Quote:
Originally Posted by street peddler
i seriously doubt ragdoll would ever be introduced, even in GW2, from what i can gather anet wants the game to be able to run on many different rigs, and its really not needed in an mmo.
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i think it puts more strain on cpu than gpu (Graphics processor)
Ragdolls i remember not having a great video card when Counter-strike source was first released and turning off ragdoll didn't really speed things up much because my processor was good enough but graphics card wasn't that great.
and for lag issues, i'm not sure really but i mentioned counter-strike source again not having the ragdolls displayed precisely on each persons computer rather just the location of where the body/corpse is known to the server while all the arms flailing and stuff is done on our machines (clients) to reduce the server having to keep up with all the information of how a body is reacting to the world.
and why have it? It just looks so freaking cool, pvp or pve would never be the same...
Would you rather see this?
* Fighting a charr and watching its body fall off a cliff and bounce off cliff ledges and land in splashes in the water below
or this?
* Charr dies at edge of cliff, looks like it should fall but doesn't