If I were to take my ranger into an Alliance Battle with [Verata's Aura], tossed my extra points into death magic (to meet the 4 req.), would I be able to effectively steal an opposing minion master's army?
Or would I be limited to 4 minions?
And if I am limited to 4, what happens to the other ones?
Thanks for any help you necros can give me, my expertise in this proffession is limited.
Verata's Aura
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u would be only able to control 4 minions
im not exactly sure wut would happen to teh others
either, 1) u'd steal them, then they'd automatically die from exceeding the max (like when u try to summon another minion when ur already at max)
or 2) u jus wont steal em
i would assume its teh 1st, if i had to guess
btw...req is greater than 4...not 4 or greater
(in otherwords, u need at least 5pts)
im not exactly sure wut would happen to teh others
either, 1) u'd steal them, then they'd automatically die from exceeding the max (like when u try to summon another minion when ur already at max)
or 2) u jus wont steal em
i would assume its teh 1st, if i had to guess
btw...req is greater than 4...not 4 or greater
(in otherwords, u need at least 5pts)
Yer, I do this AB a fair bit when I run a toucher, u only steal 4 in that case, kinda sucks coz u hav the whole energy problem if u lower expertise to far, so u usally hav a set with two 15-1s on them.
Its great coz I run a toucher to annoy people coz I was sick of running into touchers in AB so I started using one, and if u get ur Verata working well enough its funnier again to see all an MMs minons turn on them :P
Ill post a build if you want when I get home
Its great coz I run a toucher to annoy people coz I was sick of running into touchers in AB so I started using one, and if u get ur Verata working well enough its funnier again to see all an MMs minons turn on them :P
Ill post a build if you want when I get home
You would steal ALL minions in range, even if there was more than one MM present. However, any minions exceeding your minion cap would die instantly.
I've said for a while that VA is grossly overpowered.
It needs a 2 second cast time (so it can be interrupted) AND it needs to steal a percentage of the minions based on your DM level and the MM's DM level. There is just NO way a ranger, or any other class, should be able to break the bond between a 16 DM MM and his minions. Even another 16 DM MM should only be able to take half.
I've said for a while that VA is grossly overpowered.
It needs a 2 second cast time (so it can be interrupted) AND it needs to steal a percentage of the minions based on your DM level and the MM's DM level. There is just NO way a ranger, or any other class, should be able to break the bond between a 16 DM MM and his minions. Even another 16 DM MM should only be able to take half.
Quote:
Originally Posted by Carinae Dragonblood
You would steal ALL minions in range, even if there was more than one MM present. However, any minions exceeding your minion cap would die instantly.
I've said for a while that VA is grossly overpowered.
It needs a 2 second cast time (so it can be interrupted) AND it needs to steal a percentage of the minions based on your DM level and the MM's DM level. There is just NO way a ranger, or any other class, should be able to break the bond between a 16 DM MM and his minions. Even another 16 DM MM should only be able to take half. It's only useful in AB, where it's super easy to raise a minion army. It's hardly overpowered.
I've said for a while that VA is grossly overpowered.
It needs a 2 second cast time (so it can be interrupted) AND it needs to steal a percentage of the minions based on your DM level and the MM's DM level. There is just NO way a ranger, or any other class, should be able to break the bond between a 16 DM MM and his minions. Even another 16 DM MM should only be able to take half. It's only useful in AB, where it's super easy to raise a minion army. It's hardly overpowered.
Verata's is the bane of MM's, it steals all minions regardless of Death Magic (DM) lvl all minions you can't control are killed off instantly. Keep in mind though at 4 DM you'll still be subject to the 50% failure rate, so best to put 5 points in it.
On Carinae's comment on it being overpowered it truley is, no one other skill can ruin a build as completely as Verata's Aura. It's the equivilent of having a [Gaze of Fury] that affects all spirits in range, or a skill that could instantly kill a beastmaster's pet.
It really should steal minions based on DM lvls instead of all minions, something like; Verata's Aura: Up to 2...8...10 hostile animated undead in the area become bound to you...
On Carinae's comment on it being overpowered it truley is, no one other skill can ruin a build as completely as Verata's Aura. It's the equivilent of having a [Gaze of Fury] that affects all spirits in range, or a skill that could instantly kill a beastmaster's pet.
It really should steal minions based on DM lvls instead of all minions, something like; Verata's Aura: Up to 2...8...10 hostile animated undead in the area become bound to you...

