I feel like i'm hardly playing the game at all in PVE campaign
ThunderStruck
Personally, I like the fact that I can literally get up and leave the computer, mid-fight, and know that my team will most likely still be alive when I get back (barring henchies over-aggroing, etc.). It simply fits my play-style.
*******NOT A World of Warcraft bash, just MY PERSONAL EXPERIENCE********
When I played WoW, I couldn't really even leave after fights (not raids, just general leveling play) because respawns would destroy me.
Just my two cents, please, for the love of god, Guru, do not make a flame war out of this post.
*******NOT A World of Warcraft bash, just MY PERSONAL EXPERIENCE********
When I played WoW, I couldn't really even leave after fights (not raids, just general leveling play) because respawns would destroy me.
Just my two cents, please, for the love of god, Guru, do not make a flame war out of this post.
Darkobra
Quote:
Originally Posted by ThunderStruck
Personally, I like the fact that I can literally get up and leave the computer, mid-fight, and know that my team will most likely still be alive when I get back (barring henchies over-aggroing, etc.). It simply fits my play-style.
*******NOT A World of Warcraft bash, just MY PERSONAL EXPERIENCE******** When I played WoW, I couldn't really even leave after fights (not raids, just general leveling play) because respawns would destroy me. Just my two cents, please, for the love of god, Guru, do not make a flame war out of this post. |
In WoW, they respawn after a few minutes outside instances so you had to log out if you wanted to do anything, risking logging back into the fray. In instances, that's not even an option for the most part.
Martin Alvito
Quote:
Originally Posted by Solange
This boredom again was evident while doing the Consulate Docks mission with henchmen/heroes yesterday...
I feel like i'm having very little impact in what goes on in PVE when the 7 other heroes or henchmen are pretty much doing everything and i get my 1 or 2 shots off in a group of bad guys and if i wanted i could stand there and let them do everything...Click area, troops move in, area is abolished, repeat...thats what PVE feels like to me at this point. |
Later in the campaign, you'll have to have some combination of optimal hero builds, good play and good strategy (at least some of these things) to pass the last missions. It won't be terribly difficult, but it'll become possible to fail.
Darkobra
Quote:
Originally Posted by Martin Alvito
It's mission 4 out of 20 in Normal Mode. It shouldn't be hard. You sound like you want Guild Wars PvE to be Ninja Gaiden.
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Martin Alvito
Quote:
Originally Posted by Darkobra
Ninja Gaiden actually made me stay on my toes and think. If only Guild Wars WAS like that.
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The argument also forgets that the game has been in release for three years; name a game that players haven't thoroughly broken within three years of release. You can't. Plenty of guides out there to tell you how to play Ninja Gaiden well at this point. If you're comparing your experience with a purchase at release to your PvE experience three years after release, the game experience just is never comparable.
It doesn't help that ANet has generally made the game a lot easier, but that's only part of the problem.
Dr Strangelove
If you don't like having AI do everything, play with other humans, or play PvP.
FlamingMetroid
Quote:
Originally Posted by Martin Alvito
You sound like you want Guild Wars PvE to be Ninja Gaiden.
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but if you're not challenged by PvE, play PvP
Red Sonya
PVE died when they invented heroes. You don't even need henchies for a long time in Nightfall you can just play with your 3 heroes. I did all the way to Chantry of Secrets. Then I only added one other henchie monk for a long time and only used all the heroes and henchies during missions afterwards until I got to Torment. That's about the only place that provides any real challenges to a full team in Nightfall.
Martin Alvito
Quote:
Originally Posted by Red Sonya
PVE died when they invented heroes. You don't even need henchies for a long time in Nightfall you can just play with your 3 heroes. I did all the way to Chantry of Secrets. Then I only added one other henchie monk for a long time and only used all the heroes and henchies during missions afterwards until I got to Torment. That's about the only place that provides any real challenges to a full team in Nightfall.
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Some would argue that title grind is worth it; I have to disagree, but I recognize that it's a matter of preference.
Darkobra
Quote:
Originally Posted by Martin Alvito
That's what PvP is for.
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кιωι
Do elite areas, hm stuff and dungeons etc with guildies, thats always enjoyable....
Crom The Pale
Long before Hard Mode ever came about I was able to use 7 Hench to clear zones while doing nothing but calling the first target then just standing and self healing while they killed everything....
This is nothing new...
If you do not feel like your contributing then maybe your using the wrong build or playing the wrong class entirely.
This is nothing new...
If you do not feel like your contributing then maybe your using the wrong build or playing the wrong class entirely.
maraxusofk
yeah im bored witht he game also. i really wish the game would go back to gw when prophecies just came out where everyone had to get a real group in order to get anything done. the good old days. hard mode isnt even hard. i soloed every mission except eternal grove, raisu palace, and dunes of despair. anet needs to come out with "ungodly hard mode" but this game is too old for it. too bad.
Martin Alvito
Quote:
Originally Posted by Darkobra
PVP in Guild Wars is hardly a challenge.
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This evening, I watched a top 50 guild with what was obviously a serious team nearly lose in HA to a 7/8 heroway with no dedicated healing.
The players at the very top of the curve remain solid, but the rest of the player base is very, very thin on skill.
Red Sonya
Quote:
That provides a challenge and it actually has a point; farming stuff faster => more stuff or less time spent farming => good. |
Carinae
Quote:
Originally Posted by zwei2stein
Over aggro. Rush. Stop pulling and jump into fray. Don't wait for regens.
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Don't do this in HM.
mazza558
Quote:
Originally Posted by Carinae Dragonblood
Don't do this in HM. |
Omnidragon42
If you're like me and play one class almost all the time, switch classes for a few days. I'm on a break from title grinding and just playing my other characters is the most fun I've had in weeks.
~or~
Play with less than the max allowable party size
PvP.
Bring some crazy build which everyone else would scoff at you for having.
Find some friends to play with, or a guild.
There's a lot of ways to spice the game up.
~or~
Play with less than the max allowable party size
PvP.
Bring some crazy build which everyone else would scoff at you for having.
Find some friends to play with, or a guild.
There's a lot of ways to spice the game up.
Esan
Play as an ursan. You'll then feel like you are doing a lot because 80% of the team's damage will come from you.
Red Sand
Amusing discussion.
For the OP, don't hunt deer with an elephant gun.
When I first started the game, someone told me to always use the minimum number of henchies I could to complete a mission or quest. One, it makes for better xp, and two, it makes for a more challenging experience.
Right now, you're just steamrolling them, and it''s no fun, cause they don't need you. Use less heroes and henchies. If you don't need a full party to meet your current objectives, then don't use a full party.
Makes you wonder at all of the people who fly through a campaign in a month just to say they "beat the game". The next day they are complaining that there's nothing to do.
For the OP, don't hunt deer with an elephant gun.
When I first started the game, someone told me to always use the minimum number of henchies I could to complete a mission or quest. One, it makes for better xp, and two, it makes for a more challenging experience.
Right now, you're just steamrolling them, and it''s no fun, cause they don't need you. Use less heroes and henchies. If you don't need a full party to meet your current objectives, then don't use a full party.
Makes you wonder at all of the people who fly through a campaign in a month just to say they "beat the game". The next day they are complaining that there's nothing to do.
Sbljsoda
Nevin
Quote:
Originally Posted by Carinae Dragonblood
QFT! This is how I handle NM. See how much you can bite off. It really makes NM much more fun to aggro the ENTIRE opposing force, be pushed to the breaking point, have to rez heroes mid-battle, micro critical heroes, and then to WIN and get to point at the screen and say "HA! Hahahahaha!"
Don't do this in HM. |
I agree with whoever said a few posts ago that things used to be good in GW PvE when the only way to get anything done was to actually have to PLAY with other people. Aside from the griefers, nubs, and rage quitters- PuG's can be pretty fun. Now usually having Guild Members is a much better experience, but I honestly always pugged back in the day. It gave you a chance to be social in GW, discuss your thoughts on builds to an extent, and see the flaws in your own or even the other people's. In the beginning of Prophecies there were almost no cookie cutters, think far back- before MM's and SS's took over (even though their stay was short). In a sense, the downfall of this gun-hoe mix it up play style was largely due to the wiki's, I think everyone with a brain could agree on that. Sure theres the argument that you DON'T have to use wiki, but the sheer benefits and the "everyone else did it" mentality easily counters that point. It was much more fun playing the unknown, and combating it in your own style- then playing builds others created in an 100% proof strategy.
I remember the days when people would ACTUALLY comment you while playing! When was the last time any of you have heard (outside of RA really), "Oh wow you took him down quick, whats your elite?"- or "Could you show me your build after miss?". Now of course those are generic extremes and half the population doesn't even type that well, but you get the point. Not many people knew the limits of GW, and the few that did were highly regarded. Everyone else was left to find it out for themselves, on their own to play the game as it should be played. Now if theres any Pugging to be done- its done in Ursanway, others 2 people + 6 heroes, or the most depressing 1 person + 3 heroes, 4 henchman.
Turtle222
Quote:
Originally Posted by Nevin
I dunno about you, but sure that may've been fun the first time. But the 3rd-4th time doing a mission, can get pretty damn boring no matter what.
I agree with whoever said a few posts ago that things used to be good in GW PvE when the only way to get anything done was to actually have to PLAY with other people. Aside from the griefers, nubs, and rage quitters- PuG's can be pretty fun. Now usually having Guild Members is a much better experience, but I honestly always pugged back in the day. It gave you a chance to be social in GW, discuss your thoughts on builds to an extent, and see the flaws in your own or even the other people's. In the beginning of Prophecies there were almost no cookie cutters, think far back- before MM's and SS's took over (even though their stay was short). In a sense, the downfall of this gun-hoe mix it up play style was largely due to the wiki's, I think everyone with a brain could agree on that. Sure theres the argument that you DON'T have to use wiki, but the sheer benefits and the "everyone else did it" mentality easily counters that point. It was much more fun playing the unknown, and combating it in your own style- then playing builds others created in an 100% proof strategy. I remember the days when people would ACTUALLY comment you while playing! When was the last time any of you have heard (outside of RA really), "Oh wow you took him down quick, whats your elite?"- or "Could you show me your build after miss?". Now of course those are generic extremes and half the population doesn't even type that well, but you get the point. Not many people knew the limits of GW, and the few that did were highly regarded. Everyone else was left to find it out for themselves, on their own to play the game as it should be played. Now if theres any Pugging to be done- its done in Ursanway, others 2 people + 6 heroes, or the most depressing 1 person + 3 heroes, 4 henchman. |
Mewcatus
At the risk of getting flamed, I believed that the Threat OP is suffering from what I called "Gamer's Fatigue". For different gamers, this means in general, different things.
This is not so much about whether a game is good or bad, but rather, is more akin to like, " a person who really loves eating burgers, but ate SOOO much at one sitting, that now, he just finds the taste of it, well, disgusting ".
Another good example, is like a person listening to a song he particularly likes, but making this same person listen to the same song continuously 1000 hours in a row, and lets see whether he still wants to hear it.
Everyone has different levels and degrees of tolerance of something. I believe that in the OP's case, the problem lies not so much in the game, but probably he is just plain sick of it, as he has reached his limit of tolerance of the game.
Playing anymore of GW in this case, can be said as going from, " pleasure to raw pain ". That being said, a mental wall is built, which, from his point of view, that no matter what type of build or variation he tries, he will NOT enjoy playing it.
At this point, he mentioned that he has left the game, and even upon coming back, he is not enjoying it. This is another human related factor. For all the gamers out there, I believe that everyone has AT least 1 or games that they have not finished, probably left it incomplete for a very long time.
Suddenly coming back to it, to where you left off, makes you feel just well, plain alien to it, as you find that you are unable to identify with what you accomplished so far. Thus, this is another reason for the exponential rise in "sickness" against the game.
So my advice at this point is,
1. Uninstall GW.
2. Find a Game of completedly another genre, just try something different.
3. IF GW still exists 10 years on, try coming back, and RESTARTING a new char.
This is not so much about whether a game is good or bad, but rather, is more akin to like, " a person who really loves eating burgers, but ate SOOO much at one sitting, that now, he just finds the taste of it, well, disgusting ".
Another good example, is like a person listening to a song he particularly likes, but making this same person listen to the same song continuously 1000 hours in a row, and lets see whether he still wants to hear it.
Everyone has different levels and degrees of tolerance of something. I believe that in the OP's case, the problem lies not so much in the game, but probably he is just plain sick of it, as he has reached his limit of tolerance of the game.
Playing anymore of GW in this case, can be said as going from, " pleasure to raw pain ". That being said, a mental wall is built, which, from his point of view, that no matter what type of build or variation he tries, he will NOT enjoy playing it.
At this point, he mentioned that he has left the game, and even upon coming back, he is not enjoying it. This is another human related factor. For all the gamers out there, I believe that everyone has AT least 1 or games that they have not finished, probably left it incomplete for a very long time.
Suddenly coming back to it, to where you left off, makes you feel just well, plain alien to it, as you find that you are unable to identify with what you accomplished so far. Thus, this is another reason for the exponential rise in "sickness" against the game.
So my advice at this point is,
1. Uninstall GW.
2. Find a Game of completedly another genre, just try something different.
3. IF GW still exists 10 years on, try coming back, and RESTARTING a new char.
Aera Lure
To the OP: Play with real people. At least one. At some point H/H gets mindnumbingly boring and it seems as though you've found it. I'd say ditch H/H altogether, but the vast majority of experienced people play alone H/H or in limited groups with heroes, so PUGs are not what they used to be.
Couldnt agree more.
Quote:
Originally Posted by Nevin
I agree with whoever said a few posts ago that things used to be good in GW PvE when the only way to get anything done was to actually have to PLAY with other people. Aside from the griefers, nubs, and rage quitters- PuG's can be pretty fun. Now usually having Guild Members is a much better experience, but I honestly always pugged back in the day. It gave you a chance to be social in GW, discuss your thoughts on builds to an extent, and see the flaws in your own or even the other people's. In the beginning of Prophecies there were almost no cookie cutters, think far back- before MM's and SS's took over (even though their stay was short). In a sense, the downfall of this gun-hoe mix it up play style was largely due to the wiki's, I think everyone with a brain could agree on that. Sure theres the argument that you DON'T have to use wiki, but the sheer benefits and the "everyone else did it" mentality easily counters that point. It was much more fun playing the unknown, and combating it in your own style- then playing builds others created in an 100% proof strategy.
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Quote:
Originally Posted by Red Sonya
PVE died when they invented heroes.
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Ec]-[oMaN
Quote:
Originally Posted by Solange
I've recently started to play PVE again to try finishing the Nightfall campaign, i stopped before just out of sheer boredom of it. I also own GWEN and i haven't finished that yet either for the same bored feeling i get out of playing through the game.
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Longasc
It is total crap to gimp yourself by rushing, doing stupid things, making things artifically harder to get a challenge.
It is also cynical that humans make the game harder to play than just playing with heroes. Sad, but true.
Heroes are indeed strong enough to bring you through everything. People can do Urgoz all alone with 9 Heroes, a so-called elite area. Where PUGs often utterly fail, is that not amazing?
The game was made too easy for "casuals" or whatever we want to call them. We have got tons of ridiculous skills and pve balance was never really given a thought. And to top these questionable decisions, they added Ursan Blessing.
Positive voices see it as an incentive to group with real people, but it is sad that a game that required some planning and strategy degraded to that level of gameplay.
It is also cynical that humans make the game harder to play than just playing with heroes. Sad, but true.
Heroes are indeed strong enough to bring you through everything. People can do Urgoz all alone with 9 Heroes, a so-called elite area. Where PUGs often utterly fail, is that not amazing?
The game was made too easy for "casuals" or whatever we want to call them. We have got tons of ridiculous skills and pve balance was never really given a thought. And to top these questionable decisions, they added Ursan Blessing.
Positive voices see it as an incentive to group with real people, but it is sad that a game that required some planning and strategy degraded to that level of gameplay.
Red Sonya
Yup it really did Longasc, used to be you had to be a good player with thoughtful builds. Now all you need is UB and a decent rank and you're good to go just about anywhere. There's no challenge in that, but, those that can only play a few hours if that much at a time love it. GW's became the romper room game the majority wanted I guess. Anet saw for some strange reason that UB would be the lifesaver of the game if they made everything so easy a "caveman could do it" haha.
Then next they brought in the Zashiens chest that drops practically everything in the game at your feet for a mere 2.5k to 3k key or 5000 balthazar faction. Promoted a lot more pvping I did notice that. But, at what cost? Where is the value in the game when there is nothing really rare or unique? There has to be something on a pedestal for the game to continue to go on. There must be a Raiders of the Lost Ark prize that only a few people can obtain so others can try to obtain it at least. But, now, you can get anything and everything for practically nothing except armors. Most people just aren't going to pay the 100k +E anymore for the majority of items. There's no need to, because it has no value other than looks or epeen. I think the biggest silliness is over mini pets. lol Totally useless as far as gameplay goes and people are willing to pay 100k + for some of them. If it doesn't make me more powerful then it is worthless to me.
Then next they brought in the Zashiens chest that drops practically everything in the game at your feet for a mere 2.5k to 3k key or 5000 balthazar faction. Promoted a lot more pvping I did notice that. But, at what cost? Where is the value in the game when there is nothing really rare or unique? There has to be something on a pedestal for the game to continue to go on. There must be a Raiders of the Lost Ark prize that only a few people can obtain so others can try to obtain it at least. But, now, you can get anything and everything for practically nothing except armors. Most people just aren't going to pay the 100k +E anymore for the majority of items. There's no need to, because it has no value other than looks or epeen. I think the biggest silliness is over mini pets. lol Totally useless as far as gameplay goes and people are willing to pay 100k + for some of them. If it doesn't make me more powerful then it is worthless to me.
Tyla
Heroes didn't kill PvE.
The ones who H/H would probably take only hench if there were no heroes.
PuGs killed PuGs.
The ones who H/H would probably take only hench if there were no heroes.
PuGs killed PuGs.
toastgodsupreme
Quote:
Originally Posted by maraxusofk
yeah im bored witht he game also. i really wish the game would go back to gw when prophecies just came out where everyone had to get a real group in order to get anything done. the good old days. hard mode isnt even hard. i soloed every mission except eternal grove, raisu palace, and dunes of despair. anet needs to come out with "ungodly hard mode" but this game is too old for it. too bad.
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I liked it when henchies were a last resort, not a good alternative to humans.
But then I play with a PuG and am reminded how retarded people are. "Why did you bring firestorm? You're spec'ed in air..." "Because it's pretty!" "..."
quickmonty
OP has been banned. No further need to try to answer his question.
Dallcingi
That's why you play pvp where anything goes...
u never know what will happen next.
u never know what will happen next.
Aba
Quote:
Gimp your heroes. Take builds from PvX. |
Shadowfox1125
Play with your friends and laugh at them when they die.
Red Sand
Quote:
Originally Posted by quickmonty
OP has been banned. No further need to try to answer his question.
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