Quote:
|
Originally Posted by erikjo
I have been reading alot about differnt mods lately. I see alot of people saying 20/20 is crap, so i was wondering why. I see that they say elemental mods are better.
|
The reason, as several folks have mentioned already is that the damage output is significantly lower than vampiric over the long run.
As for elemental weapons, warrior players have 20 less AL versus elemental, and many, many kinds of PvE monsters have weakness for a particular element. Since you can switch weapons, you can choose whichever one is strongest for each foe on the fly.
For PvE, I would take a vampiric, plus 2 elementals on swap (fourth slot reserved for a pulling bow), plus 2 more elementals in your inventory. (I should also note that your party in PvE may, if it's good, often include a curse necro with Mark of Pain + Barbs. Switch to your vampiric when hitting this foe, even if the foe has an elemental weakness.)
(Is sundering ever good? Very rarely. Pretty much the only build I'd use it for would be a critical-scythe assassin. "Sunder-crits" do a buttload of damage, especially on weapons with high maximums like scythes, but they happen so rarely that they're not worth it unless you build around making them happen.)
Quote:
|
I also read that -5 20% sucks, but i understand that one.
|
Good don't have to go into it then.
Quote:
|
Anyways, please let me know which mods you feel are best for melee weapons and shields.
|
Already been over weapon prefixes above.
15^50 is almost always the best inscription. It's basically always active, since your monk has to really suck to leave you under 50% health for long. Plus you'd probably be kiting instead of attacking if you were under 50% health anyway. The only other inscription to really consider is +5e if you have a very, very hungry skill chain.
For PvE, the best suffix is +5AL. That adds the most survivability for general circumstances. For PvP, it's +30hp, because PvP opponents are (often) smarter than monsters and tend to pack a lot of armor-ignoring damage.
On to shields.
For serious PvP, to be "fully equipped" you need to have a full collection of +10AL vs X Damage Type shields, one for each damage type, and switch to the best one after scanning the opposing team during the opening seconds of a round.
For PvE, if you're only going to use one shield for everything, -2 physical damage while stance/enchanted is probably the best (whichever suits your build better). +10AL vs Slashing may be a close second. If you're willing to bring multiple shields, there's some debate. I feel that many PvE mobs are mixed enough that a -2 shield is the best choice, but many respected forumgoers think that a collection of 10AL vs X shields is a better idea. You're on your own there.
As for shield suffix, use +45hp stance/ench if you have a stance/ench in your build that can be expected to stay up continuously. Otherwise use 30hp.