Complex Elite Healing Spell

FACEsmack

Pre-Searing Cadet

Join Date: May 2008

W/

A lot of skills are not simply beneficial but come at some cost, blackout being the first that comes to mind. So I thought of a spell to heal but not be overpowered. Using the animation of meteor, Heaven's Falling Star (elite) would drop a rock on target other ALLY, and in turn give them knockdown 1 sec and a deep wound (or maybe dazed or cracked armor) for 10-5 seconds, BUT heal them for say 50-200 plus an additional 1-5 health regeneration for 5-10 seconds. It would be a powerful heal, but at the cost of being... well, hit by a meteor.

Balance the skill to cost 15, cast in 3 and recharge in 20 (or whatever happens to be proportionate with such a busy skill, maybe even cause exhaustion), and it would make an interesting heal spell. This skill would have 4 or possibly 5 different things happening (heal, regen, condition and kd, +-exhaustion), which is more than the vast majority of skills, save maybe blessings and avatars, so it is probably too much happening at once. Just an idea I had when I got hit by Meteor with Mark of Protection on.

Just think... getting hit by a rock from GOD!

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Word of Healing heals for more, doesn't knock down your ally, costs less energy, doesn't cause exhaustion, takes less time to cast, and has a shorter recharge. Bad skills are bad.

FACEsmack

Pre-Searing Cadet

Join Date: May 2008

W/

Then increase healing to give it more appeal and function as a spike heal that can function all on it's own. Somewhere in the 400 range, roughly double WoH.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

The thing is, Blackout is incredibly powerful and worth the cost.

your skill.... kinda sucks. WoH is better in every single way.
Big heals that take 3 seconds to cast won't save anyone, and no-one is gonna run a heal that hurts someone as well.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

There would be no need of that and would completely unbalance PvP play.There is already a spike heal infuse health and healing prayers are fine skill wise.

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

You make it seem too bad. It would be like this.

Falling Prayer Star

Elite Skill. A heavenly star falls from space, hitting target other Ally. Target ally is knocked down and begins burning for 4...1..0 seconds. Target other ally is healed for 120...370..410 health. (Attribute: Healing Prayers)

1 cast time. 10 energy. 10 recharge.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

A heal that causes knockdown, interrupts your ALLY, deep wound which in turn heals them 20% less for 200 health AND 15 energy for a monk? That's not a bad idea!

FACEsmack

Pre-Searing Cadet

Join Date: May 2008

W/

tehshadowninjar thanks for straightening what it would be like up. That was more along the lines of a functional spell that I was thinking of!

FACEsmack

Pre-Searing Cadet

Join Date: May 2008

W/

Also, I don't PvP at all so I unintentionally meant for this to be a skill geared more toward PvE

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

I don't want to be mean or anything, but I'm sorry, its a pretty fail idea; there are already plenty of good elite heals that don't have any downsides. However, if it makes you feel any better, even if this was the most /win idea ever, it still wouldn't get made into a skill, as anet's basically said no new major content for gw1.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

rofl, nice...

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Awesome.

/signed

Anet please bring more skills where we can drop rocks on allies.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

echo Mending just got some competition....

Spongey [TIG]

Spongey [TIG]

Ascalonian Squire

Join Date: Dec 2007

We Stand For Something More [UsMc]

A/

I like the fact that u can drop a rock on ur ally, but the skill itself is pretty much useless. Like the fact that it heals for 400 health but takes 3 secs 2 cast, the point with mass heals like that is 2 prevent spikes, but withing those 3 secs ur ally can get spiked at least 5 times xD
WoH all the way, cheap energy cost, fast recharge and cast AND it heals for alot.

But if u want the best spike heal, just go Healer's Boon and Arcane Mimicry on a diff monk with WoH. MASS HEAL :P

Spongey [TIG]

Spongey [TIG]

Ascalonian Squire

Join Date: Dec 2007

We Stand For Something More [UsMc]

A/

Quote:
Originally Posted by tehshadowninjar
Falling Prayer Star

Elite Skill. A heavenly star falls from space, hitting target other Ally. Target ally is knocked down and begins burning for 4..2..1 seconds. Target other ally is healed for 120...370..410 health. (Attribute: Healing Prayers)

1 cast time. 10 energy. 10 recharge.
now thats not too bad^^

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

Changes to skills MIGHT get used, but there won't be anything new added to GW1. Its all going to GW2.

Deathaxe Raizer

Deathaxe Raizer

Frost Gate Guardian

Join Date: Feb 2007

The Last Pride [EvIL]

I'm so gonna use that on a warrior with no healing prayers and stonefist insignia, just to piss off some party members. KD + Burn owns.

/signed!

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

what in god's name is this....
just experiment with other skills but this skill is kinda retarded oO
[word of healing] ftw
or [glimmer of light]

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

/signed
I wanna interupt my friend casting Aegis/Meteor Shower

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Awesome, all mesmers/rangers will love the enemy monk having this on their bar.
It saves them the need to interrupt!

/notsigned.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Infuse Meteor Shower 25 1/4 30
Elite Spell. Lose half your current health. For 9 seconds, target other ally and allies adjacent to that location are healed for 100...129...136% of the amount you lost and knocked down every 3 seconds. Whenever each ally is healed in this manner, that ally is set on fire for 4...3...1 seconds. This spell causes exhaustion.
(Attribute: Healing Prayers)

The above is not a serious suggestion.
/notsigned because simple is good for healing. K.I.S.S.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by MisterB
Infuse Meteor Shower 10 1/4 0
Spell. Target ally is healed for 80...100...107% of your current health and is knocked down for 2 seconds.
(Attribute: Healing Prayers)
Don't make it suck please.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

the skill idea posted in this thread may just be the worst I have ever seen

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

/signed

I want to piss off bad PuGs. You don't want to stop running into big groups Mr. Sin? Great now take THAT!

...What, that wasn't intended?

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Make it instant cast so I can KD the Leroying wammos aggroing stuff.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by MirkoTeran
Make it instant cast so I can KD the Leroying wammos aggroing stuff.
QFT. Maybe this was I can stop that idiot Devona from aggroing enemies 30 meters from hero/hench flag ;i

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by FACEsmack
A lot of skills are not simply beneficial but come at some cost, blackout being the first that comes to mind. So I thought of a spell to heal but not be overpowered. Using the animation of meteor, Heaven's Falling Star (elite) would drop a rock on target other ALLY, and in turn give them knockdown 1 sec and a deep wound (or maybe dazed or cracked armor) for 10-5 seconds, BUT heal them for say 50-200 plus an additional 1-5 health regeneration for 5-10 seconds. It would be a powerful heal, but at the cost of being... well, hit by a meteor.

Balance the skill to cost 15, cast in 3 and recharge in 20 (or whatever happens to be proportionate with such a busy skill, maybe even cause exhaustion), and it would make an interesting heal spell. This skill would have 4 or possibly 5 different things happening (heal, regen, condition and kd, +-exhaustion), which is more than the vast majority of skills, save maybe blessings and avatars, so it is probably too much happening at once. Just an idea I had when I got hit by Meteor with Mark of Protection on.

Just think... getting hit by a rock from GOD!
OK. This spell is beyond win. Seriously. It causes exhaustion, which for a caster who needs to manage energy is very bad. Not to meantion its a healing spell so it will be used often. That just screams Win! I healed the group 5 times and now I can not cast anything else! WIN!

Plus it knocksdown allies, which is always a plus. "Oh look the warrior is running away with 10 life and the melee monster is almost on him! KD! now the monster kills him! WIN!

Plus it inflicts another condition! OMG! YES! Cast it on me AGAIN!!!

Oh man, it could have condition removal effects? So it could remove the conditions it adds to the ally? Awesomely WIN!

This idea is the second greatest idea Ever!

The first greatest WIN idea ever would have to be.

Noobs uber spell of Pwnage.Casting time. 25 sec. Cost 50 e. Recharge: Never.
Target other allies computer freezes for 5 minutes and Takes 100 gigs of damage. Erase casters hard drive.
This spell can not be interrupted.

WIN!

/Signed for being the greatest idea since radioactive underwear!

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.

Deathaxe Raizer

Deathaxe Raizer

Frost Gate Guardian

Join Date: Feb 2007

The Last Pride [EvIL]

Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
Was that sarcasm? :/

FACEsmack

Pre-Searing Cadet

Join Date: May 2008

W/

The whole point of kd is that getting healed 400 hp with no sort of sacrifice is too overpowered. Sure there are combinations of skills that spike heal a LOT, but at the cost of half your current health or another skill slot. This idea just transfers that negative aspect to the person being healed instead of the monk. And chances are, the target is going to know you're using it on them and will avoid beginning a critical action... I do think instant casting would make it easier to plan when that time frame is available though, and the burning could be followed up with a quick condition removal, say plague touch? Plus as stated earlier at 16, there wouldn't even be burning, just kd, which is itself avoidable too, via balanced stance among many other skills.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by ZenRgy
Anet please bring more skills where we can drop rocks on allies.
Amen to that. PuG'ing would actually be worth doing.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

This has to be the most insane idea for a monk healing spell I've ever heard of.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
It's a bad skill regardless. Honestly when do you need a 400~ point heal? The only time is when healing a spike (should sbond not stop it) and that needs be a quick heal ie. Infuse Health.

Everyone is paying attention to the OP because it's their thread/suggestion.

X Chilli

X Chilli

Lion's Arch Merchant

Join Date: Jan 2006

[LGiT]

W/

Quote:
Originally Posted by Cathode_Reborn
echo Mending just got some competition....
/win /close

kthxbai

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

worst idea ever

/not signed

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

/signed
*grief*grief*grief*

Mister Me

Mister Me

Lion's Arch Merchant

Join Date: Apr 2007

Quote:
Originally Posted by FACEsmack
This skill would have 4 or possibly 5 different things happening
nty, loads of people lag enough already

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by tehshadowninjar
How about you asses shut up? I made the skill better, but all you're doing is paying attention to the OP, not anyone else's post. And quit with the sarcasm crap. It's just plain annoying.
Nothing to be annoyed about, This is a idea section where the OP places an idea and reads the opinions of others to judge whether or not to pursue it further. Each opinion can be different since we are not robots. If sarcasm bothers you then this may be the wrong site to post on.

Personally I love the spell and look forward to murdering my own allies with it!

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Altough the particular skill isn't too good, the idea gets my vote. There are already some skills with a trade-off: [[Meteor Shower] gives damage + KD, but also gives the caster Exhaustion. [[Drunken Blow] inflicts conditions, but causes knockdown on yourself.

These skills actually forces you to make a decision: do I really want to use it, even if it will harm you? They go beyond the actual spamming of 1,2,3.

Some skills like these in de Healing Prayers line would freshen up the skill-usage. Offcourse, they need to be balanced, but we could always ask Izzy for advice.

And even if nothing new is added to GW1, it would make an excellent start for to base GW2-skills on.

/signed on the basic principles of this idea

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Arduinna
Altough the particular skill isn't too good, the idea gets my vote. There are already some skills with a trade-off: [[Meteor Shower] gives damage + KD, but also gives the caster Exhaustion. [[Drunken Blow] inflicts conditions, but causes knockdown on yourself.

These skills actually forces you to make a decision: do I really want to use it, even if it will harm you? They go beyond the actual spamming of 1,2,3.

Some skills like these in de Healing Prayers line would freshen up the skill-usage. Offcourse, they need to be balanced, but we could always ask Izzy for advice.

And even if nothing new is added to GW1, it would make an excellent start for to base GW2-skills on.

/signed on the basic principles of this idea
Those are self inflicted. This skill allows you to knockdown others against their will.