Ursan Runs: What if you took a different blessing?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

What if one or two people out of an entire Ursan group decided that they were going to take Volfen or Raven Blessing instead of Ursan? Would it be worth it?

To me, it would be the issue of defense/utility vs. damage. Volfen Blessing gives you a chance to attack faster and to apply Deep Wound. Raven would prevent KD on yourself and allow you to put Blind, Cripple, and Bleed on foes.

Would swapping one or two players for a blessing change actually be a good decision?

disaster422

Lion's Arch Merchant

Join Date: Feb 2006

But I Have A Wife And Kids[QQ]-leader

W/

I've been in a couple groups that changed one ursan for a volfen because of the volfen's ability for a constant IAS and deep wound which in turn buffs the ursans damage too. Idk about raven though, personally I see raven as a very weak blessing.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by disaster422
I've been in a couple groups that changed one ursan for a volfen because of the volfen's ability for a constant IAS and deep wound which in turn buffs the ursans damage too. Idk about raven though, personally I see raven as a very weak blessing. Weak in offense, yes.

My only experience with Ursan is in Norn point-farming groups, and in almost every one, the monks have had major dying issues due to melee mob aggro. Raven Blessing offers Cripple and Blind, which would be great for protecting Monks.

Then again, there ought to be enough power in 5-6 Ursans that they can destroy everything else faster than anything else can destroy two Monks.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I think the point of Ursan PuGs is C+Space-1-2-3 so that they don't have to think about builds.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

The few guild runs we did in doa using UB were made with 4 ursan, 1 raven, worked pretty sweet, so yea, would work much better. But people just love ursan.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Chrono Re delle Ere
The few guild runs we did in doa using UB were made with 4 ursan, 1 raven, worked pretty sweet, so yea, would work much better. But people just love ursan. Pressing 12341235123423412341234 is why people love ursan.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

So it seems the opinion here is that Ursan isn't necessarily the best blessing to use all the time, but it's definitely the easiest, right?

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

The attack rate is immaterial. Bears excel because of the disruption caused by spamming AoE knockdowns; the only way to really improve it is to speed up skill recharge. This is why essences of celerity have such amazing synergy with bears. If a support char must be brought, bring a ranger with QZ and GC and Winter instead of wasting a party slot with a wolf or raven.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Logically, all that a wolfen would add to an ursan party would be a bit more 1target dmg(from it's deep wound skill) at the cost of a (defensively) weaker character. Doesn't sound too much of a deal for me, though I am not saying I have too much experience with Ursan(understand : not at all)


Raven would probably work better, AoE blind for attackers, cripple allowing kiting and the inate block ability covering a bit the weaker body. Probably a nice addition vs attaker heavy zones.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

raven is nice for it's wide blinding

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Have to agree with the other poster, aside from ursan being 1-2-3 easy the constant spam of aoe knockdowns will pretty much kill anything. If people liked trying new things we wouldn't see so many people running the same wiki builds for every pvp event.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Shayne Hawke
So it seems the opinion here is that Ursan isn't necessarily the best blessing to use all the time, but it's definitely the easiest, right? no...ursan is definately more powerful than raven or volfen

i decided to try out raven in oolas lab
(enemies r melee robots that can kd+blind)
and i still felt raven was pretty useless

if raven is pretty useless in a scenario that has a lot of kd+blind and only melee monsters....
i dun think its gonna be good anywhere

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

I am always on the lookout for messing up the "status quo". Lately when I have been asked to ursan in FoW I have packed the Raven Blessing and Archane Mimicry (to grab ursan). The AoE blind is very useful. It cuts down the damage from Mark of Pain since they are missing. Yes it does cut down on the energy gain from the blessing since the AI is missing but I have noticed that it makes the monks job a little easier at the expense of 50 damage every 4 seconds to one target. Nevermind that it is 100 AoE damage every 4 seconds

Longasc

Longasc

Forge Runner

Join Date: May 2005

A mixed group of Ursan Blessing, Volfen Blessing and Raven Blessing would have much more tools and could be more effective, sure.

The point is that it would require some more thought than the mentioned button mashing, and this is why people love Ursan: Powerful and easy.

Otherwise they would play their real classes and own the PvE mobs harder and faster than with UB.

Genius Was Revrac

Frost Gate Guardian

Join Date: Apr 2008

Illinois/Iowa

SCAR for life

Rt/

The best combo with ursans by far is the Raven. They can spam AoE damage and blindness with one skill. Also, they have crippling which is perfect ot get leakers that reach the back lines. This way the bears can continue with main mob and the raven can clean up. The best thing in Ursan grps is too bring 1 raven, and 1 AoE damager in the midline like a Assins Promise Nuker or a Splint/Barrager.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Or just take one Necro with [Mark of Pain] for faster and higher AoE Damage and [Barbs] to take down vital targets fast in a full UB group.

A [Raven Blessing] player would be great to cripple anything in a mob so that they cant run out of the AoE as quickly and the blinding skill would keep the backliners safe from Foes which managed to evade and kite around the main group untill the [Ursan Blessing] players have taken care of the first group.

The only problem with Ravens blinding skill is the slower energy regen rate, but with a zealous weapon you should be getting more energy that you need from attacks anyways.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

I was thinking of a team of Raven blessing. 5X Raven Blessings, 1X Mesmer, 2X HB Monks. The Mes uses Fragility and the 1st raven skill inflicts 2 conditions every 2 seconds. Now with 5 people spamming that, that's a total of 10 conditions every other second. Does this work? Haven't tried but on paper it sounds good

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Quote:
Originally Posted by jon0592
I was thinking of a team of Raven blessing. 5X Raven Blessings, 1X Mesmer, 2X HB Monks. The Mes uses Fragility and the 1st raven skill inflicts 2 conditions every 2 seconds. Now with 5 people spamming that, that's a total of 10 conditions every other second. Does this work? Haven't tried but on paper it sounds good pugs make ursan teams cause its easy and requires no skills/coordination. it sounds ok, but unless u got guilides, don't count on getting a group for it.

edwinna elbert

edwinna elbert

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by jon0592
I was thinking of a team of Raven blessing. 5X Raven Blessings, 1X Mesmer, 2X HB Monks. The Mes uses Fragility and the 1st raven skill inflicts 2 conditions every 2 seconds. Now with 5 people spamming that, that's a total of 10 conditions every other second. Does this work? Haven't tried but on paper it sounds good [fragility] states "new" condition.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

indeed, so [[fragility] won't trigger if you reapply the conditions.

In terms of "enhancing" Ursan groups, a R/N with [[quickening zephyr] and [[blood is power] (for the monks) would be far better than a single [[volfen blessing], as the main chunk of damage comes from the ursan skills, not the auto-attack damage.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

I too do not like the status quo on team builds. I have experimented with running a Raven with 5 Ursans and 2 monks in FoW. It worked very well. One of the biggest damage sources is Mark of Pain. In a perfect group sure you are going to have the physical damage dealers on their butts all the time but in a PUG it is sub-optimal at times. One of those warriors with Hundred Blades hits an Ursan with Mark of Pain on him in the middle of the Ursanball and all of them are in for a serious hurt. Blind that same warrior and you have essentially nullified the threat while the Ursanball takes them down. Raven does not have the health or armor bonus that Ursan does but that is why the main attack is at range.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

No need for Raven because of Mark of Pain from the Shadow Beasts. Ursans can just AoE KD everything so nothing ever hits them, hence it shouldn't trigger. Or the monks could, I don't know, remove Mark of Pain?

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

I never thought of removing a hex. Wow a great idea. 2 monks with Cure Hex and oh say half of the Shadow Beasts all casting Mark of Pain and covering it with with SS. 2 Cure Hex's every 9 seconds and you may catch a couple hexes. You know that in an ideal world they will be on their collective butts all the time but PUGs are not the ideal world.

As I said I like to buck the status quo and try different things. Raven does become viable when the Ursanball gets the melee grouped up. You can hit them with 100 damage AoE and blind them. Seems a reasonable alternative but I wouldn't run all Ravens because of the knockdown from Ursans. One Raven in a group of Ursans is a good option.

kev read

Academy Page

Join Date: Jan 2008

Celestial Twilight [CT]

D/

[skill]Divert Hexes[/skill]

Clunky, but it workes well...

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

Funny that you should mention that. I have a N/Mo build built around Divert Hexes. If she is in the group she usually makes the monks bored. with 3 hexes on someone when I use Divert Hexes it is a 201 point heal.

I Can Cure Cancer

Frost Gate Guardian

Join Date: Apr 2008

Dark Empire [DE]

E/

Ursan has amazing damage while disabling the enemy at the same time with AoE knockdowns and weakness. It outclasses the other blessings and not to mention it's easier to use.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

i was doing a quad run in doa with my alliance, but had low rank in norn at the time.
i ran with raven blessing instead of ursan, and it worked fine. the block chance helped us take on bigger groups than usual, so it actually went faster than normal. the only thing i didn't like was that i didn't have an armor boost so i died a few times at the end in foundry.
would like to try volfen sometime though. mix it up a bit.

Arutima

Arutima

Academy Page

Join Date: Feb 2006

Canada

R/

Quote:
Originally Posted by kev read
[skill]Divert Hexes[/skill]

Clunky, but it workes well... unfortunatly, ub groups usually take two hb monks instead of one healing monk and one prot monk

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Raven and Volfen aren't serious competitors with Ursan, but I could see maybe taking one in an Ursan team.

Raven is decent, but geared towards fighting against melee, which isn't particularly great. How often do you have trouble with melee groups, even without blessings? The block chance is miserable, even at r10, and the damage output is good, but not what we have come to be used to.

Volfen's inherent buffs are the weakest of the three, with only health regen. The skills are respectable damage, again way below Ursan, but respectable. The trick with Bloodlust is that it's pretty sweet, but one Volfen at high rank can keep it up near constantly with Agility, so I can't really fathom taking more than one wolf.