Elemental Flame - why does it not have a counter
pumpkin pie
how come this particular hex does not have a counter like other hex do, for instant, lingering curse, deep freeze ... etc
[Elemental Flame] does anyone how elemental flame work actually, I've been using it for a whole day yesterday, and try very hard to calculate when enemy will start burning for 5 seconds, as you can see it is a hex and theres no little icon shown on your screen that tells you when it end so it very hard to know when it does end... any help is welcome.
Thanks
[Elemental Flame] does anyone how elemental flame work actually, I've been using it for a whole day yesterday, and try very hard to calculate when enemy will start burning for 5 seconds, as you can see it is a hex and theres no little icon shown on your screen that tells you when it end so it very hard to know when it does end... any help is welcome.
Thanks
Moral55
Well say you put that one a guy, and you hex him with blurred vision. When Blurred vision ends he will be set on fire for 5 seconds (or less).
DarkNecrid
because hexes don't have icons in the effects monitor for their duration, unless if they are on you, and you hex a foe.
pumpkin pie
ah-sooooooo, its a chain skill thingy. i see i see, so it does not means when the hex end, the enemy will be set on fire. hrmz, no wander it cos so little energy. bleh.
One more question: so as a hex itself [elemental flame] when it ends without players casting another hex on the opponent, does it still able to trigger the 5 seconds burning?
One more question: so as a hex itself [elemental flame] when it ends without players casting another hex on the opponent, does it still able to trigger the 5 seconds burning?
Loco roco
No, i don't think it does.
MithranArkanere
Yes. It does count itself when it ends. Both when it ends naturally and when it's removed.
pumpkin pie
Quote:
Originally Posted by MithranArkanere
Yes. It does count itself when it ends. Both when it ends naturally and when it's removed.
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MoriaOrc
You say that you are the one casting it. In that case, why would it have a counter? Hexes never have a duration counter for the caster. You just have to time it by hand.
Also, if you're using it in PvP you can use the game timer to help with this.
Also, if you're using it in PvP you can use the game timer to help with this.
Aneres
There's a counter for everything. Try casting it on someone using Hex Breaker. Or Armor of Frost.
-edit- Oh! I misinterpreted the word 'counter' to mean what you would use to negate or counter this skill. My bad, you mean a timer showing your foe's hex durations. ^ poster ahead of me answered that; you just have to know your skills and have good timing.
-edit- Oh! I misinterpreted the word 'counter' to mean what you would use to negate or counter this skill. My bad, you mean a timer showing your foe's hex durations. ^ poster ahead of me answered that; you just have to know your skills and have good timing.
pipo
just put another hex on a foe , and when that hex ends he'll start burning
Lyonette
lol i thought he meant a hex breaker counter and not a duration counter as well xD
it's a pity, because this skill could be very useful, but i don't see very many people taking up a skill slot for this. i know i wouldn't.
duration counters for hexes that you cast are a good idea tho, but i guess for now, we will just have to stop being lazy and use our brains
it's a pity, because this skill could be very useful, but i don't see very many people taking up a skill slot for this. i know i wouldn't.
duration counters for hexes that you cast are a good idea tho, but i guess for now, we will just have to stop being lazy and use our brains
Crom The Pale
I think the best combo for this is to pair it with spells like [shard storm] or [Ice Spikes], to round out the build maybe [Freezing Gust][Glowing Ice][Glowing Gaze][Shatterstone]
Not a high dmg build but could be extemely anoying in AB.
Not a high dmg build but could be extemely anoying in AB.
miskav
Lol, that'd be fun with Shatterstone
I'mma try that.
I'mma try that.
Tyla
Because it's quite a bad skill.
You can also take a look at Shatterstone aswell.
Except Shatterstone deals straight-up damage.
For pressure (Elemental Flame's purpose) in the Fire Magic skill line, Immolate would be a better choice as it deals minimal damage, causes Burning and has a recharge of 3.
You can also take a look at Shatterstone aswell.
Except Shatterstone deals straight-up damage.
For pressure (Elemental Flame's purpose) in the Fire Magic skill line, Immolate would be a better choice as it deals minimal damage, causes Burning and has a recharge of 3.
Dr Strangelove
Glyph of immolation is better at anything you'd want elemental flame to do on a water bar.
Tyla
^Glyph of Immo + Steam = win!
Molock
Use Shatterstone+Elemental Flame+Steamin that order..Shatterstone should end almost instantly before steam hits resulting in a fair bit of damage and blind too.. you can then follow up with another spell if you like. At 14 water magic you will inflict 95+95+96 damage. I guess that could work in RA or AB..
Sir Pandra Pierva
glyph of immo
water trident
steam
water attune
glowing
blurred vision
glyph of ele power, or some other skill, maybe maelstrom?
rez
you are gunna have a few people mad at you in RA for that
water trident
steam
water attune
glowing
blurred vision
glyph of ele power, or some other skill, maybe maelstrom?
rez
you are gunna have a few people mad at you in RA for that
thetechx
if you're looking to use it in pve, just go with mark of rodgort-glowing gaze. glowing gaze is just for e-managment if needed, but once MoR is on them, you can just wand them and they will stay on fire.
my pve fire build consists of
glowing gaze- liquid flame- fireball - savannha heat - and MoR. at 16 fire magic you take out most groups in seconds, depending on the bunching up of the enemy group.
my pve fire build consists of
glowing gaze- liquid flame- fireball - savannha heat - and MoR. at 16 fire magic you take out most groups in seconds, depending on the bunching up of the enemy group.
MithranArkanere
By the way, it does have counters.
Any skill that prevents being target of enemy spells or skills.
Any skill that prevents being target of enemy spells or skills.
bhavv
Elemental Flame was made obsolete by Glyph of Immolation.
Glyph of Immoation > Shatterstone > Freezing Gust > Steam > Slippery Ground.
Pwns things fast in AB and RA.
Glyph of Immoation > Shatterstone > Freezing Gust > Steam > Slippery Ground.
Pwns things fast in AB and RA.
Ekelon
Quote:
Originally Posted by MithranArkanere
By the way, it does have counters.
Any skill that prevents being target of enemy spells or skills. |
snaek
Quote:
Originally Posted by Ekelon
He means counter by like literally a "number counter", not a counter to a build/skill. English is a hard language to understand imo.
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r we lookin at teh same skill...
cuz it does have a counter (duration) 0__o
NoXiFy
never seen that skill used because it fails so hard.
garethporlest18
Probably because no one uses it so it doesn't really have an impact.
snaek
Quote:
Originally Posted by NoXiFy
never seen that skill used because it fails so hard.
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NoXiFy
Quote:
Originally Posted by snaek
it needs to be changed to work on all hexes, not elemental hexes, then maybe it'll get some use
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