I turned on concise wording and was working on a couple of builds and found that concise tends to mean more open for interpretation and turned it back to normal so I knew exactly what was meant again.
Nice idea but it didn't work. Not for me in any case.
The Point of Concise Skill Desciptions
cthulhu reborn
Kale Ironfist
Quote:
Originally Posted by DarkNecrid
Yes they are concise.
Go look up Concise. It doesn't mean small. |
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Originally Posted by dictionary.com
expressing or covering much in few words; brief in form but comprehensive in scope; succinct; terse: a concise explanation of the company's retirement plan.
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Quote:
Originally Posted by American Heritage Dictionary
Expressing much in few words; clear and succinct.
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Quote:
Originally Posted by WordNet
expressing much in few words; "a concise explanation"
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Quote:
Originally Posted by Google search definition; English Club
gets to the point quickly
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Quote:
Originally Posted by Wiktionary
expressing much with little to no extraneous detail or words; not verbose; brief and precise.
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Quote:
Originally Posted by Aera Lure
Kale Ironfist
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kazjun
Eh, tried it a bit and then changed it back to traditional. Never saw the point to it.
Bront
Quote:
Originally Posted by MithranArkanere
- Target: foe/ally/any/self.
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Smile Like Umean It
Quote:
Originally Posted by crazybanshee
I never even bothered to turn on concise descriptions.. I'll take the extra .3 seconds to read the full description tyvm.
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noob4sure
I found concise odd, as well...
...maybe I was thinking differently when I first saw "concise description", but I had something more along these lines in mind:
FGJ!:
Full: For 20 seconds, whenever you gain adrenaline, you gain 100% more.
Concise: (20 sec) ++100% adrenal gain.
Searing Flames:
Full: Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1..6 seconds.
Concise: (Target=Foe+Nearby) Targets ++Burning(1...6 sec). If Burning, ++10...82 fire dmg instead.
RC:
Full: Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 health.
Concise: (Target=other ally) Target --Conditions. Heal ++10...58 per removed.
Phoenix:
Full: A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75 fire damage.
Concise: (Target=Ajacent Foes) ++7...91 fire dmg. (Target=Foe) ++15...75 fire dmg.
...is that so bad? Just taking an idea from simplified combat logs in another game which shan't be mentioned.
...maybe I was thinking differently when I first saw "concise description", but I had something more along these lines in mind:
FGJ!:
Full: For 20 seconds, whenever you gain adrenaline, you gain 100% more.
Concise: (20 sec) ++100% adrenal gain.
Searing Flames:
Full: Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1..6 seconds.
Concise: (Target=Foe+Nearby) Targets ++Burning(1...6 sec). If Burning, ++10...82 fire dmg instead.
RC:
Full: Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 health.
Concise: (Target=other ally) Target --Conditions. Heal ++10...58 per removed.
Phoenix:
Full: A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75 fire damage.
Concise: (Target=Ajacent Foes) ++7...91 fire dmg. (Target=Foe) ++15...75 fire dmg.
...is that so bad? Just taking an idea from simplified combat logs in another game which shan't be mentioned.