I was in a pug today, helping some people out in Gates of Madness, and the warrior just would insist on over extending into the mobs, or running away from the monks.
Then I remembered a jokey suggestion a friend of mine made a while back. A healing version of scorpion wire. Lets call it scorpion heal.
Cost 5, Recharge 10. For 8 seconds, the next time you and target ally are more than 100ft apart, they are teleported to your position, knocked down and healed for 40 health.
Or maybe 'Don't leroy' Cost 5, recharge 12. For 5 seconds target ally is crippled and is healed 5 points for every step backwards they take.
I'm sure monks would love to use these skills, and it would help ensure a peaceful non ragey pug experience..
I doubt anet would ever do it, but it sure as heck would be silly fun.
New Skill Idea - Scorpion Heal
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Lol =D
I really can't see it providing a peaceful pugging experience though, I can just imagine the warrior now...
*Warrior overextends*
*Monk casts Scorpian Heal*
Warrior - "OMFG WTF R U DONIG U PIECE OF $&%* I WAZ ABUT TO KILL HIM!!! NUB!!!"
*Warrior leaves the game*
^_^ on second thoughts, implement this right now! Just for the hilarity of it all xD
I really can't see it providing a peaceful pugging experience though, I can just imagine the warrior now...
*Warrior overextends*
*Monk casts Scorpian Heal*
Warrior - "OMFG WTF R U DONIG U PIECE OF $&%* I WAZ ABUT TO KILL HIM!!! NUB!!!"
*Warrior leaves the game*
^_^ on second thoughts, implement this right now! Just for the hilarity of it all xD
D
Heheheh nice one..
On the Don`t Leroy i would do it regarding the distance from you.. for example: For 5 seconds target ally is crippled and is healed 5 points for every 5 feets he walks towards you.
I suggest to use distance instead of walk mode, cause not everyone walks backwards, what most of the ppl do is turn around and run for their lives...
On the Don`t Leroy i would do it regarding the distance from you.. for example: For 5 seconds target ally is crippled and is healed 5 points for every 5 feets he walks towards you.
I suggest to use distance instead of walk mode, cause not everyone walks backwards, what most of the ppl do is turn around and run for their lives...
j
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.
~A Leprechaun~
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.
~A Leprechaun~
R
Quote:
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Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!! He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists) Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^. ~A Leprechaun~ |
Monk
/ragequit
0 CC, 0 recharge, 1/4th CT
This spell fails 100% at Divine favor lower than 4.
Leave party and return to last outpost. You leave monk henchmen with [mending] and [healing breeze].
Quote:
|
Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!! He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists) Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^. ~A Leprechaun~ |
/signed. I would make another monk if this skill existed.
~the rat~
