New Skill Idea - Scorpion Heal
Shanaeri Rynale
I was in a pug today, helping some people out in Gates of Madness, and the warrior just would insist on over extending into the mobs, or running away from the monks.
Then I remembered a jokey suggestion a friend of mine made a while back. A healing version of scorpion wire. Lets call it scorpion heal.
Cost 5, Recharge 10. For 8 seconds, the next time you and target ally are more than 100ft apart, they are teleported to your position, knocked down and healed for 40 health.
Or maybe 'Don't leroy' Cost 5, recharge 12. For 5 seconds target ally is crippled and is healed 5 points for every step backwards they take.
I'm sure monks would love to use these skills, and it would help ensure a peaceful non ragey pug experience..
I doubt anet would ever do it, but it sure as heck would be silly fun.
Then I remembered a jokey suggestion a friend of mine made a while back. A healing version of scorpion wire. Lets call it scorpion heal.
Cost 5, Recharge 10. For 8 seconds, the next time you and target ally are more than 100ft apart, they are teleported to your position, knocked down and healed for 40 health.
Or maybe 'Don't leroy' Cost 5, recharge 12. For 5 seconds target ally is crippled and is healed 5 points for every step backwards they take.
I'm sure monks would love to use these skills, and it would help ensure a peaceful non ragey pug experience..
I doubt anet would ever do it, but it sure as heck would be silly fun.
Lorinda
Wait, thats the non elite version of Unyielding Aura...
Thats a brilliant idea.
But i higly doubt it makes the monks more loved in pugs.
As a monk you already have a lot of *power* controling the parties Healthbars.
Thats a brilliant idea.
But i higly doubt it makes the monks more loved in pugs.
As a monk you already have a lot of *power* controling the parties Healthbars.
Eddie Frenzy Spam
Lol =D
I really can't see it providing a peaceful pugging experience though, I can just imagine the warrior now...
*Warrior overextends*
*Monk casts Scorpian Heal*
Warrior - "OMFG WTF R U DONIG U PIECE OF $&%* I WAZ ABUT TO KILL HIM!!! NUB!!!"
*Warrior leaves the game*
^_^ on second thoughts, implement this right now! Just for the hilarity of it all xD
I really can't see it providing a peaceful pugging experience though, I can just imagine the warrior now...
*Warrior overextends*
*Monk casts Scorpian Heal*
Warrior - "OMFG WTF R U DONIG U PIECE OF $&%* I WAZ ABUT TO KILL HIM!!! NUB!!!"
*Warrior leaves the game*
^_^ on second thoughts, implement this right now! Just for the hilarity of it all xD
the savage nornbear
/signed party control ftw, although all my characters would carry it...
Darrendil
Heheheh nice one..
On the Don`t Leroy i would do it regarding the distance from you.. for example: For 5 seconds target ally is crippled and is healed 5 points for every 5 feets he walks towards you.
I suggest to use distance instead of walk mode, cause not everyone walks backwards, what most of the ppl do is turn around and run for their lives...
On the Don`t Leroy i would do it regarding the distance from you.. for example: For 5 seconds target ally is crippled and is healed 5 points for every 5 feets he walks towards you.
I suggest to use distance instead of walk mode, cause not everyone walks backwards, what most of the ppl do is turn around and run for their lives...
snaek
hells yeaya...
all teh pug warrs need to be kept on leashes
all teh pug warrs need to be kept on leashes
jadedragoon
mabe make a mortal kombat reference? "Get over over here!" hehe. I would love to see this
farmerfez
There was a thread on this exact same thing yesterday lol
Shanaeri Rynale
There was one like it yesterday, but which is more fun. Giving someone less heals, or making them fly back to you and be KD'd ?
A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.
~A Leprechaun~
Wammos would start using it!!!
He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists)
Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^.
~A Leprechaun~
R.Shayne
HB Monks would love this with some of the ursan groups. Would really solve the problem when they are apparently trying to sucide the mission.
MasterSasori
Quote:
Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!! He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists) Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^. ~A Leprechaun~ |
Monk
/ragequit
0 CC, 0 recharge, 1/4th CT
This spell fails 100% at Divine favor lower than 4.
Leave party and return to last outpost. You leave monk henchmen with [mending] and [healing breeze].
MithranArkanere
XDDD
So basically you suggest a leash to keep the dogs from running all over the place?
Fine with me. We elementalists could use some of that so all other puny inferior professions serve us better.
So basically you suggest a leash to keep the dogs from running all over the place?
Fine with me. We elementalists could use some of that so all other puny inferior professions serve us better.
Shayne Hawke
/signed. This looks fun.
The 40 health heal should be scaled based on some attribute.
Also, to prevent this from possibly having a side-effect of transporting two people through use of it + Recall, make it end if you shadowstep or teleport.
The 40 health heal should be scaled based on some attribute.
Also, to prevent this from possibly having a side-effect of transporting two people through use of it + Recall, make it end if you shadowstep or teleport.
legion_rat
Quote:
Originally Posted by A Leprechaun
Nobody has spotted this skills fatal downfall.
Wammos would start using it!!! He runs off and over-extends, then thinks "Why is that monk hiding at the back?" casts scorpion heal on you, pulls you into the thick of combat and knocks you down... for 3 seconds!!! (stonefists) Thats pretty much worst case scenario, you might as well add dazed to it and go the whole hog ^^. ~A Leprechaun~ |
/signed. I would make another monk if this skill existed.
~the rat~
Age
Monks don't need this at all if LoD was given back its recharge or make it 7 sec. plus 80%.
Chronos the Defiler
Arkantos
Not a bad idea, it's a shame that this skill could be abused so easily, which is probably the main reason why a skill like this would never be added.
tehshadowninjar
QFT. Kkthx.
shru
50% failure with DF 4 or less and I'll sign. Make it a maintained enchantment though to make it more energy costly or limit its usage to PvE.(too much griefing potential in PvP)
enxa
why do people keep bothering to come up with new skills, when they know that no new skills are ever going to be added?
Better use that time to solve problems involving current skills.
Better use that time to solve problems involving current skills.
legion_rat
Quote:
Originally Posted by enxa
why do people keep bothering to come up with new skills, when they know that no new skills are ever going to be added?
Better use that time to solve problems involving current skills. |
second, I believe the idea originally was made as a joke, but people ran with it because its fun. Take a pill have a nice day.
~the rat~
Shuuda
Quote:
Originally Posted by Arkantos
Not a bad idea, it's a shame that this skill could be abused so easily, which is probably the main reason why a skill like this would never be added.
|
/end topic.
Voltaic Annihilator
maybe instead of 100ft...why not this: "Enchantment Spell. Target ally is enchanted with Scorpion Heal. The next time you are 100ft apart and target ally is below 25% health, ally is teleported to your location and healed 100 health." What do you think