2 PvE Team Builds (require 8 human players for both)
DarkNecrid
One of these is for fun (and still OWNS), the other is for mass killing everything. Hard.
Team Build #1 - Summoners (assuming you have r10 in all titles shown)
[build prof=Me/A name="Ebon Vanguard Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Ebon Battle Standard of Courage][Arcane Mimicry][Arcane Echo][Ebon Vanguard Assassin Support][Assassins Promise][Ebon Escape][/build]
[build prof=Me/A name="Ebon Vanguard Summoner #2" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Ebon Battle Standard of Honor][Arcane Mimicry][Arcane Echo][Ebon Vanguard Assassin Support][Assassins Promise][Ebon Escape][/build]
[build prof=N/Me name="Ebon Vanguard Necromancer" Sou=12+4 Curses=12+1][Barbs][Enfeebling Blood][Weaken Armor][Arcane Echo][Echo][Ebon Vanguard Assassin Support][Ebon Battle Standard of Wisdom][Ebon Escape][/build]
[build prof=Me/A name="Asuran Offensive Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Ebon Vanguard Assassin Support][Ebon Escape][/build]
[build prof=Me/A name="Asuran Offensive Summoner #2" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Ebon Vanguard Assassin Support][Ebon Escape][/build]
[build prof=Me/A name="Asuran Support Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Technobabble][Pain Inverter][/build]
[build prof=D/Me name="Dervish Healer #1" Mys=12 Win=12][Summon Naga Shaman][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Echo][Mystic Healing][Dwaynas Touch][Arcane Zeal][/build]
[build prof=D/Me name="Dervish Healer #2" Mys=12 Win=12][Faithful Intervention][Watchful Intervention][Arcane Echo][Mystic Healing][Dwaynas Touch][Arcane Zeal][Mindbender][Light of Deldrimor][/build]
This team, when used correctly has:
*19 summoned allies, all level 20.
*+24AL for everyone
*+damage for your minions
*more than a 50% chance to half cast time all spells, giving your healers AAMAZING healing ability with Mindbender.
*Light of Deldrimor can be replaced with Lightbringer's Gaze/any other skill if needed.
*A way to mass summon out the ass. YEAH. You're going to want to get your max energy up on the mesmers, while keeping a good balance of HP.
Usage:
*Players will need to realize how much is needed. You will not need to blow Arcane Mimicry every fight, nor will you need to summon all your assassins. Summon only what is needed to win, to lessen down time. Gauge your foes!
*Me/A's: 1-2-3, if small encounter: Arcane Echo - Summon Sin - AP an almost dead foe, repeat. If big encounter: arcane mimicry the necro, echo chain summon sin, AP an almost dead foe, repeat. Ebon Escape to stay alive.
*N/Me: 1-2-3, Echo Chain. Don't need AP, because of SR.
*Me/A: Asurans: same as Me/A's, just with summons you can use before a battle as 3.
*D/Me: 1-2-3-4-6-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4, etc. Use 5 for big single heals.
Team Build #2: wtf pwn everything (assume r10)
[build prof=Ri/W name="Offense War #1" Spa=12+4 Ham=12][Spirits Strength][Great Dwarf Weapon][Dodge This][For Great Justice][Flurry][Mokele Smash][Save Yourselves][Sight Beyond Sight][/build]
[build prof=Ri/W name="Offense War #2" Spa=12+4 Ham=12][Spirits Strength][Great Dwarf Weapon][Dodge This][For Great Justice][Flurry][Mokele Smash][Save Yourselves][Sight Beyond Sight][/build]
[build prof=P/Ri name="Offense Para #2" Lea=12+4 Spe=12+3][Cruel Spear][Great Dwarf Weapon][Theres Nothing to Fear][Spear of Fury][Aggressive Refrain][Anthem of Flame][Spear of Lightning][Sight Beyond Sight][/build]
[build prof=P/Ri name="Offense Para #1" Lea=12+4 Spe=12+3][Cruel Spear][Great Dwarf Weapon][Theres Nothing to Fear][Spear of Fury][Aggressive Refrain][Anthem of Flame][Spear of Lightning][Sight Beyond Sight][/build]
[build prof=D/Ne name="Healer 1" Mys=10+3 Win=11+4 Blo=10][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Order of Pain][optional][/build]
[build prof=D/Ne name="Healer 2" Mys=12+3 Win=11+4 Blo=6][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Dark Fury][optional][/build]
[build prof=D/Ne name="Healer 3" Mys=12+4 Win=12+3][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Breath of the Great Dwarf][optional][/build]
[build prof=D/Ne name="Healer 4" Mys=12+3 Win=12+4][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Breath of the Great Dwarf][optional][/build]
This team, when used correctly has:
*invincibility, endless adrenaline, and you will never die. ever. even if you get hexed/conditioned NO ONE CARES.
*if it isn't obvious, feel free to change out the two guys with Breath of the Great Dwarf with monks/paras/wars/whatever. Your choice. Definitely do this for over-anti-melee hex areas or hella enchant strip areas or over ANYTHING area. Cept blind, you're covered with this setup.
*if you need rezzes (don't have Scrolls), make sure to make room for them.
Usage:
*Rt/W: 1-2-8, use skills when needed. Mash that space bar.
*P/Rt: 2. Use 8 when blinded and not before. Use 1 when you should (guess.). Roll keyboard over keys 4-7 and watch epic stuff happen.
*First 2 D/Ne's: 1-2-3-4-5-5-5-5-5, keep 7 up at all times, use 6 for epic heal, idk whatever you use for optional.
*Last 2 D/Ne's: same as above, or replace with any 2 other builds. Huzzah!
*Use Scrolls when someone dies.
Team Build #1 - Summoners (assuming you have r10 in all titles shown)
[build prof=Me/A name="Ebon Vanguard Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Ebon Battle Standard of Courage][Arcane Mimicry][Arcane Echo][Ebon Vanguard Assassin Support][Assassins Promise][Ebon Escape][/build]
[build prof=Me/A name="Ebon Vanguard Summoner #2" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Ebon Battle Standard of Honor][Arcane Mimicry][Arcane Echo][Ebon Vanguard Assassin Support][Assassins Promise][Ebon Escape][/build]
[build prof=N/Me name="Ebon Vanguard Necromancer" Sou=12+4 Curses=12+1][Barbs][Enfeebling Blood][Weaken Armor][Arcane Echo][Echo][Ebon Vanguard Assassin Support][Ebon Battle Standard of Wisdom][Ebon Escape][/build]
[build prof=Me/A name="Asuran Offensive Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Ebon Vanguard Assassin Support][Ebon Escape][/build]
[build prof=Me/A name="Asuran Offensive Summoner #2" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Ebon Vanguard Assassin Support][Ebon Escape][/build]
[build prof=Me/A name="Asuran Support Summoner #1" Fast=12+4 Ins=6 Deadly=11][Channeling][Signet of Recall][Summon Naga Shaman][Arcane Mimicry][Arcane Echo][Assassins Promise][Technobabble][Pain Inverter][/build]
[build prof=D/Me name="Dervish Healer #1" Mys=12 Win=12][Summon Naga Shaman][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Echo][Mystic Healing][Dwaynas Touch][Arcane Zeal][/build]
[build prof=D/Me name="Dervish Healer #2" Mys=12 Win=12][Faithful Intervention][Watchful Intervention][Arcane Echo][Mystic Healing][Dwaynas Touch][Arcane Zeal][Mindbender][Light of Deldrimor][/build]
This team, when used correctly has:
*19 summoned allies, all level 20.
*+24AL for everyone
*+damage for your minions
*more than a 50% chance to half cast time all spells, giving your healers AAMAZING healing ability with Mindbender.
*Light of Deldrimor can be replaced with Lightbringer's Gaze/any other skill if needed.
*A way to mass summon out the ass. YEAH. You're going to want to get your max energy up on the mesmers, while keeping a good balance of HP.
Usage:
*Players will need to realize how much is needed. You will not need to blow Arcane Mimicry every fight, nor will you need to summon all your assassins. Summon only what is needed to win, to lessen down time. Gauge your foes!
*Me/A's: 1-2-3, if small encounter: Arcane Echo - Summon Sin - AP an almost dead foe, repeat. If big encounter: arcane mimicry the necro, echo chain summon sin, AP an almost dead foe, repeat. Ebon Escape to stay alive.
*N/Me: 1-2-3, Echo Chain. Don't need AP, because of SR.
*Me/A: Asurans: same as Me/A's, just with summons you can use before a battle as 3.
*D/Me: 1-2-3-4-6-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4-3-4, etc. Use 5 for big single heals.
Team Build #2: wtf pwn everything (assume r10)
[build prof=Ri/W name="Offense War #1" Spa=12+4 Ham=12][Spirits Strength][Great Dwarf Weapon][Dodge This][For Great Justice][Flurry][Mokele Smash][Save Yourselves][Sight Beyond Sight][/build]
[build prof=Ri/W name="Offense War #2" Spa=12+4 Ham=12][Spirits Strength][Great Dwarf Weapon][Dodge This][For Great Justice][Flurry][Mokele Smash][Save Yourselves][Sight Beyond Sight][/build]
[build prof=P/Ri name="Offense Para #2" Lea=12+4 Spe=12+3][Cruel Spear][Great Dwarf Weapon][Theres Nothing to Fear][Spear of Fury][Aggressive Refrain][Anthem of Flame][Spear of Lightning][Sight Beyond Sight][/build]
[build prof=P/Ri name="Offense Para #1" Lea=12+4 Spe=12+3][Cruel Spear][Great Dwarf Weapon][Theres Nothing to Fear][Spear of Fury][Aggressive Refrain][Anthem of Flame][Spear of Lightning][Sight Beyond Sight][/build]
[build prof=D/Ne name="Healer 1" Mys=10+3 Win=11+4 Blo=10][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Order of Pain][optional][/build]
[build prof=D/Ne name="Healer 2" Mys=12+3 Win=11+4 Blo=6][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Dark Fury][optional][/build]
[build prof=D/Ne name="Healer 3" Mys=12+4 Win=12+3][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Breath of the Great Dwarf][optional][/build]
[build prof=D/Ne name="Healer 4" Mys=12+3 Win=12+4][Faithful Intervention][Watchful Intervention][Mindbender][Arcane Zeal][Mystic Healing][Dwaynas Touch][Breath of the Great Dwarf][optional][/build]
This team, when used correctly has:
*invincibility, endless adrenaline, and you will never die. ever. even if you get hexed/conditioned NO ONE CARES.
*if it isn't obvious, feel free to change out the two guys with Breath of the Great Dwarf with monks/paras/wars/whatever. Your choice. Definitely do this for over-anti-melee hex areas or hella enchant strip areas or over ANYTHING area. Cept blind, you're covered with this setup.
*if you need rezzes (don't have Scrolls), make sure to make room for them.
Usage:
*Rt/W: 1-2-8, use skills when needed. Mash that space bar.
*P/Rt: 2. Use 8 when blinded and not before. Use 1 when you should (guess.). Roll keyboard over keys 4-7 and watch epic stuff happen.
*First 2 D/Ne's: 1-2-3-4-5-5-5-5-5, keep 7 up at all times, use 6 for epic heal, idk whatever you use for optional.
*Last 2 D/Ne's: same as above, or replace with any 2 other builds. Huzzah!
*Use Scrolls when someone dies.
X Joey X
For the "wars" won't it be better to use a sword or an axe to get the bonus damage more often. Also sy! is better on the paras rather than the wars imo
Adamo
The Paragons have no adrenaline skills. Why use Focused Anger?
DarkNecrid
Quote:
Originally Posted by Adamo
I'll fix it in a sec.
Quote: Quote:
Originally Posted by X Joey X
For the "wars" won't it be better to use a sword or an axe to get the bonus damage more often. Also sy! is better on the paras rather than the wars imo
Hammers are bigger damage, and it's not that much of a difference especially with OoP and DF. PvE mobs have higher armor, and so bigger damage is more important, over time the hammer will do more damage.
Also, SY! will work just fine on the wars. Yeah, it fuels the Paras more, but the paras are just fine for e-management anyways thanks to Anthem of Flame. Its more of a personal choice in this build. By putting SY! on the Wars, you let the Paras deal out more damage (which is why the Allegiance PvE skill is there, for the massive + dmg.) inf3st
The first one looks insanely cool lol
Richardt
Why 4 healers in the second set? I would assume 2, maybe 3 tops would be needed.
And yeah I would move SY! onto one of the paras. DarkNecrid
Quote:
Originally Posted by Richardt
Why 4 healers in the second set? I would assume 2, maybe 3 tops would be needed.
And yeah I would move SY! onto one of the paras. Because of the way their heal works, and the # of enchants, its more of a safety precaution. You're right, if you are really skilled and can properly keep 2 of them to where their party heal heals everyone at the same time and not miss 1-2 people, then by all means take 2, and add 1 more war, and 1 more para, or 2 paras, or 2 wars. Your choice. (my favorite: remove 2 healers, add 2 Whirling Attack Wars (replace SY! with WH.) it rules. EDIT: Just noticed they fixed Asuran Scan awhile ago, so I've replaced it with Technobabble. But feel free to replace it with any other Asuran skill, I recommend the degen ward one as well. The Meth
First is an interesting gimmick. The second is kind of meh, why are you using hammers? Slow attack rate = bad use of + bonus damage buffs. Even still, with an 8 person group with maxed title ranks you could do better...
DarkNecrid
Quote:
Originally Posted by The Meth
First is an interesting gimmick. The second is kind of meh, why are you using hammers? Slow attack rate = bad use of + bonus damage buffs. Even still, with an 8 person group with maxed title ranks you could do better...
because hammers aren't that slow when under an IAS? because hammers are the only weapon type with a non-elite + adrenaline skill that is decent?
its not SUPER AMAZING but its alright. also yeah the first team rules. It's very fun to like watch 15 Assassins appear out of thin air and rape Shiro together. and if you get hurt there's always SHADOWSTEP HEAL SPIKE. <_< Cathode_Reborn
The builds seemed flawed in many random ways.
Too much copy/paste action. A more detailed/fine-tuned team build would have much more utility. There's also 0 hex/condition removal. DarkNecrid
because it doesn't need it.
Coloneh
Quote:
Originally Posted by DarkNecrid
because it doesn't need it.
i can see no condition removal as conditions can be powered through, but no hex removal? veeeerrrryyyy shalow understanding of game mechanics
The Meth
Quote:
Originally Posted by DarkNecrid
because hammers aren't that slow when under an IAS? because hammers are the only weapon type with a non-elite + adrenaline skill that is decent?
its not SUPER AMAZING but its alright. also yeah the first team rules. It's very fun to like watch 15 Assassins appear out of thin air and rape Shiro together. and if you get hurt there's always SHADOWSTEP HEAL SPIKE. <_< Hammers have about a 2 dps advantage over an axe or sword. That is with no other factors. But then, your IAS is decreasing this advantage by 25%, and then with the huge + damage buffs that are armor ignoring the sword and axe get a massive damage advantage over hammer, almost a 20 DPS boost just because they attack about 25% faster. Factor in the fact that you also trigger more knockdowns and have more adrenaline to fuel SY! Steelfang Slash will synergize great with both GDW and For Great Justice, charging it self again, which easily beats a mokele's once every 20 seconds. Why you seem to like dervish healer's so much is another mystery to me. Your only effective heal is mystic healing, which is basically rolling the dice with who gets healed. Its a decent build, but not well thought out. It shows that just about any build can be decent if you put enough pve skills into it. EDIT: No condition removal or hex removal? Epic Lulz. DarkNecrid
Quote:
Originally Posted by The Meth
Steelfang Slash will synergize great with both GDW and For Great Justice, charging it self again, which easily beats a mokele's once every 20 seconds. |
i like hammers more and the damage difference doesn't matter that much (its pve)
Why you seem to like dervish healer's so much is another mystery to me. Your only effective heal is mystic healing, which is basically rolling the dice with who gets healed. Its a decent build, but not well thought out. It shows that just about any build can be decent if you put enough pve skills into it. EDIT: No condition removal or hex removal? Epic Lulz. Orders Dervishes are amazing. You do not need condition or hex removal. You will never die. edit: shallow understanding of mechanics? lol i just weapon swap and kite for the fun of it i guess Coloneh
Quote:
Originally Posted by DarkNecrid
You do not need condition or hex removal. You will never die.
fail.
hexes > you Racthoh
Double superior runes, four healers, hammers with no KD, paragons with no hard res? Seriously?
Originally Posted by DarkNecrid
Quote: |
Quote:
Quote: Originally Posted by DarkNecrid
Orders Dervishes are amazing.
When there is one of them. What good does having four of them do besides healing which a monk is much much much much better at. Especially when your frontliners have 60 AL, a superior rune, and no shield. Order Dervishes must be amazing though for sure since that frontline can build SY before they die.
Great Dwarf Weapon. Read it.
hard resses suck. The only reason I even put Rez Sig on those builds is because I didn't care to fill in an 8th slot. The builds are meant for general areas and to be adapted for specific encounters like......you know....every PvE build out there.
you don't even need the rezzes, at least I don't. I have like 60 scrolls of res.
Quote:
Blind, Faintheartedness, Blurred Vision, Aegis, Guardian, Pensive Guardian, Shadow of Fear, Well of Darkness, Riposte, Shield Stance, every other skill in the game that Ursan Strike is not affected by. In any situation where there is 0 physical shutdown I can think of many builds that would produce far more damage than your hammer bar with no KDs; the only reason to use a hammer. Not to mention that those builds would have other characters who can actually remove the stuff that shuts this build down.
Are only wide spread enough to lightly stop the build.Quote:
let me know when double sup runes matter when your entire team has 160-200 armor, (which in of itself is a damage multipler of ~0.25) + 35% damage resistance, and such.
Originally Posted by DarkNecrid
You do not need condition or hex removal. You will never die.
I could bring 4 healers and never die too, or 8. There are times when I could use 0 monks and never die too, that doesn't make it a good idea. I've cleared areas after someone disconnects, that doesn't mean I'm going to go into that area with 7 people all the time. Your warriors will miss when blinded, they will attack slower when hexed, they will not SY when they cannot build adrenaline because you do not value those tools for some reason. Almost everyone has -150 health, hammers for their auto-attack damage with Flurry which kills the whole point of using the weapon with the highest base damage. most hexes in most general areas aren't enough to kill anyone.I won't even comment on the first build since this makes no sense: Quote:
If your front line gets blinded AT ALL, even for a few seconds, you end up with a 60 armored ritualist in the middle of mobs. And you have no prot. And your healing is based upon luck. Same with any other hex that affects physicals. The prime way of disabling physicals is through hexes and conditions.
Quote:
most conditions that cripple this build aren't wide spread enough in most general areas. it's called adapting/changing the build if used in areas with an over abudance of either (hellor Shards of Orr, DoA, etc.) NO WAI A PVP PLAYER WHO KNOWS HOW TO ADAPT AND CHANGE HIS BUILD YOU DONT SAY??? Quote: Double superior runes, four healers, hammers with no KD, paragons with no hard res? Seriously? |
Great Dwarf Weapon. Read it.
hard resses suck. The only reason I even put Rez Sig on those builds is because I didn't care to fill in an 8th slot. The builds are meant for general areas and to be adapted for specific encounters like......you know....every PvE build out there.
you don't even need the rezzes, at least I don't. I have like 60 scrolls of res.
Quote:
it's not perfect yeah but when did i advertise 2 PERFECT PvE team builds. the builds are good enough to beat PvE, and that is all that matters. There is no real reason to apply a PvP build mentality to PvE, since tons of builds are good enough. Applying such a mentality to PvE leads to mesmers never getting used because "they suck" (hint: they don't), and everyone running Ursan (hint: it does).
Quote: So? It's a bad idea when you're not utilizing what a weapon does best. Let's also ignore losing shield bonuses like reduced blind duration. so....use a sword or axe then?? it's just a general setup.
Quote:
When there is one of them. What good does having four of them do besides healing which a monk is much much much much better at. Especially when your frontliners have 60 AL, a superior rune, and no shield. Order Dervishes must be amazing though for sure since that frontline can build SY before they die.
except the frontliners will have way more than 60AL, 35% damage resistance, and such. Quote:
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