Class: Monk
Atribute: Healing Prayers
Skill Type: Shout
10 energy / 1 second cast / 10 second recharge
For 10 seconds target other ally gains +1...4 health regeneration and is healed for 2...10 each second. This skill ends if target foe leaves earshot and gains 10% less benefit from healing for 5 seconds.
PUNISH THOSE WHO OVER-EXTEND! :P
it is kinda serious, kinda not, would be interesting to see some heal based skill revolving around staying NEAR your monk instead of running away from it.
Skill: "Stay In Sight!"
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I like the idea, but it doesn't seem powerful enough, especially when compaired to Healing Breeze. Plus I doubt this would stop anyone from over-extending because they'd be too busy running around looking for something to kill to notice this is on their effects monitor. Not to mention it could potentially be used in griefing.
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One of the best threads ive ever read on these forums.
"I Keep You Alive"
Shout. For 60...120 seconds, all warriors that leave shout-range are set aflame in the fiery depths of hell for eternity."
OR:
"I Keep You Clean"
Shout. For 60...120 seconds, all warriors that leave shout-range are blinded for 40...60 seconds, and are unaffected by condition removal spells."
On topic: 1 sec cast time shout?! How would that work?
"I Keep You Alive"
Shout. For 60...120 seconds, all warriors that leave shout-range are set aflame in the fiery depths of hell for eternity."
OR:
"I Keep You Clean"
Shout. For 60...120 seconds, all warriors that leave shout-range are blinded for 40...60 seconds, and are unaffected by condition removal spells."
On topic: 1 sec cast time shout?! How would that work?
I
Quote:
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Originally Posted by Chronos the Defiler
Class: Monk
Atribute: Healing Prayers Skill Type: Shout 10 energy / 1 second cast / 10 second recharge For 10 seconds target other ally gains +1...4 health regeneration and is healed for 2...10 each second. This skill ends if target foe leaves earshot and gains 10% less benefit from healing for 5 seconds. PUNISH THOSE WHO OVER-EXTEND! :P it is kinda serious, kinda not, would be interesting to see some heal based skill revolving around staying NEAR your monk instead of running away from it. |
I like it. I am so used to telling everyone that joins a party I am monking for that if they over-extend I WILL NOT HEAL YOU. Sure some dumb person still does it but hey when they die they know why.
Quote:
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Originally Posted by RavagerOfDreams
"Get back here idiot!"
monk protection prayers for 10-120 seconds the next time target ally leaves shout range they are shadow stepped to your location and knocked down could be useful for those suicidal ursan tankers that think they can handle 10-20 hydras at once.... |
Monk
Unlinked
While target ally is enchanted with "Stay Here!", if that ally moves more than 100ft apart from the person that casted the enchant, you are KDed for 4 seconds, teleported to caster, and suffer from Daze, Blind, Weakness, Cracked Armor, Bleeding, Disease, Cripple, and Poison for 180 seconds. If target ally moves after teleported, the entire team dies.
Unlinked
While target ally is enchanted with "Stay Here!", if that ally moves more than 100ft apart from the person that casted the enchant, you are KDed for 4 seconds, teleported to caster, and suffer from Daze, Blind, Weakness, Cracked Armor, Bleeding, Disease, Cripple, and Poison for 180 seconds. If target ally moves after teleported, the entire team dies.
