion, health +56 while hexed, ins show me the money
(merchant my guess)
------MODS-------
Shield Handle of Fortitude
health +30
(i've seen these go for quite a bit)

