A lot of skills are not simply beneficial but come at some cost, blackout being the first that comes to mind. So I thought of a spell to heal but not be overpowered. Using the animation of meteor, Heaven's Falling Star (elite) would drop a rock on target other ALLY, and in turn give them knockdown 1 sec and a deep wound (or maybe dazed or cracked armor) for 10-5 seconds, BUT heal them for say 50-200 plus an additional 1-5 health regeneration for 5-10 seconds. It would be a powerful heal, but at the cost of being... well, hit by a meteor.
Balance the skill to cost 15, cast in 3 and recharge in 20 (or whatever happens to be proportionate with such a busy skill, maybe even cause exhaustion), and it would make an interesting heal spell. This skill would have 4 or possibly 5 different things happening (heal, regen, condition and kd, +-exhaustion), which is more than the vast majority of skills, save maybe blessings and avatars, so it is probably too much happening at once. Just an idea I had when I got hit by Meteor with Mark of Protection on.
Just think... getting hit by a rock from GOD!
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