Quote:
Originally Posted by Sirius-NZ
You don't need the energy gain from mysticism with ursan. A zealous weapon is enough.
Best scythe I can think of for the job is probably zealous 15^50 +30 hp (or +5 armor if you really feel that way inclined). Because it multihits, it should net quite a bit of energy.
I'm not sure how swords stack up against them, myself; you can carry a shield but you might as well be running a warrior since you won't really be using any Dervish attributes.
I don't actually agree at all: with 12 on Mysticism u get 4 energy everytime Seed of Life or Healing Seed ends on you and they are always used in ursanway teams. Other skills like Patient Spirit will provide extra energy or any enchants a monk can use on a ursan dervish.
Personally i use 15^50, 20/20, 30hp scythe with 12 in scythe mastery which means in big aggrooes i can hit up to 3 mobs and deal up to 100 dmg at casters under ursan roar effect! Tested in DoA: if i land a critical+ ursan roar+ sundering armor it's more dmg than a single ursan strike
Personally when i play ursan i don't like to be always under ursan blessing, in some cases using some skills as mantras/stances/offensive skills (pain inverter most of all), shouts can really make the difference. Put on mantras, shout and stance and u are really pro!
