Vanquisher map
wanmoke
What the idea is:
A map, similar to the Dungeon maps that drop from hidden treasures in dungeons that, when double clicked, reveal on the U map the location of every VISIBLE mob(not pop ups unless you trigger that pop up). It can be a random drop in Hard Mode from enemies, and drop from locked chests.
The pros:
I'm sure there are several people that the bar is ALMOST full for vanquishing, and they've been all over the map. Honestly, I think it's easy to miss one small mob, and you have to search all over for it. This would make finding those last enemies you missed easier to find.
The cons:
I'm sure people will find some way to say this is a bad idea. Have at it.
A map, similar to the Dungeon maps that drop from hidden treasures in dungeons that, when double clicked, reveal on the U map the location of every VISIBLE mob(not pop ups unless you trigger that pop up). It can be a random drop in Hard Mode from enemies, and drop from locked chests.
The pros:
I'm sure there are several people that the bar is ALMOST full for vanquishing, and they've been all over the map. Honestly, I think it's easy to miss one small mob, and you have to search all over for it. This would make finding those last enemies you missed easier to find.
The cons:
I'm sure people will find some way to say this is a bad idea. Have at it.
arch psyker
I would agree with this, my few vanquisher attempts so far have resulted in me missing a group or just not getting one from a patrol or something of the sort and have to spend another 10-15 on the map trying to find it.
Solas
yeah ,would have saved alot of annoyance.
how frequent would they drop though?
like normal tomes or more like elite tomes (bosses only)
As long as it doesn't rain them i'd /sign it
how frequent would they drop though?
like normal tomes or more like elite tomes (bosses only)
As long as it doesn't rain them i'd /sign it
lordheinous
Yea, I'm pretty sure the point of vanquishing is supposed to be a measure of your effectiveness in taking enemies down, not how effective your sweeping patterns are and how well you know exactly how the patrols in a particular area move. Usually, my vanquishes turn out just fine, but its always that occasional one where its a spread out map with patrols that move all over the place that one or two will evade all my sweeping patterns. Its not that bad when you're playing with humans, because you can just spread out, but with h/h, its annoying as hell, especially since they're probably still doing there annoying patrol pattern of evasion lol.
miskav
I have no trouble finding mobs o.O And I've vanquished every map now, so...
It's usually just looking where the gaps are in where you've went, that's usually where the groups are.
Though, for the lazy people, this'd be good I suppose.
It's usually just looking where the gaps are in where you've went, that's usually where the groups are.
Though, for the lazy people, this'd be good I suppose.
RedStar
Good idea, there's nothing really bad in it.
I've never had a problem with finding the enemies though (except in the first map I did).
I've never had a problem with finding the enemies though (except in the first map I did).
MithranArkanere
Hey, if it is a consumable, it is a gold sink, and since the only advantage it gives is saving some time when the area is almost vanquished, it's a good idea...
...if it is possible.
...if it is possible.
Mr Pink57
When vanquishing you have to learn a pattern very fast you cannot just see a mob then run to it.
What I usually do is start around the edges of the map to get all corners and a general size layout, then after i start working to the middle in a circular motion. Also the other hard part about doing a map would be some mobs do not go hostile until you approach them.
I would be more for it revealing the area (would not go to cartographer) vs showing the mobs.
pink
What I usually do is start around the edges of the map to get all corners and a general size layout, then after i start working to the middle in a circular motion. Also the other hard part about doing a map would be some mobs do not go hostile until you approach them.
I would be more for it revealing the area (would not go to cartographer) vs showing the mobs.
pink
кιωι
Would love it, dc'd after leaving comp on so many times because of not being able to find last mob.
Would love this, although not dropping from locked chests...
Would love this, although not dropping from locked chests...
zamial
not bad but it may not help you. There are a few isolated areas that the monsters can run through a portal and you can not kill them.
Omnidragon42
Quote:
Originally Posted by MithranArkanere
Hey, if it is a consumable, it is a gold sink, and since the only advantage it gives is saving some time when the area is almost vanquished, it's a good idea...
...if it is possible. |
I wouldn't be in favor of this, plenty of people have legendary already without it, and finding the last group is usually a matter of looking at your U map and seeing where you missed, unless it's a patrol. The game doesn't need to be easier for lazy people.
Snograt
Quote:
Originally Posted by Omnidragon42
... unless it's a patrol.
|
/signed (but probably impossible)
Tatile
/signed
I hate Anvil Rock, spent ten minutes running round that place looking for (about) two missing monsters. Never found them
I hate Anvil Rock, spent ten minutes running round that place looking for (about) two missing monsters. Never found them

Darkobra
If it was possible for them, go for it.
Shayne Hawke
Yes, yes, yes.
/signed
/signed
wanmoke
Quote:
how frequent would they drop though? like normal tomes or more like elite tomes (bosses only) |
Quote:
I wouldn't be in favor of this, plenty of people have legendary already without it, and finding the last group is usually a matter of looking at your U map and seeing where you missed, unless it's a patrol. The game doesn't need to be easier for lazy people. |
crazybanshee
eh. /notsigned. Vanquishing is easy enough now, no reason to make it super easy. Part of the difficulty was in finding that last roaming patrol.
distilledwill
I do have trouble finding mobs, but I dont really have a problem with that.
In response to LordHeinous: I DO think that vanquishing is a test of your knowledge of enemy patrol movements, group placement and mob control, as well as your effectiveness in battle.
On a purely operational point, I cant see how this could be in some of the more overpopulated areas. For example, some of the southern shiverpeaks has a mob pretty much every few steps, the map would get pretty busy.
I do like the idea, but I dont really see any need for it.
In response to LordHeinous: I DO think that vanquishing is a test of your knowledge of enemy patrol movements, group placement and mob control, as well as your effectiveness in battle.
On a purely operational point, I cant see how this could be in some of the more overpopulated areas. For example, some of the southern shiverpeaks has a mob pretty much every few steps, the map would get pretty busy.
I do like the idea, but I dont really see any need for it.
MithranArkanere
Yeah, if you make them a rare drop, people won't use then in any and each vanquishing, they will probably eep them for when they can't find the last one.
El Presidente
Quote:
Originally Posted by crazybanshee
eh. /notsigned. Vanquishing is easy enough now, no reason to make it super easy. Part of the difficulty was in finding that last roaming patrol.
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pumpkin pie
see the picture to understand the frustration
Apparently there were 3 more spider thing that I miss and that quick shot woman who leave quickening zephyr everywhere. because they were travelling around.
ended up having to run around the map once more just to track down those 4 monsters.
if not a map, maybe a "beacon" a pinging on the map, which we already have just somehow move it to when you have less then 10 enemies left, the map will ping.
Apparently there were 3 more spider thing that I miss and that quick shot woman who leave quickening zephyr everywhere. because they were travelling around.
ended up having to run around the map once more just to track down those 4 monsters.
if not a map, maybe a "beacon" a pinging on the map, which we already have just somehow move it to when you have less then 10 enemies left, the map will ping.
Omnidragon42
I understand everyone's frustration, but it's not a hard title in the first place, and it doesn't take more than an extra 20 minutes to search an entire zone.
How fair is this to the people that have already done it? Why should it be any easier for you?
How fair is this to the people that have already done it? Why should it be any easier for you?
ilipol
Quote:
Originally Posted by Omnidragon42
I understand everyone's frustration, but it's not a hard title in the first place, and it doesn't take more than an extra 20 minutes to search an entire zone.
How fair is this to the people that have already done it? Why should it be any easier for you? |
It would be easier if they nerfed the bosses or something.
As for the fairness of it I understand that you might have spent 20 more hours than the rest of us would,
so perhaps a small compensation for those who have already completed it should help -
let's say : (Number of Vanquished areas * 2) of these items.
oh and
/SIGNED
wanmoke
I've never bought the argument that, "This is how they did it in my day and dammit, it's going to stay that way, it's unfair." It's an idea to reduce the frustration of staring at a small compass looking for those last red dots that you missed. If many people think it will improve the game, why should you be so selfish? Games should not be a source of frustration.
MithranArkanere
Knowing where the last 3 monsters are is not the same as easing the vanquishment.
It just reduces the chances of losing 2 hours of killing due to a connection loss, and removes the boring search for the last mob.
But you'll have to kill them anyways.
It just reduces the chances of losing 2 hours of killing due to a connection loss, and removes the boring search for the last mob.
But you'll have to kill them anyways.
novawhiz
/notsign for this idea seams kinda dumb having a map for you. Anet shouldnt provide than. Texmod isnt built into the game....
/sign for only having to kill 95-98% of enemies in an area. I agree that wasting 30 min to find 3 enemies is dumb
/sign for only having to kill 95-98% of enemies in an area. I agree that wasting 30 min to find 3 enemies is dumb
mystical nessAL
VERY bad idea, some fun part is finding the foes, and some is doing the vanquish run in an order.
wanmoke
Quote:
Originally Posted by mystical nessAL
VERY bad idea, some fun part is finding the foes, and some is doing the vanquish run in an order.
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Jongo River
/signed.
If it's a consumable with a limited duration, then it would only be used to find that obnoxious final patrol (although previously suggested ideas like auto-revealing the final mob would work just as well).
Spending 20 minutes or more trying to cross paths with a mob you've missed, is not what I'd call part of the fun.
If it's a consumable with a limited duration, then it would only be used to find that obnoxious final patrol (although previously suggested ideas like auto-revealing the final mob would work just as well).
Spending 20 minutes or more trying to cross paths with a mob you've missed, is not what I'd call part of the fun.