Ragdoll effects
Solange
anyone play grand theft auto, its cool how people and things go flying or react when hit
guild wars with ragdolls would be awesomeness because imagine getting hit with a big attack or something and when you die you go flying against a wall and then fall down steps, each step your head bounces one by one as the body slowly goes down the steps and if there's somebody standing on the steps the body moves or the weight of the body knocks down the person on the stairs
example of ragdoll
guild wars with ragdolls would be awesomeness because imagine getting hit with a big attack or something and when you die you go flying against a wall and then fall down steps, each step your head bounces one by one as the body slowly goes down the steps and if there's somebody standing on the steps the body moves or the weight of the body knocks down the person on the stairs
example of ragdoll
Cosmic Error
This is an RPG. That means preset animations.
Solange
Quote:
Originally Posted by Cosmic Error
This is an RPG. That means preset animations.
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and why not be the first online game to do it with guild wars or guild wars 2?
preset means already calculated or done right? i wonder how much lag it might add but i think Counter-strike source doesn't even have the ragdolls displayed the same on each persons computer just i think the location of where a body/corpse is and its ragdoll movements are client side
Gift3d
Quote:
Originally Posted by Cosmic Error
This is an RPG. That means preset animations.
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Ragdoll effects do sound cool, especially for PvE and stuff. I'm not sure how this would effect the game's performance, but i think all those interactive ragdolls laying on the ground would add an additional graphical load for the player. At least that's how i remember it being in Halo 2 and games like that ><
Cosmic Error
Quote:
Originally Posted by Gift3d
Cause all RPGs have to follow the same set of unwritten rules and cannot do something new, right? ...Please.
Ragdoll effects do sound cool, especially for PvE and stuff. I'm not sure how this would effect the game's performance, but i think all those interactive ragdolls laying on the ground would add an additional graphical load for the player. At least that's how i remember it being in Halo 2 and games like that >< |
street peddler
i seriously doubt ragdoll would ever be introduced, even in GW2, from what i can gather anet wants the game to be able to run on many different rigs, and its really not needed in an mmo.
Solange
Quote:
Originally Posted by street peddler
i seriously doubt ragdoll would ever be introduced, even in GW2, from what i can gather anet wants the game to be able to run on many different rigs, and its really not needed in an mmo.
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Ragdolls i remember not having a great video card when Counter-strike source was first released and turning off ragdoll didn't really speed things up much because my processor was good enough but graphics card wasn't that great.
and for lag issues, i'm not sure really but i mentioned counter-strike source again not having the ragdolls displayed precisely on each persons computer rather just the location of where the body/corpse is known to the server while all the arms flailing and stuff is done on our machines (clients) to reduce the server having to keep up with all the information of how a body is reacting to the world.
and why have it? It just looks so freaking cool, pvp or pve would never be the same...
Would you rather see this?
* Fighting a charr and watching its body fall off a cliff and bounce off cliff ledges and land in splashes in the water below
or this?
* Charr dies at edge of cliff, looks like it should fall but doesn't
L-I-E-S
Yeah, cause City of Heroes doesn't use it and it isn't awesome or anything. You'd need a really beefy machine to run that... and the lag would be unbearable.
And that's not an RPG, or MMORPG, it couldn't be... cause those types of games don't use ragdoll.
And nVidia didn't really acquire Ageia, that was just rumor fueled shenanigans.
And that's not an RPG, or MMORPG, it couldn't be... cause those types of games don't use ragdoll.
And nVidia didn't really acquire Ageia, that was just rumor fueled shenanigans.
RedStar
It could be fun.
But let's imagine : you do Barrage on 20 lvl3 charrs. It's going go lag a lot....
But let's imagine : you do Barrage on 20 lvl3 charrs. It's going go lag a lot....
Earth
It's a bit late to add this don't you think?
And anyway, it will probably never happen.
And anyway, it will probably never happen.
HawkofStorms
Another awesome Solange suggestion
Would require a completely new game engine in order to support a change in such physics animations. Which would mean having to redo the entire code. Which would mean an entirely new game.
So... theoretically possible with GW2, but still not likely.
Would require a completely new game engine in order to support a change in such physics animations. Which would mean having to redo the entire code. Which would mean an entirely new game.
So... theoretically possible with GW2, but still not likely.
BlackSephir
1. There's no need for ragdoll.
2. Oblivon is a crappy game.
3. Even crappier rpg.
2. Oblivon is a crappy game.
3. Even crappier rpg.
FlamingMetroid
Does Guru give out awards for the stupidest posts, because it looks like some people really want to win.
Phoenix Tears
Quote:
Originally Posted by HawkofStorms
Another awesome Solange suggestion
Would require a completely new game engine in order to support a change in such physics animations. Which would mean having to redo the entire code. Which would mean an entirely new game. So... theoretically possible with GW2, but still not likely. |
*sigh* >.>
PS. was this guy not BANNED ?? oO hmpf, must have been only a Temp Ban then, however, seems the guy hasn't learned out of it >.<
tnel28
wow another dumb idea from this guy that only posts dumb ideas. why dont u go play an action game or a regular RPG if u want to see any of these elements that you post. leave MMO's alone!
jackers1234
/notsigned
try thinking about the game engine before posting stupid ideas next time.
not only would this be silly in an online rpg, (I.e. you would no longer be able to cast if you got spiked in pvp), but it would require so much recoding it wouldn't be worth doing...oh and not to mention the fact it would look rubbish anyway..
try thinking about the game engine before posting stupid ideas next time.
not only would this be silly in an online rpg, (I.e. you would no longer be able to cast if you got spiked in pvp), but it would require so much recoding it wouldn't be worth doing...oh and not to mention the fact it would look rubbish anyway..
legion_rat
/not signed
lag machine. It would rag doll GW engine.
~the rat~
lag machine. It would rag doll GW engine.
~the rat~
xDusT II
How about you stop posting stupid suggestions and save GWG some server space?
Alicendre
/notsigned, this is far from necessary and will make Anet lose money for... More lag?
Also, ragdoll is often rubbish, for example in Bioshock when you headshot enemies with the crossbow, they look like they're dancing...
Also, ragdoll is often rubbish, for example in Bioshock when you headshot enemies with the crossbow, they look like they're dancing...
Elder III
the game engine cannot support the amount of massive animation and havoking of skeletal structures ingame that this would take. I doubt GW2 will have it to that extent either, not if Anet really intends to keep it so that people with less than high spec machines can play it.
if you want a game that allows you to punch something and have it fly across the room, out the door and bounce down the steps go try Oblivion or GTA4 -
if you want a game that allows you to punch something and have it fly across the room, out the door and bounce down the steps go try Oblivion or GTA4 -
isamu kurosawa
Aside from the technical problems this would cause issues with both resurrection and skills that deal with corpse location.
And if the ragdoll system did work differently on peoples systems then where would the server class the corpse locations for such skills?
Works well in fps games where corpse location isnt important, useless in GW.
And if the ragdoll system did work differently on peoples systems then where would the server class the corpse locations for such skills?
Works well in fps games where corpse location isnt important, useless in GW.
Arduin
To delete double posts, click edit on the second one, and instead of entering "Oh Noes Another Double Post", click Delete, check the DELETE MESSAGE, and press SAVE.
On the Ragdoll Effect, I'm fine with my toon just dropping to the ground when dying, I don't have to see them bouncing of a stair or something. This would especially be awkward if your corpse bounces into a mob of 20+ enemies. Just try and rezz that.
On the Ragdoll Effect, I'm fine with my toon just dropping to the ground when dying, I don't have to see them bouncing of a stair or something. This would especially be awkward if your corpse bounces into a mob of 20+ enemies. Just try and rezz that.
MithranArkanere
We have knockdowns, teleportations, shadow steps and lighting rides, but we do not have knock backs or falls.
Maybe in GW2, but currently it would be an unnecessary game mechanic.
Maybe in GW2, but currently it would be an unnecessary game mechanic.
Issac
You know what, sign just cuz it might make the game more fun, and thats pretty cool how u added the video, though guru didn't allow that lol.
Yuhe Ji
/notsigned
It's a nice idea in theory, but ANet cannot completely redo the GW game engine just to add it. The animations in GW aren't as spectacular so that there will be less lag. Maybe in GW2 they could add an option to turn on/off?
It's a nice idea in theory, but ANet cannot completely redo the GW game engine just to add it. The animations in GW aren't as spectacular so that there will be less lag. Maybe in GW2 they could add an option to turn on/off?