Eternal Dominator of <insert elite mission here>
cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Eternal Dominator of the Fissure of Woe
Eternal Dominator of the Underworld
Eternal Dominator of Sorrow's Furnace
Eternal Dominator of Urgoz's Warren
Eternal Dominator of the Deep
Eternal Dominator of the Domain of Anguish
The statues would look the same as their Conqueror with a different coloured badge.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Eternal Dominator of the Fissure of Woe
Eternal Dominator of the Underworld
Eternal Dominator of Sorrow's Furnace
Eternal Dominator of Urgoz's Warren
Eternal Dominator of the Deep
Eternal Dominator of the Domain of Anguish
The statues would look the same as their Conqueror with a different coloured badge.
lordheinous
Someone ate their Fail Flakes this morning.
This is just another elitist QQ thread (note "the proper way") with the flimsy camouflage of being a game suggestion. Save the qqing for your guild chat, please.
This is just another elitist QQ thread (note "the proper way") with the flimsy camouflage of being a game suggestion. Save the qqing for your guild chat, please.
Longasc
While I agree that PvE skills and consumables made everything by far too easy and less challenging to get, we do not need another set of titles. Stop the title craze.
cellardweller
Quote:
Originally Posted by Longasc
While I agree that PvE skills and consumables made everything by far too easy and less challenging to get, we do not need another set of titles. Stop the title craze.
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As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting.
Longasc
Still feels somewhat redundant.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything.
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
wu is me
Statue for killing em with Frenzy Healsig FTW
cellardweller
Quote:
Originally Posted by Longasc
Still feels somewhat redundant.
We could also add statues for doing the mission in hard mode, with or without consumables. More and more statues for everything. |
Quote:
Originally Posted by Longasc
I would rather hope they make statues/titles more meaningful in GW2 and do not add IWIN buttons for everyone with the final expansion. Plus plan their title/statues/whatever concept with the content, not as shortsighted and deficient statues and titles for everything stuff later on, as it happend in GW1.
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Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...
If you want to play the game the hard way, do it, no-one stops you.
But you want to force other people to play the game YOUR way. That's just... annoying.
If you want to play the game the hard way, do it, no-one stops you.
But you want to force other people to play the game YOUR way. That's just... annoying.
Longasc
Nobody forces you to get a statue either, Artisan Archer. :>
OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.
I still do not like the idea, but I think people can see where he is coming from.
OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.
I still do not like the idea, but I think people can see where he is coming from.
shru
Quote:
Originally Posted by Longasc
OK, this was a bit snide. But the idea behind it, which i still oppose, was that beating Mallyx with an Ursan Group is an easy way that everyone can do.
I still do not like the idea, but I think people can see where he is coming from. |
/signed for ressurecting holy trinity biasism based titles for casual players.
(I know you're against this suggestion Longasc, but I'm commenting on the idea here)
Quote:
Originally Posted by cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills: |
I vote lock on the grounds of this being a thinly veiled "Ursan ruined my game" QQ thread.
cellardweller
Methinks people are getting a little defensive?
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
shru
Quote:
Originally Posted by cellardweller
No ones proposing that you take away ursan, any other pve skills or consumables. If you want to use them Rock on you'll still get statues for doing them. The proposed solution is to provide recognition for players that do it without relying on them. Its the same distinctions that are already in game through such things as the protector/guardian titles.
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pfaile
Quote:
Originally Posted by cellardweller
statues, not titles.
As for why, they are needed. I'll answer that with an anecdote. Some time ago, I my partner and I completed DoA but ended up resorting to using cons and SY to kill mallyx. I thought about going back to do it properly, but I realised that there was no point because the statue was already in my HoM. There needs to be things to aim for to make it worth while not shortcutting. |
Why don't they round all you "hard-core" types up and give you your own server. No pve skills, no cons, no weapons upgrades, no inscriptions, up hill both ways in the snow, cats and dogs living togethor, etc., etc., etc.........
Sorry, just really tired of QQ threads about PVE skills and consets, don't want to use them, then DON"T. Just don't cry or preach about them here. Or beg for some sort of regconition here for doing it "Properly".
cellardweller
Quote:
Originally Posted by shru
prot/guard titles have distinctions between HM/NM, not skills used.... You're trying to tell people that a certain skill/playstyle is wrong, where as those titles just offer seperate difficulty levels.
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shru
Quote:
Originally Posted by cellardweller
The use of pve skills/cons of offers exactly the same separation in difficulty. The existence of a guardian title doesn't mean that achieving the protectors title is wrong, it just gives recognition for different set of objectives.
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cellardweller
Quote:
Originally Posted by shru
Again, you've mixed up clear cut difficulty levels, with forcing someone to play a certain way. HM restricts nothing for the player, so those of you wanting to play your "proper" way can do so. While those who can't form those "proper" builds because of their profession or other complications, can still complete the area under their own terms. Limiting the skills/cons either forces the casual player to either play with in the template standard to the area (most likely ele/monk/war trinity groups) or bust.
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I'll turn this around on you - how many people do you think have done HM sorrows furnace compared to the number of people that have completed HM Dzagonur Bastion? I would hazard to guess that the ratio would be very small despite the latter being much more difficult, simply because there's no trophy for completing HM Furnace. People like checklists and badges, its human nature, I'm pretty sure I'm not alone when I say I get warm fuzzies when I achieve some in game goal.
This is about providing more levels for people to achieve and provide them with reasons to play at higher levels of difficulty.
Sweet Mystery
OMG... here we go again a post against PvE things....
What is the point? You want them to code something in so you can go... "ooo ooo look at what I did!"
I disagree with this wholeheartedly.....
Just don't see the point of more "I am holier than those who use PvE skills" rubbish...
What is the point? You want them to code something in so you can go... "ooo ooo look at what I did!"
I disagree with this wholeheartedly.....
Just don't see the point of more "I am holier than those who use PvE skills" rubbish...
Aldric
Has there been a new title for maker of bad threads added to GW or something ? Seems to have reached epidemic proportions.
/Unsigned.
If I run my ranger NRA spear build which usually uses 3 PVE skills and do an elite area myself then you feel I should have less recognition of that fact that you because somehow you think you're build is "purer" and more "proper" than mine ? What rubbish.
PVE skills and Consumables are the proper way to run a mission if that's the way you want it to be run. I almost always have a number of pve skills on my bar though I prefer to sell con sets rather than use them.
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
/Unsigned.
If I run my ranger NRA spear build which usually uses 3 PVE skills and do an elite area myself then you feel I should have less recognition of that fact that you because somehow you think you're build is "purer" and more "proper" than mine ? What rubbish.
PVE skills and Consumables are the proper way to run a mission if that's the way you want it to be run. I almost always have a number of pve skills on my bar though I prefer to sell con sets rather than use them.
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
Nightmares Hammer
Quote:
Originally Posted by Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...
If you want to play the game the hard way, do it, no-one stops you. But you want to force other people to play the game YOUR way. That's just... annoying. |
Proff
Stupid imo, why bring something into the game and then restrict it's use for what it was meant to be used in? Either suggest to remove it or quit QQing.
If you want to prove something pvp.
If you want to prove something pvp.
milan
If you have insignia's is that an 'improper' way, perhaps using a derv, para, sin or rit is improper as well, must remember to leave those inscribable weapons behind, along with anyone using 20/20 sundering (yes I know, different discussion on sundering please).
They have all been added to the game since launch, just like PvE skills and consumables, if you want to do it 'properly' you can't be half assed about it.
They have all been added to the game since launch, just like PvE skills and consumables, if you want to do it 'properly' you can't be half assed about it.
IslandHermet
Quote:
Originally Posted by cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills: Eternal Dominator of the Fissure of Woe Eternal Dominator of the Underworld Eternal Dominator of Sorrow's Furnace Eternal Dominator of Urgoz's Warren Eternal Dominator of the Deep Eternal Dominator of the Domain of Anguish The statues would look the same as their Conqueror with a different coloured badge. |
Special Ed says:
I LIKE COOKIES!!!!
Sweet Mystery
Quote:
Originally Posted by Aldric
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
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Artisan Archer
Quote:
Originally Posted by Nightmares Hammer
Failed post has failed.
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MagmaRed
Game does not currently have restriction on consumables and PvE skills (other than using 3 max). Because of this, the game would have no way of knowing which people with the monuments got them using consumables/PvE skills, and which got them your 'proper' way. This means they would have to remove all the monuments to put the new ones in, since they don't have a way of who got them the 'proper' way.
I for 1, would be very upset to lose my monuments, and I have all but DoA and the Deep so far, and only one used PvE skills and consumables to get. I don't see a point to it either. If they restricted the monument parts of the game, they should just restrict the entire game. In other words, remove the skills and consumables rather than change the monuments.
/unsigned
I for 1, would be very upset to lose my monuments, and I have all but DoA and the Deep so far, and only one used PvE skills and consumables to get. I don't see a point to it either. If they restricted the monument parts of the game, they should just restrict the entire game. In other words, remove the skills and consumables rather than change the monuments.
/unsigned
cellardweller
Quote:
Originally Posted by MagmaRed
Game does not currently have restriction on consumables and PvE skills (other than using 3 max). Because of this, the game would have no way of knowing which people with the monuments got them using consumables/PvE skills, and which got them your 'proper' way. This means they would have to remove all the monuments to put the new ones in, since they don't have a way of who got them the 'proper' way.
I for 1, would be very upset to lose my monuments, and I have all but DoA and the Deep so far, and only one used PvE skills and consumables to get. I don't see a point to it either. If they restricted the monument parts of the game, they should just restrict the entire game. In other words, remove the skills and consumables rather than change the monuments. /unsigned |
Just like all the other monuments, if you fulfilled the prerequisites foe eternal dominator before their introduction you'd need to do it again.
IslandHermet
Quote:
Originally Posted by shru
I completely agree. There's no reason we shouldn't go straight back to the tank/nuke/heal combo that dominated elite missions before now, because Ursan is so much worse. I mean, come on, a skill that allows casual players not of the "holy trinity" profesions to compete in and complete higher end areas? The entire notion is preposterous.
/signed for ressurecting holy trinity biasism based titles for casual players. (I know you're against this suggestion Longasc, but I'm commenting on the idea here) Seriously, what right do you have to say any one way is "proper" when Anet gave us the skills to use how ever we see fit? Or do you really just have such a low self esteem that you feel the need to be a step above these ursan pugs? I vote lock on the grounds of this being a thinly veiled "Ursan ruined my game" QQ thread. |
Yes thats what everyone wants the holy trenity back so the doa takes 6 hours again.
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP.
I can see it now if they change this the OP will come back on GWG and ask for builds that can get him through the doa.
Its all about the time (ursan groups take mins to set up), other builds take time to set up and they take even longer if someone does not have a skill or elite or does not even know which attribute they are in or the equipment/armor setup.
Aldric
Quote:
Originally Posted by IslandHermet
Yes thats what everyone wants the holy trenity back so the doa takes 6 hours again.
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP. I can see it now if they change this the OP will come back on GWG and ask for builds that can get him through the doa. Its all about the time (ursan groups take mins to set up), other builds take time to set up and they take even longer if someone does not have a skill or elite or does not even know which attribute they are in or the equipment/armor setup. |
N1ghtstalker
keep it for the HoM
those elite area's have lost their elite since the introduction or ursan
those elite area's have lost their elite since the introduction or ursan
Lykan
Dont need a new statue just cos noobs cant do anything withouts consumables these days, we didnt have them in my day, and we never needed tanks or patient spirit or ursan, you kids dont know you're born... i once soloed kanaxai with just a firey flame spitter and a candycane shield and all my monks were only using heal breeze and......
TheRaven
Ok, flaming aside, this idea won't work. Here's why.
First, I'm a bit fuzzy on your requirements for the title. Let's say I organize an Urgoz group and I go with no PVE skills on my bar and no consumables. However the other 11 members of my team all have PvE skills. Will I get the statue?
If yes, then this really isn't fair and it's no different than what we have now. The mission really wasn't any easier because I'm basically relying on my teammate's overpowered PvE skills.
If no, then it's too easy to grief. Our team decides to do Urgoz "the hard way" and we set off. 3 hours later we celebrate over Urgoz's dead body. We all warp back to our halls and discover to our dismay, no statue. HUH? What the.... HEY WHO SCREWED UP OUR RUN!!!!!!!!!!!!!!!!!!!!!! Turns out one of the elementalists in the team brought Intensity along. He pleads innocent. "Oh is that a PvE skill? Ooops" You could also have intentional griefers that plug in a PvE skill after pinging a Kosher build. Much like we have griefers now in the UW taking every quest to ruin the Ursan runs.
First, I'm a bit fuzzy on your requirements for the title. Let's say I organize an Urgoz group and I go with no PVE skills on my bar and no consumables. However the other 11 members of my team all have PvE skills. Will I get the statue?
If yes, then this really isn't fair and it's no different than what we have now. The mission really wasn't any easier because I'm basically relying on my teammate's overpowered PvE skills.
If no, then it's too easy to grief. Our team decides to do Urgoz "the hard way" and we set off. 3 hours later we celebrate over Urgoz's dead body. We all warp back to our halls and discover to our dismay, no statue. HUH? What the.... HEY WHO SCREWED UP OUR RUN!!!!!!!!!!!!!!!!!!!!!! Turns out one of the elementalists in the team brought Intensity along. He pleads innocent. "Oh is that a PvE skill? Ooops" You could also have intentional griefers that plug in a PvE skill after pinging a Kosher build. Much like we have griefers now in the UW taking every quest to ruin the Ursan runs.
MasterSasori
I don't know anyone who actually cares about how the hell the statue looks in the Hall.
I like the idea that it helps kill the stupid ursan bear, but it's not worth it.
/unsigned
I like the idea that it helps kill the stupid ursan bear, but it's not worth it.
/unsigned
snaek
this type of playstyle should be for fun only
and as the raven mentioned...
pugging it would be much too complicated
besides...i never use consumables anyways cuz im too much of a broko mofo to be able to afford em
and as the raven mentioned...
pugging it would be much too complicated
besides...i never use consumables anyways cuz im too much of a broko mofo to be able to afford em
MasterSasori
Quote:
Originally Posted by snaek
besides...i never use consumables anyways cuz im too much of a broko mofo to be able to afford em
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Longasc
To put it bluntly,
rather get rid of Ursan Blessing, Consumables and all other PvE skills and take the HoM related statues and titles with them to hell. Then we do not need no-Ursan etc. statues. :>
They were not good for the game.
rather get rid of Ursan Blessing, Consumables and all other PvE skills and take the HoM related statues and titles with them to hell. Then we do not need no-Ursan etc. statues. :>
They were not good for the game.
phan
Quote:
Originally Posted by Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...
If you want to play the game the hard way, do it, no-one stops you. But you want to force other people to play the game YOUR way. That's just... annoying. |
Longasc
Quote:
Originally Posted by phan
"URSAN SCRUB DETECTOR GOESSSSSS BIEP BIEP
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Anyways, the thread is done. Ursan Protectors came out of the ground, they are easily alarmed and swarm threads like vultures carrion.
Orange Milk
Quote:
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP. |
I'm not much of a PvEer anymore, but when I do PvE I see what my old guild is up to and no matter what they are doing or where they are there are Ursan presant. Even in places its not needed, even in places where something else would be better (ie a nuker on the Riverside Provice mission where you need to kill people in the towers). Many people have no idea how to make a build suited to an area and havent changed their skill bar in months because they just click UB and they are done.
/end rant
also
/not signed
If people wanna Ursan let them bothers me none at all, if you don't wan to Ursan or use Con Sets then don't, if others do let them who cares, join a guild that doesn't use the stuff, they are out there.
Nightmares Hammer
Quote:
Originally Posted by Orange Milk
they are out there.
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Shayne Hawke
I was expecting a title for something worthwhile maybe, like completing all elite areas of the game. I might have supported something like that.
But this is just bad. We don't really need more statues, and the requirement seems dumb. Singling out one group just because of a certain skill or use of consumables shouldn't apply to anything.
All you should hope is that ANet learned from GW that skills like UB and crazy consumables in the consets shouldn't appear so easily in GW2. What's been inflated now is done, and there's not really a fair way of fixing it.
/notsigned
But this is just bad. We don't really need more statues, and the requirement seems dumb. Singling out one group just because of a certain skill or use of consumables shouldn't apply to anything.
All you should hope is that ANet learned from GW that skills like UB and crazy consumables in the consets shouldn't appear so easily in GW2. What's been inflated now is done, and there's not really a fair way of fixing it.
/notsigned