Soloing with H/H: Buying over their Drops.
Mewcatus
This is only applicable for Players who are soloing with their H/H, to prevent problems with multi players conflict.
Players should be able to see H/H drops assigned to them, and if possible, buy over their loot, maybe at say, 5~10 X the normal sale price, when they pick up the H/H loot.
Pros:
- Helps to improve the quality of drops artifically.
- Improves the odds of players who are intentionally hunting for specific items, like gold/green/trophies, especially for certain bosses types which are hard to solo.
- Does not help RMT traders or focus gold farmers, as the price attached to the H/H loot, may affect overall earnings. (Heck, if they use Bots to farm, imagine them picking all the H/H loot, which might instead let them end up with a net loss )
All in all, this is highly beneficial to the casual players who like to solo quite a bit, but are not as skilled as to do 1/2 party farming and have to make due with using H/H.
Edit:
If u all are so afraid that the "elites" lose out on value of certain items like ectos and dyes, just simply tie in the prices of those with what they are worth at the NPC merchants, probably at 90~95% of the npc value, so that they can profit, but probably to a lesser extent. ( Ectos at 5 k, black dyes at 6 k etc etc. )
Prices of other items are gold/collectors/unqiues/trophies, can be scaled up or down accordingly to whats acceptable. Just having the option and the ability itself to buy over H/H items is good, as it offers the casual solo players another way to get items, rather then sitting 5 hours infront of a monitor, waiting for players in a town to sell something he is haggling over.
Final Notes: Contrary to belief, they ARE some players out there who are more "lucky" or "unlucky" in real life, what I mentioned for this idea, actually helps them out a little bit.
Players should be able to see H/H drops assigned to them, and if possible, buy over their loot, maybe at say, 5~10 X the normal sale price, when they pick up the H/H loot.
Pros:
- Helps to improve the quality of drops artifically.
- Improves the odds of players who are intentionally hunting for specific items, like gold/green/trophies, especially for certain bosses types which are hard to solo.
- Does not help RMT traders or focus gold farmers, as the price attached to the H/H loot, may affect overall earnings. (Heck, if they use Bots to farm, imagine them picking all the H/H loot, which might instead let them end up with a net loss )
All in all, this is highly beneficial to the casual players who like to solo quite a bit, but are not as skilled as to do 1/2 party farming and have to make due with using H/H.
Edit:
If u all are so afraid that the "elites" lose out on value of certain items like ectos and dyes, just simply tie in the prices of those with what they are worth at the NPC merchants, probably at 90~95% of the npc value, so that they can profit, but probably to a lesser extent. ( Ectos at 5 k, black dyes at 6 k etc etc. )
Prices of other items are gold/collectors/unqiues/trophies, can be scaled up or down accordingly to whats acceptable. Just having the option and the ability itself to buy over H/H items is good, as it offers the casual solo players another way to get items, rather then sitting 5 hours infront of a monitor, waiting for players in a town to sell something he is haggling over.
Final Notes: Contrary to belief, they ARE some players out there who are more "lucky" or "unlucky" in real life, what I mentioned for this idea, actually helps them out a little bit.
HawkofStorms
/notsigned
Defeats the point of loot scaling. While the 5-10x cost might be a nice idea, it would still be easily used to grab rare skined items. Oh look, urgoz longbow just dropped for a hero. It costs 35g. Who wouldn't pay 350g for one?
Defeats the point of loot scaling. While the 5-10x cost might be a nice idea, it would still be easily used to grab rare skined items. Oh look, urgoz longbow just dropped for a hero. It costs 35g. Who wouldn't pay 350g for one?
MithranArkanere
Hm... 5..10 times the price of a drop...
Black Dyes have a price of 1gold.
Gold items rarely have prices over 500gold.
Hm... nah... there is absolutely no need for beenefits or advantages when using henchmen or heroes compared to humans.
Black Dyes have a price of 1gold.
Gold items rarely have prices over 500gold.
Hm... nah... there is absolutely no need for beenefits or advantages when using henchmen or heroes compared to humans.
exist1874
/notsigned
Being able to buy a H/H's loot would screw with the economy too much. As was stated, Dyes and golds would be a problem. Not to mention, ectos would be 2.5k from a H/H
Though it'd be nice to see what drops your H/H get, just so you know who to blame when you get junk drops.
Being able to buy a H/H's loot would screw with the economy too much. As was stated, Dyes and golds would be a problem. Not to mention, ectos would be 2.5k from a H/H
Though it'd be nice to see what drops your H/H get, just so you know who to blame when you get junk drops.
Targren
Meh. I was thinking last night that the loot scaling for Heroes (not henchies) is kind of broken. The logic for it is that the drops that "don't happen" are actually going to the heroes. Except when it comes time to outfit said heroes, they suddenly don't have a pocketbook of their own anymore.
Kind of sucks.
Kind of sucks.
Red Sand
Quote:
Originally Posted by Mewcatus
Does not help RMT traders or focus gold farmers, as the price attached to the H/H loot, may affect overall earnings. (Heck, if they use Bots to farm, imagine them picking all the H/H loot, which might instead let them end up with a net loss )
|
/notsigned
If you want to solo farm, play a class that can solo farm.
/sigh
Didn't we discuss this a few weeks ago?
Icy The Mage
/notsigned
go learn to solo farm
go learn to solo farm
Kaleban
Quote:
Originally Posted by Targren
Meh. I was thinking last night that the loot scaling for Heroes (not henchies) is kind of broken. The logic for it is that the drops that "don't happen" are actually going to the heroes. Except when it comes time to outfit said heroes, they suddenly don't have a pocketbook of their own anymore.
Kind of sucks. |
I think the buying of loot is a good idea. Obviously, the prices would need to be re-worked, especially on green items (only 35 gold for any), and things like dyes and rare materials.
Although since most players aren't walking around with 100plat plus 40 ectos in their pack, the pricing scale itslef needs some artificial controls?
One thing that was touted at the beginning of GW was the player-ran economy, and that pricing would be determined by us. While that's a nice sentiment, the fact that ANet controls drop rates and for example black dyes drop way less than brown dyes kind of negates that. Black dye and ectos are more rare and expensive because ANet made it so, not because there are players hoarding them.
So perhaps what needs to happen for this sort of realism to exist is to re-work the drop rates, and allows players to purchase from the hench at a reasonable price. There was a 1/8th chance of the item going to the player anyways, so that would need to be taken into consideration. I would say give the player an option to buy any drops after returning to an outpost, much like the little loot window that pops up after missions, so they can access their storage.
At least this way you wouldn't need "loot scaling exemptions" anymore, unless of course you solo farm. Although I never agreed with loot scaling anyways, but that's another thread.
quickmonty
Quote:
Originally Posted by Red Sand
Actually, since they would only buy quality drops from their heroes/henchmen, and they would have the benefit of killing far more efficiently, this would be a boon for RMT's.
/notsigned If you want to solo farm, play a class that can solo farm. /sigh Didn't we discuss this a few weeks ago? |
/notsigned
Mewcatus
If u all are so afraid that the "elites" lose out on value of certain items like ectos and dyes, just simply tie in the prices of those with what they are worth at the NPC merchants. ( Ectos at 5 k, black dyes at 6 k etc etc. )
Prices of other items are gold/collectors/unqiues/trophies, can be scaled up or down accordingly to whats acceptable. Just having the option and the ability itself to buy over H/H items is good, as it offers the casual solo players another way to get items, rather then sitting 5 hours infront of a monitor, waiting for players in a town to sell something he is haggling over.
And, RMT farmers ARE probably solo build farmers are specific areas, HOW on earth would it benefit them then ?
If RMT farmers uses H/H to farm too, chances are, they would ONLY get as good drops as the normal player, and if purchase price from H/H == sale price in town, they might not gain much, or might even end up as a loss.
Besides, is there EVEN a garauntee then gold/purple items would give a "perfect" inscription or upgrade component on a H/H drop? A RMT farmer has to deal with a huge uncertainty between possible trade off that he could get a better price in the market then just NOT picking it up at all. AND there is a loss in effective time farming, as he has a MIN price to cut even in the open market, and THAT might translate into actual time loss trading which could be for farming.
Prices of other items are gold/collectors/unqiues/trophies, can be scaled up or down accordingly to whats acceptable. Just having the option and the ability itself to buy over H/H items is good, as it offers the casual solo players another way to get items, rather then sitting 5 hours infront of a monitor, waiting for players in a town to sell something he is haggling over.
And, RMT farmers ARE probably solo build farmers are specific areas, HOW on earth would it benefit them then ?
If RMT farmers uses H/H to farm too, chances are, they would ONLY get as good drops as the normal player, and if purchase price from H/H == sale price in town, they might not gain much, or might even end up as a loss.
Besides, is there EVEN a garauntee then gold/purple items would give a "perfect" inscription or upgrade component on a H/H drop? A RMT farmer has to deal with a huge uncertainty between possible trade off that he could get a better price in the market then just NOT picking it up at all. AND there is a loss in effective time farming, as he has a MIN price to cut even in the open market, and THAT might translate into actual time loss trading which could be for farming.
Navaros
Good idea on the condition that it exempts rare materials like ectos. Definitely should be able to buy over gold and green weapons assigned to heroes though.
/signed under that condition
/signed under that condition
Mewcatus
Quote:
Originally Posted by Red Sand
Actually, since they would only buy quality drops from their heroes/henchmen, and they would have the benefit of killing far more efficiently, this would be a boon for RMT's.
/notsigned If you want to solo farm, play a class that can solo farm. /sigh Didn't we discuss this a few weeks ago? |
And, its not like you are going to lose out on money earned, you are simply concerned about how much more OTHERS earned. This is a classic sign of jealousy.
HawkofStorms
If you are a causal player, you can use collector items.
Or just give your heroes crud non-max/semi-max items. My heroes do not even have "perfect" equipment, but I can still H/H every HM area in the game.
Or just give your heroes crud non-max/semi-max items. My heroes do not even have "perfect" equipment, but I can still H/H every HM area in the game.
HuntMaster Avatar
/notsigned: Because H/H should not get drops at all. It should be changed so that when a H/H kills it counts as if the player scored the kill.
A hero should always count as the owning player when determining who killed the monster. Henchmen would fall under the party leader's control.
But you can always get the boss drops, just flag your heroes away.
Collector's are good, but not really a solution for players who H/H and are farming for specific items like greens or whatever. Just because you are a casual players does not mean you should be limited to the loot you can aquire.
Personally I am willing to farm the same area for a week if need be to get the item I want, even if I only play an hour every 3 days its little bother. The game isnt going anywhere, so I can take my time. But I understand not wanting to do something hundreds of times or wanting it quickly. I am just patient. Not endlessly patient.
I would also suggest getting max gear (greens, golds,purples) for your heroes. Its just a nice feeling to look at your hero and go "WoW, Nice stuff!) My heroes use greens or golds. But I spend most my time farming and flagging so I have no problem with getting drops, Aside from the extra time needed to set up the boss, and flag.
A hero should always count as the owning player when determining who killed the monster. Henchmen would fall under the party leader's control.
But you can always get the boss drops, just flag your heroes away.
Quote:
Originally Posted by HawkofStorms
If you are a causal player, you can use collector items.
Or just give your heroes crud non-max/semi-max items. My heroes do not even have "perfect" equipment, but I can still H/H every HM area in the game. |
Personally I am willing to farm the same area for a week if need be to get the item I want, even if I only play an hour every 3 days its little bother. The game isnt going anywhere, so I can take my time. But I understand not wanting to do something hundreds of times or wanting it quickly. I am just patient. Not endlessly patient.
I would also suggest getting max gear (greens, golds,purples) for your heroes. Its just a nice feeling to look at your hero and go "WoW, Nice stuff!) My heroes use greens or golds. But I spend most my time farming and flagging so I have no problem with getting drops, Aside from the extra time needed to set up the boss, and flag.
Powerful White Man
/notsigned, because when you H/H there should be NO drops.
Try to stimulate the team component of this damn game again.
Try to stimulate the team component of this damn game again.
Lykan
only if it was 100K+xxectos
Red Sand
Quote:
Originally Posted by Mewcatus
If RMT farmers uses H/H to farm too, chances are, they would ONLY get as good drops as the normal player, and if purchase price from H/H == sale price in town, they might not gain much, or might even end up as a loss.
|
Quote:
Originally Posted by Mewcatus
If you are a casual player, chances are you are not interested in solo farming. Plus, NOT everyone has the time to stick it in front of a monitor for 6 hours haggling and examining every known trade deal.
And, its not like you are going to lose out on money earned, you are simply concerned about how much more OTHERS earned. This is a classic sign of jealousy. |
I never notice what kind of armor the player had on when my team kills them in the arena, but I am positive that Elite armor doesn't protect you any better than the stuff crafted in Droknar's Forge, Kaineng Center or Consulate Docks, or even the premade PvP armor.
Money, gear and titles mean nothing to me, but I am happy to let you have them all. Sincerely, GL and HF.
I just think farming ruins the game. I don't want to make it easier for anyone to solo farm. Period.
Quote:
Originally Posted by Powerful White Man
Try to stimulate the team component of this damn game again.
|
[email protected]
i have to pay/farm for all the things on my hero... all his drops should be mine!
zamial
/not signed
This is silly.
Loot drops are fine as they are.
This is silly.
Loot drops are fine as they are.
N1ghtstalker
nah
an elite tome can be bought from henchies for 1k then
but a normal tome for 1k is too much
also for other drops 'n stuff
not a good idea, looks like another annoying screen pop up i'll have then
/notsigned
an elite tome can be bought from henchies for 1k then
but a normal tome for 1k is too much
also for other drops 'n stuff
not a good idea, looks like another annoying screen pop up i'll have then
/notsigned
wilderness
I've always thought heroes should have there own banks, they receive the gold value of every drop that's assigned to them which you can access to spend only on that specific hero's equipment. Much like hero points.
Ha, that's most likely as badly imagined as the OP here, sorry...
/notsigned
Ha, that's most likely as badly imagined as the OP here, sorry...
/notsigned
Thizzle
To the items that are still worth a pretty penny, I bid you GG.
Kaleban
Quote:
Originally Posted by Red Sand
Money, gear and titles mean nothing to me, but I am happy to let you have them all. Sincerely, GL and HF.
I just think farming ruins the game. I don't want to make it easier for anyone to solo farm. Period. |
On the other, those same people that you routinely slaughter in PvP are ruining the game because they do something you don't care anything about.
Uh, what?
Perhaps you should get your opinion straight before you post contradictory ones in the same reply.
I still don't get why people are so concerned about how others play the game, and the attitude of "devaluing" the current economy. Its a game for crying out loud, the economy is a joke and fake, there's no economy in the world where the sole deciding factor of valuation is a person who adjusts drop rates on crude oil. Economies are more complex, GW has a simple barter system based on greed and jealousy. If you're envious of another player's gear, you want it too, whether to just look good or to show them up.
But since it has NO practical effect on gameplay, nor the outcome of a battle in either PvE or PvP terms, then why do people care if every single person is walking around in pink Obsidian with God Walking title displayed? Does it change the ability to play the game, beyond the effects of PvE skills and titles? No, and that's something everyone needs to realize before they start moaning and complaining about "old-timers" and all the made up economy terms thrown about.
A person in 1.5k Droks and collectors gear has just as much killing power as the Obsidian clad character using tormented weapons, so the argument boils down to jealousy and narcissism, both petty emotions. Quite sad.
Red Sand
Quote:
Originally Posted by Kaleban
So on the one hand you care nothing for appearance and it doesn't impact your gameplay at all, because you're not narcissistic.
On the other, those same people that you routinely slaughter in PvP are ruining the game because they do something you don't care anything about. Uh, what? Perhaps you should get your opinion straight before you post contradictory ones in the same reply. |
I don't care what people do with their time, the GW economy does not effect me in the slightest, anyone can get anything that they want if they put in the time to do it. But this game wasn't designed for solo farming, hence I am against anything that enhances that type of gameplay.
The PvE side of GW was designed to be cooperative in nature with the minimum competition over resources in any game of this type. If you have played a game like Everquest, you might have an idea of how radical of an idea this is. Instanced zones, no camps, no grief. What an awesome concept!
Furthermore, the advantages to gain resources were weighted toward people who actually did things in groups, promoting cooperative play. Henchies were available to allow people to actually do stuff solo, because you can't always work within a group. This was, and still is, a great game from a design point of view.
Solo farming was developed by players, much like in any game, in order to maximize the resources for one person. It's enjoyable to obtain the things one wants I suppose, but selfish in my opinion. A player who solo farms throws away the cooperative nature of the game for self gain.
Additionally, the implementation of Heroes into the game dramatically decreased the interest in grouping with real people. The cooperative nature of GW has taken a back seat to greed and self interest. These boards are full of posts where players freely admit that they like playing the game with Heroes rather than people, basically because heroes have no free will. They'd rather boss around a robot than work with someone to obtain their goals. It's easier.
I do not support anti-social behaviors in the game. I play my game with other people. When I can't play with other people, I play with henchies and heroes, within the limits of what they have been designed to do. I do not support any modifications to gameplay that promote solo play.
Let the developers spend their time developing things that enhance gameplay for people who want to play with other people.
Is that straight enough for you?
кιωι
/notsigned
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