What is perfect anyway
achiles the mermedon
I am just wondering, because I am in no way an expert, when it comes to what people would consider to be perfect these days what is the general consencous on
(include mods or not, just wanna know what is "PERFECT")
Shield
Axe
Sword
Staff
Of course no one will ever agree 100% but we might get a general idea.
(include mods or not, just wanna know what is "PERFECT")
Shield
Axe
Sword
Staff
Of course no one will ever agree 100% but we might get a general idea.
Covah
Selling weapons.
Perfect = 15^50 20/20 and +30hp for melee weapons
+30hp -5 20% or +30hp +10 vs X for shields
Staff is usually open.
Perfect = 15^50 20/20 and +30hp for melee weapons
+30hp -5 20% or +30hp +10 vs X for shields
Staff is usually open.
matsif
the general thought on perfect is:
(weapons: )
sundering [insert weapon] of fortitude
[low req - generally 9]
15 above 50%
20% sundering (20% chance)
health +30
(shields: )
[shield type] of fortitude
[low req - generally 9]
-5 dmg (20% chance)
health +30
staves and wands/focus vary depending on the job, but generally a set with 20% half recharge and 20% half cast time is the best.
(weapons: )
sundering [insert weapon] of fortitude
[low req - generally 9]
15 above 50%
20% sundering (20% chance)
health +30
(shields: )
[shield type] of fortitude
[low req - generally 9]
-5 dmg (20% chance)
health +30
staves and wands/focus vary depending on the job, but generally a set with 20% half recharge and 20% half cast time is the best.
kev read
I like 15^enchanted (Guided By Fate) for a derv... but thats just because of all the self enchants. Maybe for an assassin too because they should have crit agility/crit defenses in pve... maybe 15^50 for pvp
farmerfez
Mods don't affect prices at all, it's mainly determined by damage, req, and skin. Perfect mods are in the eye of the beholder, if someone uses stances they use 15% while in a stance, enchantments 15% while enchanted and so on so forth. There really is no PERFECT weapon modification, you simply mod weapons to how you like them and what you need.
Lawrence Chang
perfect = maximum possible effect/dmg of an item
Infectious
Sundering Is Not Perfect On Swords Axes Or Hammers Ffs L2gws
Chthon
There is no consensus to be had. Trade spammers have a definition of "perfect" that actually involves really crappy mods. The actual optimum mods vary quite a bit from build to build. Moreover, many build require multiple weapon sets, each different, but "perfect" in its own way.
Musei Karasu
If you're speaking of the trading world, there's actually two meanings. Either in terms of a mod, which perfect is then the maximum the mod can do. On a weapon it means it's 20/20, 15^50, and +30 just like matsif said, although those mods really aren't the best out there, just what traders call perfect. It can also means it's req 9 with max damage and either inherent 15^50 or inscribable.
N E D M
Perfect weapons =
Maximum damage
All modifier slots filled with maximum mods
gold text
:note - perfect doesn't always mean good -
+20% dmg while hexed is a perfect martial weapon mod, but is generally unwanted for example.
Maximum damage
All modifier slots filled with maximum mods
gold text
:note - perfect doesn't always mean good -
+20% dmg while hexed is a perfect martial weapon mod, but is generally unwanted for example.
Master Sword Keeper
you can more or less get perfect anything, so long as you got the right mods.
E.G standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)
Theres always the conventional Caster blade
a rare or uncommon skin, No real req, so either 1through to 13 as long as there is an inscription slot. +5 energy modification, 20% enchanting modification. Standard caster blade.
Or and energy weapon.
A Zealous mod, A +5 nrgy mod and a HP+30 mod. Req 8 or 9. Req is vital for an energy weapon. Quick simple and effective.
Same goes for Bows,daggers etc etc.
Shields are easy HP+30 Req 9 -5 dmg by 20%.
Simple. easy enough?
E.G standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)
Theres always the conventional Caster blade
a rare or uncommon skin, No real req, so either 1through to 13 as long as there is an inscription slot. +5 energy modification, 20% enchanting modification. Standard caster blade.
Or and energy weapon.
A Zealous mod, A +5 nrgy mod and a HP+30 mod. Req 8 or 9. Req is vital for an energy weapon. Quick simple and effective.
Same goes for Bows,daggers etc etc.
Shields are easy HP+30 Req 9 -5 dmg by 20%.
Simple. easy enough?
StormDragonZ
Perfect = what works best for you at max stats
moriz
"perfect" mods is generally the mod combination that is worth the most money. this isn't always the most effective however.
on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage.
ever seen what a sundering+critical eviscerate looks like? it's been known to instantly kill a target at half health.
on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage.
ever seen what a sundering+critical eviscerate looks like? it's been known to instantly kill a target at half health.
Targuil
Quote:
Originally Posted by moriz
"perfect" mods is generally the mod combination that is worth the most money. this isn't always the most effective however.
on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage. ever seen what a sundering+critical eviscerate looks like? it's been known to instantly kill a target at half health. |
Jetdoc
Quote:
Originally Posted by moriz
"on the topic of sundering vs vampiric, while it's true that vampiric will yield the most DPS, sundering is very effective on weapons with high maximum damage [if you get really lucky and hit the 1 out of 5 chance at the exact time that you apply a spiking skill].
|
I edited your post above [in brackets] for what I believe you're trying to say.
Ghengis Kwell
You ask "What is perfect anyway" I say
Me
Me

achiles the mermedon
Quote:
Originally Posted by Master Sword Keeper
you can more or less get perfect anything, so long as you got the right mods.
E.G standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery) Theres always the conventional Caster blade a rare or uncommon skin, No real req, so either 1through to 13 as long as there is an inscription slot. +5 energy modification, 20% enchanting modification. Standard caster blade. Or and energy weapon. A Zealous mod, A +5 nrgy mod and a HP+30 mod. Req 8 or 9. Req is vital for an energy weapon. Quick simple and effective. Same goes for Bows,daggers etc etc. Shields are easy HP+30 Req 9 -5 dmg by 20%. Simple. easy enough? |
Ok so this is where the question actually was going
I agreed all along with what is said here ie "Shields are easy HP+30 Req 9 -5 dmg by 20%." and "standard perfect: Sword 20% armour penetration by 20%, 15% more damage whilst health above 50% and the always recommended Health +30 and requires 9 (item mastery)"
Then I am browsing through these forums and come across a post "Beef with EGGs" (end game greens).
From what I see posted in here the swords and shields at the end of prophecies or any other area pretty much are "perfect", yet the op goes on and on on how those are actually for real casual players that don't really care and they are a "nice reward" for finishing the game but not worth much more than that. So is perfect actually turning into something that just sells for a lot of ectos or is perfect trully a great shield or sword with the above stats? (skin rarity aside).
Jetdoc
Quote:
Originally Posted by achiles the mermedon
So is perfect actually turning into something that just sells for a lot of ectos or is perfect trully a great shield or sword with the above stats? (skin rarity aside).
|
-5(20%) and 20/20 Sundering Mods are the epitome of that...they look really good because they are not conditional on anything other than luck. That makes them nice mindless modifiers.
However, it's been proven many times that those mods are simply inferior to most mods out there, and sometimes are one of the worst mods you can put on an item.
So, to answer your question, "perfect" means "no downside". "Perfect", however, generally means that it simply is inferior in functionality.
snaek
my definition of 'perfect' mods r generally ones that u can use in every situation
20/20 sundering and -5(20%) can be beneficial in every situation
there r, however better mods to use in certain situations...
and thats wut u have weapon swapping for
20/20 sundering and -5(20%) can be beneficial in every situation
there r, however better mods to use in certain situations...
and thats wut u have weapon swapping for
Red Sand
Quote:
Originally Posted by N E D M
Perfect weapons =
Maximum damage All modifier slots filled with maximum mods gold text :note - perfect doesn't always mean good - +20% dmg while hexed is a perfect martial weapon mod, but is generally unwanted for example. |
But it doesn't have to be gold.

The whole sundering/fortitude thing is a misconception that has become common among buyers and traders though. To each his own.
DarkFlame
Quote:
Originally Posted by matsif
(weapons: )
sundering [insert weapon] of fortitude [low req - generally 9] 15 above 50% 20% sundering (20% chance) health +30 (shields: ) [shield type] of fortitude [low req - generally 9] -5 dmg (20% chance) health +30 |
moriz
Quote:
Originally Posted by Jetdoc
Not this debate again. :smackshead:
I edited your post above [in brackets] for what I believe you're trying to say. |
that's the reason why a lot of well-known players are using sundering axes. chiizu for instance, definately uses a murakai's reaver as his primary weapon.
(as for how i know, let's just say i had a close encounter with it
