Vanquishing Cantha
WARPATh
Best Builds for Vanquishing Differents Parts of Cantha?
I'm Necro.
Sabway is old and does not allways work good in 6 man areas.
N/Rt Livia (party healer)
N/Rt Master of Whisper (mm)
N/Rt Olias (ss)
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All builds for all characters are welcome.
Ty.
P.S : I did my research on GwGuru & PvXWiki but I want to be up-to-date with stuff.
I'm Necro.
Sabway is old and does not allways work good in 6 man areas.
N/Rt Livia (party healer)
N/Rt Master of Whisper (mm)
N/Rt Olias (ss)
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All builds for all characters are welcome.
Ty.
P.S : I did my research on GwGuru & PvXWiki but I want to be up-to-date with stuff.
nikkooo
sabway works well in all 6 man areas
just take an addition heal hench and there shouldn't be any problems
most cantha vanquishes can be done h/h ;p
just take an addition heal hench and there shouldn't be any problems
most cantha vanquishes can be done h/h ;p
Chthon
Recently I've been using a variant on Moloch's AP/MoP bomber with a minion bomber, a BHA/splinter/volley ranger, and a paragon with great success. So far I've cleared the city, the jade sea, and most of the starter island with very little trouble and in less than a week. Swapped the paragon for a hybrid monk for the 4 and 6 man zones.
itsvictor
I've done it twice (Rit & Sin respestively) and probably going to do it very slowly on my warrior now. Cantha is really easy to h/h (though very boring).
Since you're running a necro, I would say to bring pain inverter (this is extremely useful vs. fire eles bosses and the rit bosses with spirit rift, proper flagging minimizes pain from these bosses),necrosis, and other damage dealing skills. You should basically replace your SS (Ideal bar I would use it: SoLS, SS, Enfeebling Blood,Reckless Haste, weaken armor(this is ideal since you're not using physicals for barbs/MoP), necrosis, pain inverter, and a hard res(Rebirth).
This saves you a slot to bring a different hero, imo a fire ele w/ ward against melee(my bar for it is:fire attunement,gole,savannah,fireball, rodgorts innovocation, immolate or AoE like teinais or searing heat, ward against melee, FoMF). Also I HIGLY recommend changing your MM to a n/mo and redistributing points from SR into protection prayers and bringing SoA and Protective spirit so you can aggro enemies into a ball to maximize damage. Take an extra healing hench and a fire or earth hench for 6 man.
Since you're running a necro, I would say to bring pain inverter (this is extremely useful vs. fire eles bosses and the rit bosses with spirit rift, proper flagging minimizes pain from these bosses),necrosis, and other damage dealing skills. You should basically replace your SS (Ideal bar I would use it: SoLS, SS, Enfeebling Blood,Reckless Haste, weaken armor(this is ideal since you're not using physicals for barbs/MoP), necrosis, pain inverter, and a hard res(Rebirth).
This saves you a slot to bring a different hero, imo a fire ele w/ ward against melee(my bar for it is:fire attunement,gole,savannah,fireball, rodgorts innovocation, immolate or AoE like teinais or searing heat, ward against melee, FoMF). Also I HIGLY recommend changing your MM to a n/mo and redistributing points from SR into protection prayers and bringing SoA and Protective spirit so you can aggro enemies into a ball to maximize damage. Take an extra healing hench and a fire or earth hench for 6 man.
mistokibbles
I've gotten guardian playing as a SS necro with barbs, enfeebling blood, mark of pain, pain inverter, and a couple extra skills. Sabway worked extremely well for me. I had my friend who is an ele, a prot hero, koss, and another ele.
Coloneh
Quote:
Originally Posted by WARPATh
Sabway is old
what? sab updates it all the time.
use that, play some sort of curses yourself or even play SS and let there be 2 hero N/Rt healers, then take warrior hench and some other physical.
use that, play some sort of curses yourself or even play SS and let there be 2 hero N/Rt healers, then take warrior hench and some other physical.
FXCW
I used Sabway and it worked just fine, you have to be able to adapt for some situations though.
FengShuiDove
Run a second MM. As your elite use [Animate Flesh Golem] or [Order of Undeath] for extra offense. The best part is, if you move quickly enough, your MM hero with Jagged Bones will try to maintain that enchantment on your minions as well. Once you get two sets up, say hello to rolling.
Otherwise, Pain Inverter or some other high damage output skills, [Necrosis] for example, can help to spike annoying individual targets and throw some variety of play styles in there for you (to ease the boredom). I vanquished it on an Assassin and having the high DPS on a single target was majorly helpful against some bosses.
Otherwise, Pain Inverter or some other high damage output skills, [Necrosis] for example, can help to spike annoying individual targets and throw some variety of play styles in there for you (to ease the boredom). I vanquished it on an Assassin and having the high DPS on a single target was majorly helpful against some bosses.
bartj??
I vanquished whole cantha with only these heroes (and hench afcource):
N/Rt livia: preservation healer
N/Mo Master of Whispers: proting jagged minions bomber
N/Mo Olias: proting jagged minions bomber
Hench:
2 healers/prots
1 Ranger interrupter
1 Mesmer interrupter
the hench don't rlly matter I just like to have interrupts
the best is to combine it with ursan (I mostly didn't dot his because it sucks) because of ursan roar wich gives with max rank all minions +15 dmg for 5 secs (same as an order). I have not failed 1 vanquish in cantha.
N/Rt livia: preservation healer
N/Mo Master of Whispers: proting jagged minions bomber
N/Mo Olias: proting jagged minions bomber
Hench:
2 healers/prots
1 Ranger interrupter
1 Mesmer interrupter
the hench don't rlly matter I just like to have interrupts
the best is to combine it with ursan (I mostly didn't dot his because it sucks) because of ursan roar wich gives with max rank all minions +15 dmg for 5 secs (same as an order). I have not failed 1 vanquish in cantha.
Shayne Hawke
Quote:
Originally Posted by WARPATh
Sabway is old
I lol'd.
Sabway was able to get me through all of Cantha. It is in no way "old", and if you use it correctly, it should be able to power you through any challenge you have in Cantha.
Sabway was able to get me through all of Cantha. It is in no way "old", and if you use it correctly, it should be able to power you through any challenge you have in Cantha.
Rothan Celt
I Vanqed cantha with my normal set up of heros.....
Derv - Various elite skills...... Vow of strength - Ebon dust Various avatars
Mesmer - PB
Monk/ Ranger Ebon dust volly on ranger decent prot build on monk
Henchmen
2 healer hench
Earth hench
Blood Hench
For the 6 man areas i tended to go ursan to act as the tank and change the derv hero for a monk/ MM
Derv - Various elite skills...... Vow of strength - Ebon dust Various avatars
Mesmer - PB
Monk/ Ranger Ebon dust volly on ranger decent prot build on monk
Henchmen
2 healer hench
Earth hench
Blood Hench
For the 6 man areas i tended to go ursan to act as the tank and change the derv hero for a monk/ MM
Rothan Celt
I Vanqed cantha with my normal set up of heros.....
Derv - Various elite skills...... Vow of strength - Ebon dust Various avatars
Mesmer - PB
Monk/ Ranger Ebon dust volly on ranger decent prot build on monk
Henchmen
2 healer hench
Earth hench
Blood Hench
For the 6 man areas i tended to go ursan to act as the tank and change the derv hero for a monk/ MM
Derv - Various elite skills...... Vow of strength - Ebon dust Various avatars
Mesmer - PB
Monk/ Ranger Ebon dust volly on ranger decent prot build on monk
Henchmen
2 healer hench
Earth hench
Blood Hench
For the 6 man areas i tended to go ursan to act as the tank and change the derv hero for a monk/ MM
WARPATh
When I said Old , I meant that I want something different and also good.
Kinda tired of Necros Heroing (?).
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For Rits and Eles in Cantha, what should I use?
Mesmer or Ranger for interrupt and please if you can post a build. Since too many skill changes and I don't know if my builds are up-to-date n.n
thank you again.
Kinda tired of Necros Heroing (?).
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For Rits and Eles in Cantha, what should I use?
Mesmer or Ranger for interrupt and please if you can post a build. Since too many skill changes and I don't know if my builds are up-to-date n.n
thank you again.
ALF71BE
You're doing it wrong, the MM is N/Mo with Prot/condition/hex removal skills depending on zones, not /Rt. Especially important on 6 man zones.
And for a BHA:
[Broad Head Arrow][Apply Poison][Whirling defense][throw dirt][epidemic]
Two other interrupts (I prefer [distracting shot] and can use [savage shot]) and throw in [resurrection signet] or another defensive stance.
Try to keep high your expertise (12+1+2, for the breakpoint) with silencing bowstring, or zealous if you want the extra health.
And for a BHA:
[Broad Head Arrow][Apply Poison][Whirling defense][throw dirt][epidemic]
Two other interrupts (I prefer [distracting shot] and can use [savage shot]) and throw in [resurrection signet] or another defensive stance.
Try to keep high your expertise (12+1+2, for the breakpoint) with silencing bowstring, or zealous if you want the extra health.
Tyla
Nat Stride > Whirling Defense.
Whirling Defense's recharge makes it quite bad.
Whirling Defense's recharge makes it quite bad.
Trader of Secrets
bartje, really 2 MMs. Are enough corpses even pumped out that fast?
Chthon
Quote:
Originally Posted by Tyla
Nat Stride > Whirling Defense.
Whirling Defense's recharge makes it quite bad. Wait what?
1. Nat Stride requires a pretty big spec into WS. That means going marks+exp+WS and pretty much giving up any use of your secondary, for example, splinter+volley. Unless you think you're really going to be getting huge mileage out of epidemic in a particular zone, I cant see this as a good move.
2. Any time you'd be using a block stance, you should also be drawing prot because you're (about to be) taking hits. So, unless you play with live monks who refrain from hitting you with prot because they expect you to use Nat Stride, Nat Stride is going to be a very bad skill.
3. PvE is full of mobs with redundant low-priority hexes that stack far too deep for the ranger to get complete removal. Again, making Nat Stride a bad skill.
Whirling may have a bad recharge, but at least it's in an attribute you have to spec anyway, and doesn't end on conditions that are almost certain to happen all the time in PvE.
Whirling Defense's recharge makes it quite bad. Wait what?
1. Nat Stride requires a pretty big spec into WS. That means going marks+exp+WS and pretty much giving up any use of your secondary, for example, splinter+volley. Unless you think you're really going to be getting huge mileage out of epidemic in a particular zone, I cant see this as a good move.
2. Any time you'd be using a block stance, you should also be drawing prot because you're (about to be) taking hits. So, unless you play with live monks who refrain from hitting you with prot because they expect you to use Nat Stride, Nat Stride is going to be a very bad skill.
3. PvE is full of mobs with redundant low-priority hexes that stack far too deep for the ranger to get complete removal. Again, making Nat Stride a bad skill.
Whirling may have a bad recharge, but at least it's in an attribute you have to spec anyway, and doesn't end on conditions that are almost certain to happen all the time in PvE.
Tyla
Quote:
Originally Posted by Chthon
1. Nat Stride requires a pretty big spec into WS. That means going marks+exp+WS and pretty much giving up any use of your secondary, for example, splinter+volley. Unless you think you're really going to be getting huge mileage out of epidemic in a particular zone, I cant see this as a good move.
Quote:
Quote:
3. PvE is full of mobs with redundant low-priority hexes that stack far too deep for the ranger to get complete removal. Again, making Nat Stride a bad skill.
And if I face these areas, I don't specifically need the skill do I? The majority of these places, I've found, are usually full of casters, which basically means: "Hmm, wanding doesn't hurt." Whirling may have a bad recharge, but at least it's in an attribute you have to spec anyway, and doesn't end on conditions that are almost certain to happen all the time in PvE.[/QUOTE] ALF71BE
I prefer Whirling Defense or even Lightning Reflexes over Natural Stride because:
1.- Most of the time I'm enchanted/hexed on PvE. My heroes carry a total of 20 seconds of Aegis, and I manually constantly spam it whenever it recharges. 2.- I'm usually the one who attacks first, getting most of the hexes/arrows/spells on me before the aggro spreads to the melee and minions (receiving most of the initial damage). 3.- Due to this, blocking a 25% more is also helpful. 4.- Whirling Defense gives additional damage when blocking wanding/arrows to adjacent foes (and remember, mobs do wand, a lot). Lightning Reflexes speeds attack speed. Stride only makes me faster, and tbh I don't need to move faster when fighting a mob because I usually pick a higher ground, mobs don't run away, and if it happens, I switch to a longbow. 5.- Stride needs a very heavy invest in WS, and that's not very good if going for a third attribute from the secondary profession (switching of course Aplly Poison). If it gets to last less than 5 seconds, Lightning/Whirling becomes better for the plus they both give (as for the comparation of the recharge time). Besides, they aren't unstripabble easily (yes I know of Wild Blow, but not many mobs carry it). 6.- Stride needs continual spammage I don't like, I prefer to be just ready when the interrupts recharge. |