What is perfect anyway

achiles the mermedon

Academy Page

Join Date: Feb 2006

W/Mo

I am just wondering, because I am in no way an expert, when it comes to what people would consider to be perfect these days what is the general consencous on
(include mods or not, just wanna know what is "PERFECT")

Shield
Axe
Sword
Staff

Of course no one will ever agree 100% but we might get a general idea.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Selling weapons.

Perfect = 15^50 20/20 and +30hp for melee weapons
+30hp -5 20% or +30hp +10 vs X for shields
Staff is usually open.

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

the general thought on perfect is:

(weapons: )
sundering [insert weapon] of fortitude
[low req - generally 9]
15 above 50%
20% sundering (20% chance)
health +30

(shields: )
[shield type] of fortitude
[low req - generally 9]
-5 dmg (20% chance)
health +30

staves and wands/focus vary depending on the job, but generally a set with 20% half recharge and 20% half cast time is the best.

kev read

Academy Page

Join Date: Jan 2008

Celestial Twilight [CT]

D/

I like 15^enchanted (Guided By Fate) for a derv... but thats just because of all the self enchants. Maybe for an assassin too because they should have crit agility/crit defenses in pve... maybe 15^50 for pvp

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

Mods don't affect prices at all, it's mainly determined by damage, req, and skin. Perfect mods are in the eye of the beholder, if someone uses stances they use 15% while in a stance, enchantments 15% while enchanted and so on so forth. There really is no PERFECT weapon modification, you simply mod weapons to how you like them and what you need.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

perfect = maximum possible effect/dmg of an item

Infectious

Lion's Arch Merchant

Join Date: Dec 2006

New Zealand FTW

Ex Talionis [Law]

Sundering Is Not Perfect On Swords Axes Or Hammers Ffs L2gws

Chthon

Grotto Attendant

Join Date: Apr 2007

There is no consensus to be had. Trade spammers have a definition of "perfect" that actually involves really crappy mods. The actual optimum mods vary quite a bit from build to build. Moreover, many build require multiple weapon sets, each different, but "perfect" in its own way.

Musei Karasu

Lion's Arch Merchant

Join Date: Nov 2007

Mo/

If you're speaking of the trading world, there's actually two meanings. Either in terms of a mod, which perfect is then the maximum the mod can do. On a weapon it means it's 20/20, 15^50, and +30 just like matsif said, although those mods really aren't the best out there, just what traders call perfect. It can also means it's req 9 with max damage and either inherent 15^50 or inscribable.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Perfect weapons =
Maximum damage
All modifier slots filled with maximum mods
gold text

:note - perfect doesn't always mean good -
+20% dmg while hexed is a perfect martial weapon mod, but is generally unwanted for example.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

you can more or less get perfect anything, so long as you got the right mods.

E.G standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)

Theres always the conventional Caster blade

a rare or uncommon skin, No real req, so either 1through to 13 as long as there is an inscription slot. +5 energy modification, 20% enchanting modification. Standard caster blade.

Or and energy weapon.

A Zealous mod, A +5 nrgy mod and a HP+30 mod. Req 8 or 9. Req is vital for an energy weapon. Quick simple and effective.

Same goes for Bows,daggers etc etc.

Shields are easy HP+30 Req 9 -5 dmg by 20%.

Simple. easy enough?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Perfect = what works best for you at max stats

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

"perfect" mods is generally the mod combination that is worth the most money. this isn't always the most effective however.


on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage.

ever seen what a sundering+critical eviscerate looks like? it's been known to instantly kill a target at half health.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by moriz
"perfect" mods is generally the mod combination that is worth the most money. this isn't always the most effective however.


on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage.

ever seen what a sundering+critical eviscerate looks like? it's been known to instantly kill a target at half health.
It's like 120 dmg+deepwound so ~220. Less if targed has less health. Those targets must have had really low max hp, or dped heavily.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by moriz
"on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage [if you get really lucky and hit the 1 out of 5 chance at the exact time that you apply a spiking skill].
Not this debate again. :smackshead:

I edited your post above [in brackets] for what I believe you're trying to say.

Ghengis Kwell

Ghengis Kwell

Baby Maker

Join Date: Jun 2007

UK

Sent Fromhell

D/W

You ask "What is perfect anyway" I say

Me

achiles the mermedon

Academy Page

Join Date: Feb 2006

W/Mo

Quote:
Originally Posted by Master Sword Keeper
you can more or less get perfect anything, so long as you got the right mods.

E.G standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)

Theres always the conventional Caster blade

a rare or uncommon skin, No real req, so either 1through to 13 as long as there is an inscription slot. +5 energy modification, 20% enchanting modification. Standard caster blade.

Or and energy weapon.

A Zealous mod, A +5 nrgy mod and a HP+30 mod. Req 8 or 9. Req is vital for an energy weapon. Quick simple and effective.

Same goes for Bows,daggers etc etc.

Shields are easy HP+30 Req 9 -5 dmg by 20%.

Simple. easy enough?

Ok so this is where the question actually was going
I agreed all along with what is said here ie "Shields are easy HP+30 Req 9 -5 dmg by 20%." and "standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)"

Then I am browsing through these forums and come across a post "Beef with EGGs" (end game greens).
From what I see posted in here the swords and shields at the end of prophecies or any other area pretty much are "perfect", yet the op goes on and on on how those are actually for real casual players that don't really care and they are a "nice reward" for finishing the game but not worth much more than that. So is perfect actually turning into something that just sells for a lot of ectos or is perfect trully a great shield or sword with the above stats? (skin rarity aside).

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by achiles the mermedon
So is perfect actually turning into something that just sells for a lot of ectos or is perfect trully a great shield or sword with the above stats? (skin rarity aside).
Perfect means that it appeals to the masses without any sort of downside.

-5(20%) and 20/20 Sundering Mods are the epitome of that...they look really good because they are not conditional on anything other than luck. That makes them nice mindless modifiers.

However, it's been proven many times that those mods are simply inferior to most mods out there, and sometimes are one of the worst mods you can put on an item.

So, to answer your question, "perfect" means "no downside". "Perfect", however, generally means that it simply is inferior in functionality.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

my definition of 'perfect' mods r generally ones that u can use in every situation

20/20 sundering and -5(20%) can be beneficial in every situation

there r, however better mods to use in certain situations...
and thats wut u have weapon swapping for

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by N E D M
Perfect weapons =
Maximum damage
All modifier slots filled with maximum mods
gold text

:note - perfect doesn't always mean good -
+20% dmg while hexed is a perfect martial weapon mod, but is generally unwanted for example.
/agreed

But it doesn't have to be gold.

The whole sundering/fortitude thing is a misconception that has become common among buyers and traders though. To each his own.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by matsif
(weapons: )
sundering [insert weapon] of fortitude
[low req - generally 9]
15 above 50%
20% sundering (20% chance)
health +30

(shields: )
[shield type] of fortitude
[low req - generally 9]
-5 dmg (20% chance)
health +30
^ What he said, for the purposes of selling, unless to want to get countless flak from rigid folks far too set in their ways. But in practice, perfect is what fits your individual build best, so unless you post your build as well, your question can't be answered.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Jetdoc
Not this debate again. :smackshead:

I edited your post above [in brackets] for what I believe you're trying to say.
over the course of an extended fight, you'll find that it will happen many, many times. and at times when your opponents are least expecting it.

that's the reason why a lot of well-known players are using sundering axes. chiizu for instance, definately uses a murakai's reaver as his primary weapon.

(as for how i know, let's just say i had a close encounter with it )