Builds
The Cold Jade
Does anyone have a Vanquish & Cartography (Cantha) synergy team build?
Skills, attributes are what I need.
Thanks ^^
Oh, and I am a ranger primary, with heroes. Name heroes also :P
Skills, attributes are what I need.
Thanks ^^
Oh, and I am a ranger primary, with heroes. Name heroes also :P
SnipiousMax
Mighty try poking around the AI & Heros forum. There's a lot of group builds for vanquishing.
Both Sab's build and Racthoh's build are excellent.
As for your build, most people use
[Broad Head Arrow]
[Epidemic] or [Splinter Weapon]
[Volley]
[Distracting Shot]
As a base, and mix and match skills or pve skills from there. For your attributes, Expertise should govern, and you should only use minor runes. (this means you'll have less than max markmanship)
Other good alternative elites:
[Magebane Shot] [Burning Arrow]
Both Sab's build and Racthoh's build are excellent.
As for your build, most people use
[Broad Head Arrow]
[Epidemic] or [Splinter Weapon]
[Volley]
[Distracting Shot]
As a base, and mix and match skills or pve skills from there. For your attributes, Expertise should govern, and you should only use minor runes. (this means you'll have less than max markmanship)
Other good alternative elites:
[Magebane Shot] [Burning Arrow]
The Cold Jade
I still have no idea on what to do with the 4 other slots :P
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs?
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs?
Tyla
The items vary really, I use some weak equip and still go for it.
I usually go with: Screaming Shot, Savage Shot, Resurrection Signet and either a condition application skill, Blackout (For 3 seconds all-skill shutdown, more of a PvP thing but I like it personally.) or just spec 9+1 into Wilderness Survival for Natstride.
I usually go with: Screaming Shot, Savage Shot, Resurrection Signet and either a condition application skill, Blackout (For 3 seconds all-skill shutdown, more of a PvP thing but I like it personally.) or just spec 9+1 into Wilderness Survival for Natstride.
the savage nornbear
[lightning reflexes] [resurrection signet] [throw dirt] then either [savage shot] [sloth hunters shot] [screaming shot]
(these skills tags should count for 12 characters)
(these skills tags should count for 12 characters)
SnipiousMax
Quote:
Originally Posted by The Cold Jade
I still have no idea on what to do with the 4 other slots :P
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs? Nornbear did a good job of pointing out good utility-esque skills.
I'd bring a Speed boost/block skill. Personally I prefer [natural stride] but [lightning reflexes] is also a great option. It lacks the speed boost, but can increase your damage output a bit with it's increase attack speed.
[apply poison] is a decent skill, and helps to increase your damage output as well. It can sync well with epidemic, but the range on epidemic is so poor, you shouldn't count on it.
[Nightmare Weapon] isn't bad, but I've often found that a self heal isn't all that important.
[antidote signet] is great for removing blind. Alternatively you can take [Mending touch] but that means dropping your secondary for /Monk.
[Throw Dirt] is a great skill to use in Melee heavey areas, it helps to keep your necros from dying before they get their minions up.
I usually bring an attack skill, either [screaming shot] or [sloth hunters shot]. You could also bring a really cheap, spamable attack skill like [crossfire] or [keen arrow] or [hunters shot]
If none of those are exciting enough. You can use any number of useful PvE skills:
[Drunken Master]
[Dwarven Stability] (really good with [lightning reflexes]
[ebon battle standard of honor]
[i am the strongest]
[you move like a dwarf]
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs? Nornbear did a good job of pointing out good utility-esque skills.
I'd bring a Speed boost/block skill. Personally I prefer [natural stride] but [lightning reflexes] is also a great option. It lacks the speed boost, but can increase your damage output a bit with it's increase attack speed.
[apply poison] is a decent skill, and helps to increase your damage output as well. It can sync well with epidemic, but the range on epidemic is so poor, you shouldn't count on it.
[Nightmare Weapon] isn't bad, but I've often found that a self heal isn't all that important.
[antidote signet] is great for removing blind. Alternatively you can take [Mending touch] but that means dropping your secondary for /Monk.
[Throw Dirt] is a great skill to use in Melee heavey areas, it helps to keep your necros from dying before they get their minions up.
I usually bring an attack skill, either [screaming shot] or [sloth hunters shot]. You could also bring a really cheap, spamable attack skill like [crossfire] or [keen arrow] or [hunters shot]
If none of those are exciting enough. You can use any number of useful PvE skills:
[Drunken Master]
[Dwarven Stability] (really good with [lightning reflexes]
[ebon battle standard of honor]
[i am the strongest]
[you move like a dwarf]
The Cold Jade
Zomfgz
Confusing (succumbs under numerous informations)
Can you glue together for me a sample build?
These are a ton of options
And my heroes would be a sabway team, right?
Also, is it possible to replace the Resto Necro Sabway hero with Xandra? or does the necro primary matter.
Does sabway require micromanagement?
Confusing (succumbs under numerous informations)
Can you glue together for me a sample build?
These are a ton of options
And my heroes would be a sabway team, right?
Also, is it possible to replace the Resto Necro Sabway hero with Xandra? or does the necro primary matter.
Does sabway require micromanagement?
SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
*Update* I'm a moron, don't use apply. Build updated above.
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
*Update* I'm a moron, don't use apply. Build updated above.
MasterSasori
Quote:
Originally Posted by SnipiousMax
... and I'm not sure a Rit hero can keep up without any energy management skills.
Rits using 15 spawning songkai healer has comparable energy efficiency but I've only checked that for humans. Who knows wut heros would do.
The Cold Jade
Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills. what are my options for the last slot?
MoW will be a pain to get (didn't do elona on ranger)
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills. what are my options for the last slot?
MoW will be a pain to get (didn't do elona on ranger)
MasterSasori
Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills. It's a good build but I don't like the prep on the build. I rather save the slot open for something else.
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills. It's a good build but I don't like the prep on the build. I rather save the slot open for something else.
SnipiousMax
Quote:
Originally Posted by The Cold Jade
what are my options for the last slot?
MoW will be a pain to get (didn't do elona on ranger) [Antidote Signet]
Nice for blind.
MoW will be a pain to get (didn't do elona on ranger) [Antidote Signet]
Nice for blind.
the savage nornbear
Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
apply and volley?
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
apply and volley?
SnipiousMax
Quote:
Originally Posted by the savage nornbear
apply and volley?
Holy crap your right.
Don't use apply with volley. Gonna tweak the build, update in a sec.
*Update*
Fixed.
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
Don't use apply with volley. Gonna tweak the build, update in a sec.
*Update*
Fixed.
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
The Cold Jade
Quote:
Originally Posted by the savage nornbear
apply and volley?
Apply = Cover condition for BHA?
Never mind :x
Cover condition for Throw Dirt works too? :P
Never mind :x
Cover condition for Throw Dirt works too? :P
the savage nornbear
[poison tip signet] ftw!
12 chars
12 chars
Trvth Jvstice
Agreed, you can go all Marksmanship and Expertise and with a minor WS rune have enough points to make [[Poison Tip Signet] give 10 seconds of poison. That's the way I usually initiate attack on fleshy mobs - [[Poison Tip Signet]+[[Volley] ftw.
MasterSasori
Quote:
Originally Posted by Trvth Jvstice
Agreed, you can go all Marksmanship and Expertise and with a minor WS rune have enough points to make [[Poison Tip Signet] give 10 seconds of poison. That's the way I usually initiate attack on fleshy mobs - [[Poison Tip Signet]+[[Volley] ftw.
The problem with Poison Sig is that it affects only ONE miserable arrow and then you have to find which fricking enemy you hit in order to use epidemic.
Trvth Jvstice
Yeah, but it's cheap and has a pretty quick recharge. I wouldn't use it on most bars, but on a condition application bar it's great. I also wouldn't use it without [[Volley].
Edit: Quote:
Originally Posted by MasterSasori
Edit: Quote:
and then you have to find which fricking enemy you hit in order to use epidemic.
With [[Volley] your initial target and those adjacent would already be poisoned, so no need to [[epidemic] until you apply another condition.
SnipiousMax
Quote:
Originally Posted by Trvth Jvstice
Quote:
Originally Posted by The Cold Jade
Cover condition for Throw Dirt works too? :P
Nah, don't use it like a cover condition. Truth be told, condition removal isn't exactly common amongst the mindless mobs. Daze is a great anti-caster. Epidemic and Volley just give you the chance to do a mass interrupt if there are other casters in range. Throw Dirt is just a great anti-melee. Distracting shot is to be used when there is a problematic skill or a quick-cast skill that you can't catch otherwise.
You're initial objective is to disrupt the problematic casters in the mob, usually a monk or rit healer then use throw dirt to shut down the melee. Other than that, keep Lightning Reflexes up as often as possible, and if you aren't doing anything else, use volley. Trvth Jvstice
I had to check for myself to make sure. I'm really disappointed that Volley doesn't work as I had expected. So, the only way to use Volley to do extra damage is to use an Ele conjure spell or a Rt weapon spell. I may have to replace volley with something else.
[Distracting Shot] [Savage Shot] [Burning Arrow] [Screaming Shot] [Poison Tip Signet] [Lightning Reflexes] [Epidemic] [Resurrection Signet] MasterSasori
Quote:
Originally Posted by Trvth Jvstice
I had to check for myself to make sure. I'm really disappointed that Volley doesn't work as I had expected. So, the only way to use Volley to do extra damage is to use an Ele conjure spell or a Rt weapon spell. I may have to replace volley with something else.
[Distracting Shot] [Savage Shot] [Burning Arrow] [Screaming Shot] [Poison Tip Signet] [Lightning Reflexes] [Epidemic] [Resurrection Signet] You nearly had my hopes up when you said Poison sig and Volley works. I'd drop BA for [broad head arrow] and keep volley. Trvth Jvstice
Yes, I know everyone loves BHA - Maybe it's because my main characters are Necro and Warrior, but I hate taking on the role of ONLY an interrupt/shutdown player. I have to feel like I'm doing some damage to be able to enjoy playing Ranger. Therefore I take BA - after all I'm still taking 2 interrupts with that build and still doing pretty good damage.
I'll give BHA a try for a few missions and see if I can find some way to enjoy this skill. MasterSasori
Quote:
Originally Posted by Trvth Jvstice
Yes, I know everyone loves BHA - Maybe it's because my main characters are Necro and Warrior, but I hate taking on the role of ONLY an interrupt/shutdown player. I have to feel like I'm doing some damage to be able to enjoy playing Ranger. Therefore I take BA - after all I'm still taking 2 interrupts with that build and still doing pretty good damage.
I'll give BHA a try for a few missions and see if I can find some way to enjoy this skill. Have a hero with [splinter weapon] The Cold Jade
If I use the 3 heroes for sabway team (last one I think) what runes do I apply to all? (insigs?)
the savage nornbear
runes are not needed. i can run through (almost) any area and my guys aren't runed up. and any failures are my own fault/
MasterSasori
Quote:
Originally Posted by The Cold Jade
If I use the 3 heroes for sabway team (last one I think) what runes do I apply to all? (insigs?)
If you want to rune them up, probably minor for the main att for each class cept maybe a superior on the Jagged Bomber MM. I don't want to say its safe to use superior on any other, but with enough HP boost, it should be fine. This is PvE of course.
SnipiousMax
Quote:
Originally Posted by The Cold Jade
If I use the 3 heroes for sabway team (last one I think) what runes do I apply to all? (insigs?)
With Sab's you really really don't need to worry to much about equipment. Trust me. Just use what you have until you find something better. Minor Runes are fine.
Marverick
The MM is really the only that matters, superior death, minor soul reaping, at least major vigor, bloodstained insignia, and vitae/survivor elsewhere.
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