seriously.
it makes sense, and it makes energy denial all the more potent and worthwhile in both PvE and PvP. it might also help speed up some of the mind-bogglingly slow PvP matches.
if, for balance reasons, you need to put caps on it then so be it. (say, once per 5 seconds or whatever).
in PvE, if you think it's too much to deal with on normal mode - make it hard mode only.
Exhaustion upon hitting zero energy
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Quote:
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Originally Posted by uby
seriously.
it makes sense, and it makes energy denial all the more potent and worthwhile in both PvE and PvP. it might also help speed up some of the mind-bogglingly slow PvP matches. if, for balance reasons, you need to put caps on it then so be it. (say, once per 5 seconds or whatever). in PvE, if you think it's too much to deal with on normal mode - make it hard mode only. |
/endsarcasm
and
/notsigned
for obvious reasons
- Sorry bud, but this would only hurt the game, seeing how as Exhaustion (as it is now) is already something "broken" and is often a factor that makes build not work...Quote:
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Originally Posted by Shayne Hawke
No thanks. I bet all of my heroes would own themselves.
/notsigned |
/notsigned.
Seriously, why? just because it "makes sense" from a logical point of view doesn't mean it would work balance or mechanicaly.
m
B
/unsigned
You have 5 energy. You cast Word of Healing/Flare/Parasitic Bond/(any 5 energy spell). You go to 0 energy. Due to your insane idea, you now have 30 seconds to wait until you gain the ability to get energy back (exhaustion of 10 energy takes 30 seconds to remove, and it placed you at -10 energy).
Makes Mesmers take Energy Surge, Energy Burn, Signet Weariness, Guilt, Shame, Power Leak, Energy Tap, Ether Feast, etc. Necro, Assassin, and Ranger all have skills to easily remove energy from a foe as well. I'd rather not see the new meta become energy denial.
You have 5 energy. You cast Word of Healing/Flare/Parasitic Bond/(any 5 energy spell). You go to 0 energy. Due to your insane idea, you now have 30 seconds to wait until you gain the ability to get energy back (exhaustion of 10 energy takes 30 seconds to remove, and it placed you at -10 energy).
Makes Mesmers take Energy Surge, Energy Burn, Signet Weariness, Guilt, Shame, Power Leak, Energy Tap, Ether Feast, etc. Necro, Assassin, and Ranger all have skills to easily remove energy from a foe as well. I'd rather not see the new meta become energy denial.
T
y
or we could all use more hexes/spirits etc that increase chance of exhausting you? this would definitely be more challenging, and [possibly] bring to your attention how annoyed you would feel if you had it done to yourself? heh i guess step in your opponents' shoes first before posting 
no signing.

no signing.
Next will be asking for the effects of Famine to happen as standard when you run out of energy.... ooo one way to take out the 55 farmers there.... take 30+ dmg when 0 energy all the time yay....
Think any penalty to hitting 0 energy except from the Elites in the game is just dumb.... Famine has a reason... why add more bane to running out of energy..... it's already a problem for the player... unless they are an adrenaline Dragonslash junkie
Think any penalty to hitting 0 energy except from the Elites in the game is just dumb.... Famine has a reason... why add more bane to running out of energy..... it's already a problem for the player... unless they are an adrenaline Dragonslash junkie
