Just starting Guild Wars, what character type
Wheaties
Well I just ordered the game online and was wondering which character type was the easiest to start with, I am thinking about being a Ranger but from the guides I have read they are complicated.
If anyone has any info or help to choosing a character please post it on here, also tips for playing would be great, thanks.
If anyone has any info or help to choosing a character please post it on here, also tips for playing would be great, thanks.
Lawrence Chang
Well for me, the melee class is the easiest to start, so Warrior. Classic hack n slash.... target and attack..
izzywish
Imho Ranger is a great place to start as they are arguably the most versatile class, particularly as a starting block for the game. However it also depends on which chapter you have bought and the style that most fits you. I played necro first and it really didn't suit me, then tried mesmer and played that one for about a year without trying any of the other classes because I just loved the class. If you want to ease yourself into the game slowly pick Warrior, Para or Ranger.
HTH and welcome to GW
HTH and welcome to GW

Kayelyyb
i would suggest if u like ranger you go that route,besides rangers get pets they can tame nice extra tankage especially at lower levels.
ShoGunTheOne
Elementalist is also a great class to start with, they can be quite versatile too
Toutatis
The two easiest professions to start out with are probably the Warrior and the Elementalist. Both of them are very straightforward to learn to play and are quite newb-friendly, making them excellent choices for a first character.
That being said, the Ranger is also fairly easy to pick up and learn the ropes of the game with. The basic techniques of playing a Ranger are easy enough to pick up, and the sheer versatility of the profession gives you a huge number of more advanced strategies that you can experiment with as the game goes on.
Although bear in mind that you will always have a minimum of 4 character slots, so feel free to experiment with the professions until you find the one that's right for you
That being said, the Ranger is also fairly easy to pick up and learn the ropes of the game with. The basic techniques of playing a Ranger are easy enough to pick up, and the sheer versatility of the profession gives you a huge number of more advanced strategies that you can experiment with as the game goes on.
Although bear in mind that you will always have a minimum of 4 character slots, so feel free to experiment with the professions until you find the one that's right for you

Kyomi Tachibana
Rangers are a very good profession to start with, it was my first, and I finished Prophecies with non-max armor. :x
Another good choice would be Elementalist nice and straightforward, warriors are a good starting profession as long as you stay away from PvP until you learn the ins and outs by heart.
Another good choice would be Elementalist nice and straightforward, warriors are a good starting profession as long as you stay away from PvP until you learn the ins and outs by heart.
Bront
Rangers aren't bad, are fairly easy to start off with. They can get complex eventually, but getting started at least they are fairly straight forward.
Warriors aren't bad to start with either, and are fairly simple and straight forward, as are Elementalists.
Monks are actually pretty straight forward, but they are hard to start because a good monk is rarely offensive minded, and early game it's generaly easier to be offensive minded till you learn a bit about the game.
Necromancers aren't hard, but they are different, and probably not a good starter class.
Mesmers are just odd. I love them, but they are fairly intimately tied into understanding how other classes and skills work, so are probably not a good start.
Beyond that, if you have Factions or Nightfall, there are the 2 other classes those have, but those probably aren't good starting classes either.
Still, you get 4 character slots, so you can fool around with multiple characters.
Warriors aren't bad to start with either, and are fairly simple and straight forward, as are Elementalists.
Monks are actually pretty straight forward, but they are hard to start because a good monk is rarely offensive minded, and early game it's generaly easier to be offensive minded till you learn a bit about the game.
Necromancers aren't hard, but they are different, and probably not a good starter class.
Mesmers are just odd. I love them, but they are fairly intimately tied into understanding how other classes and skills work, so are probably not a good start.
Beyond that, if you have Factions or Nightfall, there are the 2 other classes those have, but those probably aren't good starting classes either.
Still, you get 4 character slots, so you can fool around with multiple characters.
Renny2077
I started the game a few days ago and am playing Elem/Mesmer. Elem is pretty easy atm. Mesmer is very interesting and adds that slight tinge of difficulty into your character. I like it.
arsie
First start a Warrior or Elementalists and go wild. Then play a Monk, so you know how stupid Warriors gone Wild are. Then play a support character, with heroes and minions and summoned creatures and spirits and Ebon Vanguard Assassin, and play it like a RTS.

hippo942
Warrior is easiest as you can just hit stuff and it looks like you know what you are doing :P
wilderness
Just play the game and try any class that seems interesting to you, don't just go for the generally considered easiest. Imo, all of the classes are simple to learn and difficult to master.
Learn for yourself, it's the best way.
Learn for yourself, it's the best way.
toastgodsupreme
Ok, here's the truth so you can get the most out of your chars...
You're going to play the game. You'll eventually "beat" it. But there's much more to do after that.
For the end game elite areas, classes are favored in this order:
Monk
Ele
Necro
Warrior (i've done probably every area and every mission without a "tank" simply due to the crap agro system that makes tanks, for the most part, useless)
Ranger
Mesmer
There's also solo farming to consider. For that:
Monk
Other classes can do it too, but not as well as monks can.
Then you have Ursan teams (you'll find out more about these later).
Monk
Warrior/Ranger/Necro (tied for 2nd due to either armor or energy regeneration ability)
Everything else.
Personally, I don't have a monk. Will never roll one again. But that's my personal choice. I enjoy my mesmer.
Now, what character you'll actually enjoy, I can't tell you.
I like caster classes. Ranged shutdown/damage/healing/protecting/etc.
Some people like martial classes (war, para, ranger, sin, derv). They like to be up in the fight smacking people with metal. To be honest, I feel that sins are a very versatile class. More so than warriors, paras, or dervs. With critical strikes and a few other skills, you can utilize any weapon and make it scary. Though most people will shun assassins in pve for the most part.
Rangers have a number of roles, but you'll mostly see teams asking for either BHA/Epidemic or Splinter/Barrage.
You're going to play the game. You'll eventually "beat" it. But there's much more to do after that.
For the end game elite areas, classes are favored in this order:
Monk
Ele
Necro
Warrior (i've done probably every area and every mission without a "tank" simply due to the crap agro system that makes tanks, for the most part, useless)
Ranger
Mesmer
There's also solo farming to consider. For that:
Monk
Other classes can do it too, but not as well as monks can.
Then you have Ursan teams (you'll find out more about these later).
Monk
Warrior/Ranger/Necro (tied for 2nd due to either armor or energy regeneration ability)
Everything else.
Personally, I don't have a monk. Will never roll one again. But that's my personal choice. I enjoy my mesmer.
Now, what character you'll actually enjoy, I can't tell you.
I like caster classes. Ranged shutdown/damage/healing/protecting/etc.
Some people like martial classes (war, para, ranger, sin, derv). They like to be up in the fight smacking people with metal. To be honest, I feel that sins are a very versatile class. More so than warriors, paras, or dervs. With critical strikes and a few other skills, you can utilize any weapon and make it scary. Though most people will shun assassins in pve for the most part.
Rangers have a number of roles, but you'll mostly see teams asking for either BHA/Epidemic or Splinter/Barrage.
strcpy
If you are used to the so called holy trinity then a Warrior (tank/melee), Elementalist (nuker), and Monk (healer) will be the easiest. GW doesn;t really have the concept of a tank, but one can learn how to mostly manage aggro if the try and figure out how GW's aggro system works.
The rest are different classes. A Ranger is one of the "Jack of All Trades" character and can easily loose too much focus with a new player (my first Range definitely suffered from this). However, it is also quite easy to play if you focus on one part and can easily give you a decent taste of many of the classes out there.
Since you appear to have guildies I would suggest taking their advice above ours simply because you will play with them quite a bit.
The rest are different classes. A Ranger is one of the "Jack of All Trades" character and can easily loose too much focus with a new player (my first Range definitely suffered from this). However, it is also quite easy to play if you focus on one part and can easily give you a decent taste of many of the classes out there.
Since you appear to have guildies I would suggest taking their advice above ours simply because you will play with them quite a bit.
ogre_jd
Rangers are definitely a good class to start with for the very reason mentioned above: that they're Jacks of All (well, Most
) Trades and are definitely not complicated.
They do a bit of just about everything from damaging, defense (blocking attacks, healing themselves (and their pet), and some condition (blindness, poison, that sort of thing) removal), placing conditions on their foes or interrupting their spell and skill use, plus a few other things that are unique to them - like their pet (if you're playing Prophecies, keep the pet you get from the Ranger tutorial quest 'til you meet Ranger Nente again after moving out of the tutorial region) and setting traps to lure their enemies over (mainly to place conditions on them and help keep them bunched up).
How good Rangers are later on in the game really depends on how good you get as a player, especially with interrupting skills/spells (takes timing and a fair bit of knowledge and experience to know which monsters, or players in PvP, are worth disrupting, other than the one that you've been targetting with damage), trapping (and the related player skill of pulling apart groups when multiple groups of monsters congregate in an area), and pet mastery (there's a huge difference between taking the skill that lets you have a pet and, as standard, the skill that lets you heal and resurrect your pet, and actually having that pet be useful as more than just a minor distraction, at least later on).
One thing that hasn't been mentioned about Rangers, though, is that (once you can add Henchmen to your party) they tend not to be a priority target for monsters. Since Rangers aren't right in the monsters' faces like Warriors, Dervishes (Nightfall) and Assassins (Factions) are, and their armor is significantly better than a spellcaster's (especially if monsters take into account the bonus armor rating Rangers get against elemental damage), monsters will mainly go for the other players. Still a good idea to bring one of their blocking and escape skills, of course.

They do a bit of just about everything from damaging, defense (blocking attacks, healing themselves (and their pet), and some condition (blindness, poison, that sort of thing) removal), placing conditions on their foes or interrupting their spell and skill use, plus a few other things that are unique to them - like their pet (if you're playing Prophecies, keep the pet you get from the Ranger tutorial quest 'til you meet Ranger Nente again after moving out of the tutorial region) and setting traps to lure their enemies over (mainly to place conditions on them and help keep them bunched up).
How good Rangers are later on in the game really depends on how good you get as a player, especially with interrupting skills/spells (takes timing and a fair bit of knowledge and experience to know which monsters, or players in PvP, are worth disrupting, other than the one that you've been targetting with damage), trapping (and the related player skill of pulling apart groups when multiple groups of monsters congregate in an area), and pet mastery (there's a huge difference between taking the skill that lets you have a pet and, as standard, the skill that lets you heal and resurrect your pet, and actually having that pet be useful as more than just a minor distraction, at least later on).
One thing that hasn't been mentioned about Rangers, though, is that (once you can add Henchmen to your party) they tend not to be a priority target for monsters. Since Rangers aren't right in the monsters' faces like Warriors, Dervishes (Nightfall) and Assassins (Factions) are, and their armor is significantly better than a spellcaster's (especially if monsters take into account the bonus armor rating Rangers get against elemental damage), monsters will mainly go for the other players. Still a good idea to bring one of their blocking and escape skills, of course.

CagedinSanity
Quote:
Originally Posted by Bront
Beyond that, if you have Factions or Nightfall, there are the 2 other classes those have, but those probably aren't good starting classes either. |
Paul thy god
Let me tell you my story.... Gather round Children
I always thought necros were awesome mainly cause they could summon minions and had THE best armor, but i also thought ranger were cool cause they could have pets so i though why not and just combined the awesome-ness of Necro armor with the arrow slinging abilty of a ranger. so now im a backliner and use a longbow for that bit of extra grunt.
I always thought necros were awesome mainly cause they could summon minions and had THE best armor, but i also thought ranger were cool cause they could have pets so i though why not and just combined the awesome-ness of Necro armor with the arrow slinging abilty of a ranger. so now im a backliner and use a longbow for that bit of extra grunt.
toastgodsupreme
Quote:
Originally Posted by strcpy
If you are used to the so called holy trinity then a Warrior (tank/melee), Elementalist (nuker), and Monk (healer) will be the easiest. GW doesn;t really have the concept of a tank, but one can learn how to mostly manage aggro if the try and figure out how GW's aggro system works.
|
Here's how the AI works...
*looks for monk*
"finds monk"
*attacks monk*
*switches targets to another squishy class*
*attacks new squishy class*
*switch back to monk*
*attack monk*
*switch to other monk*
*attack other monk*
etc
=P
Tyla
Rangers are sexy. D-Shot ftw.
N1ghtstalker
ele is easy to play with
ALF71BE
Ranger is good starting class, and really can be a must one on high end zones. Besides, they have more versatility than most other classes (necros and monks also have lots of versatility), they're not primary targets for the enemy AI, so I'd say is a very good profession. As an starting one, be sure not to get confused in the very begginning with the secondary professions. Your build must have a purpose; interrupt, spreading conditions, damage dealing, at any case use your secondary must enforce this, or don't be there at all.
As said before, warriors and elementalists are straightforward, and may require less learning and practice than being a good ranger. Later in the game, no matter what you decide to be, you'll need to learn advanced tactics of how each profession works. Also, be aware that many ranger builds don't factor damage dealing, so if you actually want to feel you're doing something in the battle, then go Ele or Warrior. If you have Nightfall, I'll go Paragon instead of Warrior though.
Good luck
.
As said before, warriors and elementalists are straightforward, and may require less learning and practice than being a good ranger. Later in the game, no matter what you decide to be, you'll need to learn advanced tactics of how each profession works. Also, be aware that many ranger builds don't factor damage dealing, so if you actually want to feel you're doing something in the battle, then go Ele or Warrior. If you have Nightfall, I'll go Paragon instead of Warrior though.
Good luck

Bront
Quote:
Originally Posted by CagedinSanity
/disagree, at least with Nightfall. Dervish wouldn't be bad to start with, they're essentially warriors with enchantments for their blood.
|
Not to say someone can't do it, but the are not as simple for a starter as a warrior.
Now, if you're familiar with fantasy and MMO concepts, then that's a different animal.
Jam Jar
Bumping~ but...
Maybe you should try out PvP Only first. You're not losing anything, in fact you're probably gaining. If you only have one campaign, you might not be able to PvP at its fullest potential, but it definately gets you the idea of what each class does and how hard it is to use it. You can also unlock skills that can be further bought ingame. No missing storyline either.
Maybe you should try out PvP Only first. You're not losing anything, in fact you're probably gaining. If you only have one campaign, you might not be able to PvP at its fullest potential, but it definately gets you the idea of what each class does and how hard it is to use it. You can also unlock skills that can be further bought ingame. No missing storyline either.
Kyomi Tachibana
Quote:
Originally Posted by Jam Jar
Bumping~ but...
Maybe you should try out PvP Only first. You're not losing anything, in fact you're probably gaining. If you only have one campaign, you might not be able to PvP at its fullest potential, but it definately gets you the idea of what each class does and how hard it is to use it. You can also unlock skills that can be further bought ingame. No missing storyline either. |
Start with PvE, learn the game basics, and love the game of course, then start PvP once you have skills/equipment unlocked.
Highlander Of Alba
The Ranger or Elementist are are good way to start out as was said previously
If its Proficies thee familarise yourself in the pre-searing stage then go to post when you are around level 8
I still have my very first char and yes he was a ranger
Play the storyline and you will find you will startto imerse yourself in gameplay
Dont be put of by trying to level fast..that can come later when you are more into it
Wish you the best of luck ,enjoy the game
Play what char you want to play then you will appreciate it more so
If its Proficies thee familarise yourself in the pre-searing stage then go to post when you are around level 8
I still have my very first char and yes he was a ranger
Play the storyline and you will find you will startto imerse yourself in gameplay
Dont be put of by trying to level fast..that can come later when you are more into it
Wish you the best of luck ,enjoy the game
Play what char you want to play then you will appreciate it more so
CagedinSanity
Quote:
Originally Posted by Bront
Positioning to get a Scythe to hit multiple targets, and managing energy, enchantment effects starting and ending, can be confusing.
Not to say someone can't do it, but the are not as simple for a starter as a warrior. Now, if you're familiar with fantasy and MMO concepts, then that's a different animal. |
khaderach19
tips:
you can also click the observe button "B" to see some high-end pvp action.
I might look scary but shadow a person in battle. look at their skills and see how/what/why they are doing such actions.
Mimicry is often the best form of learning.
you can also click the observe button "B" to see some high-end pvp action.
I might look scary but shadow a person in battle. look at their skills and see how/what/why they are doing such actions.
Mimicry is often the best form of learning.
chfanfiction
My first class was a Ranger, for reasons everyone said beafore.
If you do have Factions, here is my advice. Do the storyline until you get to the Iron Mines of Moladune mission. Take a Signet of Capture and cap Barrage from Markis. Then travel to the Great Temple of Balthazar and change your second prof. to Ritualist. Now go to KC and find Michiko. See the splinter weapon skill? use it with Barrage and about 9 of wwhatever attribute it is.
You are now an arrow-spamming, mob-eating, killing machine. Have fun!
If you do have Factions, here is my advice. Do the storyline until you get to the Iron Mines of Moladune mission. Take a Signet of Capture and cap Barrage from Markis. Then travel to the Great Temple of Balthazar and change your second prof. to Ritualist. Now go to KC and find Michiko. See the splinter weapon skill? use it with Barrage and about 9 of wwhatever attribute it is.
You are now an arrow-spamming, mob-eating, killing machine. Have fun!
payne
Quote:
Originally Posted by Wheaties
Well I just ordered the game online and was wondering which character type was the easiest to start with, I am thinking about being a Ranger but from the guides I have read they are complicated.
If anyone has any info or help to choosing a character please post it on here, also tips for playing would be great, thanks. |
and welcome
Kaleban
Although I don't have one now, my first character was a monk.
The rationale? Well, before I knew about all the awesome solo farming and team farming monks are good for, I figured these benefits:
Learn about all the game mechanics, such as hexes, enchantments, counters to both, aggro, etc.
Every party needs a healer, so I'd be in high demand.
That being said, the monk is a good class. You'll likely be the last to die, and people ALWAYS want a monk (not true with other classes). It will teach you a lot about the game, and how things work, especially aggro priority from both AI and humans.
My primary is an Assassin, so I'm kind of the antithesis of the monk atm lol. I would say in the end, play what you want, eventually you will learn everything you need, but the monk is a versatile character for both PvE and PvP in a variety of situations and roles.
The rationale? Well, before I knew about all the awesome solo farming and team farming monks are good for, I figured these benefits:
Learn about all the game mechanics, such as hexes, enchantments, counters to both, aggro, etc.
Every party needs a healer, so I'd be in high demand.
That being said, the monk is a good class. You'll likely be the last to die, and people ALWAYS want a monk (not true with other classes). It will teach you a lot about the game, and how things work, especially aggro priority from both AI and humans.
My primary is an Assassin, so I'm kind of the antithesis of the monk atm lol. I would say in the end, play what you want, eventually you will learn everything you need, but the monk is a versatile character for both PvE and PvP in a variety of situations and roles.