My guild is hosting a small race from HzH to Lutgardis, and I believe I'm finished with my build. My issue is that I have a couple skills that aren't utilized, and I was wondering if anyone had any better ideas for how I can replace them to make a more efficient build.
[build prof=R/A name="Ferndale Racer v1" Exp=12+1+1 Wil=12 desc="- 20% Enchanting Mod{br}Deldrimor Rank:7 = 77% longer Stances for 27 seconds."][Dwarven Stability][Dash][Dodge][Escape][Zojun's Haste][Lightning Reflexes]["I Am Unstoppable!"][Feel No Pain][/build]
I have also tried to use a modified version of the R/D Forge runner with VoS.
[build prof=R/D name="Ferndale Racer v2" Win=6 Wil=6 Earthp=12 Exp=10+1+1 desc="- 20% Enchanting Mod{br}Deldrimor Rank:7 = 77% longer Stances for 27 seconds."][Dodge][Natural Stride][Zojun's Haste][Dwarven Stability][Vow of Silence]["I Am Unstoppable!"][Feel No Pain][Vital Boon][/build]
Whatever build I use should be able to have a constant speed boost of ~33% or more, be able to resist KD and Cripple, not rely completely on enchantments or avoid spells, and avoid hexes or avoid spells.
So far, my fastest time has been ~2:20, done with my first build. My second build also works, but is about 5-10 seconds slower.
Build for Racing: HzH to Lutgardis
Shayne Hawke
Bowstring Badass
1st build would seem better imo.
Trinity Fire Angel
i recently ran that for a friend using my E/R. Melandru's Resiliance owns. The only running boost you need is Storm Djinns Haste. Here is a quick breakdown from memory,
SDH (Your running boost)
Melandru's Resiliance (this keeps you alive)
Storm Chaser (Use this if you don;t need Melandru
Antidote Signet (if you get crippled)
Troll Ungent (LOL... as if you need it)
Stone Striker (make sure you are using geo insigs)
Stoneflesh Aura
Aura of Restoration (Cover enchant from stripping)
12 in Wlderness
14-16 in Earth
left overs in Air (enough so you don;t have to stop to cast SDH too often)
can;t remember how long it took me to run tho.
SDH (Your running boost)
Melandru's Resiliance (this keeps you alive)
Storm Chaser (Use this if you don;t need Melandru
Antidote Signet (if you get crippled)
Troll Ungent (LOL... as if you need it)
Stone Striker (make sure you are using geo insigs)
Stoneflesh Aura
Aura of Restoration (Cover enchant from stripping)
12 in Wlderness
14-16 in Earth
left overs in Air (enough so you don;t have to stop to cast SDH too often)
can;t remember how long it took me to run tho.
Sora267
I also think the first build would work better. Also, if your opponents in your guild see this, you know they could just work their build so its better than your's, right? =P
Shayne Hawke
Quote:
Originally Posted by Trinity Fire Angel
[build prof=R/E name="Ferndale Runner v3" Wil=12 Ear=12 Air=3][Storm Djinn's Haste][Melandru's Resilience][Storm Chaser][Antidote Signet][Troll Unguent][Stone Striker][Stoneflesh Aura][Aura of Restoration][/build]
can;t remember how long it took me to run tho.
The issue there is that it seems too much like a tanking build and not enough of a speed build.
Quote:
Originally Posted by Sora of the Divine
I also think the first build would work better. Also, if your opponents in your guild see this, you know they could just work their build so its better than your's, right? =P
I'm not really that worried about it. It's not like I'm posting it all over Guild chat, but I'm not really thinking they're gonna come here just to steal it. I also don't believe that they're going to get much faster than I did, unless they have a better connection or higher Deldrimor rank.
the savage nornbear
drop [lightning reflexes] for [return] / [recall] ?
Jestar
If this is a race, use Death's charge to rush forward to any enemys, saving you a few seconds.
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